Marreta de Vidro
Morto-vivo
Receba 25% do Dano Físico como Dano de Gelo Extra
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Receba 25% do Dano Físico como Dano de Raio Extra
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Glassmaul
SpectreN
AreaInvasionBoss
End GameVida máxima aumentada em 50%
Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, cursing_monster, has_one_hand_mace, has_one_handed_melee, invasion_boss, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, summoner, undead, very_slow_movement
Packs
  • InvasionBoss: Marreta de Vidro, Campeão Gélido
  • Vida
    240%
    Armadura
    +50%
    Ailment Threshold
    240%
    Resistência
    30 30 30 20
    Damage
    112%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    SkeletonMeleeBossInvasion
    Metadata
    SkeletonMeleeBossInvasion
    Nível
    68
    Vida
    15,440
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    418
    Dano Mágico
    418
    Precisão
    290
    Attack Time
    1.605
    Experiência
    20,510
    Ailment Threshold
    15,440
    Chill
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 335–502
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterGlacialHammerInvasion
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
    Martelo Glacial
    Base Damage: 335–502
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Acerta inimigos, convertendo parte de seu dano físico em dano de gelo. Se um inimigo não único for congelado e estiver em menos de um terço de vida, ele então será despedaçado quando acertado pelo Martelo Glacial. Se atacar três vezes seguidas, o terceiro golpe congelará inimigos mais facilmente. Requer uma Maça, Cetro ou Cajado.
    Causa 20% mais Dano
    50% do Dano Físico Convertido para Dano de Gelo
    25% de chance de Congelar inimigos
    MonsterLightningStrikeInvasion
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 335–502
    Chance de Crítico: 5%
    Attack Time: 1.605 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 20% mais Dano
    Dispara 2 Projéteis adicionais
    Dano Físico aumentado em 21%
    show number of projectiles [1]
    total projectile spread angle override [70]
    MonsterWarlordsMark
    Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    Marca do Comandante
    Tempo de Conjuração: 0.5 seg
    Recarga: 8 seg
    Amaldiçoa um único inimigo, dando uma chance de dobrar a duração dos atordoamentos nele. Atacar o inimigo amaldiçoado drenará vida e mana, atordoá-los concederá fúria, e matá-los concederá uma carga de tolerância. Você só pode ter uma Marca por vez.
    Duração base é de 4 segundos
    Inimigos Amaldiçoados concedem 2% de Dreno de Vida quando Acertados por Ataques
    Inimigos Amaldiçoados concedem 2% de Dreno de Mana quando Acertados por Ataques
    Inimigos Amaldiçoados possuem uma chance de 100% de concederem uma Carga de Tolerância quando mortos
    Acertos contra Inimigos Amaldiçoados têm 40% de chance de dobrar a Duração do Atordoamento
    active skill area of effect radius +% final [24]
    MonsterSummonSkeletonsOnDamageTaken
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
    Tempo de Conjuração: 1 seg
    Recarga: 1 seg
    Ativa Magias Suportadas quando você sofrer 3892 de Dano total de Acertos
    +100 ao Máximo de Esqueletos Convocados
    Duração base é de 20 segundos
    Lacaios têm 600% mais Vida Máxima
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    number of melee skeletons to summon [7]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBossInvasion"] = {
        name = "Glassmaul",
        life = 2.4,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterGlacialHammerInvasion",
            "MonsterWarlordsMark",
            "MonsterSummonSkeletonsOnDamageTaken",
            "MonsterLightningStrikeInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGlacialHammerInvasion"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {50, 25, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWarlordsMark"] = {
        name = "Warlord's Mark",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "enemy_chance_to_double_stun_duration_%_vs_self",
            "life_leech_on_any_damage_when_hit_by_attack_permyriad",
            "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
            "chance_to_grant_endurance_charge_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSummonSkeletonsOnDamageTaken"] = {
        name = "MonsterSummonSkeletonsOnDamageTaken",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "cast_on_damage_taken_threshold",
            "active_skill_minion_life_+%_final",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "spell_uncastable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeInvasion"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {24, 50, 30, 2, 20, 70, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Receba 25% do Dano Físico como Dano de Gelo Extra
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Aura de Dano de Gelo
    Raio: 50
    Aliados causam dano de gelo adicional
    Receba 25% do Dano Físico como Dano de Gelo Extra
    Cold Damage Aura
    Quantidade dos Itens Derrubados aumentada em 300%
    Raridade dos Itens Derrubados aumentada em 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • Receba 25% do Dano Físico como Dano de Raio Extra
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Aura de Dano de Raio
    Raio: 50
    Aliados causam dano de raio adicional
    Receba 25% do Dano Físico como Dano de Raio Extra
    Lightning Damage Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • 30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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