亡灵之锤
亡灵
区域: InvasionBoss
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
获得额外闪电伤害, 其数值等同于物理伤害的 25%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
30% 攻击伤害格挡率
被格挡的击中对你造成 15% 伤害
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Glassmaul
幽魂N
地区InvasionBoss
End Game生命上限提高 50%
标签bludgeoning_weapon, bone_armour, bones, cold_affinity, cursing_monster, has_one_hand_mace, has_one_handed_melee, invasion_boss, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, summoner, undead, very_slow_movement
Packs
  • InvasionBoss: 亡灵之锤, 冰霜斗者
  • 生命
    240%
    护甲
    +50%
    异常状态临界值
    240%
    抗性
    30 30 30 20
    伤害
    112%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.605 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    140%
    类型
    SkeletonMeleeBossInvasion
    Metadata
    SkeletonMeleeBossInvasion
    等级
    68
    生命
    15,440
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    418
    法术伤害
    418
    命中
    290
    攻击间隔
    1.605
    经验值
    20,510
    异常状态临界值
    15,440
    冰缓
    49
    Shock
    49
    Brittle
    276
    Scorch
    49
    Sap
    135
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 335–502
    暴击几率: 5%
    攻击间隔: 1.605 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterGlacialHammerInvasion
    攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
    冰霜之锤
    基本伤害: 335–502
    暴击几率: 5%
    攻击间隔: 1.605 秒
    凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
    伤害总增 20%
    物理伤害的 50% 转化为冰霜伤害
    25% 的几率对敌人造成冻结状态
    MonsterLightningStrikeInvasion
    攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
    闪电打击
    基本伤害: 335–502
    暴击几率: 5%
    攻击间隔: 1.605 秒
    凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 30%
    伤害总增 20%
    额外发射 2 个投射物
    物理伤害提高 21%
    show number of projectiles [1]
    total projectile spread angle override [70]
    MonsterWarlordsMark
    法术, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 附加诅咒, 可齐射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    督军印记
    施放间隔: 0.5 秒
    冷却时间: 8 秒
    诅咒单个敌人,使它身上的眩晕持续时间有几率翻倍。攻击该敌人会获得生命和魔力偷取,使它眩晕可以获得怒火,击败它可以获得一个耐力球。你每次只能标记一种印记。
    基础持续时间为 4
    被诅咒的敌人被攻击击中时获得 2% 生命偷取
    被诅咒的敌人被攻击击中时获得 2% 魔力偷取
    击败被诅咒敌人有 100% 的几率获得耐力球
    对抗被诅咒的敌人时,击中有 40% 的几率使晕眩持续时间翻倍
    active skill area of effect radius +% final [24]
    MonsterSummonSkeletonsOnDamageTaken
    法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 瓦尔, 创造召唤物
    施放间隔: 1 秒
    冷却时间: 1 秒
    总共受到 3892 点击中伤害时触发被辅助的法术
    召唤的魔侍最大数量 +100
    基础持续时间为 20
    召唤生物的最大生命总增 600%
    base skill show average damage instead of dps [1]
    cast on damage taken also tracks dot [1]
    number of melee skeletons to summon [7]
    spell uncastable if triggerable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeBossInvasion"] = {
        name = "Glassmaul",
        life = 2.4,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "MonsterGlacialHammerInvasion",
            "MonsterWarlordsMark",
            "MonsterSummonSkeletonsOnDamageTaken",
            "MonsterLightningStrikeInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGlacialHammerInvasion"] = {
        name = "Glacial Hammer",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Cold] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {50, 25, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWarlordsMark"] = {
        name = "Warlord's Mark",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "enemy_chance_to_double_stun_duration_%_vs_self",
            "life_leech_on_any_damage_when_hit_by_attack_permyriad",
            "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
            "chance_to_grant_endurance_charge_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSummonSkeletonsOnDamageTaken"] = {
        name = "MonsterSummonSkeletonsOnDamageTaken",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "cast_on_damage_taken_threshold",
            "active_skill_minion_life_+%_final",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "cast_on_damage_taken_%",
            "spell_uncastable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 19, 100, 100, 20000, 100, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3, 23, 100, 100, 20000, 100, levelRequirement = 6, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3, 32, 100, 100, 20000, 100, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3, 44, 100, 100, 20000, 100, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3, 60, 100, 100, 20000, 100, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3, 86, 100, 100, 20000, 100, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3, 123, 100, 100, 20000, 100, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3, 188, 100, 100, 20000, 100, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3, 284, 100, 100, 20000, 100, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {4, 457, 200, 100, 20000, 100, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {4, 622, 200, 100, 20000, 100, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {4, 782, 200, 100, 20000, 100, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {4, 980, 200, 100, 20000, 100, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {4, 1224, 200, 100, 20000, 100, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {4, 1527, 400, 100, 20000, 100, levelRequirement = 55, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {4, 1901, 400, 100, 20000, 100, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {4, 2362, 400, 100, 20000, 100, levelRequirement = 61, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {4, 2928, 400, 100, 20000, 100, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {7, 3378, 600, 100, 20000, 100, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {7, 3626, 600, 100, 20000, 100, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {7, 3892, 600, 100, 20000, 100, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {7, 4178, 600, 100, 20000, 100, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {7, 4484, 600, 100, 20000, 100, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {7, 4812, 600, 100, 20000, 100, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {7, 5162, 600, 100, 20000, 100, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {7, 5537, 600, 100, 20000, 100, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {7, 5938, 600, 100, 20000, 100, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {7, 6368, 600, 100, 20000, 100, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {7, 6828, 600, 100, 20000, 100, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {7, 7320, 600, 100, 20000, 100, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {7, 7848, 600, 100, 20000, 100, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {7, 8416, 600, 100, 20000, 100, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {7, 9029, 600, 100, 20000, 100, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {7, 9693, 600, 100, 20000, 100, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {7, 10415, 600, 100, 20000, 100, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeInvasion"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {24, 50, 30, 2, 20, 70, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        },
    }
    
    获得额外冰霜伤害, 其数值等同于物理伤害的 25%
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冰霜伤害光环
    范围: 50
    周围友军造成额外冰霜伤害
    获得额外冰霜伤害, 其数值等同于物理伤害的 25%
    Cold Damage Aura
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • 获得额外闪电伤害, 其数值等同于物理伤害的 25%
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    闪电伤害光环
    范围: 50
    周围友军造成额外闪电伤害
    获得额外闪电伤害, 其数值等同于物理伤害的 25%
    Lightning Damage Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 全域
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • 30% 攻击伤害格挡率
    被格挡的击中对你造成 15% 伤害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
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