Dispara 3 proyectiles
Efectos adicionales de la calidad:
Misión /2
Act | Misión | NPC | Personaje |
---|---|---|---|
1 | La cadencia de la sirena | Quest Reward | Exploradora |
1 | La cadencia de la sirena | Nessa | Duelista · Exploradora · Heredera · Sombra · Templario |
Level Effect /40
Implicit |
---|
Dispara 3 proyectiles El 50% del daño físico se convierte en daño de rayo |
Nivel | Requiere Nivel | Int | Des | Costo | Base Damage | Experiencia |
---|---|---|---|---|---|---|
1 | 12 | 14 | 21 | 6 | 198.5% | 15,249 |
2 | 15 | 17 | 25 | 6 | 207.4% | 41,517 |
3 | 19 | 21 | 30 | 7 | 217.1% | 81,983 |
4 | 23 | 24 | 35 | 7 | 227.3% | 147,968 |
5 | 27 | 28 | 41 | 7 | 237.8% | 250,557 |
6 | 31 | 32 | 46 | 8 | 248.9% | 405,086 |
7 | 35 | 36 | 51 | 8 | 260.5% | 447,718 |
8 | 38 | 38 | 55 | 8 | 272.1% | 615,318 |
9 | 41 | 41 | 59 | 8 | 284.3% | 834,639 |
10 | 44 | 44 | 63 | 8 | 297% | 1,570,760 |
11 | 47 | 47 | 67 | 9 | 310.2% | 1,633,987 |
12 | 50 | 49 | 71 | 9 | 324.1% | 2,151,030 |
13 | 53 | 52 | 75 | 9 | 338.5% | 2,812,189 |
14 | 56 | 55 | 79 | 9 | 353.7% | 5,099,360 |
15 | 59 | 58 | 83 | 9 | 369.4% | 9,400,731 |
16 | 62 | 60 | 87 | 10 | 385.8% | 15,273,366 |
17 | 64 | 62 | 90 | 10 | 402.3% | 26,286,582 |
18 | 66 | 64 | 92 | 10 | 419.4% | 62,890,590 |
19 | 68 | 66 | 95 | 10 | 437.3% | 212,046,017 |
20 | 70 | 68 | 98 | 10 | 456% | |
21 | 72 | 10 | 475.5% | |||
22 | 74 | 10 | 495.8% | |||
23 | 76 | 10 | 516.9% | |||
24 | 78 | 11 | 539% | |||
25 | 80 | 11 | 562% | |||
26 | 82 | 11 | 586% | |||
27 | 84 | 11 | 610.9% | |||
28 | 86 | 11 | 637% | |||
29 | 88 | 11 | 664.1% | |||
30 | 90 | 11 | 692.3% | |||
31 | 91 | 11 | 734.8% | |||
32 | 92 | 11 | 750.4% | |||
33 | 93 | 12 | 766.4% | |||
34 | 94 | 12 | 782.6% | |||
35 | 95 | 12 | 799.3% | |||
36 | 96 | 12 | 816.2% | |||
37 | 97 | 12 | 833.6% | |||
38 | 98 | 12 | 851.3% | |||
39 | 99 | 12 | 869.3% | |||
40 | 100 | 12 | 887.8% |
Attribute /10
Golpe de rayo
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de transmutación |
Acronym | Proyectil |
DropLevel | 12 |
BaseType | Golpe de rayo |
Class | Gemas de habilidad |
Arma | Garras, Dagas, Espadas a una mano, Espadas agresivas a una mano, Hachas a una mano, Mazas a una mano, Báculos, Espadas a dos manos, Hachas a dos manos, Mazas a dos manos, Cetros, Dagas rúnicas, Báculos de guerra |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser |
ItemType | Metadata/Items/Gems/SkillGemLightningStrike |
Reference | poe.ninja, Community Wiki |
Crucible Arma /2
Weight | Desc |
---|---|
500 (T5) | Todo el daño de Golpe de rayo y Filos de escarcha puede quemar 15% de probabilidad de que las quemaduras aplicadas por Golpe de rayo y Filos de escarcha inflijan un 100% más de daño |
1000 (T5) | Todo el daño de Golpe de rayo y Filos de escarcha puede quemar 25% de probabilidad de que las quemaduras aplicadas por Golpe de rayo y Filos de escarcha inflijan un 100% más de daño |
Dispara 3 proyectiles
active skill projectile speed +% variation final [30]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
Efectos adicionales de la calidad:
active skill projectile speed +% variation final [30]
base is projectile [1]
console skill dont chase [1]
show number of projectiles [1]
total projectile spread angle override [70]
Microtransacciones /4
Supported By /123
Golpe de rayo monstruo /26
Nombre | Modificadores | Spectre |
---|---|---|
Fidelitas, el Doliente | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Los monstruos otorgan la experiencia aumentada un 250% La rareza de los objetos arrojados está aumentada un 4500% | Y |
Kruug, el Raído | Los monstruos otorgan la experiencia aumentada un 13100% La rareza de los objetos arrojados está aumentada un % | Y |
Ojo de tormenta | Y | |
Draconario Wilhelm Marca de fuego | Ganas el 25% del daño físico como daño de fuego extra | Y |
Venganza de Oriath | Ganas el 25% del daño físico como daño de fuego extra Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Quiebraespinas | monster uses lightning strike text [1] | Y |
Marceus el Desfigurado | monster base type attack cast speed +% and damage -% final [33] 20% de probabilidad de bloquear el daño de ataques Recibes el 10% del daño de los golpes bloqueados | Y |
Marceus el Oculto | monster base type attack cast speed +% and damage -% final [33] 20% de probabilidad de bloquear el daño de ataques Recibes el 10% del daño de los golpes bloqueados | Y |
Aborrecedor | Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Radiante emperador | monster base type attack cast speed +% and damage -% final [33] Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% 20% de probabilidad de bloquear el daño de ataques Recibes el 10% del daño de los golpes bloqueados cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dama desollatormentas | monster uses lightning strike text [1] Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% Maldice Enemigos con Vulnerabilidad con cada Golpe display monster mod nemesis test [0] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Dama desollatormentas | monster uses lightning strike text [1] Maldice Enemigos con Vulnerabilidad con cada Golpe | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] | Y |
Zacharie Desmarais | monster base type attack cast speed +% and damage -% final [33] Vida máxima aumentada un 100% Área de efecto aumentada un 100% Tamaño del personaje aumentado un 80% | Y |
Cava, Artista del Dolor | monster uses lightning strike text [1] Maldice Enemigos con Vulnerabilidad con cada Golpe La rareza de los objetos arrojados está aumentada un % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
Cava, Artista del Dolor | monster uses lightning strike text [1] Maldice Enemigos con Vulnerabilidad con cada Golpe La rareza de los objetos arrojados está aumentada un % monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Corrector Draconides | Ganas el 25% del daño físico como daño de fuego extra La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% Velocidad de ataque aumentada un 40% Velocidad de movimiento aumentada un 50% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] Las trampas no pueden ser dañadas durante +4 segundos después de ser lanzadas Las minas no pueden ser dañadas durante +4 segundos después de ser lanzadas monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
Avatar del Dolor | monster uses lightning strike text [1] La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% Probabilidad global de golpe crítico aumentada un 300% +65% al multiplicador global de golpe crítico monster no map drops [1] monster is invasion boss [1] | Y |
Mazo de Cristal | Ganas el 25% del daño físico como daño de hielo extra La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% Ganas el 25% del daño físico como daño de rayo extra monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] 30% de probabilidad de bloquear el daño de ataques Recibes el 15% del daño de los golpes bloqueados | Y |
Ephij, el Cielo Chispeante | monster no beyond portal [1] display monster mod nemesis test [0] La cantidad de objetos arrojados está aumentada un 300% La rareza de los objetos arrojados está aumentada un 800% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ululat, Portador de Gusanos | monster no map drops [1] | Y |
Aborrecedor | Los monstruos otorgan la experiencia aumentada un 1000% La cantidad de objetos arrojados está aumentada un 1500% La rareza de los objetos arrojados está aumentada un 2000% | Y |
Incursor Salmuera | El 50% del daño físico se convierte en daño de rayo monster no map drops [1] cannot have affliction mods [1] | Y |
Musky "Dos Ojos" Grenn | 30% de probabilidad de bloquear el daño de ataques Recibes el 15% del daño de los golpes bloqueados Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Platinia | Ganas el 25% de la vida máxima como escudo de energía máximo extra Los monstruos otorgan la experiencia aumentada un 100% La rareza de los objetos arrojados está aumentada un 15000% 20% de probabilidad de bloquear el daño de ataques 20% de probabilidad de bloquear el daño de hechizos Recibes el 40% del daño de los golpes bloqueados cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Efigie de frío implacable | Ganas el 25% del daño físico como daño de hielo extra | Y |
Community Wiki
Lightning Strike
Lightning Strike is a melee Strike Attack skill that converts physical damage to Lightning damage. It has a secondary effect where it launches projectile that deal damage based on the player character's weapon damage with each swing.
Skill functions and interactions
An attack with Lightning Strike consists of two parts:
An initial melee hit with the gem tags Lightning, Attack, Melee, Strike
A projectile attack with the gem tags Lightning, Attack, Projectile
When the melee attack is made, a number of lightning projectiles (five at level one, increasing with gem level) will shoot out in a ~85 degree arc, traveling in a straight line untill they strike an enemy. Unmodified projectiles will do 75% of full weapon damage, of which 50% of physical damage is converted to lightning damage (the bolts benefit from added damage, e.g. as from aura's), against any target struck. Linking a Lesser Multiple Projectiles Support or Greater Multiple Projectiles Support support gem will multiplicatively reduce the damage of each projectile and spread further projectiles out within the 85 degree arc.
Cannot Miss: This applies only to the projectiles launched after you initiated the strike. Swinging in enemies' general direction will result in projectiles with a hit/miss chance equal to that of the skill itself. Projectiles that miss will be dissipated without doing damage.
Damage conversion: Like all converted damage, the lightning portion of Lightning Strike's damage will be modified by both lightning damage and physical damage increases. Furthermore, the damage done by the lightning bolts is considered projectile damage (instead of melee), therefore any Strength bonus does not apply.
It is important to note that despite the confusing wording of this skill, the projectile portion of this attack in no way scales off the melee portion of the attack - in essence, the Lightning Strike skill does two completely separate things simultaneously, a melee attack (which deals x% of the base damage, and of which 50% of the physical damage is converted to lightning damage), and a ranged attack (which shoots projectiles, which deal 75% of the attack damage of the attack each, and of which 50% of the physical damage is converted to lightning damage).
This means that increasing the melee portion of the hit through melee-exclusive means such as Melee Physical Damage Support will not actually increase the projectile damage; the projectile damage is not "converted melee damage", a common misconception. Do not be deceived by the tooltip DPS of this skill which will change if you apply a melee-exclusive modifier; the tooltip DPS only shows the DPS of the melee portion of the attack and things that modify that, but not the projectile part of the attack.
That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). However, Increased melee damage with one-handed weapons would only apply to the melee portion of the attack, as it increases melee damage.
Any flat elemental damage gains from gear, auras, weapons or any other source will apply to both the projectile and the melee portion of the attack.
- Dual Wielding: Dual wielding attacks with Lightning Strike will alternate the weapon being swung.
- Life on Hit: The stated amount of life on hit will be restored for the initial hit and each time a projectile strikes an enemy.
- Piercing Projectiles: Lightning Strike projectiles which pierce an enemy and strike another will do the usual projectile damage to all enemies struck.
- Point Blank: Projectiles are affected by Point Blank even though the melee attack is not.[1]
- Iron Grip: Taking iron grip will apply Strength damage bonus to projectile portion of attack. Without iron grip only the melee portion of attack receives damage bonus from Strength.[2]
- Reflect: Reflected attack damage (whether physical or elemental) can be evaded, blocked and dodged.[3]
- Chain: Projectiles can chain (for example if linked with Chain Support), however they won't chain if they pierce.
- The modifier x% of Physical Damage added as from things like Hatred and Added Fire Damage Support is based on physical damage before conversions. So it will be based on the full base damage, not just the 50% physical part. This applies to both - melee damage and projectile damage.
- Ancestral Call Support: If there are additional targets within range, Ancestral Call will target and attempt to strike additional enemies; these strikes will release projectiles in the direction of the target struck. Without additional targets, Lightning Strike will not swing aside from the main strike and thus not produce extra projectiles. However, against single targets, you can benefit from additional strikes from - Ancestral Call Support and other similar bonuses by attacking outside melee range. This will create two lightning strikes, one from - Ancestral Call which hits the target, and one from your own attack which will fire projectiles that can also hit the target. Example: https://www.youtube.com/watch?v=PxiBvBzunj8
Version history
Version | Changes |
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3.20.0 |
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3.19.0g |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.7.0 |
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3.1.2 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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0.10.0 |
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0.9.12h |
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0.9.12b |
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0.9.11 |
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0.9.10b |
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0.9.10 |
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0.9.9 |
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0.9.6e |
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0.9.6c |
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0.9.6 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.