Cava, Artista del Dolor
Demonio
monster uses lightning strike text [1]
Maldice Enemigos con Vulnerabilidad con cada Golpe
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Maldice Enemigos con Vulnerabilidad con cada Golpe
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Cava, Artist of Pain
Spectre | N |
---|---|
Area | Conductos amurallados, Caldarium oculto, Conductos amurallados, Caldarium oculto |
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood, vaalsidearea_boss |
Vida
200%
Ailment Threshold
200%
Resistencia
30 30 30 20
Damage
134%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
200%
Model Size
138%
Type
DemonFemaleBossSideArea
Metadata
WhipDemonBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
501
Daño de hechizos
501
Precisión
290
Attack Time
2.445
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLightningStrikeNovaBoss
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 12 proyectiles adicionales
Daño físico aumentado un 21%
Dispara proyectiles en círculo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 12 proyectiles adicionales
Daño físico aumentado un 21%
Dispara proyectiles en círculo
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideArea"] = { name = "Cava, Artist of Pain", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "MonsterLightningStrikeNovaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeNovaBoss"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "projectiles_nova", }, levels = { [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, }
monster uses lightning strike text [1]
Id | MonsterUsesLightningStrikeText |
---|---|
Family | MonsterUsesLightningStrikeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Maldice Enemigos con Vulnerabilidad con cada Golpe
Id | MonsterChanceToVulnerabilityOnHit1 |
---|---|
Family | MonsterChanceToVulnerabilityOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Id | MonsterLightningStormBossSideArea |
---|---|
Name | Heraldo de Tormenta |
Family | MonsterNemesis |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Cava, Artista del Dolor
Demonio
Área: InvasionBoss
monster uses lightning strike text [1]
Maldice Enemigos con Vulnerabilidad con cada Golpe
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Maldice Enemigos con Vulnerabilidad con cada Golpe
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Cava, Artist of Pain
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood |
Packs |
Vida
200%
Ailment Threshold
200%
Resistencia
30 30 30 20
Damage
134%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
200%
Model Size
138%
Type
DemonFemaleBossSideArea
Metadata
WhipDemonBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,867
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
501
Daño de hechizos
501
Precisión
290
Attack Time
2.445
Experiencia
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLightningStrikeNovaBoss
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 400–601
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 12 proyectiles adicionales
Daño físico aumentado un 21%
Dispara proyectiles en círculo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 12 proyectiles adicionales
Daño físico aumentado un 21%
Dispara proyectiles en círculo
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideAreaInvasion"] = { name = "Cava, Artist of Pain", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "MonsterLightningStrikeNovaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeNovaBoss"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "projectiles_nova", }, levels = { [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, }
monster uses lightning strike text [1]
Id | MonsterUsesLightningStrikeText |
---|---|
Family | MonsterUsesLightningStrikeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Maldice Enemigos con Vulnerabilidad con cada Golpe
Id | MonsterChanceToVulnerabilityOnHit1 |
---|---|
Family | MonsterChanceToVulnerabilityOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Id | MonsterLightningStormBossSideArea |
---|---|
Name | Heraldo de Tormenta |
Family | MonsterNemesis |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |