Cava, Künstlerin der Qual
Dämon
Gebiet: Versiegelte Kanäle, Verborgenes Dampfbad
monster uses lightning strike text [1]
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Cava, Artist of Pain
Spectre | N |
---|---|
Area | Versiegelte Kanäle, Verborgenes Dampfbad, Versiegelte Kanäle, Verborgenes Dampfbad |
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood, vaalsidearea_boss |
Leben
200%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
DemonFemaleBossSideArea
Metadata
WhipDemonBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
2.445
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLightningStrikeNovaBoss
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 30% mehr Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 12 zusätzliche Projektile
21% erhöhter physischer Schaden
Feuert Projektile in einem Kreis
Verursacht 30% mehr Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 12 zusätzliche Projektile
21% erhöhter physischer Schaden
Feuert Projektile in einem Kreis
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideArea"] = { name = "Cava, Artist of Pain", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "MonsterLightningStrikeNovaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeNovaBoss"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "projectiles_nova", }, levels = { [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, }
monster uses lightning strike text [1]
Id | MonsterUsesLightningStrikeText |
---|---|
Family | MonsterUsesLightningStrikeText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
Id | MonsterChanceToVulnerabilityOnHit1 |
---|---|
Family | MonsterChanceToVulnerabilityOnHit |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Id | MonsterLightningStormBossSideArea |
---|---|
Name | Sturmherold |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Cava, Künstlerin der Qual
Dämon
Gebiet: InvasionBoss
monster uses lightning strike text [1]
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Cava, Artist of Pain
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood |
Packs |
Leben
200%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
134%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
DemonFemaleBossSideArea
Metadata
WhipDemonBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
501
Zauberschaden
501
Genauigkeit
290
Attack Time
2.445
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLightningStrikeNovaBoss
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 400–601
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 30% mehr Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 12 zusätzliche Projektile
21% erhöhter physischer Schaden
Feuert Projektile in einem Kreis
Verursacht 30% mehr Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 12 zusätzliche Projektile
21% erhöhter physischer Schaden
Feuert Projektile in einem Kreis
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/WhipDemonBossSideAreaInvasion"] = { name = "Cava, Artist of Pain", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "MonsterLightningStrikeNovaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeNovaBoss"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "projectiles_nova", }, levels = { [1] = {7, 50, 30, 12, 20, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 12, 20, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 12, 20, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, }
monster uses lightning strike text [1]
Id | MonsterUsesLightningStrikeText |
---|---|
Family | MonsterUsesLightningStrikeText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
Id | MonsterChanceToVulnerabilityOnHit1 |
---|---|
Family | MonsterChanceToVulnerabilityOnHit |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
Id | MonsterLightningStormBossSideArea |
---|---|
Name | Sturmherold |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |