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Ululat, Portador de Gusanos
Ululat, Maggot-Bearer

Ululat, Portador de Gusanos

SpectreN
Area
Modmonster no map drops [1]
Tagsred_blood, beast, not_str, not_int
Damage176%
Vida288%
Ailment Threshold288%
Daño de golpe crítico5%
TypeSandLeaperBossTalisman
Attack Distance6 ~ 8
Attack Time1.5 Second
Damage Spread20%
Evasión+50%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [22]

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]

WhirlingLeapBloodworms
Salto de Torbellino
skill physical damage % to convert to lightning [50]
whirling leap bloodworms to spawn [6]
skill art variation [6]

is_area_damage ignores_proximity_shield cast_time_overrides_attack_duration Attack Area Melee MovementSkill
Tiempo de recarga: 5 Second

TalismanBossLightningStrike
lightningslash
Golpe de Rayo
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte del daño físico en daño de rayo, la energía generada se libera del arma en forma de proyectiles cuando golpeas, los cuales se disparan para golpear enemigos lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpeó a un objetivo.
50% del daño físico se convierte en daño de rayo
Dispara 6 proyectiles adicionales
Los proyectiles infligen un 25% menos de daño
show number of projectiles [0]
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

TalismanBossCastGroundEffectCaustic
skill art variation [2]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
base chaos damage to deal per minute [19466]
cast on damage taken % [33]
cast on damage taken threshold [1]

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

TalismanBossCastGroundEffectTar
skill art variation [3]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
cast on damage taken % [33]
cast on damage taken threshold [1]
Velocidad de Movimiento reducida un 50%

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Ululat, Portador de Gusanos460042516.51.5219421626512822000850

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [22]

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]

WhirlingLeapBloodworms
Salto de Torbellino
skill physical damage % to convert to lightning [50]
whirling leap bloodworms to spawn [6]
skill art variation [6]

is_area_damage ignores_proximity_shield cast_time_overrides_attack_duration Attack Area Melee MovementSkill
Tiempo de recarga: 5 Second

TalismanBossLightningStrike
lightningslash
Golpe de Rayo
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte del daño físico en daño de rayo, la energía generada se libera del arma en forma de proyectiles cuando golpeas, los cuales se disparan para golpear enemigos lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpeó a un objetivo.
50% del daño físico se convierte en daño de rayo
Dispara 6 proyectiles adicionales
Los proyectiles infligen un 25% menos de daño
show number of projectiles [0]
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

TalismanBossCastGroundEffectCaustic
skill art variation [2]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
base chaos damage to deal per minute [17614]
cast on damage taken % [33]
cast on damage taken threshold [1]

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

TalismanBossCastGroundEffectTar
skill art variation [3]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
cast on damage taken % [33]
cast on damage taken threshold [1]
Velocidad de Movimiento reducida un 50%

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Ululat, Portador de Gusanos412032244.81.5182421442511918000850

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [22]

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]

WhirlingLeapBloodworms
Salto de Torbellino
skill physical damage % to convert to lightning [50]
whirling leap bloodworms to spawn [6]
skill art variation [6]

is_area_damage ignores_proximity_shield cast_time_overrides_attack_duration Attack Area Melee MovementSkill
Tiempo de recarga: 5 Second

TalismanBossLightningStrike
lightningslash
Golpe de Rayo
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte del daño físico en daño de rayo, la energía generada se libera del arma en forma de proyectiles cuando golpeas, los cuales se disparan para golpear enemigos lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpeó a un objetivo.
50% del daño físico se convierte en daño de rayo
Dispara 6 proyectiles adicionales
Los proyectiles infligen un 25% menos de daño
show number of projectiles [0]
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

TalismanBossCastGroundEffectCaustic
skill art variation [2]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
base chaos damage to deal per minute [14400]
cast on damage taken % [33]
cast on damage taken threshold [1]

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

TalismanBossCastGroundEffectTar
skill art variation [3]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
cast on damage taken % [33]
cast on damage taken threshold [1]
Velocidad de Movimiento reducida un 50%

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Ululat, Portador de Gusanos318831782.31.5122921132810278000850

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [22]

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]

WhirlingLeapBloodworms
Salto de Torbellino
skill physical damage % to convert to lightning [50]
whirling leap bloodworms to spawn [6]
skill art variation [6]

is_area_damage ignores_proximity_shield cast_time_overrides_attack_duration Attack Area Melee MovementSkill
Tiempo de recarga: 5 Second

TalismanBossLightningStrike
lightningslash
Golpe de Rayo
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte del daño físico en daño de rayo, la energía generada se libera del arma en forma de proyectiles cuando golpeas, los cuales se disparan para golpear enemigos lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpeó a un objetivo.
50% del daño físico se convierte en daño de rayo
Dispara 6 proyectiles adicionales
Los proyectiles infligen un 25% menos de daño
show number of projectiles [0]
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

TalismanBossCastGroundEffectCaustic
skill art variation [2]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
base chaos damage to deal per minute [11162]
cast on damage taken % [33]
cast on damage taken threshold [1]

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

TalismanBossCastGroundEffectTar
skill art variation [3]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
cast on damage taken % [33]
cast on damage taken threshold [1]
Velocidad de Movimiento reducida un 50%

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Ululat, Portador de Gusanos236871329.51.5782183488514000850

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance [22]

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]

WhirlingLeapBloodworms
Salto de Torbellino
skill physical damage % to convert to lightning [50]
whirling leap bloodworms to spawn [6]
skill art variation [6]

is_area_damage ignores_proximity_shield cast_time_overrides_attack_duration Attack Area Melee MovementSkill
Tiempo de recarga: 5 Second

TalismanBossLightningStrike
lightningslash
Golpe de Rayo
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte del daño físico en daño de rayo, la energía generada se libera del arma en forma de proyectiles cuando golpeas, los cuales se disparan para golpear enemigos lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpeó a un objetivo.
50% del daño físico se convierte en daño de rayo
Dispara 6 proyectiles adicionales
Los proyectiles infligen un 25% menos de daño
show number of projectiles [0]
total projectile spread angle override [70]

Attack ProjectileAttack Projectile MeleeSingleTarget AttackCanRepeat Melee LightningSkill FiresProjectilesFromSecondaryLocation

TalismanBossCastGroundEffectCaustic
skill art variation [2]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
base chaos damage to deal per minute [8620]
cast on damage taken % [33]
cast on damage taken threshold [1]

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

TalismanBossCastGroundEffectTar
skill art variation [3]
active skill area of effect radius +% final [0]
base skill effect duration [6000]
cast on damage taken % [33]
cast on damage taken threshold [1]
Velocidad de Movimiento reducida un 50%

cast_on_damage_taken_also_tracks_dot Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Ululat, Portador de Gusanos17228986.21.5495961277022000850
Melee24OnlyLastTarget TargetNear
Melee8OnlyLastTarget
MonsterDodge 5
WhirlingLeap50TargetNotNear
LightningStrike20TargetNotNear ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
00250
00550
00850
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossTalisman"] = {
    name = "Ululat, Maggot-Bearer",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "TalismanBossLightningStrike",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
        "WhirlingLeapBloodworms",
        "TalismanBossCastGroundEffectCaustic",
        "TalismanBossCastGroundEffectTar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanBossLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "show_number_of_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 0, 0, 6, -25, 0, 0, 70, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 22, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingLeapBloodworms"] = {
    name = "Whirling Leap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.73,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "whirling_leap_bloodworms_to_spawn",
        "skill_art_variation",
        "is_area_damage",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 6, 6, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanBossCastGroundEffectCaustic"] = {
    name = "TalismanBossCastGroundEffectCaustic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_chaos_damage_to_deal_per_minute",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {2, 0, 6000, 1, 33, 1, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanBossCastGroundEffectTar"] = {
    name = "TalismanBossCastGroundEffectTar",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_movement_velocity_+%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 0, 6000, 33, 1, -50, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}