구더기 전달자 울룰라트
야수
monster no map drops [1]
Ululat, Maggot-Bearer
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bone_armour, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, insect, lightning_affinity, melee, not_int, not_str, physical_affinity, ranged, red_blood |
생명력
288%
회피
+50%
Ailment Threshold
288%
저항
0 0 85 0
Damage
264%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
경험치
160%
Model Size
125%
Type
SandLeaperBossTalisman
Metadata
SandLeaperBossTalisman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
18,528
방어도
28,790
회피
7,109
에너지 보호막
0
Damage
986
주문 피해
986
정확도
290
Attack Time
0.99
경험치
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 789–1183
치명타 확률: 5%
Attack Time: 0.99 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
monster dodge distance [22]
WhirlingLeapBloodworms
Attack, Area, Melee, Movement
소용돌이 도약
Base Damage: 789–1183
치명타 확률: 5%
Attack Time: 0.99 초
재사용 대기시간: 5 초
물리 피해의 50%를 번개 피해로 전환
cast time overrides attack duration [1]
ignores proximity shield [1]
is area damage [1]
whirling leap bloodworms to spawn [6]
cast time overrides attack duration [1]
ignores proximity shield [1]
is area damage [1]
whirling leap bloodworms to spawn [6]
TalismanBossLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 789–1183
치명타 확률: 5%
Attack Time: 0.99 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
물리 피해의 50%를 번개 피해로 전환
투사체 6개 추가 발사
투사체 피해 25% 감폭
show number of projectiles [0]
total projectile spread angle override [70]
투사체 6개 추가 발사
투사체 피해 25% 감폭
show number of projectiles [0]
total projectile spread angle override [70]
TalismanBossCastGroundEffectCaustic
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
재사용 대기시간: 3 초
피격으로 총 1 피해를 받을 시 33%의 확률로 보조 대상 주문 발동
1초마다 143.7의 기본 카오스 피해를 줌
기본 지속시간 6초
cast on damage taken also tracks dot [1]
1초마다 143.7의 기본 카오스 피해를 줌
기본 지속시간 6초
cast on damage taken also tracks dot [1]
TalismanBossCastGroundEffectTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
재사용 대기시간: 3 초
피격으로 총 1 피해를 받을 시 33%의 확률로 보조 대상 주문 발동
기본 지속시간 6초
이동 속도 50% 감소
cast on damage taken also tracks dot [1]
기본 지속시간 6초
이동 속도 50% 감소
cast on damage taken also tracks dot [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaperBossTalisman"] = { name = "Ululat, Maggot-Bearer", life = 2.88, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.64, damageSpread = 0.2, attackTime = 0.99, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "TalismanBossLightningStrike", "SandLeaperDodgeLeft", "SandLeaperDodgeRight", "WhirlingLeapBloodworms", "TalismanBossCastGroundEffectCaustic", "TalismanBossCastGroundEffectTar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanBossLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "show_number_of_projectiles", "skill_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "active_skill_projectile_damage_+%_final", "total_projectile_spread_angle_override", }, levels = { [1] = {0, 50, 6, -25, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeft"] = { name = "SandLeaperDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRight"] = { name = "SandLeaperDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingLeapBloodworms"] = { name = "Whirling Leap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.73, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "whirling_leap_bloodworms_to_spawn", "is_area_damage", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanBossCastGroundEffectCaustic"] = { name = "TalismanBossCastGroundEffectCaustic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {1, 6000, 33, 1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanBossCastGroundEffectTar"] = { name = "TalismanBossCastGroundEffectTar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "base_movement_velocity_+%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {6000, 33, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |