マゴットベアラー、ウルラット
monster no map drops [1]
Ululat, Maggot-Bearer
SpectreN
Tagsanimal_claw_weapon, beast, bone_armour, extra_small_height, fast_movement, has_one_hand_sword, has_one_handed_melee, insect, lightning_affinity, melee, not_int, not_str, physical_affinity, ranged, red_blood
ライフ
288%
回避力
+50%
Ailment Threshold
288%
耐性
0 0 85 0
Damage
264%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
経験値
160%
Model Size
125%
Type
SandLeaperBossTalisman
Metadata
SandLeaperBossTalisman
レベル
68
ライフ
18,528
防具
28,790
回避力
7,109
エナジーシールド
0
Damage
986
スペルダメージ
986
命中
290
Attack Time
0.99
経験値
16,408
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 789–1183
クリティカル率: 5%
Attack Time: 0.99 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
WhirlingLeapBloodworms
Attack, Area, Melee, Movement
ワーリングリープ
Base Damage: 789–1183
クリティカル率: 5%
Attack Time: 0.99 秒
クールダウン時間: 5 秒
物理ダメージの50%を雷ダメージに変換する
cast time overrides attack duration [1]
ignores proximity shield [1]
is area damage [1]
whirling leap bloodworms to spawn [6]
TalismanBossLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 789–1183
クリティカル率: 5%
Attack Time: 0.99 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
追加の投射物を6個放つ
投射物のダメージが25%低下する
show number of projectiles [0]
total projectile spread angle override [70]
TalismanBossCastGroundEffectCaustic
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 3 秒
プレイヤーが合計1ダメージをヒットから受けた時に33%の確率でサポートされたスペルをトリガーする
毎秒143.7の基礎混沌ダメージを与える
基礎持続時間は6
cast on damage taken also tracks dot [1]
TalismanBossCastGroundEffectTar
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 3 秒
プレイヤーが合計1ダメージをヒットから受けた時に33%の確率でサポートされたスペルをトリガーする
基礎持続時間は6
移動スピードが50%減少する
cast on damage taken also tracks dot [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossTalisman"] = {
    name = "Ululat, Maggot-Bearer",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.64,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "TalismanBossLightningStrike",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
        "WhirlingLeapBloodworms",
        "TalismanBossCastGroundEffectCaustic",
        "TalismanBossCastGroundEffectTar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanBossLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "show_number_of_projectiles",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {0, 50, 6, -25, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WhirlingLeapBloodworms"] = {
    name = "Whirling Leap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.73,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "whirling_leap_bloodworms_to_spawn",
        "is_area_damage",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanBossCastGroundEffectCaustic"] = {
    name = "TalismanBossCastGroundEffectCaustic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {1, 6000, 33, 1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanBossCastGroundEffectTar"] = {
    name = "TalismanBossCastGroundEffectTar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_movement_velocity_+%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {6000, 33, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no map drops [1]
IdMonsterNoMapDrops
FamilyMonsterNoMapDrops
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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