Fidelitas, el Doliente
Demonio
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
Fidelitas, the Mourning
Spectre | N |
---|---|
Area | El aposento de pecados nivel 2 |
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vida
420%
Evasión
+20%
Ailment Threshold
420%
Resistencia
40 40 40 25
Damage
303%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
BossFourLeggedDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
16
Vida
605
Armadura
254
Evasión
514
Escudo de energía
0
Damage
56
Daño de hechizos
56
Precisión
31
Attack Time
1.02
Experiencia
692
Ailment Threshold
605
Chill
2
Shock
2
Brittle
11
Scorch
2
Sap
5
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 45–67
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 45–67
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 7%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 7%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" } Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render {} Life { on_death = " FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act2_TempleRuin/COS_Resolve.ogg ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemon"] = { name = "Fidelitas, the Mourning", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Fidelitas, the Mourning
Demonio
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
Spectre | N |
---|---|
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vida
420%
Evasión
+20%
Ailment Threshold
420%
Resistencia
40 40 40 25
Damage
303%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
BossFourLeggedDemonGAUNTLET__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
27,020
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
1,132
Daño de hechizos
1,132
Precisión
290
Attack Time
1.02
Experiencia
15,383
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 905–1358
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 905–1358
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonGAUNTLET__"] = { name = "Fidelitas, the Mourning", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Fidelitas, el Doliente
Demonio
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
Fidelitas, the Mourning
Spectre | N |
---|---|
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
Vida
420%
Evasión
+20%
Ailment Threshold
420%
Resistencia
40 40 40 25
Damage
303%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
BossFourLeggedDemonStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
27,020
Armadura
28,790
Evasión
5,687
Escudo de energía
0
Damage
1,132
Daño de hechizos
1,132
Precisión
290
Attack Time
1.02
Experiencia
15,383
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 905–1358
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 905–1358
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Inflige un 30% más de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 21%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonStandalone"] = { name = "Fidelitas, the Mourning", life = 4.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.03, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterLightningStrikeUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningStrikeUnique"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "total_projectile_spread_angle_override", "action_attack_or_cast_time_uses_animation_length", "show_number_of_projectiles", }, levels = { [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |