MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Fidelitas, el Doliente
Demonio
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Fidelitas, the Mourning
Spectre
AreaEl aposento de pecados nivel 2
Tagsdemon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Vida
420%
Evasión
+20%
Ailment Threshold
420%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
303%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
FourLeggedDemon
Metadata
BossFourLeggedDemon
Nivel
16
Vida
605
Armadura
254
Evasión
514
Damage
56
Daño de hechizos
56
Precisión
62
Attack Time
1.02
Experiencia
692
Minion Life
235
Minion Damage
46
Ailment Threshold
605
Chill
2
Shock
2
Brittle
11
Scorch
2
Sap
5
Phys Convert Ele
0%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4567
Probabilidad de golpe crítico: 5%
Attack Time: 1.02 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterLightningStrikeUnique
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 4567
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.02 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
El 50% del daño físico se convierte en daño de rayo
Inflige un 30% más de daño de ataque
Inflige un 37.5% menos de daño de ataque
Inflige un 20% más de daño
Dispara 2 proyectiles adicionales
Daño físico aumentado un 7%
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]
lightningslash

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"

	basic_action = "Emerge"
}

Transitionable
{
	
	on_transition = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemon"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Fidelitas, the Mourning",
    life = 4.2,
    damage = 3.03,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningStrikeUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeUnique"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "action_attack_or_cast_time_uses_animation_length",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • Fidelitas, el Doliente
    Demonio
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    Fidelitas, the Mourning
    Spectre
    Tagsdemon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Vida
    420%
    Evasión
    +20%
    Ailment Threshold
    420%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    303%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.02 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    FourLeggedDemon
    Metadata
    BossFourLeggedDemonGAUNTLET__
    Nivel
    68
    Vida
    27,020
    Armadura
    28,790
    Evasión
    5,687
    Damage
    1,132
    Daño de hechizos
    1,132
    Precisión
    580
    Attack Time
    1.02
    Experiencia
    15,383
    Minion Life
    5,861
    Minion Damage
    904
    Ailment Threshold
    27,020
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 9051358
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.02 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterLightningStrikeUnique
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe de rayo
    Base Damage: 9051358
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62.5%
    Attack Time: 1.02 seg
    Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 30% más de daño de ataque
    Inflige un 37.5% menos de daño de ataque
    Inflige un 20% más de daño
    Dispara 2 proyectiles adicionales
    Daño físico aumentado un 21%
    action attack or cast time uses animation length [1]
    show number of projectiles [1]
    total projectile spread angle override [70]
    lightningslash

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonGAUNTLET__"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Fidelitas, the Mourning",
        life = 4.2,
        damage = 3.03,
        damageSpread = 0.2,
        attackTime = 1.02,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterLightningStrikeUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeUnique"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "action_attack_or_cast_time_uses_animation_length",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • Fidelitas, el Doliente
    Demonio
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    Fidelitas, the Mourning
    Spectre
    Tagsdemon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Vida
    420%
    Evasión
    +20%
    Ailment Threshold
    420%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    303%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    5 ~ 14
    Attack Time
    1.02 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    FourLeggedDemon
    Metadata
    BossFourLeggedDemonStandalone
    Nivel
    68
    Vida
    27,020
    Armadura
    28,790
    Evasión
    5,687
    Damage
    1,132
    Daño de hechizos
    1,132
    Precisión
    580
    Attack Time
    1.02
    Experiencia
    15,383
    Minion Life
    5,861
    Minion Damage
    904
    Ailment Threshold
    27,020
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 9051358
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.02 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterLightningStrikeUnique
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe de rayo
    Base Damage: 9051358
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62.5%
    Attack Time: 1.02 seg
    Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 30% más de daño de ataque
    Inflige un 37.5% menos de daño de ataque
    Inflige un 20% más de daño
    Dispara 2 proyectiles adicionales
    Daño físico aumentado un 21%
    action attack or cast time uses animation length [1]
    show number of projectiles [1]
    total projectile spread angle override [70]
    lightningslash

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Fidelitas, the Mourning",
        life = 4.2,
        damage = 3.03,
        damageSpread = 0.2,
        attackTime = 1.02,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterLightningStrikeUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeUnique"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "action_attack_or_cast_time_uses_animation_length",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • Edit

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