悼靈者費德利塔斯
惡魔
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Fidelitas, the Mourning
幽魂N
地區罪孽之殿:第 2 層
標籤demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
生命
420%
閃避
+20%
異常狀態臨界值
420%
抗性
40 40 40 25
傷害
303%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.02 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
FourLeggedDemon
Metadata
BossFourLeggedDemon
等級
16
生命
605
護甲
254
閃避
514
能量護盾
0
傷害
56
法術傷害
56
命中
31
攻擊間隔
1.02
經驗值
692
異常狀態臨界值
605
冰緩
2
感電
2
易碎
11
焦灼
2
殘喘
5
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 45–67
暴擊率: 5%
攻擊間隔: 1.02 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningStrikeUnique
攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
閃電打擊
基本傷害: 45–67
暴擊率: 5%
攻擊間隔: 1.02 秒
在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
50% 物理傷害轉換為閃電傷害
造成 30% 更多攻擊傷害
造成 20% 更多傷害
發射 2 個額外投射物
增加 7% 物理傷害
action attack or cast time uses animation length [1]
show number of projectiles [1]
total projectile spread angle override [70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"

	basic_action = "Emerge"
}

Transitionable
{
	
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render {}

Life
{
	on_death =
	"
		FadeOutMusic( 500 );
		PlayGlobalAudio( Audio/Music/Act2_TempleRuin/COS_Resolve.ogg );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemon"] = {
    name = "Fidelitas, the Mourning",
    life = 4.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.03,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningStrikeUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrikeUnique"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "action_attack_or_cast_time_uses_animation_length",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
IdStunRepeatImmunityActBoss
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • Fidelitas, the Mourning
    惡魔
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    幽魂N
    標籤demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    生命
    420%
    閃避
    +20%
    異常狀態臨界值
    420%
    抗性
    40 40 40 25
    傷害
    303%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 14
    攻擊間隔
    1.02 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FourLeggedDemon
    Metadata
    BossFourLeggedDemonGAUNTLET__
    等級
    68
    生命
    27,020
    護甲
    28,790
    閃避
    5,687
    能量護盾
    0
    傷害
    1,132
    法術傷害
    1,132
    命中
    290
    攻擊間隔
    1.02
    經驗值
    15,383
    異常狀態臨界值
    27,020
    冰緩
    85
    感電
    85
    易碎
    483
    焦灼
    85
    殘喘
    236
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 905–1358
    暴擊率: 5%
    攻擊間隔: 1.02 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningStrikeUnique
    攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
    閃電打擊
    基本傷害: 905–1358
    暴擊率: 5%
    攻擊間隔: 1.02 秒
    在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
    50% 物理傷害轉換為閃電傷害
    造成 30% 更多攻擊傷害
    造成 20% 更多傷害
    發射 2 個額外投射物
    增加 21% 物理傷害
    action attack or cast time uses animation length [1]
    show number of projectiles [1]
    total projectile spread angle override [70]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonGAUNTLET__"] = {
        name = "Fidelitas, the Mourning",
        life = 4.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.03,
        damageSpread = 0.2,
        attackTime = 1.02,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterLightningStrikeUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeUnique"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "action_attack_or_cast_time_uses_animation_length",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 悼靈者費德利塔斯
    惡魔
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    Fidelitas, the Mourning
    幽魂N
    標籤demon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, lightning_affinity, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    生命
    420%
    閃避
    +20%
    異常狀態臨界值
    420%
    抗性
    40 40 40 25
    傷害
    303%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 14
    攻擊間隔
    1.02 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FourLeggedDemon
    Metadata
    BossFourLeggedDemonStandalone
    等級
    68
    生命
    27,020
    護甲
    28,790
    閃避
    5,687
    能量護盾
    0
    傷害
    1,132
    法術傷害
    1,132
    命中
    290
    攻擊間隔
    1.02
    經驗值
    15,383
    異常狀態臨界值
    27,020
    冰緩
    85
    感電
    85
    易碎
    483
    焦灼
    85
    殘喘
    236
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 905–1358
    暴擊率: 5%
    攻擊間隔: 1.02 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningStrikeUnique
    攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
    閃電打擊
    基本傷害: 905–1358
    暴擊率: 5%
    攻擊間隔: 1.02 秒
    在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
    50% 物理傷害轉換為閃電傷害
    造成 30% 更多攻擊傷害
    造成 20% 更多傷害
    發射 2 個額外投射物
    增加 21% 物理傷害
    action attack or cast time uses animation length [1]
    show number of projectiles [1]
    total projectile spread angle override [70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFourLegged/BossFourLeggedDemonStandalone"] = {
        name = "Fidelitas, the Mourning",
        life = 4.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.03,
        damageSpread = 0.2,
        attackTime = 1.02,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterLightningStrikeUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrikeUnique"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "action_attack_or_cast_time_uses_animation_length",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 怪物增加 250% 經驗值
    增加 4500% 物品掉落稀有度
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域