Zacharie Desmarais
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Spectre | N |
---|---|
Tags | aura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Vida
123%
Armadura
+50%
Evasión
+50%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileDuelist4
Metadata
ExileDuelist4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.005
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe fundido
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
Las Habilidades se Repiten 2 Veces más
Inflige un 20% menos de daño
Dispara 6 proyectiles adicionales
Daño físico aumentado un 53%
El 60% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 160%
Velocidad de proyectiles reducida un 25%
40% menos de daño de proyectiles
active skill area of effect radius +% final [40]
base is projectile [1]
Inflige un 20% menos de daño
Dispara 6 proyectiles adicionales
Daño físico aumentado un 53%
El 60% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 160%
Velocidad de proyectiles reducida un 25%
40% menos de daño de proyectiles
active skill area of effect radius +% final [40]
base is projectile [1]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Rabia
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que añade daño de fuego a tus ataques y hechizos y a los de tus aliados.
Tú y tus aliados cercanos infligen de 91.35 a 152.3 de daño de fuego adicional con ataques
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
ExileLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
Las Habilidades se Repiten 2 Veces más
El 50% del daño físico se convierte en daño de rayo
Inflige un 20% más de daño de ataque
Dispara 7 proyectiles adicionales
Velocidad de ataque aumentada un 135%
30% menos de daño de proyectiles
total projectile spread angle override [70]
El 50% del daño físico se convierte en daño de rayo
Inflige un 20% más de daño de ataque
Dispara 7 proyectiles adicionales
Velocidad de ataque aumentada un 135%
30% menos de daño de proyectiles
total projectile spread angle override [70]
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Agrega de 17.13 a 274.1 de daño de rayo
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist4"] = { name = "Zacharie Desmarais", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "ExileLeapSlam", "ExileLightningStrike", "ExileAnger", "ExileWrath", "ExileMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "skill_repeat_count", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "total_projectile_spread_angle_override", }, levels = { [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileWrath"] = { name = "ExileWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "attack_speed_+%", "skill_repeat_count", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Zacharie Desmarais
Humanoide
monster base type attack cast speed +% and damage -% final [33]
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Spectre | N |
---|---|
Tags | aura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon |
Vida
123%
Armadura
+50%
Evasión
+50%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileDuelist4
Metadata
ExileDuelist4Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.005
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe fundido
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
Las Habilidades se Repiten 2 Veces más
Inflige un 20% menos de daño
Dispara 6 proyectiles adicionales
Daño físico aumentado un 53%
El 60% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 160%
Velocidad de proyectiles reducida un 25%
40% menos de daño de proyectiles
active skill area of effect radius +% final [40]
base is projectile [1]
Inflige un 20% menos de daño
Dispara 6 proyectiles adicionales
Daño físico aumentado un 53%
El 60% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 160%
Velocidad de proyectiles reducida un 25%
40% menos de daño de proyectiles
active skill area of effect radius +% final [40]
base is projectile [1]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Rabia
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que añade daño de fuego a tus ataques y hechizos y a los de tus aliados.
Tú y tus aliados cercanos infligen de 91.35 a 152.3 de daño de fuego adicional con ataques
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
ExileLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
Las Habilidades se Repiten 2 Veces más
El 50% del daño físico se convierte en daño de rayo
Inflige un 20% más de daño de ataque
Dispara 7 proyectiles adicionales
Velocidad de ataque aumentada un 135%
30% menos de daño de proyectiles
total projectile spread angle override [70]
El 50% del daño físico se convierte en daño de rayo
Inflige un 20% más de daño de ataque
Dispara 7 proyectiles adicionales
Velocidad de ataque aumentada un 135%
30% menos de daño de proyectiles
total projectile spread angle override [70]
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Agrega de 17.13 a 274.1 de daño de rayo
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist4Supporter"] = { name = "Zacharie Desmarais", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "ExileLeapSlam", "ExileLightningStrike", "ExileAnger", "ExileWrath", "ExileMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "skill_repeat_count", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "total_projectile_spread_angle_override", }, levels = { [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileAnger"] = { name = "Anger", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Fire] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileWrath"] = { name = "ExileWrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "attack_speed_+%", "skill_repeat_count", "skill_physical_damage_%_to_convert_to_fire", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |