Zacharie Desmarais
Humanoide
monster base type attack cast speed +% and damage -% final [33]
SpectreN
Tagsaura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
Vida
123%
Armadura
+50%
Evasión
+50%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileDuelist4
Metadata
ExileDuelist4
Nivel
68
Vida
7,913
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.005
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Golpe fundido
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
Las Habilidades se Repiten 2 Veces más
Inflige un 20% menos de daño
Dispara 6 proyectiles adicionales
Daño físico aumentado un 53%
El 60% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 160%
Velocidad de proyectiles reducida un 25%
40% menos de daño de proyectiles
active skill area of effect radius +% final [40]
base is projectile [1]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Rabia
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Proyecta un aura que añade daño de fuego a tus ataques y hechizos y a los de tus aliados.
Tú y tus aliados cercanos infligen de 91.35 a 152.3 de daño de fuego adicional con ataques
active skill area of effect radius +% final [33]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 25% más de daño
El radio base es de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
ExileLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Golpe de rayo
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
Las Habilidades se Repiten 2 Veces más
El 50% del daño físico se convierte en daño de rayo
Inflige un 20% más de daño de ataque
Dispara 7 proyectiles adicionales
Velocidad de ataque aumentada un 135%
30% menos de daño de proyectiles
total projectile spread angle override [70]
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.2 seg
Tiempo de recarga: 0.5 seg
Agrega de 17.13 a 274.1 de daño de rayo
active skill area of effect radius +% final [33]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist4"] = {
    name = "Zacharie Desmarais",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "ExileLeapSlam",
        "ExileLightningStrike",
        "ExileAnger",
        "ExileWrath",
        "ExileMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAnger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileWrath"] = {
    name = "ExileWrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_repeat_count",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Zacharie Desmarais
    Humanoide
    monster base type attack cast speed +% and damage -% final [33]
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    Tagsaura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
    Vida
    123%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    123%
    Resistencia
    30 30 30 20
    Damage
    114%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileDuelist4
    Metadata
    ExileDuelist4Supporter
    Nivel
    68
    Vida
    7,913
    Armadura
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    426
    Daño de hechizos
    426
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    Golpe fundido
    Base Damage: 341–511
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Infunde tu arma cuerpo a cuerpo con energías fundidas para que ataque con daño físico y de fuego. Este ataque lanza bolas de magma fundido hacia delante desde los enemigos que golpeas. Las bolas se dividen entre todos los enemigos golpeados por el ataque e infligen daño de ataques en área a los enemigos allá donde caen.
    Las Habilidades se Repiten 2 Veces más
    Inflige un 20% menos de daño
    Dispara 6 proyectiles adicionales
    Daño físico aumentado un 53%
    El 60% del daño físico se convierte en daño de fuego
    Velocidad de ataque aumentada un 160%
    Velocidad de proyectiles reducida un 25%
    40% menos de daño de proyectiles
    active skill area of effect radius +% final [40]
    base is projectile [1]
    ExileAnger
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Rabia
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Proyecta un aura que añade daño de fuego a tus ataques y hechizos y a los de tus aliados.
    Tú y tus aliados cercanos infligen de 91.35 a 152.3 de daño de fuego adicional con ataques
    active skill area of effect radius +% final [33]
    ExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto con impacto
    Base Damage: 341–511
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
    Inflige un 25% más de daño
    El radio base es de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    ExileLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe de rayo
    Base Damage: 341–511
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Infunde tu arma cuerpo a cuerpo con energías eléctricas mientras golpeas. Además de convertir parte de tu daño físico en daño de rayo, cuando golpeas, la energía generada se libera del arma en forma de proyectiles que salen volando para golpear a enemigos más lejanos. Los proyectiles no pueden fallar si el ataque cuerpo a cuerpo golpea a un objetivo.
    Las Habilidades se Repiten 2 Veces más
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 20% más de daño de ataque
    Dispara 7 proyectiles adicionales
    Velocidad de ataque aumentada un 135%
    30% menos de daño de proyectiles
    total projectile spread angle override [70]
    ExileWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1.2 seg
    Tiempo de recarga: 0.5 seg
    Agrega de 17.13 a 274.1 de daño de rayo
    active skill area of effect radius +% final [33]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist4Supporter"] = {
        name = "Zacharie Desmarais",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "ExileLeapSlam",
            "ExileLightningStrike",
            "ExileAnger",
            "ExileWrath",
            "ExileMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_projectile_damage_+%_final",
            "total_projectile_spread_angle_override",
        },
        levels = {
            [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAnger"] = {
        name = "Anger",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileWrath"] = {
        name = "ExileWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_repeat_count",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global