ザキャリー・デマリス
人型
monster base type attack cast speed +% and damage -% final [33]
Zacharie Desmarais
SpectreN
Tagsaura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
ライフ
123%
アーマー
+50%
回避力
+50%
Ailment Threshold
123%
耐性
30 30 30 20
Damage
114%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileDuelist4
Metadata
ExileDuelist4
レベル
68
ライフ
7,913
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
426
スペルダメージ
426
命中
290
Attack Time
1.005
経験値
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
モルテンストライク
Base Damage: 341–511
クリティカル率: 5%
Attack Time: 1.005 秒
近接武器に高温の溶融エネルギーを注入し物理ダメージと火ダメージで攻撃する。攻撃を行うと溶けたマグマの玉がヒットした敵から前方に放たれ、ストライクを受けた敵全てに分ける。触れた全ての敵にダメージを与える。この玉は着弾地点にいる敵に範囲アタックダメージを与える。
スキルは追加で2回繰り返す
ダメージが20%低下する
追加の投射物を6個放つ
物理ダメージが53%増加する
物理ダメージの60%を火ダメージに変換する
アタックスピードが160%増加する
投射物スピードが25%減少する
投射物のダメージが40%低下する
active skill area of effect radius +% final [40]
base is projectile [1]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
アンガー
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間のアタックとスペルに火ダメージを追加するオーラを纏う。
プレイヤーおよび近くの味方のアタックは91.35から152.3の追加火ダメージを与える
active skill area of effect radius +% final [33]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 341–511
クリティカル率: 5%
Attack Time: 1.005 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
ダメージが25%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
ExileLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 341–511
クリティカル率: 5%
Attack Time: 1.005 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
スキルは追加で2回繰り返す
物理ダメージの50%を雷ダメージに変換する
アタックダメージが20%上昇する
追加の投射物を7個放つ
アタックスピードが135%増加する
投射物のダメージが30%低下する
total projectile spread angle override [70]
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
17.13から274.1の追加雷ダメージ
active skill area of effect radius +% final [33]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist4"] = {
    name = "Zacharie Desmarais",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "ExileLeapSlam",
        "ExileLightningStrike",
        "ExileAnger",
        "ExileWrath",
        "ExileMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAnger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileWrath"] = {
    name = "ExileWrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_repeat_count",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    ザキャリー・デマリス
    人型
    monster base type attack cast speed +% and damage -% final [33]
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    Zacharie Desmarais
    SpectreN
    Tagsaura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
    ライフ
    123%
    アーマー
    +50%
    回避力
    +50%
    Ailment Threshold
    123%
    耐性
    30 30 30 20
    Damage
    114%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileDuelist4
    Metadata
    ExileDuelist4Supporter
    レベル
    68
    ライフ
    7,913
    アーマー
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    426
    スペルダメージ
    426
    命中
    290
    Attack Time
    1.005
    経験値
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    モルテンストライク
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    近接武器に高温の溶融エネルギーを注入し物理ダメージと火ダメージで攻撃する。攻撃を行うと溶けたマグマの玉がヒットした敵から前方に放たれ、ストライクを受けた敵全てに分ける。触れた全ての敵にダメージを与える。この玉は着弾地点にいる敵に範囲アタックダメージを与える。
    スキルは追加で2回繰り返す
    ダメージが20%低下する
    追加の投射物を6個放つ
    物理ダメージが53%増加する
    物理ダメージの60%を火ダメージに変換する
    アタックスピードが160%増加する
    投射物スピードが25%減少する
    投射物のダメージが40%低下する
    active skill area of effect radius +% final [40]
    base is projectile [1]
    ExileAnger
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    アンガー
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間のアタックとスペルに火ダメージを追加するオーラを纏う。
    プレイヤーおよび近くの味方のアタックは91.35から152.3の追加火ダメージを与える
    active skill area of effect radius +% final [33]
    ExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    ダメージが25%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    ExileLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    ライトニングストライク
    Base Damage: 341–511
    クリティカル率: 5%
    Attack Time: 1.005 秒
    武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
    スキルは追加で2回繰り返す
    物理ダメージの50%を雷ダメージに変換する
    アタックダメージが20%上昇する
    追加の投射物を7個放つ
    アタックスピードが135%増加する
    投射物のダメージが30%低下する
    total projectile spread angle override [70]
    ExileWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    17.13から274.1の追加雷ダメージ
    active skill area of effect radius +% final [33]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist4Supporter"] = {
        name = "Zacharie Desmarais",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "ExileLeapSlam",
            "ExileLightningStrike",
            "ExileAnger",
            "ExileWrath",
            "ExileMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_projectile_damage_+%_final",
            "total_projectile_spread_angle_override",
        },
        levels = {
            [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAnger"] = {
        name = "Anger",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileWrath"] = {
        name = "ExileWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_repeat_count",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global