자카리 데스마라이스
인간형
monster base type attack cast speed +% and damage -% final [33]
Zacharie Desmarais
SpectreN
Tagsaura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
생명력
123%
방어도
+50%
회피
+50%
Ailment Threshold
123%
저항
30 30 30 20
Damage
114%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileDuelist4
Metadata
ExileDuelist4
레벨
68
생명력
7,913
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
426
주문 피해
426
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
용암 타격
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 1.005 초
근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
스킬 2회 추가 반복
주는 피해 20% 감폭
투사체 6개 추가 발사
물리 피해 53% 증가
물리 피해의 60%를 화염 피해로 전환
공격 속도 160% 증가
투사체 속도 25% 감소
투사체 피해 40% 감폭
active skill area of effect radius +% final [40]
base is projectile [1]
ExileAnger
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
분노
시전 속도: 1.2 초
재사용 대기시간: 0.5 초
시전자와 동료들의 공격과 주문에 화염 피해를 추가하는 오라를 시전합니다.
자신 및 주변 동료들이 공격 시 화염 피해 91.35~152.3 추가
active skill area of effect radius +% final [33]
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 1.005 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 피해 25% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
ExileLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
번개 타격
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 1.005 초
무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
스킬 2회 추가 반복
물리 피해의 50%를 번개 피해로 전환
주는 공격 피해 20% 증폭
투사체 7개 추가 발사
공격 속도 135% 증가
투사체 피해 30% 감폭
total projectile spread angle override [70]
ExileWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
시전 속도: 1.2 초
재사용 대기시간: 0.5 초
번개 피해 17.13~274.1 추가
active skill area of effect radius +% final [33]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist4"] = {
    name = "Zacharie Desmarais",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "ExileLeapSlam",
        "ExileLightningStrike",
        "ExileAnger",
        "ExileWrath",
        "ExileMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "skill_repeat_count",
        "attack_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileAnger"] = {
    name = "Anger",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileWrath"] = {
    name = "ExileWrath",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_repeat_count",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    자카리 데스마라이스
    인간형
    monster base type attack cast speed +% and damage -% final [33]
    최대 생명력 100% 증가
    효과 범위 100% 증가
    캐릭터 크기 80% 증가
    Zacharie Desmarais
    SpectreN
    Tagsaura_bearer, fire_affinity, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
    생명력
    123%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    123%
    저항
    30 30 30 20
    Damage
    114%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    220%
    Model Size
    100%
    Type
    ExileDuelist4
    Metadata
    ExileDuelist4Supporter
    레벨
    68
    생명력
    7,913
    방어도
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    426
    주문 피해
    426
    정확도
    290
    Attack Time
    1.005
    경험치
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    용암 타격
    Base Damage: 341–511
    치명타 확률: 5%
    Attack Time: 1.005 초
    근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
    스킬 2회 추가 반복
    주는 피해 20% 감폭
    투사체 6개 추가 발사
    물리 피해 53% 증가
    물리 피해의 60%를 화염 피해로 전환
    공격 속도 160% 증가
    투사체 속도 25% 감소
    투사체 피해 40% 감폭
    active skill area of effect radius +% final [40]
    base is projectile [1]
    ExileAnger
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Fire, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    분노
    시전 속도: 1.2 초
    재사용 대기시간: 0.5 초
    시전자와 동료들의 공격과 주문에 화염 피해를 추가하는 오라를 시전합니다.
    자신 및 주변 동료들이 공격 시 화염 피해 91.35~152.3 추가
    active skill area of effect radius +% final [33]
    ExileLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 341–511
    치명타 확률: 5%
    Attack Time: 1.005 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
    주는 피해 25% 증폭
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]
    ExileLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    번개 타격
    Base Damage: 341–511
    치명타 확률: 5%
    Attack Time: 1.005 초
    무기를 휘두를 때 근접 무기에 전기 에너지를 주입합니다. 물리 피해의 일부를 번개 피해로 전환하는 동시에, 타격 시 저장된 에너지는 여러 투사체로 방출되어 멀리 떨어진 적들에게 날아가 명중합니다. 근접 공격이 대상에게 명중할 경우 투사체는 빗나가지 않습니다.
    스킬 2회 추가 반복
    물리 피해의 50%를 번개 피해로 전환
    주는 공격 피해 20% 증폭
    투사체 7개 추가 발사
    공격 속도 135% 증가
    투사체 피해 30% 감폭
    total projectile spread angle override [70]
    ExileWrath
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell
    시전 속도: 1.2 초
    재사용 대기시간: 0.5 초
    번개 피해 17.13~274.1 추가
    active skill area of effect radius +% final [33]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist4Supporter"] = {
        name = "Zacharie Desmarais",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "ExileLeapSlam",
            "ExileLightningStrike",
            "ExileAnger",
            "ExileWrath",
            "ExileMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "skill_repeat_count",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_projectile_damage_+%_final",
            "total_projectile_spread_angle_override",
        },
        levels = {
            [1] = {56, 2, 0, 0, 50, -30, 70, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {32, 5, 2, 100, 50, -30, 70, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {20, 7, 2, 135, 50, -30, 70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileAnger"] = {
        name = "Anger",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that adds fire damage to the attacks and spells of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_fire_damage",
            "attack_maximum_added_fire_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.30000001192093, 0.5, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileWrath"] = {
        name = "ExileWrath",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Lightning] = true,
            [SkillType.Instant] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_minimum_added_lightning_damage",
            "attack_maximum_added_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "attack_speed_+%",
            "skill_repeat_count",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_projectile_damage_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {3, 20, 18, 0, 0, 60, -40, -25, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
            [2] = {4, 0, 35, 120, 2, 25, 60, -40, -25, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {6, -20, 53, 160, 2, 40, 60, -40, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    최대 생명력 100% 증가
    효과 범위 100% 증가
    캐릭터 크기 80% 증가
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.