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Ephij, Céu Crepitante
Demoníaco
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster no beyond portal [1]
display monster mod nemesis test [0]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ephij, Crackling Sky
Spectre
Tagsbeyond_demon, Conjurador, cleaving_weapon, demon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, large_height, lightning_affinity, melee, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • Ephij, Céu Crepitante, Carne de Bameth, Sangue de Haast, Olho de Tzteosh, Mão de Na'em, Adorador de Bameth, Sabujo de Tzteosh, Servo de Haast, Boca de Ephij, Fanático de Ephij, Discípulo de Haast, Fanático de Tzteosh
  • Vida
    200%
    Evasão
    +20%
    Ailment Threshold
    200%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    BeyondDemon3
    Metadata
    BeyondDemon3-2
    Nível
    68
    Vida
    12,867
    Armadura
    28,790
    Evasão
    5,687
    Damage
    747
    Dano Mágico
    747
    Precisão
    580
    Attack Time
    1.35
    Experiência
    20,510
    Minion Life
    2,791
    Minion Damage
    597
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    BeyondDemonLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teleporte Relampejante
    Chance de Crítico: 5%
    Eficácia do Dano Adicionado: 50%
    Tempo de Conjuração: 1 seg
    Recarga: 5 seg
    Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
    Duração reduzida em 35%
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [1155]
    spell minimum base lightning damage [621.8]
    teleportball
    BeyondDemonLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Golpe Trovejante
    Base Damage: 598897
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.35 seg
    Imbui sua arma corpo a corpo com energia elétrica conforme você a brande. Além de converter parte de seu dano físico em dano de raio, a energia acumulada é liberada da arma como projéteis conforme você ataca, voando adiante para atingir inimigos distantes. O projétil não pode errar se o ataque corpo a corpo atingir um alvo.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 30% mais Dano de Ataque
    Causa 37.5% menos Dano de Ataque
    Causa 20% mais Dano
    Dispara 2 Projéteis adicionais
    Dano Físico aumentado em 21%
    Velocidade de Ataque aumentada em 40%
    skill repeat count [3]
    total projectile spread angle override [70]
    lightningslash
    BeyondDemonBallLightning1
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, TotemCastsAlone, Lightning, AreaSpell
    Tempo de Conjuração: 1 seg
    Dispara 5 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Conjuração aumentada em 66%
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    spell maximum base lightning damage [358.9]
    spell minimum base lightning damage [193.2]
    BeyondDemonBallLightning2
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, TotemCastsAlone, Lightning, AreaSpell
    Tempo de Conjuração: 1 seg
    Dispara 6 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Conjuração aumentada em 66%
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    spell maximum base lightning damage [358.9]
    spell minimum base lightning damage [193.2]
    BeyondDemonBallLightning3
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, TotemCastsAlone, Lightning, AreaSpell
    Tempo de Conjuração: 1 seg
    Dispara 7 Projéteis adicionais
    Dispara Projéteis em um círculo
    Velocidade de Conjuração aumentada em 66%
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    spell maximum base lightning damage [358.9]
    spell minimum base lightning damage [193.2]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 598897
    Chance de Crítico: 5%
    Attack Time: 1.35 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 500
    }
    
    Life
    {
    	corpse_usable = false
    	initial_mana_percentage = 50
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ephij, Crackling Sky",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "BeyondDemonLightningWarp",
            "BeyondDemonLightningStrike",
            "BeyondDemonBallLightning1",
            "BeyondDemonBallLightning2",
            "BeyondDemonBallLightning3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, -15, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, -20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, -25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, -35, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, -40, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_repeat_count",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {7, 2, 20, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {14, 2, 20, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {14, 2, 30, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {14, 3, 40, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {21, 3, 40, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {21, 3, 50, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {24, 3, 50, 50, 30, 2, 70, 20, baseMultiplier = 0.625, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBallLightning1"] = {
        name = "BeyondDemonBallLightning1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 3, 3, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 3, 6, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 3, 9, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 3, 12, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 3, 15, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 3, 18, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 3, 21, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 3, 24, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 3, 27, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 4, 30, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 4, 33, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 4, 36, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 4, 39, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 4, 42, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 4, 45, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 4, 48, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 4, 51, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 4, 54, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 4, 57, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 5, 60, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 5, 63, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 5, 66, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 5, 69, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 5, 72, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 5, 75, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 5, 78, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 6, 81, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 6, 84, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 6, 87, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 6, 90, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 6, 93, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 6, 96, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 6, 99, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 6, 102, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 6, 105, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 6, 108, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBallLightning2"] = {
        name = "BeyondDemonBallLightning2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 4, 3, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 4, 6, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 4, 9, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 4, 12, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 4, 15, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 4, 18, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 4, 21, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 4, 24, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 4, 27, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 5, 30, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 5, 33, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 5, 36, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 5, 39, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 5, 42, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 5, 45, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 5, 48, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 5, 51, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 5, 54, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 5, 57, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 6, 60, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 6, 63, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 6, 66, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 6, 69, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 6, 72, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 6, 75, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 6, 78, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 7, 81, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 7, 84, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 7, 87, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 7, 90, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 7, 93, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 7, 96, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 7, 99, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 7, 102, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 7, 105, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 7, 108, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBallLightning3"] = {
        name = "BeyondDemonBallLightning3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, 3, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 5, 6, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 5, 9, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 5, 12, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 5, 15, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 5, 18, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 5, 21, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 5, 24, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 5, 27, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 6, 30, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 6, 33, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 6, 36, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 6, 39, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 6, 42, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 6, 45, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 6, 48, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 6, 51, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 6, 54, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 6, 57, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 7, 60, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 7, 63, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 7, 66, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 7, 69, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 7, 72, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 7, 75, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 7, 78, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 8, 81, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 8, 84, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 8, 87, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 8, 90, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 8, 93, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 8, 96, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 8, 99, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 8, 102, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 8, 105, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 8, 108, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Valor não escalável
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • display monster mod nemesis test 0 0 Global — Valor não escalável
  • monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 750 750 Global
  • monster additional quantity of dropped items in cruel +% 500 500 Global
  • monster additional rarity of dropped items in merciless +% 1500 1500 Global
  • monster additional quantity of dropped items in merciless +% 1000 1000 Global
  • monster is beyond boss [1]
    FamilyMonsterIsBeyondBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster is beyond boss 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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