破碎虛空艾菲吉
惡魔
monster no beyond portal [1]
display monster mod nemesis test [0]
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ephij, Crackling Sky
幽魂N
標籤beyond_demon, 法術, cleaving_weapon, demon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, large_height, lightning_affinity, melee, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • 破碎虛空艾菲吉, 巴曼斯之體, 哈斯特之血, 提耶須之眼, 奈恩之手, 巴曼斯信徒, 提耶須獵犬, 哈斯特使徒, 艾菲吉之口, 艾菲吉崇信者, 哈斯特狂信者, 提耶須狂徒
  • 生命
    200%
    閃避
    +20%
    異常狀態臨界值
    200%
    抗性
    40 40 40 25
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.35 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    BeyondDemon3
    Metadata
    BeyondDemon3-2
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    747
    法術傷害
    747
    命中
    0
    攻擊間隔
    1.35
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    BeyondDemonLightningWarp
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
    閃電傳送
    暴擊率: 5%
    附加傷害效用: 50%
    施放時間: 1 秒
    冷卻時間: 5 秒
    在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
    造成 621.81155 閃電傷害
    減少 35% 持續時間
    base skill show average damage instead of dps [1]
    is area damage [1]
    BeyondDemonLightningStrike
    攻擊, 範圍攻擊, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 閃電, ProjectilesNotFromUser
    閃電打擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    在你揮舞近戰武器時凝聚閃電之力。除了轉換一部分物理傷害為閃電傷害,儲存的能量會在你揮舞時從武器釋放投射物,襲擊遠方的敵人。若近戰攻擊擊中目標,投射物不能被躲避。
    技能重複施放 3
    50% 物理傷害轉換為閃電傷害
    造成 30% 更多攻擊傷害
    造成 20% 更多傷害
    發射 2 個額外投射物
    增加 21% 物理傷害
    增加 40% 攻擊速度
    total projectile spread angle override [70]
    BeyondDemonBallLightning1
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 圖騰施放單獨, 閃電, 範圍法術
    施放時間: 1 秒
    造成 193.2358.9 閃電傷害
    發射 5 個額外投射物
    以環狀型式發射投射物
    增加 66% 施放速度
    基礎範圍為 1.8
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    BeyondDemonBallLightning2
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 圖騰施放單獨, 閃電, 範圍法術
    施放時間: 1 秒
    造成 193.2358.9 閃電傷害
    發射 6 個額外投射物
    以環狀型式發射投射物
    增加 66% 施放速度
    基礎範圍為 1.8
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    BeyondDemonBallLightning3
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 圖騰施放單獨, 閃電, 範圍法術
    施放時間: 1 秒
    造成 193.2358.9 閃電傷害
    發射 7 個額外投射物
    以環狀型式發射投射物
    增加 66% 施放速度
    基礎範圍為 1.8
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊間隔: 1.35 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 500
    }
    
    Life
    {
    	corpse_usable = false
    	initial_mana_percentage = 50
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-2"] = {
        name = "Ephij, Crackling Sky",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "BeyondDemonLightningWarp",
            "BeyondDemonLightningStrike",
            "BeyondDemonBallLightning1",
            "BeyondDemonBallLightning2",
            "BeyondDemonBallLightning3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, -15, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, -20, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, -25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, -30, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, -35, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, -40, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_repeat_count",
            "attack_speed_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {7, 2, 20, 50, 30, 2, 70, 20, levelRequirement = 2, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {14, 2, 20, 50, 30, 2, 70, 20, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {14, 2, 30, 50, 30, 2, 70, 20, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {14, 3, 40, 50, 30, 2, 70, 20, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {21, 3, 40, 50, 30, 2, 70, 20, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {21, 3, 50, 50, 30, 2, 70, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {24, 3, 50, 50, 30, 2, 70, 20, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBallLightning1"] = {
        name = "BeyondDemonBallLightning1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 3, 3, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 3, 6, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 3, 9, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 3, 12, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 3, 15, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 3, 18, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 3, 21, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 3, 24, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 3, 27, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 4, 30, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 4, 33, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 4, 36, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 4, 39, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 4, 42, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 4, 45, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 4, 48, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 4, 51, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 4, 54, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 4, 57, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 5, 60, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 5, 63, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 5, 66, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 5, 69, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 5, 72, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 5, 75, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 5, 78, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 6, 81, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 6, 84, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 6, 87, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 6, 90, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 6, 93, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 6, 96, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 6, 99, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 6, 102, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 6, 105, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 6, 108, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBallLightning2"] = {
        name = "BeyondDemonBallLightning2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 4, 3, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 4, 6, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 4, 9, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 4, 12, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 4, 15, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 4, 18, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 4, 21, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 4, 24, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 4, 27, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 5, 30, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 5, 33, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 5, 36, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 5, 39, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 5, 42, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 5, 45, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 5, 48, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 5, 51, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 5, 54, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 5, 57, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 6, 60, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 6, 63, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 6, 66, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 6, 69, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 6, 72, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 6, 75, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 6, 78, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 7, 81, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 7, 84, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 7, 87, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 7, 90, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 7, 93, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 7, 96, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 7, 99, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 7, 102, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 7, 105, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 7, 108, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonBallLightning3"] = {
        name = "BeyondDemonBallLightning3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 5, 3, -33, 18, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 5, 6, -33, 18, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 5, 9, -33, 18, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 5, 12, -33, 18, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 5, 15, -33, 18, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 5, 18, -33, 18, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.69999998807907, 1.2999999523163, 5, 21, -33, 18, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.69999998807907, 1.2999999523163, 5, 24, -33, 18, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.69999998807907, 1.2999999523163, 5, 27, -33, 18, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.69999998807907, 1.2999999523163, 6, 30, -33, 18, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.2999999523163, 6, 33, -33, 18, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.2999999523163, 6, 36, -33, 18, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.2999999523163, 6, 39, -33, 18, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.2999999523163, 6, 42, -33, 18, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.69999998807907, 1.2999999523163, 6, 45, -33, 18, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.69999998807907, 1.2999999523163, 6, 48, -33, 18, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.69999998807907, 1.2999999523163, 6, 51, -33, 18, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.69999998807907, 1.2999999523163, 6, 54, -33, 18, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.69999998807907, 1.2999999523163, 6, 57, -33, 18, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.69999998807907, 1.2999999523163, 7, 60, -33, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.69999998807907, 1.2999999523163, 7, 63, -33, 18, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.69999998807907, 1.2999999523163, 7, 66, -33, 18, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.69999998807907, 1.2999999523163, 7, 69, -33, 18, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.69999998807907, 1.2999999523163, 7, 72, -33, 18, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.69999998807907, 1.2999999523163, 7, 75, -33, 18, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.69999998807907, 1.2999999523163, 7, 78, -33, 18, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.69999998807907, 1.2999999523163, 8, 81, -33, 18, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.69999998807907, 1.2999999523163, 8, 84, -33, 18, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.69999998807907, 1.2999999523163, 8, 87, -33, 18, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.69999998807907, 1.2999999523163, 8, 90, -33, 18, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.69999998807907, 1.2999999523163, 8, 93, -33, 18, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.69999998807907, 1.2999999523163, 8, 96, -33, 18, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.69999998807907, 1.2999999523163, 8, 99, -33, 18, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.69999998807907, 1.2999999523163, 8, 102, -33, 18, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.69999998807907, 1.2999999523163, 8, 105, -33, 18, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [36] = {0.69999998807907, 1.2999999523163, 8, 108, -33, 18, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 全域
  • display monster mod nemesis test [0]
    IdMonsterVaalStormCallDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • 增加 300% 物品掉落數量
    增加 800% 物品掉落稀有度
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster is beyond boss [1]
    IdIsBeyondBoss
    FamilyMonsterIsBeyondBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster is beyond boss Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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