Herrin Sturmhäuter
DämonGebiet: 'Elendsviertel'-Karte
monster uses lightning strike text [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Lady Stormflay
| Spectre | N |
|---|---|
| Area | 'Elendsviertel'-Karte |
| Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood |
Leben
400%
Ailment Threshold
400%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
DemonFemaleMapBossLightning
Metadata
MapLightningWhipDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
80
Leben
5,624,459
Rüstung
73,441
Ausweichwert
7,124
Damage
1,295
Zauberschaden
1,933
Genauigkeit
924
Attack Time
1.63815
Erfahrung
139,832
Minion Life
1,099,644
Minion Damage
1,081
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2056—3085
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 2056—3085
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 2.445 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 30% mehr Angriffsschaden
Verursacht 37.5% weniger Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 2 zusätzliche Projektile
21% erhöhter physischer Schaden
show number of projectiles [1]
total projectile spread angle override [70]
SummonGroundLightningDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
alternate minion [189]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lady Stormflay",
life = 4,
damage = 1.5,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"MonsterLightningStrike",
"SummonGroundLightningDaemon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"total_projectile_spread_angle_override",
"show_number_of_projectiles",
},
levels = {
[1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonGroundLightningDaemon"] = {
name = "SummonGroundLightningDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
},
levels = {
[1] = {189, 3, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster uses lightning strike text [1]
| Family | MonsterUsesLightningStrikeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
| Family | MonsterChanceToVulnerabilityOnHit |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Zauberer Fluch |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Herrin Sturmhäuter
Dämonmonster uses lightning strike text [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Lady Stormflay
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss |
Leben
400%
Ailment Threshold
400%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
DemonFemaleMapBossLightning
Metadata
MapLightningWhipDemonBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
28,790
Ausweichwert
4,739
Damage
638
Zauberschaden
953
Genauigkeit
580
Attack Time
1.63815
Erfahrung
112,805
Minion Life
120,902
Minion Damage
510
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 1014—1520
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 2.445 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 30% mehr Angriffsschaden
Verursacht 37.5% weniger Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 2 zusätzliche Projektile
21% erhöhter physischer Schaden
show number of projectiles [1]
total projectile spread angle override [70]
SummonGroundLightningDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
alternate minion [189]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lady Stormflay",
life = 4,
damage = 1.5,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"MonsterLightningStrike",
"SummonGroundLightningDaemon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"total_projectile_spread_angle_override",
"show_number_of_projectiles",
},
levels = {
[1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonGroundLightningDaemon"] = {
name = "SummonGroundLightningDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
},
levels = {
[1] = {189, 3, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster uses lightning strike text [1]
| Family | MonsterUsesLightningStrikeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
| Family | MonsterChanceToVulnerabilityOnHit |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Zauberer Fluch |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Herrin Sturmhäuter
Dämonmonster uses lightning strike text [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Lady Stormflay
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, demon, elder_map_boss, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood |
Leben
400%
Ailment Threshold
400%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
DemonFemaleMapBossLightning
Metadata
MapLightningWhipDemonBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lady Stormflay",
life = 4,
damage = 1.5,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster uses lightning strike text [1]
| Family | MonsterUsesLightningStrikeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
| Family | MonsterChanceToVulnerabilityOnHit |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Zauberer Fluch |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Herrin Sturmhäuter
Dämonmonster uses lightning strike text [1]
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
Lady Stormflay
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood |
Leben
180%
Ailment Threshold
180%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
DemonFemaleBossEndlessLedge
Metadata
LightningWhipDemonBossEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
28,790
Ausweichwert
4,739
Damage
560
Zauberschaden
560
Genauigkeit
580
Attack Time
2.445
Erfahrung
15,383
Minion Life
2,512
Minion Damage
447
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 2.445 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Blitzschlag
Base Damage: 448—672
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 2.445 Sek.
Verstärkt Eure Nahkampfwaffe mit elektrischer Energie, während Ihr sie schwingt. Zusätzlich zur Umwandlung eines Teils Eures physischen Schadens in Blitzschaden wird die in der Waffe gespeicherte Energie mit jedem Schlag in Form von Projektilen abgefeuert, die weiter entfernte Gegner treffen. Die Projektile können nicht verfehlen, wenn der Nahkampfangriff ein Ziel getroffen hat.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 30% mehr Angriffsschaden
Verursacht 37.5% weniger Angriffsschaden
Verursacht 20% mehr Schaden
Feuert 2 zusätzliche Projektile
21% erhöhter physischer Schaden
show number of projectiles [1]
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/LightningWhipDemonBossEndlessLedge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 85,
chaosResist = 0,
name = "Lady Stormflay",
life = 1.8,
damage = 1.5,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"MonsterLightningStrike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
name = "Lightning Strike",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_damage_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"total_projectile_spread_angle_override",
"show_number_of_projectiles",
},
levels = {
[1] = {7, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 4, statInterpolation = {1}, cost = { }, },
[2] = {14, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 34, statInterpolation = {1}, cost = { }, },
[3] = {21, 50, 30, 2, 20, 70, baseMultiplier = 0.625, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
monster uses lightning strike text [1]
| Family | MonsterUsesLightningStrikeText |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Verflucht Gegner bei Treffer mit 'Verwundbarkeit'
| Family | MonsterChanceToVulnerabilityOnHit |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Zauberer Fluch |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.