Lady Stormflay
Demon
monster uses lightning strike text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Curse Enemies with Vulnerability on Hit
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaGhetto Map
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood
Life
400%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experience
200%
Model Size
115%
Type
DemonFemaleMapBossLightning
Metadata
MapLightningWhipDemonBoss
Level
80
Life
5,624,459
Armour
73,441
Evasion
7,124
Energy Shield
0
Damage
1,295
Spell Damage
1,933
Accuracy
462
Attack Time
1.63815
Experience
139,832
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2056–3085
Critical Strike Chance: 5%
Attack Time: 2.445 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Lightning Strike
Base Damage: 2056–3085
Critical Strike Chance: 5%
Attack Time: 2.445 sec
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
50% of Physical Damage Converted to Lightning Damage
Deals 30% more Attack Damage
Deals 20% more Damage
Fires 2 additional Projectiles
21% increased Physical Damage
show number of projectiles [1]
total projectile spread angle override [70]
SummonGroundLightningDaemon
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
Cooldown Time: 8 sec
alternate minion [189]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBoss"] = {
    name = "Lady Stormflay",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningStrike",
        "SummonGroundLightningDaemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
        "show_number_of_projectiles",
    },
    levels = {
        [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonGroundLightningDaemon"] = {
    name = "SummonGroundLightningDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {189, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster uses lightning strike text [1]
IdMonsterUsesLightningStrikeText
FamilyMonsterUsesLightningStrikeText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Curse Enemies with Vulnerability on Hit
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    display monster mod nemesis test [0]
    IdDaemonMapBossSummonKamikazeDemon_
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Lady Stormflay
    Demon
    monster uses lightning strike text [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Curse Enemies with Vulnerability on Hit
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    Life
    400%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    115%
    Type
    DemonFemaleMapBossLightning
    Metadata
    MapLightningWhipDemonBossStandalone
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    638
    Spell Damage
    953
    Accuracy
    290
    Attack Time
    1.63815
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 1014–1520
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 2 additional Projectiles
    21% increased Physical Damage
    show number of projectiles [1]
    total projectile spread angle override [70]
    SummonGroundLightningDaemon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    alternate minion [189]
    number of monsters to summon [3]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    extends "Metadata/Monsters/StandaloneMapBoss"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBossStandalone"] = {
        name = "Lady Stormflay",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLightningStrike",
            "SummonGroundLightningDaemon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonGroundLightningDaemon"] = {
        name = "SummonGroundLightningDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {189, 3, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster uses lightning strike text [1]
    IdMonsterUsesLightningStrikeText
    FamilyMonsterUsesLightningStrikeText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Curse Enemies with Vulnerability on Hit
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    display monster mod nemesis test [0]
    IdDaemonMapBossSummonKamikazeDemon_
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Lady Stormflay
    Demon
    monster uses lightning strike text [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Curse Enemies with Vulnerability on Hit
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, fast_movement, flesh_armour, is_unarmed, medium_height, non_attacking, red_blood
    Life
    400%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    115%
    Type
    DemonFemaleMapBossLightning
    Metadata
    MapLightningWhipDemonBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBossElder"] = {
        name = "Lady Stormflay",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster uses lightning strike text [1]
    IdMonsterUsesLightningStrikeText
    FamilyMonsterUsesLightningStrikeText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Curse Enemies with Vulnerability on Hit
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    display monster mod nemesis test [0]
    IdDaemonMapBossSummonKamikazeDemon_
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Lady Stormflay
    Demon
    monster uses lightning strike text [1]
    Curse Enemies with Vulnerability on Hit
    SpectreN
    Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, ranged, red_blood
    Life
    180%
    Ailment Threshold
    180%
    Resistance
    0 0 85 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    115%
    Type
    DemonFemaleBossEndlessLedge
    Metadata
    LightningWhipDemonBossEndlessLedge
    Level
    68
    Life
    11,580
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    290
    Attack Time
    2.445
    Experience
    15,383
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    Lightning Strike
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
    50% of Physical Damage Converted to Lightning Damage
    Deals 30% more Attack Damage
    Deals 20% more Damage
    Fires 2 additional Projectiles
    21% increased Physical Damage
    show number of projectiles [1]
    total projectile spread angle override [70]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/LightningWhipDemonBossEndlessLedge"] = {
        name = "Lady Stormflay",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLightningStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
            "show_number_of_projectiles",
        },
        levels = {
            [1] = {7, 50, 30, 2, 20, 70, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {14, 50, 30, 2, 20, 70, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [3] = {21, 50, 30, 2, 20, 70, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster uses lightning strike text [1]
    IdMonsterUsesLightningStrikeText
    FamilyMonsterUsesLightningStrikeText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses lightning strike text Min: 1 Max: 1 Global
  • Curse Enemies with Vulnerability on Hit
    IdMonsterChanceToVulnerabilityOnHit1
    FamilyMonsterChanceToVulnerabilityOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 100 Max: 100 Global
  • Craft Tagscaster curse