赤龙之炎威尔翰
Draconarius Wilhelm Flamebrand
幽魂 | N |
---|---|
地区 | 上层神权之塔 |
标签 | bludgeoning_weapon, 施法, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement |
生命
480%
护甲
+75%
异常状态临界值
480%
抗性
20 20 20 0
伤害
270%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.245 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
33
生命
2,808
护甲
2,604
闪避值
1,155
能量护盾
0
伤害
151
法术伤害
151
命中
68
攻击间隔
1.245
经验值
2,682
异常状态临界值
2,808
冰缓
9
Shock
9
Brittle
50
Scorch
9
Sap
25
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
法术, 位移
伤害效用: 150%
施放间隔: 1.23 秒
冷却时间: 0.3 秒
免疫晕眩
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-10]
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 121–181
暴击几率: 5%
攻击间隔: 1.245 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
攻击伤害总增 112%
造成 83.88 - 125.8 火焰伤害
额外发射 4 个投射物
将物理伤害的 60% 转化为火焰伤害
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
造成 83.88 - 125.8 火焰伤害
额外发射 4 个投射物
将物理伤害的 60% 转化为火焰伤害
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 121–181
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
可触发, 攻击
基本伤害: 121–181
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.245 秒
攻击伤害总增 50%
伤害总增 26.6%
is area damage [1]
伤害总增 26.6%
is area damage [1]
CGEAxisLeapSlamBurningGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 36.1 基础火焰伤害
基础持续时间为 5.5 秒
基础持续时间为 5.5 秒
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" NPC { marker_enabled = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Render { has_light = false } Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss1"] = { name = "Draconarius Wilhelm Flamebrand", life = 4.8, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "AxisLeapSlamFire", "GAAxisLeapSlamFireDamage", "DragonFireballStrike", "CGEAxisLeapSlamBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisLeapSlamFire"] = { name = "AxisLeapSlamFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAxisLeapSlamFireDamage"] = { name = "GAAxisLeapSlamFireDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAxisLeapSlamBurningGround"] = { name = "CGEAxisLeapSlamBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
赤龙之炎威尔翰
人形
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Draconarius Wilhelm Flamebrand
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement |
生命
480%
护甲
+75%
异常状态临界值
480%
抗性
20 20 20 0
伤害
270%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.245 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
30,880
护甲
50,383
闪避值
4,739
能量护盾
0
伤害
1,009
法术伤害
1,009
命中
290
攻击间隔
1.245
经验值
12,306
异常状态临界值
30,880
冰缓
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
法术, 位移
伤害效用: 150%
施放间隔: 1.23 秒
冷却时间: 0.3 秒
免疫晕眩
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-10]
攻击伤害总增 50%
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 807–1210
暴击几率: 5%
攻击间隔: 1.245 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
攻击伤害总增 134%
造成 256.9 - 385.4 火焰伤害
额外发射 4 个投射物
将物理伤害的 60% 转化为火焰伤害
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
造成 256.9 - 385.4 火焰伤害
额外发射 4 个投射物
将物理伤害的 60% 转化为火焰伤害
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 807–1210
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
可触发, 攻击
基本伤害: 807–1210
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.245 秒
攻击伤害总增 50%
伤害总增 1%
is area damage [1]
伤害总增 1%
is area damage [1]
CGEAxisLeapSlamBurningGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 142.3 基础火焰伤害
基础持续时间为 5.5 秒
基础持续时间为 5.5 秒
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss1Standalone"] = { name = "Draconarius Wilhelm Flamebrand", life = 4.8, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "AxisLeapSlamFire", "GAAxisLeapSlamFireDamage", "DragonFireballStrike", "CGEAxisLeapSlamBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisLeapSlamFire"] = { name = "AxisLeapSlamFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAxisLeapSlamFireDamage"] = { name = "GAAxisLeapSlamFireDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAxisLeapSlamBurningGround"] = { name = "CGEAxisLeapSlamBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
获得额外火焰伤害, 其数值等同于物理伤害的 25%
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.