ドラコナリウス、ウィルヘイム・フレイムブランド
人型
物理ダメージの25%を追加火ダメージとして獲得する
Draconarius Wilhelm Flamebrand
SpectreN
Area神の杖 -上層-
Tagsbludgeoning_weapon, キャスター, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement
ライフ
480%
防具
+40%
Ailment Threshold
480%
耐性
20 20 20 0
Damage
270%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss1
レベル
33
ライフ
2,808
防具
2,083
回避力
1,155
エナジーシールド
0
Damage
151
スペルダメージ
151
命中
68
Attack Time
1.245
経験値
2,682
Ailment Threshold
2,808
Chill
9
Shock
9
Brittle
50
Scorch
9
Sap
25
AxisLeapSlamFire
Spell, Movement
追加ダメージ効率: 150%
キャストタイム: 1.23 秒
クールダウン時間: 0.3 秒
スタンを受けることがない
アタックダメージが50%上昇する
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 121–181
クリティカル率: 5%
Attack Time: 1.245 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
アタックダメージが112%上昇する
83.88から125.8の火ダメージを与える
追加の投射物を4個放つ
物理ダメージの60%を火ダメージに変換する
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 121–181
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 121–181
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.245 秒
アタックダメージが50%上昇する
ダメージが26.6%上昇する
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒36.1の基礎火ダメージを与える
基礎持続時間は5.5

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

NPC
{
	marker_enabled = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"

Render
{
	has_light = false
}

Life
{
	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );"
	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );"
}

Preload
{
	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss1"] = {
    name = "Draconarius Wilhelm Flamebrand",
    life = 4.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "AxisLeapSlamFire",
        "GAAxisLeapSlamFireDamage",
        "DragonFireballStrike",
        "CGEAxisLeapSlamBurningGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisLeapSlamFire"] = {
    name = "AxisLeapSlamFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAxisLeapSlamFireDamage"] = {
    name = "GAAxisLeapSlamFireDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DragonFireballStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.23,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "total_projectile_spread_angle_override",
        "supress_weapon_surges",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAxisLeapSlamBurningGround"] = {
    name = "CGEAxisLeapSlamBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
物理ダメージの25%を追加火ダメージとして獲得する
IdMonsterImplicitFire1
FamilyFireDamageAsPortionOfDamage
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    ドラコナリウス、ウィルヘイム・フレイムブランド
    人型
    物理ダメージの25%を追加火ダメージとして獲得する
    Draconarius Wilhelm Flamebrand
    SpectreN
    Tagsbludgeoning_weapon, キャスター, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement
    ライフ
    480%
    防具
    +40%
    Ailment Threshold
    480%
    耐性
    20 20 20 0
    Damage
    270%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteDominusBoss
    Metadata
    AxisEliteSoldierBoss1Standalone
    レベル
    68
    ライフ
    30,880
    防具
    40,306
    回避力
    4,739
    エナジーシールド
    0
    Damage
    1,009
    スペルダメージ
    1,009
    命中
    290
    Attack Time
    1.245
    経験値
    12,306
    Ailment Threshold
    30,880
    Chill
    98
    Shock
    98
    Brittle
    552
    Scorch
    98
    Sap
    270
    AxisLeapSlamFire
    Spell, Movement
    追加ダメージ効率: 150%
    キャストタイム: 1.23 秒
    クールダウン時間: 0.3 秒
    スタンを受けることがない
    アタックダメージが50%上昇する
    skill cannot be interrupted [1]
    walk emerge extra distance [-10]
    DragonFireballStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    ライトニングストライク
    Base Damage: 807–1210
    クリティカル率: 5%
    Attack Time: 1.245 秒
    武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
    アタックダメージが134%上昇する
    256.9から385.4の火ダメージを与える
    追加の投射物を4個放つ
    物理ダメージの60%を火ダメージに変換する
    base is projectile [1]
    monster projectile variation [1]
    supress weapon surges [1]
    total projectile spread angle override [70]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 807–1210
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAxisLeapSlamFireDamage
    Triggerable, Attack
    Base Damage: 807–1210
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.245 秒
    アタックダメージが50%上昇する
    ダメージが1%上昇する
    is area damage [1]
    CGEAxisLeapSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒142.3の基礎火ダメージを与える
    基礎持続時間は5.5

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss1Standalone"] = {
        name = "Draconarius Wilhelm Flamebrand",
        life = 4.8,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AxisLeapSlamFire",
            "GAAxisLeapSlamFireDamage",
            "DragonFireballStrike",
            "CGEAxisLeapSlamBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisLeapSlamFire"] = {
        name = "AxisLeapSlamFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAxisLeapSlamFireDamage"] = {
        name = "GAAxisLeapSlamFireDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DragonFireballStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.23,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_attack_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "monster_projectile_variation",
            "total_projectile_spread_angle_override",
            "supress_weapon_surges",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAxisLeapSlamBurningGround"] = {
        name = "CGEAxisLeapSlamBurningGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 5500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    物理ダメージの25%を追加火ダメージとして獲得する
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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