Дракон Вильхельм Клеймённый пламенем
Гуманоид
Область: Верхние этажи Перста Господня
Дарует 25% от физического урона в виде дополнительного урона от огня
Draconarius Wilhelm Flamebrand
Spectre | N |
---|---|
Area | Верхние этажи Перста Господня |
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement |
Здоровье
480%
Броня
+75%
Ailment Threshold
480%
Сопротивление
20 20 20 0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
33
Здоровье
2,808
Броня
2,604
Уклонение
1,155
Энергетический щит
0
Damage
151
Урон от чар
151
Точность
68
Attack Time
1.245
Опыт
2,682
Ailment Threshold
2,808
Chill
9
Shock
9
Brittle
50
Scorch
9
Sap
25
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
Эффективность добавленного урона: 150%
Время применения: 1.23 сек.
Перезарядка: 0.3 сек.
Не может быть оглушен
Наносит на 50% больше урона атаками
skill cannot be interrupted [1]
walk emerge extra distance [-10]
Наносит на 50% больше урона атаками
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 121–181
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
Наносит на 112% больше урона атаками
Наносит от 83.88 до 125.8 урона от огня
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
Наносит от 83.88 до 125.8 урона от огня
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 121–181
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 121–181
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.245 сек.
Наносит на 50% больше урона атаками
Наносит на 26.6% больше урона
is area damage [1]
Наносит на 26.6% больше урона
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 36.1 базового урона от огня в секунду
Базовая длительность - 5.5 секунд(-ы)
Базовая длительность - 5.5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" NPC { marker_enabled = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" Render { has_light = false } Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss1"] = { name = "Draconarius Wilhelm Flamebrand", life = 4.8, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "AxisLeapSlamFire", "GAAxisLeapSlamFireDamage", "DragonFireballStrike", "CGEAxisLeapSlamBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisLeapSlamFire"] = { name = "AxisLeapSlamFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAxisLeapSlamFireDamage"] = { name = "GAAxisLeapSlamFireDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAxisLeapSlamBurningGround"] = { name = "CGEAxisLeapSlamBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Дарует 25% от физического урона в виде дополнительного урона от огня
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Дракон Вильхельм Клеймённый пламенем
Гуманоид
Дарует 25% от физического урона в виде дополнительного урона от огня
Draconarius Wilhelm Flamebrand
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement |
Здоровье
480%
Броня
+75%
Ailment Threshold
480%
Сопротивление
20 20 20 0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
AxisSoldierEliteDominusBoss
Metadata
AxisEliteSoldierBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
30,880
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
1,009
Урон от чар
1,009
Точность
290
Attack Time
1.245
Опыт
12,306
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AxisLeapSlamFire
Spell, Movement
Эффективность добавленного урона: 150%
Время применения: 1.23 сек.
Перезарядка: 0.3 сек.
Не может быть оглушен
Наносит на 50% больше урона атаками
skill cannot be interrupted [1]
walk emerge extra distance [-10]
Наносит на 50% больше урона атаками
skill cannot be interrupted [1]
walk emerge extra distance [-10]
DragonFireballStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 807–1210
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
Наносит на 134% больше урона атаками
Наносит от 256.9 до 385.4 урона от огня
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
Наносит от 256.9 до 385.4 урона от огня
Выпускает дополнительных снарядов: 4
60% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [1]
supress weapon surges [1]
total projectile spread angle override [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 807–1210
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAxisLeapSlamFireDamage
Triggerable, Attack
Base Damage: 807–1210
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.245 сек.
Наносит на 50% больше урона атаками
Наносит на 1% больше урона
is area damage [1]
Наносит на 1% больше урона
is area damage [1]
CGEAxisLeapSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 142.3 базового урона от огня в секунду
Базовая длительность - 5.5 секунд(-ы)
Базовая длительность - 5.5 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Axis" extends "Metadata/Monsters/StandaloneMonster" Life { on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk, MainHand );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_mace/2h_mace.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierBoss1Standalone"] = { name = "Draconarius Wilhelm Flamebrand", life = 4.8, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.245, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "AxisLeapSlamFire", "GAAxisLeapSlamFireDamage", "DragonFireballStrike", "CGEAxisLeapSlamBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisLeapSlamFire"] = { name = "AxisLeapSlamFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-10, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAxisLeapSlamFireDamage"] = { name = "GAAxisLeapSlamFireDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1, baseMultiplier = 1.5, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DragonFireballStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.23, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_attack_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "monster_projectile_variation", "total_projectile_spread_angle_override", "supress_weapon_surges", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 112, 60, 4, 1, 70, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 126, 60, 4, 1, 70, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 128, 60, 4, 1, 70, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 134, 60, 4, 1, 70, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 137, 60, 4, 1, 70, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 140, 60, 4, 1, 70, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 130, 60, 4, 1, 70, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 120, 60, 4, 1, 70, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 110, 60, 4, 1, 70, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 100, 60, 4, 1, 70, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 90, 60, 4, 1, 70, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 80, 60, 4, 1, 70, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 70, 60, 4, 1, 70, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 60, 60, 4, 1, 70, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 50, 60, 4, 1, 70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 40, 60, 4, 1, 70, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 30, 60, 4, 1, 70, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 20, 60, 4, 1, 70, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAxisLeapSlamBurningGround"] = { name = "CGEAxisLeapSlamBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Дарует 25% от физического урона в виде дополнительного урона от огня
Id | MonsterImplicitFire1 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |