苦寒塑像
野兽
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Effigy of Bitter Cold
幽魂N
标签beast, bludgeoning_weapon, 施法, cold_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, red_blood, slow_movement
生命
400%
生命转为护盾
50%
异常状态临界值
400%
抗性
30 30 30 20
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
5 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
140%
类型
MountainGoatmanShamanLakeBoss
Metadata
MountainGoatmanShamanLakeBoss
等级
68
生命
25,733
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 598–897
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LakeBossVortex
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 持续时间, 冰缓区域, 范围法术, 新星, 可齐射
漩涡
攻击暴击率: 5%
施放间隔: 1.6 秒
冷却时间: 5 秒
一个会在施法者周围爆炸的冰爆,对敌人造成冰霜伤害,并留下一个漩涡,对于在其中的敌人继续造成持续冰霜伤害和冰缓。
造成 1204 - 1806 冰霜伤害
基础持续时间为 4
每秒造成 835.9 基础冰霜伤害
法术伤害的词缀效果同样套用于持续伤害
基础范围为 2
基础次级范围为 2
active skill area of effect radius +% final [25]
ground maelstrom art variation [13]
is area damage [1]
LakeBossLightningStrike
攻击, 范围攻击, 投射物, 近战单一目标, 攻击可重复, 近战, 闪电, ProjectilesNotFromUser
闪电打击
基本伤害: 598–897
攻击暴击率: 5%
攻击间隔: 1.5 秒
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 70%
额外发射 4 个投射物
物理伤害的 50% 转化为冰霜伤害
total projectile spread angle override [70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/MyrmidonVortex/Chilled.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/MyrmidonVortex/Chilled.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/MountainGoatmanShamanLakeBoss"] = {
    name = "Effigy of Bitter Cold",
    life = 4,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "LakeBossLightningStrike",
        "LakeBossVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LakeBossLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 50, 70, 4, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LakeBossVortex"] = {
    name = "Vortex",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 4000, 13, 25, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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