Образ лютого хлада
Зверь
Дарует 25% от физического урона в виде дополнительного урона от холода
Effigy of Bitter Cold
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, Чародейский, cold_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, red_blood, slow_movement |
Здоровье
400%
Energy Shield From Life
50%
Ailment Threshold
400%
Сопротивление
30 30 30 20
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
140%
Type
MountainGoatmanShamanLakeBoss
Metadata
MountainGoatmanShamanLakeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
25,733
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
747
Урон от чар
747
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 598–897
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
LakeBossVortex
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, Duration, ChillingArea, AreaSpell, Nova, CanRapidFire
Пурга
Шанс критического удара: 5%
Время применения: 1.6 сек.
Перезарядка: 5 сек.
Создаёт вокруг героя ледяной взрыв, наносящий урон от холода врагам. В области действия порывы ледяного ветра наносят врагам постепенный урон от холода и охлаждают их.
Наносит от 1204 до 1806 урона от холода
Базовая длительность - 4 секунд(-ы)
Наносит 835.9 базового урона от холода в секунду
Модификаторы урона от чар применяются на постепенный урон этого умения
Базовый радиус равен 2 м
Базовый вторичный радиус равен 2 м
active skill area of effect radius +% final [25]
ground maelstrom art variation [13]
is area damage [1]
Базовая длительность - 4 секунд(-ы)
Наносит 835.9 базового урона от холода в секунду
Модификаторы урона от чар применяются на постепенный урон этого умения
Базовый радиус равен 2 м
Базовый вторичный радиус равен 2 м
active skill area of effect radius +% final [25]
ground maelstrom art variation [13]
is area damage [1]
LakeBossLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
Удар молнии
Base Damage: 598–897
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наполняет оружие ближнего боя энергией молний. При ударах часть физического урона становится уроном от молний. Кроме того, при ударах вложенная в оружие энергия становится снарядами, которые летят вперед и поражают врагов, стоящих поодаль. Если удар достиг цели, созданные им снаряды тоже не промахиваются.
50% физического урона становится уроном от молнии
Наносит на 70% больше урона атаками
Выпускает дополнительных снарядов: 4
50% физического урона становится уроном от холода
total projectile spread angle override [70]
Наносит на 70% больше урона атаками
Выпускает дополнительных снарядов: 4
50% физического урона становится уроном от холода
total projectile spread angle override [70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/MyrmidonVortex/Chilled.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/MyrmidonVortex/Chilled.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/MountainGoatmanShamanLakeBoss"] = { name = "Effigy of Bitter Cold", life = 4, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeedUnique", "LakeBossLightningStrike", "LakeBossVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LakeBossLightningStrike"] = { name = "Lightning Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Lightning] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", }, levels = { [1] = {50, 50, 70, 4, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LakeBossVortex"] = { name = "Vortex", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 4000, 13, 25, 20, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Дарует 25% от физического урона в виде дополнительного урона от холода
Id | MonsterImplicitCold1 |
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Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |