预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
普拉提尼亚
白玉神庙
Platinia

普拉提尼亚

幽魂N
地区白玉神庙
词缀unique boss curse effect on self +% final [0]
maximum life % to add to maximum energy shield [25]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
格挡攻击和法术
base block % damage taken [40]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
免疫corpse cannot be destroyed [1]
标签no_bloodlines, human, humanoid
生命+600%
生命转为护盾33%
护具+33%
闪避值+33%
抗性
第 1 部1515157
第 2 部30303020
终章40404025
伤害+216%
命中+100%
攻击暴击率5%
暴击伤害130%
攻击距离6 ~ 10
攻击间隔1.5 秒
伤害分布20%
异常状态临界值600%
经验值200%
类型PerandusMapBoss1
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
PerandusLightningStrike
lightningslash
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
额外发射 6 个投射物
投射物的伤害总降 30%
伤害总增 20%
total projectile spread angle override [50]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
PerandusStaticStrike
StaticStrikeSkillIcon
攻击暴击率: 5%
伤害效用: 110%
攻击间隔: 1.5 秒
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
基础持续时间为 0.75
爆炸会使击中伤害和异常状态伤害总降 40%
base attack repeat count [1]
攻击速度总增 90%
攻击伤害总增 10%

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
PerandusTempestShield
lightningshield
攻击暴击率: 6%
伤害效用: 60%
施放间隔: 0.5 秒
冷却时间: 12 秒
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 472.2 - 708.2 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill override pvp scaling time ms [700]
连锁弹射 +1
基础持续时间为 4

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
PerandusOrbOfStorms1
StormCloud
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
风暴漩涡
创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
造成 516.9 - 1551 闪电伤害
基础持续时间为 12
1 秒攻击一次
射线会分裂射击 8 个额外目标
充能的【暴雨之弦】的伤害总增 10
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
WbSmokeMine
SmokeBomb
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
烟雾地雷
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
基础持续时间为 0
active skill area of effect radius +% final [0]

法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84普拉提尼亚862584518.21.55333221632113691760040404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
PerandusLightningStrike
lightningslash
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
额外发射 6 个投射物
投射物的伤害总降 30%
伤害总增 20%
total projectile spread angle override [50]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
PerandusStaticStrike
StaticStrikeSkillIcon
攻击暴击率: 5%
伤害效用: 110%
攻击间隔: 1.5 秒
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
基础持续时间为 0.75
爆炸会使击中伤害和异常状态伤害总降 40%
base attack repeat count [1]
攻击速度总增 90%
攻击伤害总增 10%

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
PerandusTempestShield
lightningshield
攻击暴击率: 6%
伤害效用: 60%
施放间隔: 0.5 秒
冷却时间: 12 秒
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 439.8 - 659.7 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill override pvp scaling time ms [700]
连锁弹射 +1
基础持续时间为 4

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
PerandusOrbOfStorms1
StormCloud
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
风暴漩涡
创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
造成 470.4 - 1411 闪电伤害
基础持续时间为 12
1 秒攻击一次
射线会分裂射击 8 个额外目标
充能的【暴雨之弦】的伤害总增 10
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
WbSmokeMine
SmokeBomb
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
烟雾地雷
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
基础持续时间为 0
active skill area of effect radius +% final [0]

法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82普拉提尼亚772564030.51.54433819185105671463240404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
PerandusLightningStrike
lightningslash
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
额外发射 6 个投射物
投射物的伤害总降 30%
伤害总增 20%
total projectile spread angle override [50]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
PerandusStaticStrike
StaticStrikeSkillIcon
攻击暴击率: 5%
伤害效用: 110%
攻击间隔: 1.5 秒
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
基础持续时间为 0.75
爆炸会使击中伤害和异常状态伤害总降 40%
base attack repeat count [1]
攻击速度总增 90%
攻击伤害总增 10%

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
PerandusTempestShield
lightningshield
攻击暴击率: 6%
伤害效用: 60%
施放间隔: 0.5 秒
冷却时间: 12 秒
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 381.1 - 571.6 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill override pvp scaling time ms [700]
连锁弹射 +1
基础持续时间为 4

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
PerandusOrbOfStorms1
StormCloud
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
风暴漩涡
创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
造成 389.1 - 1167 闪电伤害
基础持续时间为 12
1 秒攻击一次
射线会分裂射击 8 个额外目标
充能的【暴雨之弦】的伤害总增 10
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
WbSmokeMine
SmokeBomb
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
烟雾地雷
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
基础持续时间为 0
active skill area of effect radius +% final [0]

法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78普拉提尼亚5978132001.529877150669113985940404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
PerandusLightningStrike
lightningslash
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
额外发射 6 个投射物
投射物的伤害总降 30%
伤害总增 20%
total projectile spread angle override [50]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
PerandusStaticStrike
StaticStrikeSkillIcon
攻击暴击率: 5%
伤害效用: 110%
攻击间隔: 1.5 秒
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
基础持续时间为 0.75
爆炸会使击中伤害和异常状态伤害总降 40%
base attack repeat count [1]
攻击速度总增 90%
攻击伤害总增 10%

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
PerandusTempestShield
lightningshield
攻击暴击率: 6%
伤害效用: 60%
施放间隔: 0.5 秒
冷却时间: 12 秒
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 317.6 - 476.5 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill override pvp scaling time ms [700]
连锁弹射 +1
基础持续时间为 4

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
PerandusOrbOfStorms1
StormCloud
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
风暴漩涡
创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
造成 306 - 917.9 闪电伤害
基础持续时间为 12
1 秒攻击一次
射线会分裂射击 7 个额外目标
充能的【暴雨之弦】的伤害总增 10
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
WbSmokeMine
SmokeBomb
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
烟雾地雷
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
基础持续时间为 0
active skill area of effect radius +% final [0]

法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73普拉提尼亚444132387.11.519010111037549627340404025
Melee
iconbasicattack
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
PerandusLightningStrike
lightningslash
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
攻击伤害总增 30%
额外发射 6 个投射物
投射物的伤害总降 30%
伤害总增 20%
total projectile spread angle override [50]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
PerandusStaticStrike
StaticStrikeSkillIcon
攻击暴击率: 5%
伤害效用: 110%
攻击间隔: 1.5 秒
充能打击
使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
60% 物理伤害转换为闪电伤害
基础持续时间为 0.75
爆炸会使击中伤害和异常状态伤害总降 40%
base attack repeat count [1]
攻击速度总增 90%
攻击伤害总增 10%

攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
PerandusTempestShield
lightningshield
攻击暴击率: 6%
伤害效用: 60%
施放间隔: 0.5 秒
冷却时间: 12 秒
暴风之盾
以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
造成 306.2 - 459.2 闪电伤害
持盾牌时攻击伤害格挡几率 +20%
skill override pvp scaling time ms [700]
连锁弹射 +1
基础持续时间为 4

skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
PerandusOrbOfStorms1
StormCloud
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
风暴漩涡
创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
造成 291.5 - 874.5 闪电伤害
基础持续时间为 12
1 秒攻击一次
射线会分裂射击 7 个额外目标
充能的【暴雨之弦】的伤害总增 10
active skill area of effect radius +% final [0]

storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
WbSmokeMine
SmokeBomb
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 0.5 秒
烟雾地雷
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
基础持续时间为 0
active skill area of effect radius +% final [0]

法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
72普拉提尼亚415522249.71.517282104417266570340404025

#When the parent is asleep
Wait 3
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move150TargetIsParent IAmFurtherThan20UnitsFromParent
Wait30IAmWithin20UnitsOfParent
#PROXIMITY SHIELD while near chest
Flee15TargetNear TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
StrafeLeft21TargetNotNear NoRepeat TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
StrafeRight21TargetNotNear NoRepeat TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
LightningStrike120TargetNotNear ShiftAttack TargetIsEnemy InsideProximityShield
LightningStrike120TargetNotNear ShiftAttack TargetNotFar InsideProximityShield TargetIsEnemy
LightningStrike120TargetNotNear ShiftAttack TargetNotFar IAmStandingInStormCloud InsideProximityShield IAmWithin50UnitsOfParent
StaticStrike240OnlyLastTarget InsideProximityShield TargetIsWithin50UnitsOfParent
Melee60OnlyLastTarget IAmNotStandingInStormCloud InsideProximityShield TargetIsWithin50UnitsOfParent
StormCloud240IAmNotStandingInStormCloud
StormCloud120IAmNotStandingInStormCloud
LightningShield240IHaveNoTempestShield OnLessThan75PercentLife
LightningShield120IHaveNoTempestShield
LightningStrike120TargetNotNear ShiftAttack TargetIsEnemy NotInsideProximityShield
LightningStrike120TargetNotNear ShiftAttack TargetNotFar NotInsideProximityShield TargetIsEnemy
LightningStrike120TargetNotNear ShiftAttack TargetNotFar IAmStandingInStormCloud NotInsideProximityShield IAmWithin70UnitsOfParent
StaticStrike240OnlyLastTarget NotInsideProximityShield
Melee60OnlyLastTarget TargetNear IAmNotStandingInStormCloud NotInsideProximityShield

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTemple"] = {
    name = "Platinia",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "PerandusLightningStrike",
        "PerandusTempestShield",
        "WbSmokeMine",
        "PerandusStaticStrike",
        "PerandusWait",
        "PerandusOrbOfStorms1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 0, 30, 2, -30, 20, 40, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 0, 30, 4, -30, 20, 40, critChance = 6, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 0, 30, 6, -30, 20, 50, critChance = 6, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.025,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Shield] = true,
        [SkillType.Type27] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "skill_override_pvp_scaling_time_ms",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.LightningSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, 1, 90, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusOrbOfStorms1"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.037,
    description = "Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Chaining] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.SecondWindSupport] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "projectile_number_to_split",
        "storm_cloud_charged_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 12000, 1000, 3, 10, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 12000, 1000, 4, 10, 0, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 12000, 1000, 5, 10, 0, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 12000, 1000, 6, 10, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 12000, 1000, 7, 10, 0, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 12000, 1000, 8, 10, 0, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
unique boss curse effect on self +% final [0]

unique boss curse effect on self +% final [0]

Mod IdExileMonsterReducedCurseEffect
GroupCurseEffect
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    maximum life % to add to maximum energy shield [25]

    maximum life % to add to maximum energy shield [25]

    Mod IdMonsterImplicitAuraEnergyShieldPerandus1_
    GroupMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life % to add to maximum energy shield Min: 25 Max: 25 全域
  • Craft Tags防御
    ModType Tagsenergy_shield defences
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • 格挡攻击和法术
    base block % damage taken [40]

    格挡攻击和法术
    base block % damage taken [40]

    Mod IdMonsterAttackSpellBlock30Bypass50
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • ModType Tagsblock
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 普拉提尼亚
    Platinia

    普拉提尼亚

    幽魂N
    词缀unique boss curse effect on self +% final [0]
    maximum life % to add to maximum energy shield [25]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    格挡攻击和法术
    base block % damage taken [40]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    免疫corpse cannot be destroyed [1]
    标签no_bloodlines, human, humanoid
    生命+600%
    生命转为护盾33%
    护具+33%
    闪避值+33%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+216%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 10
    攻击间隔1.5 秒
    伤害分布20%
    异常状态临界值600%
    经验值200%
    类型PerandusMapBoss1
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    PerandusLightningStrike
    lightningslash
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    闪电打击
    凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 30%
    额外发射 6 个投射物
    投射物的伤害总降 30%
    伤害总增 20%
    total projectile spread angle override [50]

    攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
    PerandusStaticStrike
    StaticStrikeSkillIcon
    攻击暴击率: 5%
    伤害效用: 110%
    攻击间隔: 1.5 秒
    充能打击
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    60% 物理伤害转换为闪电伤害
    基础持续时间为 0.75
    爆炸会使击中伤害和异常状态伤害总降 40%
    base attack repeat count [1]
    攻击速度总增 90%
    攻击伤害总增 10%

    攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
    PerandusTempestShield
    lightningshield
    攻击暴击率: 6%
    伤害效用: 60%
    施放间隔: 0.5 秒
    冷却时间: 12 秒
    暴风之盾
    以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
    造成 472.2 - 708.2 闪电伤害
    持盾牌时攻击伤害格挡几率 +20%
    skill override pvp scaling time ms [700]
    连锁弹射 +1
    基础持续时间为 4

    skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
    PerandusOrbOfStorms1
    StormCloud
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    风暴漩涡
    创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
    造成 516.9 - 1551 闪电伤害
    基础持续时间为 12
    1 秒攻击一次
    射线会分裂射击 8 个额外目标
    充能的【暴雨之弦】的伤害总增 10
    active skill area of effect radius +% final [0]

    storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
    PerandusWait
    伤害效用: 100%
    基础持续时间为 0.25
    WbSmokeMine
    SmokeBomb
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    烟雾地雷
    投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
    基础持续时间为 0
    active skill area of effect radius +% final [0]

    法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84普拉提尼亚862584518.21.55333221632113691760040404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    PerandusLightningStrike
    lightningslash
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    闪电打击
    凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 30%
    额外发射 6 个投射物
    投射物的伤害总降 30%
    伤害总增 20%
    total projectile spread angle override [50]

    攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
    PerandusStaticStrike
    StaticStrikeSkillIcon
    攻击暴击率: 5%
    伤害效用: 110%
    攻击间隔: 1.5 秒
    充能打击
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    60% 物理伤害转换为闪电伤害
    基础持续时间为 0.75
    爆炸会使击中伤害和异常状态伤害总降 40%
    base attack repeat count [1]
    攻击速度总增 90%
    攻击伤害总增 10%

    攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
    PerandusTempestShield
    lightningshield
    攻击暴击率: 6%
    伤害效用: 60%
    施放间隔: 0.5 秒
    冷却时间: 12 秒
    暴风之盾
    以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
    造成 439.8 - 659.7 闪电伤害
    持盾牌时攻击伤害格挡几率 +20%
    skill override pvp scaling time ms [700]
    连锁弹射 +1
    基础持续时间为 4

    skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
    PerandusOrbOfStorms1
    StormCloud
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    风暴漩涡
    创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
    造成 470.4 - 1411 闪电伤害
    基础持续时间为 12
    1 秒攻击一次
    射线会分裂射击 8 个额外目标
    充能的【暴雨之弦】的伤害总增 10
    active skill area of effect radius +% final [0]

    storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
    PerandusWait
    伤害效用: 100%
    基础持续时间为 0.25
    WbSmokeMine
    SmokeBomb
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    烟雾地雷
    投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
    基础持续时间为 0
    active skill area of effect radius +% final [0]

    法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82普拉提尼亚772564030.51.54433819185105671463240404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    PerandusLightningStrike
    lightningslash
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    闪电打击
    凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 30%
    额外发射 6 个投射物
    投射物的伤害总降 30%
    伤害总增 20%
    total projectile spread angle override [50]

    攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
    PerandusStaticStrike
    StaticStrikeSkillIcon
    攻击暴击率: 5%
    伤害效用: 110%
    攻击间隔: 1.5 秒
    充能打击
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    60% 物理伤害转换为闪电伤害
    基础持续时间为 0.75
    爆炸会使击中伤害和异常状态伤害总降 40%
    base attack repeat count [1]
    攻击速度总增 90%
    攻击伤害总增 10%

    攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
    PerandusTempestShield
    lightningshield
    攻击暴击率: 6%
    伤害效用: 60%
    施放间隔: 0.5 秒
    冷却时间: 12 秒
    暴风之盾
    以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
    造成 381.1 - 571.6 闪电伤害
    持盾牌时攻击伤害格挡几率 +20%
    skill override pvp scaling time ms [700]
    连锁弹射 +1
    基础持续时间为 4

    skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
    PerandusOrbOfStorms1
    StormCloud
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    风暴漩涡
    创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
    造成 389.1 - 1167 闪电伤害
    基础持续时间为 12
    1 秒攻击一次
    射线会分裂射击 8 个额外目标
    充能的【暴雨之弦】的伤害总增 10
    active skill area of effect radius +% final [0]

    storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
    PerandusWait
    伤害效用: 100%
    基础持续时间为 0.25
    WbSmokeMine
    SmokeBomb
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    烟雾地雷
    投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
    基础持续时间为 0
    active skill area of effect radius +% final [0]

    法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78普拉提尼亚5978132001.529877150669113985940404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    PerandusLightningStrike
    lightningslash
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    闪电打击
    凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 30%
    额外发射 6 个投射物
    投射物的伤害总降 30%
    伤害总增 20%
    total projectile spread angle override [50]

    攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
    PerandusStaticStrike
    StaticStrikeSkillIcon
    攻击暴击率: 5%
    伤害效用: 110%
    攻击间隔: 1.5 秒
    充能打击
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    60% 物理伤害转换为闪电伤害
    基础持续时间为 0.75
    爆炸会使击中伤害和异常状态伤害总降 40%
    base attack repeat count [1]
    攻击速度总增 90%
    攻击伤害总增 10%

    攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
    PerandusTempestShield
    lightningshield
    攻击暴击率: 6%
    伤害效用: 60%
    施放间隔: 0.5 秒
    冷却时间: 12 秒
    暴风之盾
    以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
    造成 317.6 - 476.5 闪电伤害
    持盾牌时攻击伤害格挡几率 +20%
    skill override pvp scaling time ms [700]
    连锁弹射 +1
    基础持续时间为 4

    skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
    PerandusOrbOfStorms1
    StormCloud
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    风暴漩涡
    创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
    造成 306 - 917.9 闪电伤害
    基础持续时间为 12
    1 秒攻击一次
    射线会分裂射击 7 个额外目标
    充能的【暴雨之弦】的伤害总增 10
    active skill area of effect radius +% final [0]

    storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
    PerandusWait
    伤害效用: 100%
    基础持续时间为 0.25
    WbSmokeMine
    SmokeBomb
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    烟雾地雷
    投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
    基础持续时间为 0
    active skill area of effect radius +% final [0]

    法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73普拉提尼亚444132387.11.519010111037549627340404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    PerandusLightningStrike
    lightningslash
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    闪电打击
    凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
    50% 物理伤害转换为闪电伤害
    攻击伤害总增 30%
    额外发射 4 个投射物
    投射物的伤害总降 30%
    伤害总增 20%
    total projectile spread angle override [40]

    攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 FiresProjectilesFromSecondaryLocation
    PerandusStaticStrike
    StaticStrikeSkillIcon
    攻击暴击率: 5%
    伤害效用: 110%
    攻击间隔: 1.5 秒
    充能打击
    使用近战武器对敌人进行攻击, 并对己身充能. 当能量释放时会对你周围的敌人造成伤害,该伤害无法被闪避或躲避。
    60% 物理伤害转换为闪电伤害
    基础持续时间为 0.75
    爆炸会使击中伤害和异常状态伤害总降 40%
    base attack repeat count [1]
    攻击速度总增 90%
    攻击伤害总增 10%

    攻击 近战单一目标 攻击可重复 近战 范围 持续时间 闪电技能
    PerandusTempestShield
    lightningshield
    攻击暴击率: 6%
    伤害效用: 60%
    施放间隔: 0.5 秒
    冷却时间: 12 秒
    暴风之盾
    以暴风之力强化你的盾牌, 当你格挡攻击时将会对攻击者造成闪电伤害.
    造成 263.8 - 395.7 闪电伤害
    持盾牌时攻击伤害格挡几率 +20%
    skill override pvp scaling time ms [700]
    连锁弹射 +1
    基础持续时间为 4

    skill_can_add_multiple_charges_per_action 法术 击中 Type27 闪电技能 连锁 可触发 持续时间
    PerandusOrbOfStorms1
    StormCloud
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    风暴漩涡
    创造出一个带电的球, 不断地释放出一道道的闪电攻击敌人. 施法速度也会影响释放闪电的频率。当在云的范围里使用其他的闪电技能, 会触发风暴漩涡释放闪电. 再次使用技能会取代旧的漩涡: 此技能只能由你主动施放.
    造成 239.7 - 719.2 闪电伤害
    基础持续时间为 12
    1 秒攻击一次
    射线会分裂射击 6 个额外目标
    充能的【暴雨之弦】的伤害总增 10
    active skill area of effect radius +% final [0]

    storm_cloud_destroy_when_caster_dies 法术 击中 闪电技能 持续时间 范围 连锁 可触发 陷阱技能 地雷技能 图腾技能 范围法术 SecondWindSupport Orb
    PerandusWait
    伤害效用: 100%
    基础持续时间为 0.25
    WbSmokeMine
    SmokeBomb
    攻击暴击率: 0%
    伤害效用: 100%
    施放间隔: 0.5 秒
    烟雾地雷
    投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,使其中的敌人目盲,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
    基础持续时间为 0
    active skill area of effect radius +% final [0]

    法术 范围 持续时间 位移技能 地雷 范围法术 快行技能 魔力消耗保留 闪现技能 SecondWindSupport
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68普拉提尼亚323031770.61.51205481496226397840404025
    LightningStrike120TargetNotNear ShiftAttack TargetIsEnemy
    LightningStrike120TargetNotNear ShiftAttack TargetNotFar TargetIsEnemy
    LightningStrike120TargetNotNear ShiftAttack TargetNotFar IAmStandingInStormCloud
    StaticStrike240OnlyLastTarget
    Melee60OnlyLastTarget IAmNotStandingInStormCloud
    StormCloud240IAmNotStandingInStormCloud
    StormCloud120IAmNotStandingInStormCloud
    LightningShield240IHaveNoTempestShield OnLessThan75PercentLife
    LightningShield120IHaveNoTempestShield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTempleStandalone"] = {
        name = "Platinia",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "PerandusLightningStrike",
            "PerandusTempestShield",
            "WbSmokeMine",
            "PerandusStaticStrike",
            "PerandusWait",
            "PerandusOrbOfStorms1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 1.87,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.LightningSkill] = true,
            [SkillType.FiresProjectilesFromSecondaryLocation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "physical_damage_+%",
            "active_skill_attack_damage_+%_final",
            "number_of_additional_projectiles",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
            "total_projectile_spread_angle_override",
        },
        levels = {
            [1] = {50, 0, 30, 2, -30, 20, 40, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {50, 0, 30, 4, -30, 20, 40, critChance = 6, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {50, 0, 30, 6, -30, 20, 50, critChance = 6, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusTempestShield"] = {
        name = "Tempest Shield",
        hidden = true,
        color = "3",
        baseEffectiveness = 2.25,
        incrementalEffectiveness = 0.025,
        description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Shield] = true,
            [SkillType.Type27] = true,
            [SkillType.LightningSkill] = true,
            [SkillType.Chaining] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shield_block_%",
            "skill_override_pvp_scaling_time_ms",
            "number_of_chains",
            "base_skill_effect_duration",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.8, 1.2, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.Mine] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.TravelSkill] = true,
            [SkillType.ManaCostReserved] = true,
            [SkillType.BlinkSkill] = true,
            [SkillType.SecondWindSupport] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 0, 0, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.LightningSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "static_strike_explosion_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {60, 750, -40, 1, 90, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusOrbOfStorms1"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 1.5,
        incrementalEffectiveness = 0.037,
        description = "Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.LightningSkill] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Chaining] = true,
            [SkillType.Triggerable] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.SecondWindSupport] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "projectile_number_to_split",
            "storm_cloud_charged_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 12000, 1000, 3, 10, 0, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 12000, 1000, 4, 10, 0, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 12000, 1000, 5, 10, 0, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 12000, 1000, 6, 10, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 12000, 1000, 7, 10, 0, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 12000, 1000, 8, 10, 0, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    maximum life % to add to maximum energy shield [25]

    maximum life % to add to maximum energy shield [25]

    Mod IdMonsterImplicitAuraEnergyShieldPerandus1_
    GroupMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life % to add to maximum energy shield Min: 25 Max: 25 全域
  • Craft Tags防御
    ModType Tagsenergy_shield defences
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • 格挡攻击和法术
    base block % damage taken [40]

    格挡攻击和法术
    base block % damage taken [40]

    Mod IdMonsterAttackSpellBlock30Bypass50
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • ModType Tagsblock
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 普拉提尼亚
    Platinia

    普拉提尼亚

    幽魂N
    词缀unique boss curse effect on self +% final [0]
    maximum life % to add to maximum energy shield [25]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    格挡攻击和法术
    base block % damage taken [40]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    免疫corpse cannot be destroyed [1]
    标签no_bloodlines, human, humanoid
    生命+600%
    生命转为护盾33%
    护具+33%
    闪避值+33%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+216%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 10
    攻击间隔1.5 秒
    伤害分布20%
    异常状态临界值600%
    经验值200%
    类型PerandusMapBoss1
    

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTempleElder"] = {
        name = "Platinia",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    maximum life % to add to maximum energy shield [25]

    maximum life % to add to maximum energy shield [25]

    Mod IdMonsterImplicitAuraEnergyShieldPerandus1_
    GroupMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maximum life % to add to maximum energy shield Min: 25 Max: 25 全域
  • Craft Tags防御
    ModType Tagsenergy_shield defences
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • 格挡攻击和法术
    base block % damage taken [40]

    格挡攻击和法术
    base block % damage taken [40]

    Mod IdMonsterAttackSpellBlock30Bypass50
    GroupMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • ModType Tagsblock
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
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