プラティニア
人型
最大ライフの25%を追加の最大エナジーシールドとして獲得する
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
アタックブロック率が20%
スペルブロック率が20%
ブロックしたヒットからダメージの40%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Platinia
SpectreN
Tagsキャスター, ghost_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, medium_small_height, melee, no_bloodlines, physical_affinity, ranged, slashing_weapon
ライフ
600%
Energy Shield From Life
33%
防具
+33%
回避力
+33%
Ailment Threshold
600%
耐性
40 40 40 25
Damage
216%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
115%
Type
PerandusMapBoss1
Metadata
PerandusGuardMapBoss1IvoryTemple
レベル
68
ライフ
836,078
防具
38,291
回避力
6,303
エナジーシールド
2,022
Damage
919
スペルダメージ
1,372
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
PerandusLightningStrike
Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
ライトニングストライク
Base Damage: 1459–2189
クリティカル率: 5%
Attack Time: 1.5 秒
武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが30%上昇する
ダメージが20%上昇する
追加の投射物を4個放つ
投射物のダメージが30%低下する
total projectile spread angle override [40]
PerandusStaticStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
スタティックストライク
Base Damage: 1459–2189
クリティカル率: 5%
アタックダメージ: 110%
アタックダメージ: 110%
Attack Time: 1.5 秒
近接武器で敵を攻撃し、静電気のエネルギーを使用者に貯める。このエネルギーは効果が切れる時に周囲の敵にダメージを与える。このダメージは回避することもかわすこともできない。
物理ダメージの60%を雷ダメージに変換する
アタックダメージが10%上昇する
基礎持続時間は0.75
アタックスピードが90%上昇する
爆発の与えるヒットと状態異常のダメージが40%低下する
active skill area of effect radius +% final [-16]
base attack repeat count [1]
PerandusTempestShield
Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
テンペストシールド
クリティカル率: 6%
追加ダメージ効率: 60%
キャストタイム: 0.5 秒
クールダウン時間: 12 秒
盾に嵐の力を与える。ブロック時に攻撃者に雷の放電を放ちダメージを与える。
263.8から395.7の雷ダメージを与える
基礎持続時間は4
+1回連鎖する
盾を装備中アタックブロック率が+20%される
skill can add multiple charges per action [1]
skill override pvp scaling time ms [700]
PerandusOrbOfStorms1
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
オーブオブストーム
キャストタイム: 0.5 秒
範囲内の敵に頻繁に稲妻を放つ固定式の電気のオーブを作成する。稲妻は敵に当たった際に分裂しより多くの敵を攻撃する。キャストスピードのモッドによりオーブが稲妻を放つ頻度が増加する。オーブの雲の中で雷スキルを使うことにより追加の稲妻を放つことができる。このスキルをもう一度唱えると既存のオーブと入れ替わりで新しいオーブを作成する。
239.7から719.2の雷ダメージを与える
チャージ状態の雷雲のダメージが10%上昇する
基礎持続時間は12
オーブの近くで雷スキルを使用した時に1秒ごとに雷を放つ
ビームは追加で6体の対象に向かって分裂する
storm cloud destroy when caster dies [1]
PerandusWait
基礎持続時間は0.25
WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
スモークマイン
キャストタイム: 0.5 秒
起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
active skill area of effect radius +% final [-45]

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTemple"] = {
    name = "Platinia",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "PerandusLightningStrike",
        "PerandusTempestShield",
        "WbSmokeMine",
        "PerandusStaticStrike",
        "PerandusWait",
        "PerandusOrbOfStorms1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {2, 40, 50, 30, -30, 20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {4, 40, 50, 30, -30, 20, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {6, 50, 50, 30, -30, 20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusTempestShield"] = {
    name = "Tempest Shield",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Lightning] = true,
        [SkillType.Chains] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shield_block_%",
        "skill_override_pvp_scaling_time_ms",
        "number_of_chains",
        "base_skill_effect_duration",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WbSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusStaticStrike"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "static_strike_explosion_damage_+%_final",
        "base_attack_repeat_count",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusOrbOfStorms1"] = {
    name = "Orb of Storms",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Area] = true,
        [SkillType.Chains] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_number_to_split",
        "base_skill_effect_duration",
        "orb_of_storms_base_bolt_frequency_ms",
        "storm_cloud_charged_damage_+%_final",
        "storm_cloud_destroy_when_caster_dies",
    },
    levels = {
        [1] = {0.5, 1.5, 3, 12000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 4, 12000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 5, 12000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 6, 12000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 7, 12000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 8, 12000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
最大ライフの25%を追加の最大エナジーシールドとして獲得する
IdMonsterImplicitAuraEnergyShieldPerandus1_
FamilyMonsterAura
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • maximum life % to add as maximum energy shield Min: 25 Max: 25 Global
  • Craft Tagsdefences energy_shield
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アタックブロック率が20%
    スペルブロック率が20%
    ブロックしたヒットからダメージの40%を受ける
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • プラティニア
    人型
    最大ライフの25%を追加の最大エナジーシールドとして獲得する
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    アタックブロック率が20%
    スペルブロック率が20%
    ブロックしたヒットからダメージの40%を受ける
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    Platinia
    SpectreN
    Tagsキャスター, ghost_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_movement, medium_small_height, melee, no_bloodlines, physical_affinity, ranged, slashing_weapon
    ライフ
    600%
    Energy Shield From Life
    33%
    防具
    +33%
    回避力
    +33%
    Ailment Threshold
    600%
    耐性
    40 40 40 25
    Damage
    216%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    115%
    Type
    PerandusMapBoss1
    Metadata
    PerandusGuardMapBoss1IvoryTempleStandalone
    レベル
    68
    ライフ
    836,078
    防具
    38,291
    回避力
    6,303
    エナジーシールド
    2,022
    Damage
    919
    スペルダメージ
    1,372
    命中
    290
    Attack Time
    1.005
    経験値
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1459–2189
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PerandusLightningStrike
    Attack, RangedAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Lightning, ProjectilesNotFromUser
    ライトニングストライク
    Base Damage: 1459–2189
    クリティカル率: 5%
    Attack Time: 1.5 秒
    武器を振りかぶり近接武器に電気エネルギーを注入する。物理ダメージの一部が雷ダメージに変換され、攻撃をする際に武器に蓄えられたエネルギーが投射物として放たれ、遠くの敵に飛んでいく。近接攻撃が対象に命中した場合、投射物も対象を外すことはない。
    物理ダメージの50%を雷ダメージに変換する
    アタックダメージが30%上昇する
    ダメージが20%上昇する
    追加の投射物を4個放つ
    投射物のダメージが30%低下する
    total projectile spread angle override [40]
    PerandusStaticStrike
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    スタティックストライク
    Base Damage: 1459–2189
    クリティカル率: 5%
    アタックダメージ: 110%
    アタックダメージ: 110%
    Attack Time: 1.5 秒
    近接武器で敵を攻撃し、静電気のエネルギーを使用者に貯める。このエネルギーは効果が切れる時に周囲の敵にダメージを与える。このダメージは回避することもかわすこともできない。
    物理ダメージの60%を雷ダメージに変換する
    アタックダメージが10%上昇する
    基礎持続時間は0.75
    アタックスピードが90%上昇する
    爆発の与えるヒットと状態異常のダメージが40%低下する
    active skill area of effect radius +% final [-16]
    base attack repeat count [1]
    PerandusTempestShield
    Spell, Damage, RequiresShield, TotemCastsAlone, Lightning, Chains, Buff, HasReservation, Cooldown, Totemable, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse
    テンペストシールド
    クリティカル率: 6%
    追加ダメージ効率: 60%
    キャストタイム: 0.5 秒
    クールダウン時間: 12 秒
    盾に嵐の力を与える。ブロック時に攻撃者に雷の放電を放ちダメージを与える。
    263.8から395.7の雷ダメージを与える
    基礎持続時間は4
    +1回連鎖する
    盾を装備中アタックブロック率が+20%される
    skill can add multiple charges per action [1]
    skill override pvp scaling time ms [700]
    PerandusOrbOfStorms1
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    オーブオブストーム
    キャストタイム: 0.5 秒
    範囲内の敵に頻繁に稲妻を放つ固定式の電気のオーブを作成する。稲妻は敵に当たった際に分裂しより多くの敵を攻撃する。キャストスピードのモッドによりオーブが稲妻を放つ頻度が増加する。オーブの雲の中で雷スキルを使うことにより追加の稲妻を放つことができる。このスキルをもう一度唱えると既存のオーブと入れ替わりで新しいオーブを作成する。
    239.7から719.2の雷ダメージを与える
    チャージ状態の雷雲のダメージが10%上昇する
    基礎持続時間は12
    オーブの近くで雷スキルを使用した時に1秒ごとに雷を放つ
    ビームは追加で6体の対象に向かって分裂する
    storm cloud destroy when caster dies [1]
    PerandusWait
    基礎持続時間は0.25
    WbSmokeMine
    Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
    スモークマイン
    キャストタイム: 0.5 秒
    起爆すると使用者をマインの位置にテレポートさせるマインを投げる。脱出地点と到着地点に敵を盲目状態にする煙幕を発生させ、移動スピードに一時的なバフを与える。他のブリンクスキルとクールダウンを共有する。
    active skill area of effect radius +% final [-45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTempleStandalone"] = {
        name = "Platinia",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "PerandusLightningStrike",
            "PerandusTempestShield",
            "WbSmokeMine",
            "PerandusStaticStrike",
            "PerandusWait",
            "PerandusOrbOfStorms1",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusLightningStrike"] = {
        name = "Lightning Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Lightning] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_damage_+%_final",
            "active_skill_projectile_damage_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {2, 40, 50, 30, -30, 20, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {4, 40, 50, 30, -30, 20, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {6, 50, 50, 30, -30, 20, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusTempestShield"] = {
        name = "Tempest Shield",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Lightning] = true,
            [SkillType.Chains] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Totemable] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shield_block_%",
            "skill_override_pvp_scaling_time_ms",
            "number_of_chains",
            "base_skill_effect_duration",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 700, 1, 4000, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSmokeMine"] = {
        name = "Smoke Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.HasReservation] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-45, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusStaticStrike"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_skill_effect_duration",
            "static_strike_explosion_damage_+%_final",
            "base_attack_repeat_count",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {60, 750, -40, 1, 90, -16, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusOrbOfStorms1"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_number_to_split",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_charged_damage_+%_final",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3, 12000, 1000, 10, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 4, 12000, 1000, 10, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 5, 12000, 1000, 10, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 6, 12000, 1000, 10, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 7, 12000, 1000, 10, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 8, 12000, 1000, 10, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    最大ライフの25%を追加の最大エナジーシールドとして獲得する
    IdMonsterImplicitAuraEnergyShieldPerandus1_
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 25 Max: 25 Global
  • Craft Tagsdefences energy_shield
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アタックブロック率が20%
    スペルブロック率が20%
    ブロックしたヒットからダメージの40%を受ける
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • プラティニア
    人型
    最大ライフの25%を追加の最大エナジーシールドとして獲得する
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    アタックブロック率が20%
    スペルブロック率が20%
    ブロックしたヒットからダメージの40%を受ける
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    Platinia
    SpectreN
    Tagsghost_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines, non_attacking, slashing_weapon
    ライフ
    600%
    Energy Shield From Life
    33%
    防具
    +33%
    回避力
    +33%
    Ailment Threshold
    600%
    耐性
    40 40 40 25
    Damage
    216%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    115%
    Type
    PerandusMapBoss1
    Metadata
    PerandusGuardMapBoss1IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss1IvoryTempleElder"] = {
        name = "Platinia",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    最大ライフの25%を追加の最大エナジーシールドとして獲得する
    IdMonsterImplicitAuraEnergyShieldPerandus1_
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 25 Max: 25 Global
  • Craft Tagsdefences energy_shield
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アタックブロック率が20%
    スペルブロック率が20%
    ブロックしたヒットからダメージの40%を受ける
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Edit

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