60% des Dégâts physiques sont Convertis en Dégâts de feu
L'explosion inflige des Dégâts de feu de base égaux à 6% de la Vie maximale du Cadavre
Le Rayon de base est de 2.4 mètres
Le Rayon de base de l'explosion est de 1.8 mètres
L'Effet néfaste inflige 66% de Dégâts par Charge
Effets supplémentaires provenant de la Qualité :
Quête /2
Act | Quête | NPC | Personnage |
---|---|---|---|
1 | La Cadence de la Sirène | Quest Reward | Maraudeur |
1 | La Cadence de la Sirène | Nessa | Duelliste · Maraudeur · Rôdeuse · Héritière · Templier |
Level Effect /40
Implicit |
---|
60% des Dégâts physiques sont Convertis en Dégâts de feu La Durée de base est de 0.8 secondes L'explosion inflige des Dégâts de feu de base égaux à 6% de la Vie maximale du Cadavre L'Effet néfaste inflige 66% de Dégâts par Charge Le Rayon de base est de 2.4 mètres Le Rayon de base de l'explosion est de 1.8 mètres |
Niveau | Prérequis: Niveau | For | Coût | Base Damage | Expérience |
---|---|---|---|---|---|
1 | 12 | 33 | 6 | 164.3% | 15,249 |
2 | 15 | 39 | 6 | 171.6% | 41,517 |
3 | 19 | 48 | 7 | 179.7% | 81,983 |
4 | 23 | 56 | 7 | 188.1% | 147,968 |
5 | 27 | 64 | 7 | 196.8% | 250,557 |
6 | 31 | 73 | 8 | 206% | 405,086 |
7 | 35 | 81 | 8 | 215.6% | 447,718 |
8 | 38 | 88 | 8 | 225.2% | 615,318 |
9 | 41 | 94 | 8 | 235.3% | 834,639 |
10 | 44 | 100 | 8 | 245.8% | 1,570,760 |
11 | 47 | 106 | 9 | 256.7% | 1,633,987 |
12 | 50 | 113 | 9 | 268.2% | 2,151,030 |
13 | 53 | 119 | 9 | 280.2% | 2,812,189 |
14 | 56 | 125 | 9 | 292.6% | 5,099,360 |
15 | 59 | 132 | 9 | 305.7% | 9,400,731 |
16 | 62 | 138 | 10 | 319.3% | 15,273,366 |
17 | 64 | 142 | 10 | 333% | 26,286,582 |
18 | 66 | 146 | 10 | 347.2% | 62,890,590 |
19 | 68 | 151 | 10 | 361.9% | 212,046,017 |
20 | 70 | 155 | 10 | 377.4% | |
21 | 72 | 10 | 393.5% | ||
22 | 74 | 10 | 410.3% | ||
23 | 76 | 10 | 427.8% | ||
24 | 78 | 11 | 446% | ||
25 | 80 | 11 | 465.1% | ||
26 | 82 | 11 | 484.9% | ||
27 | 84 | 11 | 505.6% | ||
28 | 86 | 11 | 527.1% | ||
29 | 88 | 11 | 549.6% | ||
30 | 90 | 11 | 572.9% | ||
31 | 91 | 11 | 608.1% | ||
32 | 92 | 11 | 621% | ||
33 | 93 | 12 | 634.2% | ||
34 | 94 | 12 | 647.7% | ||
35 | 95 | 12 | 661.5% | ||
36 | 96 | 12 | 675.5% | ||
37 | 97 | 12 | 689.8% | ||
38 | 98 | 12 | 704.5% | ||
39 | 99 | 12 | 719.4% | ||
40 | 100 | 12 | 734.7% |
Attribute /10
Coup infernal
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrbe de transmutation |
DropLevel | 12 |
BaseType | Coup infernal |
Class | Gemmes d'aptitude |
Arme | Épées à une main, Épées d'estoc à une main, Haches à une main, Masses à une main, Bâtons, Épées à deux mains, Haches à deux mains, Masses à deux mains, Sceptres, Unarmed, Bâtons de guerre |
TargetTypes | Ground, Enemy |
Type | Attack, Area, MeleeSingleTarget, Multistrikeable, Melee, Fire, Duration |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemInfernalBlow |
Reference | poe.ninja, Community Wiki |
Crucible Arme /2
Weight | Desc |
---|---|
500 (T5) | Fracas tectonique et Coup infernal ont 1% d'Augmentation de Dégâts d'Attaque tous les 700 d'Armure |
1000 (T5) | Fracas tectonique et Coup infernal ont 1% d'Augmentation de Dégâts d'Attaque tous les 450 d'Armure |
Effets supplémentaires provenant de la Qualité :
Microtransactions /1
Supported By /111
Attribute /5
infernal_blow_new_debuff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
MaxStacks | 6 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | base monster will be deleted on death |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Coup infernal monstre /2
Nom | Modificateurs | Spectre |
---|---|---|
Haki Karukaru | monster base type attack cast speed +% and damage -% final [33] 40% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 20% des Dégâts que vous Bloquez | Y |
Brisecrâne Rougelame | monster no map drops [1] 20% de Chances de Bloquer les Dégâts d'Attaque Vous subissez 10% des Dégâts que vous Bloquez cannot have affliction mods [1] | Y |
Community Wiki
Infernal Blow
Infernal Blow is a melee attack skill that converts 60% of Physical Damage to Fire Damage, applying a special debuff to enemies. When the debuff reaches six charges, expires, or the enemy affected by the debuff dies, it releases an explosion that deals fire damage to nearby enemies. This skill requires a sword, axe, mace, staff or unarmed.
Skill functions and interactions
Damage conversion: Like all converted damage, the fire portion of Infernal Blow's damage will be modified by both fire damage increases and physical damage increases.
Duration: If the debuff caused by Infernal Blow is still active when the monster dies, it will explode even if Infernal Blow was not the killing blow. That makes this skill very effective with Melee Splash Support or Ancestral Cry.
Debuffs: When the attack made with Infernal Blow hits an enemy, it applies two debuffs: the first debuff can stack up to six times and creates an explosion that deals damage based on your weapon damage when it reaches full charges or when it expires. The second debuff causes the enemy to create an explosion that deals damage scaling with its maximum life when it dies.
Explosion: The corpse explosion deals fire secondary damage in an area and cannot be reflected. It is neither an attack nor a spell, so in particular it is not affected by modifiers to melee damage, weapon damage or spell damage, but is affected by Elemental Damage with Attack Skills. While in a party, the explosion ignores the increased life added for each player beyond the first and treats the monster's life as if you were solo.1(#1)
The charged debuff explosion deals the exact same damage types as the melee hit, plus area damage.2(#2) Ruthless blows (Ruthless Support) are calculated differently depending on how the charged debuff explosion was caused. If the debuff reaches 6 stacks, then the hit that applied the 6th stack determines whether or not the explosion is Ruthless. If the debuff expires for any other reason (such as the monster dying) then the hit that applied the 1st stack determines whether or not the explosion is Ruthless.3(#3)
Monster Types: Magic (blue named) and rare (yellow named) monsters, and unique monsters (orange named) can be exploded.
Area of effect modifiers will only apply to the explosion itself, not the melee attack.
References
- ↑ Mark_GGG (February 3, 2013 5:35 AM). "Devs and other GD people - Kripps Death a good thing". Path of Exile Forum. Retrieved August 2, 2013.
- ↑ Mark_GGG (Jun 6, 2018, 6:22:38 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 1)". Path of Exile Forum. Retrieved November 13, 2018.
- ↑ Mark_GGG (Jun 7, 2018, 5:47:47 PM). "So I still don't understand the new mechanics of Infernal Blow at all... (Page 2)". Path of Exile Forum. Retrieved November 13, 2018.
Version history
Version | Changes |
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3.16.0 |
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3.15.0 |
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3.11.0 |
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3.7.0 |
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3.3.0 |
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2.1.0 |
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2.0.0 |
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1.3.0 |
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1.0.0 |
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0.11.4 |
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0.10.2 |
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0.10.0 |
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0.9.12 |
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0.9.11i |
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0.9.4c |
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0.9.3g |
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0.9.3c |
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0.9.3 |
that takes into account your physical damage bonuses. |
0.9.2 |
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0.8.6 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.