Haki Karukaru
Humanoïde
monster base type attack cast speed +% and damage -% final [33]
40% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 20% des Dégâts que vous Bloquez
SpectreN
Tagsbludgeoning_weapon, cursing_monster, fire_affinity, human, humanoid, is_unarmed, medium_height, medium_movement, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile
Vie
123%
Armure
+100%
Ailment Threshold
123%
Résistance
30 30 30 20
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileMarauder4
Metadata
ExileMarauder4
Niveau
68
Vie
7,913
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
0.855
Expérience
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileInfernalBlow
Attack, Area, MeleeSingleTarget, Multistrikeable, Melee, Fire
Coup infernal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Une attaque de mêlée qui convertit une partie de vos dégâts physiques en dégâts de feu. Si l'ennemi meurt rapidement après avoir été touché, il explose en infligeant des dégâts de feu à tous les ennemis à proximité. Les dégâts de cette explosion ne peuvent être renvoyés. Fonctionne uniquement avec les bâtons, épées, haches, masses ou à mains nues.
25% Davantage de Dégâts
La Durée de base est de 0.5 secondes
50% des Dégâts physiques sont Convertis en Dégâts de feu
L'explosion inflige des Dégâts de feu de base égaux à 25% de la Vie maximale du Cadavre
ExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
50% de Perte de Dégâts
45% d'Augmentation des Dégâts physiques
38% d'Augmentation de la Vitesse d'attaque
10% Davantage de Vitesse de déplacement
is area damage [1]
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Chaînes temporelles
Temps d'incantation: 0.67 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
La Durée de base est de 4 secondes
Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileMarauder4"] = {
    name = "Haki Karukaru",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "Shield",
    skillList = {
        "ExileInfernalBlow",
        "SkeletonTemporalChains",
        "ExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileInfernalBlow"] = {
    name = "Infernal Blow",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED] Hits enemies, converting some of your physical damage to fire damage. If an enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "corpse_explosion_monster_life_%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {50, 500, 25, 25, critChance = 7, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {50, 500, 25, 25, critChance = 7, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [3] = {50, 500, 25, 25, critChance = 7, levelRequirement = 32, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    40% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 20% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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