ハキ・カルカル
人型
monster base type attack cast speed +% and damage -% final [33]
アタックブロック率が40%
ブロックしたヒットからダメージの20%を受ける
Haki Karukaru
SpectreN
Tagsbludgeoning_weapon, cursing_monster, fire_affinity, human, humanoid, is_unarmed, medium_height, medium_movement, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile
ライフ
123%
防具
+100%
Ailment Threshold
123%
耐性
30 30 30 20
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
0.855 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
ExileMarauder4
Metadata
ExileMarauder4
レベル
68
ライフ
7,913
防具
57,580
回避力
4,739
エナジーシールド
0
Damage
534
スペルダメージ
534
命中
290
Attack Time
0.855
経験値
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileInfernalBlow
Attack, Area, MeleeSingleTarget, Multistrikeable, Melee, Fire
インファーナルブロウ
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 0.855 秒
[UNUSED] Hits enemies, converting some of your physical damage to fire damage. If an enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
ダメージが25%上昇する
基礎持続時間は0.5
物理ダメージの50%を火ダメージに変換する
爆発により死体の最大ライフの25%と同量の基礎火ダメージを与える
ExileCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 0.855 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが50%低下する
物理ダメージが45%増加する
アタックスピードが38%増加する
移動スピードが10%上昇する
is area damage [1]
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
テンポラルチェーン
キャストタイム: 0.67 秒
範囲内の敵を全員呪い、敵のアクションスピードを下げ、敵にかけられた他の効果の持続時間を延ばす。
基礎持続時間は4
呪い状態のノーマルおよびマジックの敵のアクションスピードが20%低下する
呪い状態の敵の他の効果が25%遅く消える
呪い状態のレアまたはユニークの敵のアクションスピードが10%低下する
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileMarauder4"] = {
    name = "Haki Karukaru",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "Shield",
    skillList = {
        "ExileInfernalBlow",
        "SkeletonTemporalChains",
        "ExileCyclone",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileInfernalBlow"] = {
    name = "Infernal Blow",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED] Hits enemies, converting some of your physical damage to fire damage. If an enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "corpse_explosion_monster_life_%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {50, 500, 25, 25, critChance = 7, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {50, 500, 25, 25, critChance = 7, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [3] = {50, 500, 25, 25, critChance = 7, levelRequirement = 32, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1},  cost = { }, },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1},  cost = { }, },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1},  cost = { }, },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1},  cost = { }, },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1},  cost = { }, },
        [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1},  cost = { }, },
        [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    アタックブロック率が40%
    ブロックしたヒットからダメージの20%を受ける
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    Edit

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