Хаки Карукару
Гуманоид
monster base type attack cast speed +% and damage -% final [33]
40% шанс блокировать урон от атак
Вы получаете 20% урона от заблокированных ударов
40% шанс блокировать урон от атак
Вы получаете 20% урона от заблокированных ударов
Haki Karukaru
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cursing_monster, fire_affinity, human, humanoid, is_unarmed, medium_height, medium_movement, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile |
Здоровье
123%
Броня
+100%
Ailment Threshold
123%
Сопротивление
30 30 30 20
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
0.855 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
ExileMarauder4
Metadata
ExileMarauder4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,913
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
534
Урон от чар
534
Точность
290
Attack Time
0.855
Опыт
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileInfernalBlow
Attack, Area, MeleeSingleTarget, Multistrikeable, Melee, Fire
Удар преисподней
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 0.855 сек.
Герой бьет врага, при этом часть физического урона становится уроном от огня. Если вскоре после удара враг умирает, он взорвется и нанесет урон от огня противникам неподалеку. Умение требует меч, топор, булаву, посох или свободные руки.
Наносит на 25% больше урона
Базовая длительность - 0.5 секунд(-ы)
50% физического урона становится уроном от огня
Взрыв наносит базовый урон от огня, равный 25% от максимума здоровья трупа
Базовая длительность - 0.5 секунд(-ы)
50% физического урона становится уроном от огня
Взрыв наносит базовый урон от огня, равный 25% от максимума здоровья трупа
ExileCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 0.855 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 50% меньше урона
45% увеличение физического урона
38% повышение скорости атаки
Скорость передвижения на 10% больше
is area damage [1]
45% увеличение физического урона
38% повышение скорости атаки
Скорость передвижения на 10% больше
is area damage [1]
SkeletonTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Путы времени
Время применения: 0.67 сек.
Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
Базовая длительность - 4 секунд(-ы)
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
Другие эффекты на проклятых врагах исчезают на 25% медленнее
Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ExilesDescent2/ExileMarauder4"] = { name = "Haki Karukaru", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 6, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "Shield", skillList = { "ExileInfernalBlow", "SkeletonTemporalChains", "ExileCyclone", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileInfernalBlow"] = { name = "Infernal Blow", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED] Hits enemies, converting some of your physical damage to fire damage. If an enemy dies soon after being hit, they will explode, dealing fire damage to nearby enemies. The damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "corpse_explosion_monster_life_%", "active_skill_damage_+%_final", }, levels = { [1] = {50, 500, 25, 25, critChance = 7, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {50, 500, 25, 25, critChance = 7, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [3] = {50, 500, 25, 25, critChance = 7, levelRequirement = 32, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonTemporalChains"] = { name = "Temporal Chains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.67, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
40% шанс блокировать урон от атак
Вы получаете 20% урона от заблокированных ударов
Id | MonsterAttackBlock40Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |