Simulacre de Rôdeuse
Humanoïde
20% d'Augmentation de la Vitesse d'attaque
Shade of a Ranger
SpectreN
Tagscold_affinity, exile, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Vie
1650%
Évasion
+100%
Ailment Threshold
1650%
Résistance
40 40 40 25
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
DarkExileRanger1
Metadata
DarkExileRanger1
Niveau
68
Vie
106,150
Armure
28,790
Évasion
9,478
Bouclier d'énergie
0
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
1.245
Expérience
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
25% de Perte de Dégâts
51% d'Augmentation des Dégâts physiques
active skill area of effect radius +% final [39]
animation effect variation [1]
base is projectile [1]
is area damage [1]
DarkExileShockedGroundRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
15% Davantage de Dégâts
active skill area of effect radius +% final [-20]
animation effect variation [1]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [3000]
DarkExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Pluie de flèches vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée. Les ennemis touchés par les flèches sont cloués sur place, incapables de se déplacer pendant quelques instants.
30% de Perte de Dégâts
La Durée de base est de 4 secondes
22% d'Augmentation de la Vitesse d'attaque
35% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-18]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
DarkExileExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 12 sec.
Une flèche qui agit comme une mèche de courte durée. Appliquer des flèches supplémentaires augmente la durée de la mèche. Lorsque la cible meurt ou que la mèche arrive à son terme, les flèches explosent, infligeant des dégâts de feu de zone aux ennemis à proximité. Le rayon de la zone d'effet est proportionnel au nombre de flèches accumulées.
Les Aptitudes se répètent 6 fois de plus
10% de Perte de Dégâts d'Attaque
La Durée de base est de 2 secondes
Tire 5 Projectiles supplémentaires
L'explosion inflige 509.2 à 763.8 Dégâts de feu de base par nombre de mèches
L'explosion a +0.3 mètres de Rayon par Flèche explosive plantée dans la cible
150% Davantage de Vitesse d'attaque
base is projectile [1]
skill can fire arrows [1]
DarkExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Tir de glace
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 7 sec.
Tire une flèche qui convertit une partie des dégâts physiques en dégâts de froid lorsqu'elle touche sa cible, et libère un cône derrière la cible qui convertit l'ensemble des dégâts physiques en dégâts de froid.
La Durée de base est de 6 secondes
Tire 12 Projectiles supplémentaires
44% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de froid
40% d'Augmentation de la Vitesse d'attaque
90% de Réduction de la Vitesse des Projectiles
skill can fire arrows [1]
DarkExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flèche incendiaire vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 10 sec.
Une flèche qui explose à l'impact, infligeant des dégâts de feu à sa cible et aux autres ennemis à proximité, avec des chances accrues de les embraser.
100% Davantage de Dégâts
88% d'Augmentation des Dégâts physiques
1% des Dégâts physiques sont Convertis en Dégâts de feu
90% de Réduction de la Vitesse des Projectiles
100% de chances d'Embraser les Ennemis
20% d'Augmentation des Dégâts de Brûlure
active skill area of effect radius +% final [200]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 750
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileRanger1"] = {
    name = "Shade of a Ranger",
    life = 16.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "DarkExileExplosiveArrow",
        "DarkExileRainOfArrows",
        "DarkExileShockedGroundRainOfArrows",
        "DarkExileVaalRainOfArrows",
        "DarkExileIceShot",
        "DarkExileVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_per_fuse_arrow_orb",
        "maximum_fire_damage_per_fuse_arrow_orb",
        "base_skill_effect_duration",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "active_skill_attack_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_repeat_count",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 3, -10, 150, 6, 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {51, -25, 1, 39, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileShockedGroundRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "rain_of_arrows_place_shocking_ground_duration_ms",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 3000, 1, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
    },
    levels = {
        [1] = {-35, 22, -30, -35, 4000, -18, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 6000, 44, 12, 40, -90, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, 100, 20, 88, 1, -90, 200, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
20% d'Augmentation de la Vitesse d'attaque
IdMonsterImplicitFastAttack4
FamilyIncreasedAttackSpeed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed