Тень охотницы
Гуманоид
20% повышение скорости атаки
Shade of a Ranger
Spectre | N |
---|---|
Tags | cold_affinity, exile, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Здоровье
1650%
Уклонение
+100%
Ailment Threshold
1650%
Сопротивление
40 40 40 25
Damage
143%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
220%
Model Size
100%
Type
DarkExileRanger1
Metadata
DarkExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
106,150
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
534
Урон от чар
534
Точность
290
Attack Time
1.245
Опыт
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 25% меньше урона
51% увеличение физического урона
active skill area of effect radius +% final [39]
animation effect variation [1]
base is projectile [1]
is area damage [1]
51% увеличение физического урона
active skill area of effect radius +% final [39]
animation effect variation [1]
base is projectile [1]
is area damage [1]
DarkExileShockedGroundRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 15% больше урона
active skill area of effect radius +% final [-20]
animation effect variation [1]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [3000]
active skill area of effect radius +% final [-20]
animation effect variation [1]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [3000]
DarkExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Ливень стрел ваал
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель. Попавшие под обстрел враги ненадолго обездвиживаются.
Наносит на 30% меньше урона
Базовая длительность - 4 секунд(-ы)
22% повышение скорости атаки
35% снижение скорости снаряда
active skill area of effect radius +% final [-18]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
Базовая длительность - 4 секунд(-ы)
22% повышение скорости атаки
35% снижение скорости снаряда
active skill area of effect radius +% final [-18]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
DarkExileExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Взрывная стрела
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 12 сек.
Герой отправляет стрелу, которая вскоре взрывается. Попадание во врага дополнительными стрелами отсрочивает взрыв. Когда фитили догорят или враг умрет, стрелы взорвутся и нанесут урон от огня по области, ранив оказавшихся рядом противников. Чем больше стрел взорвалось одновременно, тем больше радиус взрыва.
Умения повторяются ещё 6 раз(-а)
Наносит на 10% меньше урона атаками
Базовая длительность - 2 секунд(-ы)
Выпускает дополнительных снарядов: 5
Взрыв наносит от 509.2 до 763.8 базового урона от огня за взрывную стрелу
+0.3 м к радиусу взрыва за каждую взрывную стрелу на цели
Скорость атаки на 150% больше
base is projectile [1]
skill can fire arrows [1]
Наносит на 10% меньше урона атаками
Базовая длительность - 2 секунд(-ы)
Выпускает дополнительных снарядов: 5
Взрыв наносит от 509.2 до 763.8 базового урона от огня за взрывную стрелу
+0.3 м к радиусу взрыва за каждую взрывную стрелу на цели
Скорость атаки на 150% больше
base is projectile [1]
skill can fire arrows [1]
DarkExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 7 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 6 секунд(-ы)
Выпускает дополнительных снарядов: 12
44% увеличение физического урона
50% физического урона становится уроном от холода
40% повышение скорости атаки
90% снижение скорости снаряда
skill can fire arrows [1]
Выпускает дополнительных снарядов: 12
44% увеличение физического урона
50% физического урона становится уроном от холода
40% повышение скорости атаки
90% снижение скорости снаряда
skill can fire arrows [1]
DarkExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Горящая стрела ваал
Base Damage: 427–641
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 10 сек.
Герой выпускает стрелу, которая взрывается, нанося урон цели и врагам вокруг неё. Имеет высокий шанс поджечь поражённые цели.
Наносит на 100% больше урона
88% увеличение физического урона
1% физического урона становится уроном от огня
90% снижение скорости снаряда
100% шанс поджечь врагов
20% увеличение урона от горения
active skill area of effect radius +% final [200]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
88% увеличение физического урона
1% физического урона становится уроном от огня
90% снижение скорости снаряда
100% шанс поджечь врагов
20% увеличение урона от горения
active skill area of effect radius +% final [200]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 750 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileRanger1"] = { name = "Shade of a Ranger", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "DarkExileExplosiveArrow", "DarkExileRainOfArrows", "DarkExileShockedGroundRainOfArrows", "DarkExileVaalRainOfArrows", "DarkExileIceShot", "DarkExileVaalBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_repeat_count", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 3, -10, 150, 6, 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {51, -25, 1, 39, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileShockedGroundRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "rain_of_arrows_place_shocking_ground_duration_ms", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {15, 3000, 1, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalRainOfArrows"] = { name = "Vaal Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "attack_speed_+%", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "rain_of_arrows_pin", }, levels = { [1] = {-35, 22, -30, -35, 4000, -18, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "physical_damage_+%", "number_of_additional_projectiles", "attack_speed_+%", "base_projectile_speed_+%", "skill_can_fire_arrows", }, levels = { [1] = {50, 6000, 44, 12, 40, -90, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", }, levels = { [1] = {100, 100, 20, 88, 1, -90, 200, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
20% повышение скорости атаки
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |