レンジャーの影
人型
アタックスピードが20%増加する
Shade of a Ranger
SpectreN
Tagscold_affinity, exile, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
ライフ
1650%
回避力
+100%
Ailment Threshold
1650%
耐性
40 40 40 25
Damage
143%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.245 Second
Damage Spread
±20%
経験値
220%
Model Size
100%
Type
DarkExileRanger1
Metadata
DarkExileRanger1
レベル
68
ライフ
106,150
アーマー
28,790
回避力
9,478
エナジーシールド
0
Damage
534
スペルダメージ
534
命中
290
Attack Time
1.245
経験値
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.245 秒
多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。
ダメージが25%低下する
物理ダメージが51%増加する
active skill area of effect radius +% final [39]
animation effect variation [1]
base is projectile [1]
is area damage [1]
DarkExileShockedGroundRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.245 秒
多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。
ダメージが15%上昇する
active skill area of effect radius +% final [-20]
animation effect variation [1]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [3000]
DarkExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
ヴァールレインオブアロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.245 秒
多数の矢が空中に放たれ、少し遅れて対象に降り注ぐ。矢が当たった敵はその場に固定され、一定時間動けなくなる。
ダメージが30%低下する
基礎持続時間は4
アタックスピードが22%増加する
投射物スピードが35%減少する
active skill area of effect radius +% final [-18]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
DarkExileExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
エクスプローシブアロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.245 秒
クールダウン時間: 12 秒
短い持続時間の後に導火線として機能する矢を放つ。追加の矢を敵に放つと、持続時間が延びる。対象が死ぬか、導火線が切れると、矢は爆発し、近くの敵に範囲効果によるダメージを与える。範囲効果の大きさは、敵が死んだ際の矢の数に比例する。
スキルは追加で6回繰り返す
アタックダメージが10%低下する
基礎持続時間は2
追加の投射物を5個放つ
爆発はフューズの数1個ごとに509.2から763.8の基礎火ダメージを与える
対象に刺さったエクスプローシブアロー1本ごとに爆発半径が+0.3mされる
アタックスピードが150%上昇する
base is projectile [1]
skill can fire arrows [1]
DarkExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.245 秒
クールダウン時間: 7 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
基礎持続時間は6
追加の投射物を12個放つ
物理ダメージが44%増加する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが40%増加する
投射物スピードが90%減少する
skill can fire arrows [1]
DarkExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
ヴァールバーニングアロー
Base Damage: 427–641
クリティカル率: 5%
Attack Time: 1.245 秒
クールダウン時間: 10 秒
対象と周囲の敵に火ダメージを与え、高い発火確率を有する爆発する矢を放つ。
ダメージが100%上昇する
物理ダメージが88%増加する
物理ダメージの1%を火ダメージに変換する
投射物スピードが90%減少する
100%の確率で敵を発火させる
燃焼ダメージが20%増加する
active skill area of effect radius +% final [200]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 750
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileRanger1"] = {
    name = "Shade of a Ranger",
    life = 16.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "DarkExileExplosiveArrow",
        "DarkExileRainOfArrows",
        "DarkExileShockedGroundRainOfArrows",
        "DarkExileVaalRainOfArrows",
        "DarkExileIceShot",
        "DarkExileVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_per_fuse_arrow_orb",
        "maximum_fire_damage_per_fuse_arrow_orb",
        "base_skill_effect_duration",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "active_skill_attack_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_repeat_count",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 3, -10, 150, 6, 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {51, -25, 1, 39, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileShockedGroundRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "rain_of_arrows_place_shocking_ground_duration_ms",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 3000, 1, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
    },
    levels = {
        [1] = {-35, 22, -30, -35, 4000, -18, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 6000, 44, 12, 40, -90, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, 100, 20, 88, 1, -90, 200, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
アタックスピードが20%増加する
IdMonsterImplicitFastAttack4
FamilyIncreasedAttackSpeed
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed