Sombra de uma Caçadora
Humanóide
Velocidade de Ataque aumentada em 20%
Shade of a Ranger
Spectre | N |
---|---|
Tags | cold_affinity, exile, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vida
1650%
Evasão
+100%
Ailment Threshold
1650%
Resistência
40 40 40 25
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
DarkExileRanger1
Metadata
DarkExileRanger1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
106,150
Armadura
28,790
Evasão
9,478
Escudo de Energia
0
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
1.245
Experiência
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Atira um grande número de flechas no ar que cairão no alvo.
Causa 25% menos Dano
Dano Físico aumentado em 51%
active skill area of effect radius +% final [39]
animation effect variation [1]
base is projectile [1]
is area damage [1]
Dano Físico aumentado em 51%
active skill area of effect radius +% final [39]
animation effect variation [1]
base is projectile [1]
is area damage [1]
DarkExileShockedGroundRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Atira um grande número de flechas no ar que cairão no alvo.
Causa 15% mais Dano
active skill area of effect radius +% final [-20]
animation effect variation [1]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [3000]
active skill area of effect radius +% final [-20]
animation effect variation [1]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [3000]
DarkExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Chuva de Flechas Vaal
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Atira um grande número de flechas no ar que cairão no alvo. Inimigos atingidos pelas flechas são fixados no lugar e impossibilitados de se mover por um tempo.
Causa 30% menos Dano
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 22%
Velocidade de Projéteis reduzida em 35%
active skill area of effect radius +% final [-18]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
Duração base é de 4 segundos
Velocidade de Ataque aumentada em 22%
Velocidade de Projéteis reduzida em 35%
active skill area of effect radius +% final [-18]
base is projectile [1]
is area damage [1]
rain of arrows pin [1]
spell maximum action distance +% [-35]
DarkExileExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flecha Explosiva
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 12 seg
Atira uma flecha que age como um detonador de curta duração. Aplicar flechas adicionais a um inimigo estende a duração. Quando o alvo morre ou o detonador ativa, a flecha explode causando dano de fogo em área a inimigos próximos. O raio da Área é proporcional ao número de flechas na morte.
Habilidades se Repetem 6 Vezes mais
Causa 10% menos Dano de Ataque
Duração base é de 2 segundos
Dispara 5 Projéteis adicionais
Explosão causa 509.2 a 763.8 de Dano Base de Fogo por Carga de Fusível
+0.3 metros ao Raio da Explosão por Flecha Explosiva no Alvo
150% mais Velocidade de Ataque
base is projectile [1]
skill can fire arrows [1]
Causa 10% menos Dano de Ataque
Duração base é de 2 segundos
Dispara 5 Projéteis adicionais
Explosão causa 509.2 a 763.8 de Dano Base de Fogo por Carga de Fusível
+0.3 metros ao Raio da Explosão por Flecha Explosiva no Alvo
150% mais Velocidade de Ataque
base is projectile [1]
skill can fire arrows [1]
DarkExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Tiro Gélido
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 7 seg
Atira uma flecha que converte parte do dano físico para dano de gelo no alvo e converte todo o dano físico em dano de gelo em um cone atrás do alvo.
Duração base é de 6 segundos
Dispara 12 Projéteis adicionais
Dano Físico aumentado em 44%
50% do Dano Físico Convertido para Dano de Gelo
Velocidade de Ataque aumentada em 40%
Velocidade de Projéteis reduzida em 90%
skill can fire arrows [1]
Dispara 12 Projéteis adicionais
Dano Físico aumentado em 44%
50% do Dano Físico Convertido para Dano de Gelo
Velocidade de Ataque aumentada em 40%
Velocidade de Projéteis reduzida em 90%
skill can fire arrows [1]
DarkExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flecha Ardente Vaal
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 10 seg
Atira uma flecha que explode, causando dano de fogo a seu alvo e a outros inimigos próximos, com chance maior de incendiá-los.
Causa 100% mais Dano
Dano Físico aumentado em 88%
1% do Dano Físico Convertido para Dano de Fogo
Velocidade de Projéteis reduzida em 90%
100% de chance de Incendiar inimigos
Dano Incendiário aumentado em 20%
active skill area of effect radius +% final [200]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
Dano Físico aumentado em 88%
1% do Dano Físico Convertido para Dano de Fogo
Velocidade de Projéteis reduzida em 90%
100% de chance de Incendiar inimigos
Dano Incendiário aumentado em 20%
active skill area of effect radius +% final [200]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 750 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileRanger1"] = { name = "Shade of a Ranger", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.245, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "DarkExileExplosiveArrow", "DarkExileRainOfArrows", "DarkExileShockedGroundRainOfArrows", "DarkExileVaalRainOfArrows", "DarkExileIceShot", "DarkExileVaalBurningArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "active_skill_attack_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_repeat_count", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 3, -10, 150, 6, 5, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {51, -25, 1, 39, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileShockedGroundRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "rain_of_arrows_place_shocking_ground_duration_ms", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {15, 3000, 1, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalRainOfArrows"] = { name = "Vaal Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "attack_speed_+%", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "rain_of_arrows_pin", }, levels = { [1] = {-35, 22, -30, -35, 4000, -18, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "physical_damage_+%", "number_of_additional_projectiles", "attack_speed_+%", "base_projectile_speed_+%", "skill_can_fire_arrows", }, levels = { [1] = {50, 6000, 44, 12, 40, -90, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "burn_damage_+%", "physical_damage_+%", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", }, levels = { [1] = {100, 100, 20, 88, 1, -90, 200, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
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Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |