Kraityn's High Guard
Humanoid
stance movement speed +% final [112]
SpectreY
Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Life
108%
Evasion
+10%
Ailment Threshold
108%
Resistance
0 0 0 0
Damage
72%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 36
Attack Time
1.995 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardBanditBow
Metadata
BanditGuardBowBurningArrow
Level
68
Life
6,948
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
269
Spell Damage
269
Accuracy
290
Attack Time
1.995
Experience
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 215–323
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBanditTauntBow
Spell
Cast Time: 1.2 sec
Cooldown Time: 6 sec
disable skill repeats [1]
MonsterBurningArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Burning Arrow
Base Damage: 215–323
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires a burning arrow that deals fire damage and has a chance to ignite.
Deals 35% more Damage
Base duration is 4 seconds
25% increased Physical Damage
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

Animated
{
	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditGuardBowBurningArrow"] = {
    name = "Kraityn's High Guard",
    life = 1.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 36,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterBurningArrowAtAnimationSpeed",
        "EASBanditTauntBow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrowAtAnimationSpeed"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, 50, 50, 25, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTauntBow"] = {
    name = "EASBanditTauntBow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [112]
IdStanceBanditRun
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Kraityn's High Guard
    Humanoid
    monster no drops or experience [1]
    stance movement speed +% final [112]
    SpectreY
    Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Life
    108%
    Evasion
    +10%
    Ailment Threshold
    108%
    Resistance
    0 0 0 0
    Damage
    72%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 36
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    GuardBanditBow
    Metadata
    BanditGuardBowBurningArrowSpawner
    Level
    68
    Life
    6,948
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    0
    Damage
    269
    Spell Damage
    269
    Accuracy
    290
    Attack Time
    1.995
    Experience
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 215–323
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBanditTauntBow
    Spell
    Cast Time: 1.2 sec
    Cooldown Time: 6 sec
    disable skill repeats [1]
    MonsterBurningArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Burning Arrow
    Base Damage: 215–323
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Fires a burning arrow that deals fire damage and has a chance to ignite.
    Deals 35% more Damage
    Base duration is 4 seconds
    25% increased Physical Damage
    100% of Physical Damage Converted to Fire Damage
    50% chance to Ignite enemies
    50% increased Burning Damage
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditGuardBowBurningArrowSpawner"] = {
        name = "Kraityn's High Guard",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 36,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterBurningArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrowAtAnimationSpeed"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, 50, 25, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Kraityn's High Guard
    Humanoid
    stance movement speed +% final [112]
    SpectreY
    Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Life
    108%
    Evasion
    +10%
    Ailment Threshold
    108%
    Resistance
    0 0 0 0
    Damage
    72%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 36
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    GuardBanditBow
    Metadata
    BanditGuardBowExplosiveArrow
    Level
    68
    Life
    6,948
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    0
    Damage
    269
    Spell Damage
    269
    Accuracy
    290
    Attack Time
    1.995
    Experience
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 215–323
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Explosive Arrow
    Base Damage: 215–323
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
    Base duration is 1 seconds
    Explosion deals 509.2 to 763.8 Base Fire Damage per Fuse Charge
    +0.2 metres to Explosion Radius per Explosive Arrow on Target
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]
    EASBanditTauntBow
    Spell
    Cast Time: 1.2 sec
    Cooldown Time: 6 sec
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditGuardBowExplosiveArrow"] = {
        name = "Kraityn's High Guard",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 36,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditExplosiveArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Kraityn's High Guard
    Humanoid
    monster no drops or experience [1]
    stance movement speed +% final [112]
    SpectreY
    Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Life
    108%
    Evasion
    +10%
    Ailment Threshold
    108%
    Resistance
    0 0 0 0
    Damage
    72%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 36
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    GuardBanditBow
    Metadata
    BanditGuardBowExplosiveArrowSpawner
    Level
    68
    Life
    6,948
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    0
    Damage
    269
    Spell Damage
    269
    Accuracy
    290
    Attack Time
    1.995
    Experience
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 215–323
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Explosive Arrow
    Base Damage: 215–323
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
    Base duration is 1 seconds
    Explosion deals 509.2 to 763.8 Base Fire Damage per Fuse Charge
    +0.2 metres to Explosion Radius per Explosive Arrow on Target
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]
    EASBanditTauntBow
    Spell
    Cast Time: 1.2 sec
    Cooldown Time: 6 sec
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditGuardBowExplosiveArrowSpawner"] = {
        name = "Kraityn's High Guard",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 36,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditExplosiveArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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