Старший охраны Крайтина
Гуманоид
stance movement speed +% final [112]
Kraityn's High Guard
SpectreY
Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Здоровье
108%
Уклонение
+10%
Ailment Threshold
108%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 36
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
GuardBanditBow
Metadata
BanditGuardBowBurningArrow
Уровень
68
Здоровье
6,948
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASBanditTauntBow
Spell
Время применения: 1.2 сек.
Перезарядка: 6 сек.
disable skill repeats [1]
MonsterBurningArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Горящая стрела
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой выпускает горящую стрелу, которая наносит урон от огня и имеет шанс поджечь.
Наносит на 35% больше урона
Базовая длительность - 4 секунд(-ы)
25% увеличение физического урона
100% физического урона становится уроном от огня
50% шанс поджечь врагов
50% увеличение урона от горения
action attack or cast time uses animation length [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Bandits/BanditBow"

Animated
{
	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/BanditGuardBowBurningArrow"] = {
    name = "Kraityn's High Guard",
    life = 1.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 36,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterBurningArrowAtAnimationSpeed",
        "EASBanditTauntBow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBurningArrowAtAnimationSpeed"] = {
    name = "Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, 50, 50, 25, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTauntBow"] = {
    name = "EASBanditTauntBow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
stance movement speed +% final [112]
IdStanceBanditRun
FamilyStance
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Старший охраны Крайтина
    Гуманоид
    monster no drops or experience [1]
    stance movement speed +% final [112]
    Kraityn's High Guard
    SpectreY
    Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Здоровье
    108%
    Уклонение
    +10%
    Ailment Threshold
    108%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 36
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    GuardBanditBow
    Metadata
    BanditGuardBowBurningArrowSpawner
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASBanditTauntBow
    Spell
    Время применения: 1.2 сек.
    Перезарядка: 6 сек.
    disable skill repeats [1]
    MonsterBurningArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
    Горящая стрела
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой выпускает горящую стрелу, которая наносит урон от огня и имеет шанс поджечь.
    Наносит на 35% больше урона
    Базовая длительность - 4 секунд(-ы)
    25% увеличение физического урона
    100% физического урона становится уроном от огня
    50% шанс поджечь врагов
    50% увеличение урона от горения
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditGuardBowBurningArrowSpawner"] = {
        name = "Kraityn's High Guard",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 36,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterBurningArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBurningArrowAtAnimationSpeed"] = {
        name = "Burning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "burn_damage_+%",
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, 50, 50, 25, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Старший охраны Крайтина
    Гуманоид
    stance movement speed +% final [112]
    Kraityn's High Guard
    SpectreY
    Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Здоровье
    108%
    Уклонение
    +10%
    Ailment Threshold
    108%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 36
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    GuardBanditBow
    Metadata
    BanditGuardBowExplosiveArrow
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой отправляет стрелу, которая вскоре взрывается. Попадание во врага дополнительными стрелами отсрочивает взрыв. Когда фитили догорят или враг умрет, стрелы взорвутся и нанесут урон от огня по области, ранив оказавшихся рядом противников. Чем больше стрел взорвалось одновременно, тем больше радиус взрыва.
    Базовая длительность - 1 секунд(-ы)
    Взрыв наносит от 509.2 до 763.8 базового урона от огня за взрывную стрелу
    +0.2 м к радиусу взрыва за каждую взрывную стрелу на цели
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]
    EASBanditTauntBow
    Spell
    Время применения: 1.2 сек.
    Перезарядка: 6 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditGuardBowExplosiveArrow"] = {
        name = "Kraityn's High Guard",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 36,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditExplosiveArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Старший охраны Крайтина
    Гуманоид
    monster no drops or experience [1]
    stance movement speed +% final [112]
    Kraityn's High Guard
    SpectreY
    Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Здоровье
    108%
    Уклонение
    +10%
    Ailment Threshold
    108%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 36
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    GuardBanditBow
    Metadata
    BanditGuardBowExplosiveArrowSpawner
    Уровень
    68
    Здоровье
    6,948
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditExplosiveArrowAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой отправляет стрелу, которая вскоре взрывается. Попадание во врага дополнительными стрелами отсрочивает взрыв. Когда фитили догорят или враг умрет, стрелы взорвутся и нанесут урон от огня по области, ранив оказавшихся рядом противников. Чем больше стрел взорвалось одновременно, тем больше радиус взрыва.
    Базовая длительность - 1 секунд(-ы)
    Взрыв наносит от 509.2 до 763.8 базового урона от огня за взрывную стрелу
    +0.2 м к радиусу взрыва за каждую взрывную стрелу на цели
    action attack or cast time uses animation length [1]
    base is projectile [1]
    skill can fire arrows [1]
    EASBanditTauntBow
    Spell
    Время применения: 1.2 сек.
    Перезарядка: 6 сек.
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/BanditBow"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditGuardBowExplosiveArrowSpawner"] = {
        name = "Kraityn's High Guard",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 36,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditExplosiveArrowAtAnimationSpeed",
            "EASBanditTauntBow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditExplosiveArrowAtAnimationSpeed"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_per_fuse_arrow_orb",
            "maximum_fire_damage_per_fuse_arrow_orb",
            "base_skill_effect_duration",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 2, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTauntBow"] = {
        name = "EASBanditTauntBow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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