Artless Assassin
Humanoidstance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre |
| Tags | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
| Packs |
Life
520%
Evasion
+100%
Ailment Threshold
520%
Resistance
Damage
156%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Experience
130%
Model Size
116%
Type
HeistThugRanged1Elite
Metadata
ThugRanged1Elite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
33,453
Armour
28,790
Evasion Rating
9,478
Damage
583
Spell Damage
583
Accuracy
580
Attack Time
1.005
Experience
13,332
Minion Life
7,256
Minion Damage
465
Ailment Threshold
33,453
Chill
106
Shock
106
Brittle
598
Scorch
106
Sap
292
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
DoLiterallyNothing
GAHeistThugRangedArrowShotgun
Triggerable, Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.005 sec
Cooldown Time: 10 sec
Deals 37.5% less Attack Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 12 sec
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Base duration is 2 seconds
Explosion will have 409.2 to 613.7 added Fire Damage
Explosion deals 50% less Base Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistThugRangedShotgun
Attack, Triggerable, Channel
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 12 sec
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Cast Time: 1 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Elite"] = {
name = "Artless Assassin",
life = 5.2,
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
damage = 1.56,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"HeistThugRangedExplosiveArrow",
"MPWHeistThugRangedBurningArrow",
"GAHeistThugRangedArrowShotgun",
"GAHeistThugRangedShotgun",
"EAAHeistThugRangedExplosiveArrowBarrage",
"EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
"WalkEmergeHeistThug",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistThugRangedExplosiveArrow"] = {
name = "Explosive Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"explosive_arrow_explosion_minimum_added_fire_damage",
"explosive_arrow_explosion_maximum_added_fire_damage",
"fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
"explosive_arrow_explosion_base_damage_+permyriad",
"explosive_arrow_maximum_bonus_explosion_radius",
"explosive_arrow_hit_damage_+%_final_per_stack",
"explosive_arrow_stack_limit",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHeistThugRangedBurningArrow"] = {
name = "MPWHeistThugRangedBurningArrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"always_ignite",
},
levels = {
[1] = {124, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugRangedArrowShotgun"] = {
name = "GAHeistThugRangedArrowShotgun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugRangedShotgun"] = {
name = "GAHeistThugRangedShotgun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
name = "EAAHeistThugRangedExplosiveArrowBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistThug"] = {
name = "WalkEmergeHeistThug",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
stance movement speed +% final [-26]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Artless Assassin
HumanoidArea: The Hidden Underbelly
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
| Spectre | Y |
|---|---|
| Area | The Hidden Underbelly |
| Tags | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
| Packs |
Life
358%
Evasion
+100%
Ailment Threshold
358%
Resistance
Damage
156%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Experience
130%
Model Size
116%
Type
HeistThugRanged1EliteSpectre
Metadata
ThugRanged1EliteSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
58
Life
11,646
Armour
12,902
Evasion Rating
6,604
Damage
349
Spell Damage
349
Accuracy
390
Attack Time
1.005
Experience
10,014
Minion Life
2,764
Minion Damage
271
Ailment Threshold
11,646
Chill
37
Shock
37
Brittle
208
Scorch
37
Sap
102
Phys Convert Ele
190%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 279–419
Critical Strike Chance: 5%
Attack Time: 1.005 sec
DoLiterallyNothing
GAHeistThugRangedArrowShotgun
Triggerable, Attack
Base Damage: 279–419
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.005 sec
Cooldown Time: 10 sec
Deals 37.5% less Attack Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 279–419
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 12 sec
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 279–419
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Base duration is 2 seconds
Explosion will have 245.6 to 368.3 added Fire Damage
Explosion deals 50% less Base Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistThugRangedShotgun
Attack, Triggerable, Channel
Base Damage: 279–419
Critical Strike Chance: 5%
Attack Time: 1.005 sec
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 279–419
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 12 sec
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Cast Time: 1 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
StateMachine
{
define_shared_state = "use_arrow_thug = 1;"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre"] = {
name = "Artless Assassin",
life = 3.58,
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
damage = 1.56,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"HeistThugRangedExplosiveArrow",
"MPWHeistThugRangedBurningArrow",
"GAHeistThugRangedArrowShotgun",
"GAHeistThugRangedShotgun",
"EAAHeistThugRangedExplosiveArrowBarrage",
"EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
"WalkEmergeHeistThug",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistThugRangedExplosiveArrow"] = {
name = "Explosive Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"explosive_arrow_explosion_minimum_added_fire_damage",
"explosive_arrow_explosion_maximum_added_fire_damage",
"fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
"explosive_arrow_explosion_base_damage_+permyriad",
"explosive_arrow_maximum_bonus_explosion_radius",
"explosive_arrow_hit_damage_+%_final_per_stack",
"explosive_arrow_stack_limit",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHeistThugRangedBurningArrow"] = {
name = "MPWHeistThugRangedBurningArrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"always_ignite",
},
levels = {
[1] = {124, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugRangedArrowShotgun"] = {
name = "GAHeistThugRangedArrowShotgun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugRangedShotgun"] = {
name = "GAHeistThugRangedShotgun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
name = "EAAHeistThugRangedExplosiveArrowBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistThug"] = {
name = "WalkEmergeHeistThug",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
stance movement speed +% final [-26]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Artless Assassin
Humanoidstance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre |
| Tags | fast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
520%
Evasion
+100%
Ailment Threshold
520%
Resistance
Damage
156%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Experience
130%
Model Size
116%
Type
HeistThugRanged1Elite
Metadata
ThugRanged1EliteGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
33,453
Armour
28,790
Evasion Rating
9,478
Damage
583
Spell Damage
583
Accuracy
580
Attack Time
1.005
Experience
13,332
Minion Life
7,256
Minion Damage
465
Ailment Threshold
33,453
Chill
106
Shock
106
Brittle
598
Scorch
106
Sap
292
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
DoLiterallyNothing
GAHeistThugRangedArrowShotgun
Triggerable, Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.005 sec
Cooldown Time: 10 sec
Deals 37.5% less Attack Damage
50% of Physical Damage Converted to Fire Damage
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 12 sec
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Base duration is 2 seconds
Explosion will have 409.2 to 613.7 added Fire Damage
Explosion deals 50% less Base Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 3% more Damage with Hits per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistThugRangedShotgun
Attack, Triggerable, Channel
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 466–699
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 12 sec
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Cast Time: 1 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteGuard"] = {
name = "Artless Assassin",
life = 5.2,
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
damage = 1.56,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"HeistThugRangedExplosiveArrow",
"MPWHeistThugRangedBurningArrow",
"GAHeistThugRangedArrowShotgun",
"GAHeistThugRangedShotgun",
"EAAHeistThugRangedExplosiveArrowBarrage",
"EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistThugRangedExplosiveArrow"] = {
name = "Explosive Arrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"explosive_arrow_explosion_minimum_added_fire_damage",
"explosive_arrow_explosion_maximum_added_fire_damage",
"fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
"explosive_arrow_explosion_base_damage_+permyriad",
"explosive_arrow_maximum_bonus_explosion_radius",
"explosive_arrow_hit_damage_+%_final_per_stack",
"explosive_arrow_stack_limit",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHeistThugRangedBurningArrow"] = {
name = "MPWHeistThugRangedBurningArrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"always_ignite",
},
levels = {
[1] = {124, 75, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugRangedArrowShotgun"] = {
name = "GAHeistThugRangedArrowShotgun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistThugRangedShotgun"] = {
name = "GAHeistThugRangedShotgun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
name = "EAAHeistThugRangedExplosiveArrowBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-66]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
stance movement speed +% final [-26]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.