Грубый убийца
Гуманоид
monster no map drops [1]
stance movement speed +% final [-66]
stance movement speed +% final [-26]
Artless Assassin
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre
Tagsfast_movement, fire_affinity, has_bow, human, humanoid, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Грубый убийца, Грязный бандит, Сквалыжный браконьер
  • Хребтолом, Грубый убийца, Полоумный разжигатель
  • Здоровье
    520%
    Уклонение
    +100%
    Ailment Threshold
    520%
    Сопротивление
    0 75 0 0
    Damage
    156%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    116%
    Type
    HeistThugRanged1Elite
    Metadata
    ThugRanged1Elite
    Уровень
    68
    Здоровье
    33,453
    Броня
    28,790
    Уклонение
    9,478
    Энерг. щит
    0
    Damage
    583
    Урон от чар
    583
    Точность
    290
    Attack Time
    1.005
    Опыт
    13,332
    Ailment Threshold
    33,453
    Chill
    106
    Shock
    106
    Brittle
    598
    Scorch
    106
    Sap
    292
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Ваши удары всегда накладывают поджог
    Наносит на 45.25% больше урона
    75% физического урона становится уроном от огня
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    GAHeistThugRangedArrowShotgun
    Triggerable, Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 10 сек.
    50% физического урона становится уроном от огня
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 12 сек.
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
    Базовая длительность - 2 секунд(-ы)
    Взрыв наносит на 50% меньше базового урона
    Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
    +0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
    Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
    +20 к максимуму взрывных стрел не цели
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistThugRangedShotgun
    Attack, Triggerable, Channel
    Base Damage: 466–699
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.005 сек.
    Наносит на 30% больше урона атаками
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    cast time overrides attack duration [1]
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 12 сек.
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Elite"] = {
        name = "Artless Assassin",
        life = 5.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "GAHeistThugRangedArrowShotgun",
            "GAHeistThugRangedShotgun",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedArrowShotgun"] = {
        name = "GAHeistThugRangedArrowShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedShotgun"] = {
        name = "GAHeistThugRangedShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Грубый убийца
    Гуманоид
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Artless Assassin
    SpectreY
    Tagsfast_movement, fire_affinity, has_bow, human, humanoid, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Хребтолом, Мучитель, Грязный бандит, Грязный бандит, Грязный бандит, Грязный бандит, Сквалыжный браконьер, Жестокий поджигатель, Презренный контрабандист, Злобный верзила, Злобный верзила, Грубый убийца, Полоумный разжигатель
  • Здоровье
    358%
    Уклонение
    +100%
    Ailment Threshold
    358%
    Сопротивление
    0 75 0 0
    Damage
    156%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    116%
    Type
    HeistThugRanged1EliteSpectre
    Metadata
    ThugRanged1EliteSpectre
    Уровень
    68
    Здоровье
    23,031
    Броня
    28,790
    Уклонение
    9,478
    Энерг. щит
    0
    Damage
    583
    Урон от чар
    583
    Точность
    290
    Attack Time
    1.005
    Опыт
    13,332
    Ailment Threshold
    23,031
    Chill
    73
    Shock
    73
    Brittle
    412
    Scorch
    73
    Sap
    201
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Ваши удары всегда накладывают поджог
    Наносит на 45.25% больше урона
    75% физического урона становится уроном от огня
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    GAHeistThugRangedArrowShotgun
    Triggerable, Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 10 сек.
    50% физического урона становится уроном от огня
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 12 сек.
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
    Базовая длительность - 2 секунд(-ы)
    Взрыв наносит на 50% меньше базового урона
    Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
    +0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
    Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
    +20 к максимуму взрывных стрел не цели
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistThugRangedShotgun
    Attack, Triggerable, Channel
    Base Damage: 466–699
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.005 сек.
    Наносит на 30% больше урона атаками
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    cast time overrides attack duration [1]
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 12 сек.
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_thug = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre"] = {
        name = "Artless Assassin",
        life = 3.58,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "GAHeistThugRangedArrowShotgun",
            "GAHeistThugRangedShotgun",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedArrowShotgun"] = {
        name = "GAHeistThugRangedArrowShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedShotgun"] = {
        name = "GAHeistThugRangedShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Грубый убийца
    Гуманоид
    monster no map drops [1]
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Artless Assassin
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre
    Tagsfast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Здоровье
    520%
    Уклонение
    +100%
    Ailment Threshold
    520%
    Сопротивление
    0 75 0 0
    Damage
    156%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    116%
    Type
    HeistThugRanged1Elite
    Metadata
    ThugRanged1EliteGuard
    Уровень
    68
    Здоровье
    33,453
    Броня
    28,790
    Уклонение
    9,478
    Энерг. щит
    0
    Damage
    583
    Урон от чар
    583
    Точность
    290
    Attack Time
    1.005
    Опыт
    13,332
    Ailment Threshold
    33,453
    Chill
    106
    Shock
    106
    Brittle
    598
    Scorch
    106
    Sap
    292
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Ваши удары всегда накладывают поджог
    Наносит на 45.25% больше урона
    75% физического урона становится уроном от огня
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    GAHeistThugRangedArrowShotgun
    Triggerable, Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 10 сек.
    50% физического урона становится уроном от огня
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 12 сек.
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Взрывная стрела
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
    Базовая длительность - 2 секунд(-ы)
    Взрыв наносит на 50% меньше базового урона
    Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
    +0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
    Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
    +20 к максимуму взрывных стрел не цели
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistThugRangedShotgun
    Attack, Triggerable, Channel
    Base Damage: 466–699
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.005 сек.
    Наносит на 30% больше урона атаками
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 466–699
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Перезарядка: 12 сек.
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteGuard"] = {
        name = "Artless Assassin",
        life = 5.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "GAHeistThugRangedArrowShotgun",
            "GAHeistThugRangedShotgun",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedArrowShotgun"] = {
        name = "GAHeistThugRangedArrowShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedShotgun"] = {
        name = "GAHeistThugRangedShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.