Грубый убийца
Гуманоид
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Artless Assassin
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre |
Tags | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Здоровье
520%
Уклонение
+100%
Ailment Threshold
520%
Сопротивление
0 75 0 0
Damage
156%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
130%
Model Size
116%
Type
HeistThugRanged1Elite
Metadata
ThugRanged1Elite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
33,453
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
583
Урон от чар
583
Точность
290
Attack Time
1.005
Опыт
13,332
Ailment Threshold
33,453
Chill
106
Shock
106
Brittle
598
Scorch
106
Sap
292
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Ваши удары всегда накладывают поджог
Наносит на 45.25% больше урона
75% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Наносит на 45.25% больше урона
75% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
GAHeistThugRangedArrowShotgun
Triggerable, Attack
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 10 сек.
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 12 сек.
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Взрывная стрела
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
Базовая длительность - 2 секунд(-ы)
Взрыв наносит на 50% меньше базового урона
Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Взрыв наносит на 50% меньше базового урона
Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistThugRangedShotgun
Attack, Triggerable, Channel
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.005 сек.
Наносит на 30% больше урона атаками
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 12 сек.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Время применения: 1 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Elite"] = { name = "Artless Assassin", life = 5.2, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "GAHeistThugRangedArrowShotgun", "GAHeistThugRangedShotgun", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugRangedArrowShotgun"] = { name = "GAHeistThugRangedArrowShotgun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugRangedShotgun"] = { name = "GAHeistThugRangedShotgun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Грубый убийца
Гуманоид
Область: Скрытое подполье
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Artless Assassin
Spectre | Y |
---|---|
Area | Скрытое подполье |
Tags | fast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Здоровье
358%
Уклонение
+100%
Ailment Threshold
358%
Сопротивление
0 75 0 0
Damage
156%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
130%
Model Size
116%
Type
HeistThugRanged1EliteSpectre
Metadata
ThugRanged1EliteSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
58
Здоровье
11,646
Броня
12,902
Уклонение
6,604
Энергетический щит
0
Damage
349
Урон от чар
349
Точность
195
Attack Time
1.005
Опыт
10,014
Ailment Threshold
11,646
Chill
37
Shock
37
Brittle
208
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 279–419
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Ваши удары всегда накладывают поджог
Наносит на 36.03% больше урона
75% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Наносит на 36.03% больше урона
75% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
GAHeistThugRangedArrowShotgun
Triggerable, Attack
Base Damage: 279–419
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 10 сек.
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 279–419
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 12 сек.
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Взрывная стрела
Base Damage: 279–419
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
Базовая длительность - 2 секунд(-ы)
Взрыв наносит на 50% меньше базового урона
Взрыв наносит от 281.8 до 422.7 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Взрыв наносит на 50% меньше базового урона
Взрыв наносит от 281.8 до 422.7 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistThugRangedShotgun
Attack, Triggerable, Channel
Base Damage: 279–419
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.005 сек.
Наносит на 30% больше урона атаками
Наносит на 36.03% больше урона
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
Наносит на 36.03% больше урона
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
WalkEmergeHeistThug
walk emerge distance [200]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 279–419
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 12 сек.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Время применения: 1 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow_thug = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre"] = { name = "Artless Assassin", life = 3.58, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "GAHeistThugRangedArrowShotgun", "GAHeistThugRangedShotgun", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "WalkEmergeHeistThug", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugRangedArrowShotgun"] = { name = "GAHeistThugRangedArrowShotgun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugRangedShotgun"] = { name = "GAHeistThugRangedShotgun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeHeistThug"] = { name = "WalkEmergeHeistThug", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Грубый убийца
Гуманоид
stance movement speed +% final [-66]
stance movement speed +% final [-26]
stance movement speed +% final [-26]
Artless Assassin
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre |
Tags | fast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
520%
Уклонение
+100%
Ailment Threshold
520%
Сопротивление
0 75 0 0
Damage
156%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 60
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
130%
Model Size
116%
Type
HeistThugRanged1Elite
Metadata
ThugRanged1EliteGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
33,453
Броня
28,790
Уклонение
9,478
Энергетический щит
0
Damage
583
Урон от чар
583
Точность
290
Attack Time
1.005
Опыт
13,332
Ailment Threshold
33,453
Chill
106
Shock
106
Brittle
598
Scorch
106
Sap
292
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWHeistThugRangedBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Ваши удары всегда накладывают поджог
Наносит на 45.25% больше урона
75% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Наносит на 45.25% больше урона
75% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [124]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
DoLiterallyNothing
GAHeistThugRangedArrowShotgun
Triggerable, Attack
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 10 сек.
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrage
Attack
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 12 сек.
HeistThugRangedExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Взрывная стрела
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой отправляет стрелу, которая вонзается во врага или стену и вскоре взрывается, нанося урон по области вокруг неё. Взрыв происходит либо спустя некоторое время, либо по достижении максимума застрявших во враге стрел. Если во врага попало несколько взрывных стрел, первая взорвавшаяся стрела поглотит остальные, добавив их урон ко взрыву.
Базовая длительность - 2 секунд(-ы)
Взрыв наносит на 50% меньше базового урона
Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
Взрыв наносит на 50% меньше базового урона
Взрыв наносит от 409.2 до 613.7 дополнительного урона от огня
+0.2 м к радиусу взрыва за каждую взрывную стрелу на цели, вплоть до +1.2 м
Взрыв наносит на 3% больше урона от ударов за каждую Взрывную стрелу на цели
+20 к максимуму взрывных стрел не цели
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHeistThugRangedShotgun
Attack, Triggerable, Channel
Base Damage: 466–699
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.005 сек.
Наносит на 30% больше урона атаками
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
cast time overrides attack duration [1]
is area damage [1]
EAAHeistThugRangedExplosiveArrowBarrageChokepoint
Attack
Base Damage: 466–699
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 12 сек.
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
Spell
Время применения: 1 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteGuard"] = { name = "Artless Assassin", life = 5.2, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 1.005, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistThugRangedExplosiveArrow", "MPWHeistThugRangedBurningArrow", "GAHeistThugRangedArrowShotgun", "GAHeistThugRangedShotgun", "EAAHeistThugRangedExplosiveArrowBarrage", "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", "DoLiterallyNothing", "EASHeistMindControlSuicide", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistThugRangedExplosiveArrow"] = { name = "Explosive Arrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "explosive_arrow_explosion_minimum_added_fire_damage", "explosive_arrow_explosion_maximum_added_fire_damage", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "explosive_arrow_explosion_base_damage_+permyriad", "explosive_arrow_maximum_bonus_explosion_radius", "explosive_arrow_hit_damage_+%_final_per_stack", "explosive_arrow_stack_limit", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHeistThugRangedBurningArrow"] = { name = "MPWHeistThugRangedBurningArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "spell_maximum_action_distance_+%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_ignite", }, levels = { [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugRangedArrowShotgun"] = { name = "GAHeistThugRangedArrowShotgun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistThugRangedShotgun"] = { name = "GAHeistThugRangedShotgun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrage"] = { name = "EAAHeistThugRangedExplosiveArrowBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = { name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistMindControlSuicide"] = { name = "EASHeistMindControlSuicide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
stance movement speed +% final [-66]
Id | StanceHeistThugWalkRanged__ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-26]
Id | StanceHeistThugJog_ |
---|---|
Family | Stance |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |