Злобный верзила
Гуманоид
monster no map drops [1]
stance movement speed +% final [-74]
stance movement speed +% final [-40]
Malicious Bruiser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugMelee2EliteSpectre_
Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
Packs
  • Злобный верзила, Грязный бандит, Жестокий поджигатель
  • Мучитель, Злобный верзила
  • Здоровье
    700%
    Броня
    +100%
    Ailment Threshold
    700%
    Сопротивление
    0 75 0 0
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    116%
    Type
    HeistThugMelee2Elite
    Metadata
    ThugMelee2Elite
    Уровень
    68
    Здоровье
    45,033
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    628
    Урон от чар
    628
    Точность
    290
    Attack Time
    1.5
    Опыт
    14,357
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    HeistThugMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MeleeHeistThugMelee2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    HeistThugEliteGroundSlamLong
    Attack, Triggerable, Channel
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Наносит на 40% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    DTTHeistThugMelee2Leap
    Spell, Movement
    Время применения: 3 сек.
    Перезарядка: 11 сек.
    Не может быть оглушен
    skill cannot be interrupted [1]
    walk emerge extra distance [-10]
    GAHeistThugMelee2LeapSlam
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    GAHeistThugMelee2SlamElite
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 12 сек.
    Наносит на 50% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    HeistThugEliteLeapSlamTGA
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Наносит на 40% больше урона атаками
    is area damage [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2"
    
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    	on_destroy_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    }
    
    Animated
    {
    	on_event_leave_ground = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapleave.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Elite"] = {
        name = "Malicious Bruiser",
        life = 7,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeHeistThugMelee2",
            "HeistThugMelee",
            "GAHeistThugMelee2SlamElite",
            "GAHeistThugMelee2LeapSlam",
            "WalkEmergeHeistThug",
            "DTTHeistThugMelee2Leap",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
            "HeistThugEliteGroundSlamLong",
            "HeistThugEliteLeapSlamTGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistThugMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugMelee2SlamElite"] = {
        name = "GAHeistThugMelee2SlamElite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugMelee2LeapSlam"] = {
        name = "GAHeistThugMelee2LeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHeistThugMelee2Leap"] = {
        name = "DTTHeistThugMelee2Leap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugEliteGroundSlamLong"] = {
        name = "HeistThugEliteGroundSlamLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugEliteLeapSlamTGA"] = {
        name = "HeistThugEliteLeapSlamTGA",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-74]
    IdStanceHeistThugWalk2__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -74 Max: -74 Global
  • Craft Tagsspeed
    stance movement speed +% final [-40]
    IdStanceHeistThugJog2__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Злобный верзила
    Гуманоид
    stance movement speed +% final [-74]
    stance movement speed +% final [-40]
    Malicious Bruiser
    SpectreY
    Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Packs
  • Хребтолом, Мучитель, Грязный бандит, Грязный бандит, Грязный бандит, Грязный бандит, Сквалыжный браконьер, Жестокий поджигатель, Презренный контрабандист, Злобный верзила, Злобный верзила, Грубый убийца, Полоумный разжигатель
  • Здоровье
    357%
    Броня
    +100%
    Ailment Threshold
    357%
    Сопротивление
    0 75 0 0
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    116%
    Type
    HeistThugMelee2EliteSpectre
    Metadata
    ThugMelee2EliteSpectre_
    Уровень
    68
    Здоровье
    22,967
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    628
    Урон от чар
    628
    Точность
    290
    Attack Time
    1.5
    Опыт
    14,357
    Ailment Threshold
    22,967
    Chill
    73
    Shock
    73
    Brittle
    411
    Scorch
    73
    Sap
    201
    HeistThugMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MeleeHeistThugMelee2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    HeistThugEliteGroundSlamLong
    Attack, Triggerable, Channel
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Наносит на 40% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    DTTHeistThugMelee2Leap
    Spell, Movement
    Время применения: 3 сек.
    Перезарядка: 11 сек.
    Не может быть оглушен
    skill cannot be interrupted [1]
    walk emerge extra distance [-10]
    GAHeistThugMelee2LeapSlam
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    GAHeistThugMelee2SlamElite
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 12 сек.
    Наносит на 50% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    HeistThugEliteLeapSlamTGA
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Наносит на 40% больше урона атаками
    is area damage [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2Spectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2Spectre"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    	on_destroy_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    }
    
    Animated
    {
    	on_event_leave_ground = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapleave.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee2EliteSpectre_"] = {
        name = "Malicious Bruiser",
        life = 3.57,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeHeistThugMelee2",
            "HeistThugMelee",
            "GAHeistThugMelee2SlamElite",
            "GAHeistThugMelee2LeapSlam",
            "WalkEmergeHeistThug",
            "DTTHeistThugMelee2Leap",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
            "HeistThugEliteGroundSlamLong",
            "HeistThugEliteLeapSlamTGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistThugMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugMelee2SlamElite"] = {
        name = "GAHeistThugMelee2SlamElite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugMelee2LeapSlam"] = {
        name = "GAHeistThugMelee2LeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHeistThugMelee2Leap"] = {
        name = "DTTHeistThugMelee2Leap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugEliteGroundSlamLong"] = {
        name = "HeistThugEliteGroundSlamLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugEliteLeapSlamTGA"] = {
        name = "HeistThugEliteLeapSlamTGA",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-74]
    IdStanceHeistThugWalk2__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -74 Max: -74 Global
  • Craft Tagsspeed
    stance movement speed +% final [-40]
    IdStanceHeistThugJog2__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Злобный верзила
    Гуманоид
    monster no map drops [1]
    stance movement speed +% final [-71]
    stance movement speed +% final [-26]
    Malicious Bruiser
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteSpectre
    Tagsfast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Злобный верзила, Грязный бандит, Грязный бандит, Грязный бандит
  • Здоровье
    700%
    Броня
    +100%
    Ailment Threshold
    700%
    Сопротивление
    0 75 0 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    116%
    Type
    HeistThugMelee4Elite
    Metadata
    ThugMelee4Elite
    Уровень
    68
    Здоровье
    45,033
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.17
    Опыт
    14,357
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    HeistThugMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MPWHeistThugFlamingShield
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 12 сек.
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    50% шанс поджечь врагов
    +3 м к дальности ударов ближнего боя
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [126]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAHeistThugFlamingShieldShards
    Attack, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    base is projectile [1]
    projectile uses contact position [1]
    GAHeistThugCleaveWaveWithShield
    Attack, Triggerable, Channel
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.17 сек.
    Наносит на 30% больше урона атаками
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    active skill area of effect radius +% final [-25]
    cast time overrides attack duration [1]
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee4"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee4"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4Elite"] = {
        name = "Malicious Bruiser",
        life = 7,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistThugMelee",
            "GPAHeistThugFlamingShieldShards",
            "MPWHeistThugFlamingShield",
            "GAHeistThugCleaveWaveWithShield",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAHeistThugFlamingShieldShards"] = {
        name = "GPAHeistThugFlamingShieldShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugFlamingShield"] = {
        name = "MPWHeistThugFlamingShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 126, 30, 50, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 126, 30, 50, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 126, 30, 50, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 126, 30, 50, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugCleaveWaveWithShield"] = {
        name = "GAHeistThugCleaveWaveWithShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.47,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceHeistThugWalk_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Злобный верзила
    Гуманоид
    stance movement speed +% final [-71]
    stance movement speed +% final [-26]
    Malicious Bruiser
    SpectreY
    Tagsfast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    Packs
  • Хребтолом, Мучитель, Грязный бандит, Грязный бандит, Грязный бандит, Грязный бандит, Сквалыжный браконьер, Жестокий поджигатель, Презренный контрабандист, Злобный верзила, Злобный верзила, Грубый убийца, Полоумный разжигатель
  • Здоровье
    357%
    Броня
    +100%
    Ailment Threshold
    357%
    Сопротивление
    0 75 0 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    116%
    Type
    HeistThugMelee4EliteSpectre
    Metadata
    ThugMelee4EliteSpectre
    Уровень
    68
    Здоровье
    22,967
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.17
    Опыт
    14,357
    Ailment Threshold
    22,967
    Chill
    73
    Shock
    73
    Brittle
    411
    Scorch
    73
    Sap
    201
    HeistThugMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MPWHeistThugFlamingShield
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 12 сек.
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    50% шанс поджечь врагов
    +3 м к дальности ударов ближнего боя
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [126]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAHeistThugFlamingShieldShards
    Attack, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    base is projectile [1]
    projectile uses contact position [1]
    GAHeistThugCleaveWaveWithShield
    Attack, Triggerable, Channel
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.17 сек.
    Наносит на 30% больше урона атаками
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    active skill area of effect radius +% final [-25]
    cast time overrides attack duration [1]
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Functions
    {
    	DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
    	DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
    	AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
    	AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    StateMachine
    {
    	define_state = "arrow_visible;"
    
    	on_state_arrow_visible_0 =
    	"
    		Call( DetachMilitaryArrow );
    		Call( DetachThugArrow );
    	"
    
    	on_state_arrow_visible_1 =
    	"
    		IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
    		IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
    	"
    }
    
    Animated
    {
    	on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
    
    	on_event_apply_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    
    	on_event_remove_trail_epk_R =
    	"
    		IfVarietyContains( Thug,
    		{
    			IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    		} );
    	"
    }
    
    Actor
    {
    	on_destroy_Melee =
    	"
    		IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		IfVarietyContains( Thug,
    		{
    			Call( DetachThugArrow );
    			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteSpectre"] = {
        name = "Malicious Bruiser",
        life = 3.57,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistThugMelee",
            "GPAHeistThugFlamingShieldShards",
            "MPWHeistThugFlamingShield",
            "GAHeistThugCleaveWaveWithShield",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAHeistThugFlamingShieldShards"] = {
        name = "GPAHeistThugFlamingShieldShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugFlamingShield"] = {
        name = "MPWHeistThugFlamingShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 126, 30, 50, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 126, 30, 50, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 126, 30, 50, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 126, 30, 50, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugCleaveWaveWithShield"] = {
        name = "GAHeistThugCleaveWaveWithShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.47,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceHeistThugWalk_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Злобный верзила
    Гуманоид
    monster no map drops [1]
    stance movement speed +% final [-74]
    stance movement speed +% final [-40]
    Malicious Bruiser
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugMelee2EliteSpectre_
    Tagsbludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    700%
    Броня
    +100%
    Ailment Threshold
    700%
    Сопротивление
    0 75 0 0
    Damage
    168%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 13
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    116%
    Type
    HeistThugMelee2Elite
    Metadata
    ThugMelee2EliteGuard
    Уровень
    68
    Здоровье
    45,033
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    628
    Урон от чар
    628
    Точность
    290
    Attack Time
    1.5
    Опыт
    14,357
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    HeistThugMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MeleeHeistThugMelee2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    HeistThugEliteGroundSlamLong
    Attack, Triggerable, Channel
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Наносит на 40% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    DTTHeistThugMelee2Leap
    Spell, Movement
    Время применения: 3 сек.
    Перезарядка: 11 сек.
    Не может быть оглушен
    skill cannot be interrupted [1]
    walk emerge extra distance [-10]
    GAHeistThugMelee2LeapSlam
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    is area damage [1]
    GAHeistThugMelee2SlamElite
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 150%
    Attack Time: 1.5 сек.
    Перезарядка: 12 сек.
    Наносит на 50% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    HeistThugEliteLeapSlamTGA
    Triggerable, Attack
    Base Damage: 502–753
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.5 сек.
    Наносит на 40% больше урона атаками
    is area damage [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee2"
    
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    	on_destroy_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapslam.epk );"
    }
    
    Animated
    {
    	on_event_leave_ground = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/2hMaul/leapleave.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee2EliteGuard"] = {
        name = "Malicious Bruiser",
        life = 7,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeHeistThugMelee2",
            "HeistThugMelee",
            "GAHeistThugMelee2SlamElite",
            "GAHeistThugMelee2LeapSlam",
            "DTTHeistThugMelee2Leap",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
            "HeistThugEliteGroundSlamLong",
            "HeistThugEliteLeapSlamTGA",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHeistThugMelee2"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugMelee2SlamElite"] = {
        name = "GAHeistThugMelee2SlamElite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugMelee2LeapSlam"] = {
        name = "GAHeistThugMelee2LeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHeistThugMelee2Leap"] = {
        name = "DTTHeistThugMelee2Leap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugEliteGroundSlamLong"] = {
        name = "HeistThugEliteGroundSlamLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugEliteLeapSlamTGA"] = {
        name = "HeistThugEliteLeapSlamTGA",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-74]
    IdStanceHeistThugWalk2__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -74 Max: -74 Global
  • Craft Tagsspeed
    stance movement speed +% final [-40]
    IdStanceHeistThugJog2__
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -40 Max: -40 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Злобный верзила
    Гуманоид
    monster no map drops [1]
    stance movement speed +% final [-71]
    stance movement speed +% final [-26]
    Malicious Bruiser
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteSpectre
    Tagsfast_movement, fire_affinity, has_one_hand_sword, has_one_handed_melee, heist_guard, human, humanoid, light_armour, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
    Здоровье
    700%
    Броня
    +100%
    Ailment Threshold
    700%
    Сопротивление
    0 75 0 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    116%
    Type
    HeistThugMelee4Elite
    Metadata
    ThugMelee4EliteGuard
    Уровень
    68
    Здоровье
    45,033
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.17
    Опыт
    14,357
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    HeistThugMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MPWHeistThugFlamingShield
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    Перезарядка: 12 сек.
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    50% шанс поджечь врагов
    +3 м к дальности ударов ближнего боя
    base is projectile [1]
    cast time overrides attack duration [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [126]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPAHeistThugFlamingShieldShards
    Attack, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.17 сек.
    base is projectile [1]
    projectile uses contact position [1]
    GAHeistThugCleaveWaveWithShield
    Attack, Triggerable, Channel
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.17 сек.
    Наносит на 30% больше урона атаками
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от огня
    active skill area of effect radius +% final [-25]
    cast time overrides attack duration [1]
    is area damage [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Время применения: 1 сек.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee4"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugMelee4"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugMelee4EliteGuard"] = {
        name = "Malicious Bruiser",
        life = 7,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "HeistThugMelee",
            "GPAHeistThugFlamingShieldShards",
            "MPWHeistThugFlamingShield",
            "GAHeistThugCleaveWaveWithShield",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAHeistThugFlamingShieldShards"] = {
        name = "GPAHeistThugFlamingShieldShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugFlamingShield"] = {
        name = "MPWHeistThugFlamingShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 126, 30, 50, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 126, 30, 50, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 126, 30, 50, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 126, 30, 50, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugCleaveWaveWithShield"] = {
        name = "GAHeistThugCleaveWaveWithShield",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.47,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, -25, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, -25, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, -25, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, -25, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceHeistThugWalk_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Edit

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