Assassino Sem Classe
Humanóide
stance movement speed +% final [-66]
stance movement speed +% final [-26]
Artless Assassin
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre
Tagsfast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • Assassino Sem Classe, Bandido Imundo, Ladrão Miserável
  • Quebra-Espinha, Assassino Sem Classe, Incendiador Distorcido
  • Vida
    520%
    Evasão
    +100%
    Ailment Threshold
    520%
    Resistência
    0 75 0 0
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    116%
    Type
    HeistThugRanged1Elite
    Metadata
    ThugRanged1Elite
    Nível
    68
    Vida
    33,453
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    583
    Dano Mágico
    583
    Precisão
    290
    Attack Time
    1.005
    Experiência
    13,332
    Ailment Threshold
    33,453
    Chill
    106
    Shock
    106
    Brittle
    598
    Scorch
    106
    Sap
    292
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Seus Acertos empre Incendeiam
    Causa 45.25% mais Dano
    75% do Dano Físico Convertido para Dano de Fogo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    GAHeistThugRangedArrowShotgun
    Triggerable, Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 10 seg
    50% do Dano Físico Convertido para Dano de Fogo
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 12 seg
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flecha Explosiva
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Dispara uma flecha que grudará em um inimigo ou parede, e então explodirá, causando dano em área ao redor, seja após um período ou quando a quantidade máxima de flechas grudadas ao alvo for atingida. Se um inimigo tiver várias Flechas Explosivas grudadas em si, a primeira que explodir consumirá as outras, adicionando seu dano à sua explosão.
    Duração base é de 2 segundos
    Explosão causa 50% menos Dano Base
    Explosões terão 409.2 a 613.7 de Dano de Fogo adicional
    +0.2 metros ao Raio da Explosão por Flecha Explosiva no Alvo, máximo de +1.2 metros
    Explosão causa 3% mais Dano com Acertos por Flecha Explosiva no Alvo
    Máximo de +20 Flechas Explosivas grudadas em cada Inimigo
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistThugRangedShotgun
    Attack, Triggerable, Channel
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.005 seg
    Causa 30% mais Dano de Ataque
    Causa 45.25% mais Dano
    50% do Dano Físico Convertido para Dano de Fogo
    cast time overrides attack duration [1]
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 12 seg
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Tempo de Conjuração: 1 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1Elite"] = {
        name = "Artless Assassin",
        life = 5.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "GAHeistThugRangedArrowShotgun",
            "GAHeistThugRangedShotgun",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedArrowShotgun"] = {
        name = "GAHeistThugRangedArrowShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedShotgun"] = {
        name = "GAHeistThugRangedShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Assassino Sem Classe
    Humanóide
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Artless Assassin
    SpectreY
    AreaAs Entranhas Escondidas
    Tagsfast_movement, fire_affinity, has_bow, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • As Entranhas Escondidas: Assassino Sem Classe, Ladrão Miserável
  • Quebra-Espinha, Atormentador, Bandido Imundo, Bandido Imundo, Bandido Imundo, Bandido Imundo, Ladrão Miserável, Incendiário Cruel, Contrabandista Malévolo, Espancador Malicioso, Espancador Malicioso, Assassino Sem Classe, Incendiador Distorcido
  • Vida
    358%
    Evasão
    +100%
    Ailment Threshold
    358%
    Resistência
    0 75 0 0
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    116%
    Type
    HeistThugRanged1EliteSpectre
    Metadata
    ThugRanged1EliteSpectre
    Nível
    58
    Vida
    11,646
    Armadura
    12,902
    Evasão
    6,604
    Escudo de Energia
    0
    Damage
    349
    Dano Mágico
    349
    Precisão
    195
    Attack Time
    1.005
    Experiência
    10,014
    Ailment Threshold
    11,646
    Chill
    37
    Shock
    37
    Brittle
    208
    Scorch
    37
    Sap
    102
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 279–419
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Seus Acertos empre Incendeiam
    Causa 36.03% mais Dano
    75% do Dano Físico Convertido para Dano de Fogo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    GAHeistThugRangedArrowShotgun
    Triggerable, Attack
    Base Damage: 279–419
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 10 seg
    50% do Dano Físico Convertido para Dano de Fogo
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 279–419
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 12 seg
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flecha Explosiva
    Base Damage: 279–419
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Dispara uma flecha que grudará em um inimigo ou parede, e então explodirá, causando dano em área ao redor, seja após um período ou quando a quantidade máxima de flechas grudadas ao alvo for atingida. Se um inimigo tiver várias Flechas Explosivas grudadas em si, a primeira que explodir consumirá as outras, adicionando seu dano à sua explosão.
    Duração base é de 2 segundos
    Explosão causa 50% menos Dano Base
    Explosões terão 281.8 a 422.7 de Dano de Fogo adicional
    +0.2 metros ao Raio da Explosão por Flecha Explosiva no Alvo, máximo de +1.2 metros
    Explosão causa 3% mais Dano com Acertos por Flecha Explosiva no Alvo
    Máximo de +20 Flechas Explosivas grudadas em cada Inimigo
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistThugRangedShotgun
    Attack, Triggerable, Channel
    Base Damage: 279–419
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.005 seg
    Causa 30% mais Dano de Ataque
    Causa 36.03% mais Dano
    50% do Dano Físico Convertido para Dano de Fogo
    cast time overrides attack duration [1]
    is area damage [1]
    WalkEmergeHeistThug
    walk emerge distance [200]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 279–419
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 12 seg
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Tempo de Conjuração: 1 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_shared_state = "use_arrow_thug = 1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/exploding_arrow_stuck.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre"] = {
        name = "Artless Assassin",
        life = 3.58,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "GAHeistThugRangedArrowShotgun",
            "GAHeistThugRangedShotgun",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "WalkEmergeHeistThug",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedArrowShotgun"] = {
        name = "GAHeistThugRangedArrowShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedShotgun"] = {
        name = "GAHeistThugRangedShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHeistThug"] = {
        name = "WalkEmergeHeistThug",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Assassino Sem Classe
    Humanóide
    stance movement speed +% final [-66]
    stance movement speed +% final [-26]
    Artless Assassin
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteSpectre
    Tagsfast_movement, fire_affinity, has_bow, heist_guard, human, humanoid, light_armour, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    520%
    Evasão
    +100%
    Ailment Threshold
    520%
    Resistência
    0 75 0 0
    Damage
    156%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    130%
    Model Size
    116%
    Type
    HeistThugRanged1Elite
    Metadata
    ThugRanged1EliteGuard
    Nível
    68
    Vida
    33,453
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    583
    Dano Mágico
    583
    Precisão
    290
    Attack Time
    1.005
    Experiência
    13,332
    Ailment Threshold
    33,453
    Chill
    106
    Shock
    106
    Brittle
    598
    Scorch
    106
    Sap
    292
    MPWHeistThugRangedBurningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Seus Acertos empre Incendeiam
    Causa 45.25% mais Dano
    75% do Dano Físico Convertido para Dano de Fogo
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [124]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DoLiterallyNothing
    GAHeistThugRangedArrowShotgun
    Triggerable, Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 10 seg
    50% do Dano Físico Convertido para Dano de Fogo
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrage
    Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 12 seg
    HeistThugRangedExplosiveArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
    Flecha Explosiva
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Dispara uma flecha que grudará em um inimigo ou parede, e então explodirá, causando dano em área ao redor, seja após um período ou quando a quantidade máxima de flechas grudadas ao alvo for atingida. Se um inimigo tiver várias Flechas Explosivas grudadas em si, a primeira que explodir consumirá as outras, adicionando seu dano à sua explosão.
    Duração base é de 2 segundos
    Explosão causa 50% menos Dano Base
    Explosões terão 409.2 a 613.7 de Dano de Fogo adicional
    +0.2 metros ao Raio da Explosão por Flecha Explosiva no Alvo, máximo de +1.2 metros
    Explosão causa 3% mais Dano com Acertos por Flecha Explosiva no Alvo
    Máximo de +20 Flechas Explosivas grudadas em cada Inimigo
    active skill area of effect radius +% final [-40]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHeistThugRangedShotgun
    Attack, Triggerable, Channel
    Base Damage: 466–699
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.005 seg
    Causa 30% mais Dano de Ataque
    Causa 45.25% mais Dano
    50% do Dano Físico Convertido para Dano de Fogo
    cast time overrides attack duration [1]
    is area damage [1]
    EAAHeistThugRangedExplosiveArrowBarrageChokepoint
    Attack
    Base Damage: 466–699
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 12 seg
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistMindControlSuicide
    Spell
    Tempo de Conjuração: 1 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/Thug/HeistThugRanged1"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Thug/ThugRanged1EliteGuard"] = {
        name = "Artless Assassin",
        life = 5.2,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistThugRangedExplosiveArrow",
            "MPWHeistThugRangedBurningArrow",
            "GAHeistThugRangedArrowShotgun",
            "GAHeistThugRangedShotgun",
            "EAAHeistThugRangedExplosiveArrowBarrage",
            "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
            "DoLiterallyNothing",
            "EASHeistMindControlSuicide",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistThugRangedExplosiveArrow"] = {
        name = "Explosive Arrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "explosive_arrow_explosion_minimum_added_fire_damage",
            "explosive_arrow_explosion_maximum_added_fire_damage",
            "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
            "explosive_arrow_explosion_base_damage_+permyriad",
            "explosive_arrow_maximum_bonus_explosion_radius",
            "explosive_arrow_hit_damage_+%_final_per_stack",
            "explosive_arrow_stack_limit",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, -5000, 12, 3, 20, -40, 2000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWHeistThugRangedBurningArrow"] = {
        name = "MPWHeistThugRangedBurningArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {-30, 124, 75, -50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 124, 75, -50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 124, 75, -50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 124, 75, -50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedArrowShotgun"] = {
        name = "GAHeistThugRangedArrowShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistThugRangedShotgun"] = {
        name = "GAHeistThugRangedShotgun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.3, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.3, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.3, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrage"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHeistThugRangedExplosiveArrowBarrageChokepoint"] = {
        name = "EAAHeistThugRangedExplosiveArrowBarrageChokepoint",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistMindControlSuicide"] = {
        name = "EASHeistMindControlSuicide",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-66]
    IdStanceHeistThugWalkRanged__
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -66 Max: -66 Global
  • Craft Tagsspeed
    stance movement speed +% final [-26]
    IdStanceHeistThugJog_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -26 Max: -26 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1