Skill Gem Quality /31

Skill Gem Quality /31

ItemTypeStatsWeight
FireballDivergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Elemental HitDivergent (0–20)% increased Effect of non-Damaging Ailments on Enemies100
Dual StrikeDivergent (0–100)% increased Damage with Hits and Ailments against Enemies that are on Full Life100
FrenzyPhantasmal (0–5)% increased Damage with Ailments per Frenzy Charge50
Glacial HammerSuperior (0–40)% increased Duration of Cold Ailments50
Vaal Glacial HammerSuperior (0–40)% increased Duration of Cold Ailments50
Elemental WeaknessDivergent (0–10)% increased Duration of Elemental Ailments on Cursed enemies100
Power SiphonDivergent +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes20
GraceAnomalous You and nearby Allies have (0–2)% chance to avoid Elemental Ailments20
Vaal ArcSuperior (0–30)% increased Duration of Lightning Ailments50
Lightning TrapSuperior (0–20)% increased Lightning Damage
(0–10)% increased Effect of Lightning Ailments
50
BarragePhantasmal Inflict non-Damaging Ailments as though dealing (0–100)% more Damage20
Lightning TendrilsPhantasmal Deals (0–15)% less Damage
Stronger Pulses deal (0–250)% more Damage with Hits and Ailments
50
Ice CrashDivergent (0–60)% increased Damage with Ailments100
Frost BladesDivergent (0–20)% increased Duration of Cold Ailments100
Ancestral WarchiefPhantasmal (0–40)% increased Damage with Ailments100
Siphoning TrapSuperior (0–20)% increased Effect of Cold Ailments50
Cold SnapDivergent (0–40)% increased Damage with Hits and Ailments100
IncinerateDivergent (0–4)% more Damage with Hits and Ailments for each stage
Final wave deals (-200–0)% more Damage with Hits
Final wave deals (-200–0)% more Damage with Ignite
20
Lancing SteelDivergent Projectiles deal up to (0–40)% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther100
MalevolenceDivergent You and nearby Allies deal (0–5)% increased Damage with Ailments100
BladestormDivergent Blood Bladestorm deals (0–40)% increased Damage with Ailments100
FrostblinkSuperior (0–20)% increased Effect of Cold Ailments50
Cobra LashDivergent Projectiles deal (0–15)% increased Damage with Hits and Ailments for each remaining Chain100
Stormblast MineSuperior (0–10)% chance to Shock enemies
(0–10)% increased Effect of Lightning Ailments
50
Summon SkitterbotsDivergent Minions have (0–10)% increased Effect of non-Damaging Ailments on Enemies10
StormbindPhantasmal (0–20)% more Damage
Runes deal (-60–0)% more Damage with Hits and Ailments for each time they have been Improved
100
Frost ShieldSuperior (0–20)% increased Effect of Cold Ailments50
HexblastDivergent (0–40)% increased Damage with Ailments
(0–20)% increased Effect of non-Damaging Ailments on Enemies
100
ManabondAnomalous (0–20)% increased Effect of Lightning Ailments50
Explosive ConcoctionAnomalous (0–20)% increased Duration of Elemental Ailments on Enemies50
Support Gem Quality /19

Support Gem Quality /19

ItemTypeStatsWeight
Increased Critical Damage SupportDivergent Supported Skills have +(0–15)% Damage over Time Multiplier for Ailments from Critical Strikes100
Minion Damage SupportDivergent Minions from Supported Skills deal (0–40)% increased Damage with Ailments20
Increased Duration SupportDivergent Supported Skills have (0–20)% increased Duration of Ailments on Enemies50
Elemental Proliferation SupportSuperior (0–10)% increased Duration of Elemental Ailments on Enemies50
Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
Damage on Full Life SupportDivergent Supported Skills deal (0–40)% increased Damage with Hits and Ailments against Enemies that are on Full Life100
Cold Penetration SupportDivergent Supported Skills have (0–20)% increased Effect of Cold Ailments100
Lightning Penetration SupportDivergent Supported Skills have (0–20)% increased Effect of Lightning Ailments100
Burning Damage SupportDivergent Supported Skills have (0–40)% increased Effect of non-Damaging Ailments on Enemies100
Hextouch SupportAnomalous Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Curse on Enemy100
Less Duration SupportAnomalous Supported Skills have (0–10)% increased Duration of Ailments on Enemies100
Critical Strike Affliction SupportSuperior Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes50
Swift Affliction SupportDivergent You and Enemies have (0–20)% increased Movement Speed while inflicted with an Ailment from Supported Skills10
Deadly Ailments SupportAnomalous Supported Skills have (0–20)% increased Duration of Ailments on Enemies100
Unbound Ailments SupportSuperior Supported Skills have (0–10)% increased Duration of Ailments on Enemies50
Unbound Ailments SupportAnomalous Supported Skills deal (0–20)% increased Damage with Ailments100
Unbound Ailments SupportDivergent Supported Skills deal (0–30)% increased Damage while you are affected by an Ailment100
Awakened Unbound Ailments SupportSuperior Supported Skills have (0–10)% increased Duration of Ailments on Enemies50
Elemental Penetration SupportAnomalous Supported Skills have (0–10)% increased Effect of non-Damaging Ailments on Enemies100
Item mods /86

Item mods /86

NameLevelPre/SufDescriptionWeight
40Corrupted(25–30)% increased Effect of Cold Ailments elemental cold ailmenthelmet 1000
default 0
of Stoicism23Suffix(16–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Resolve41Suffix(21–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Fortitude57Suffix(26–30)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Will73Suffix(31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 1000
default 0
of Shaping81Suffix(31–35)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentboots_shaper 1600
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 16 Hypothermia
(8–12)% increased Effect of Cold Ailments
elemental cold ailment gem
helmet_shaper 800
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 18 Hypothermia
(13–16)% increased Effect of Cold Ailments
elemental cold ailment gem
helmet_shaper 800
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 20 Hypothermia
(17–20)% increased Effect of Cold Ailments
elemental cold ailment gem
helmet_shaper 800
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 16 Innervate
(8–12)% increased Effect of Lightning Ailments
elemental lightning ailment gem
helmet_shaper 800
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 18 Innervate
(13–16)% increased Effect of Lightning Ailments
elemental lightning ailment gem
helmet_shaper 800
default 0
of Shaping80SuffixSocketed Gems are Supported by Level 20 Innervate
(17–20)% increased Effect of Lightning Ailments
elemental lightning ailment gem
helmet_shaper 800
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Unbound Ailments
(5–7)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Unbound Ailments
(8–10)% chance to Freeze, Shock and Ignite
elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of Redemption68Suffix(30–34)% increased Effect of Non-Damaging Ailments ailmentboots_eyrie 500
default 0
of Redemption73Suffix(35–40)% increased Effect of Non-Damaging Ailments ailmentboots_eyrie 500
default 0
Hunter's68Prefix(10–12)% increased Duration of Ailments on Enemies ailmentgloves_basilisk 500
default 0
Hunter's80Prefix(13–15)% increased Duration of Ailments on Enemies ailmentgloves_basilisk 500
default 0
of Redemption68Suffix(6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments
elemental lightning ailment
helmet_eyrie 500
default 0
of Redemption75Suffix(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
elemental lightning ailment
helmet_eyrie 500
default 0
of Redemption68Suffix(15–20)% increased Effect of Non-Damaging Ailments ailmentshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
of Redemption75Suffix(21–25)% increased Effect of Non-Damaging Ailments ailmentshield_eyrie 500
quiver_eyrie 500
ring_eyrie 500
amulet_eyrie 500
default 0
45ScourgeUpside(17–19)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 500
default 0
68ScourgeUpside(20–22)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 500
default 0
68ScourgeUpside(23–25)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentshield 500
default 0
45ScourgeUpside(17–19)% reduced Elemental Ailment Duration on you elemental ailmentboots 500
default 0
68ScourgeUpside(20–22)% reduced Elemental Ailment Duration on you elemental ailmentboots 500
default 0
68ScourgeUpside(23–25)% reduced Elemental Ailment Duration on you elemental ailmentboots 500
default 0
45ScourgeUpside(7–8)% increased Duration of Ailments on Enemies ailmentgloves 500
default 0
68ScourgeUpside(9–10)% increased Duration of Ailments on Enemies ailmentgloves 500
default 0
68ScourgeUpside(11–12)% increased Duration of Ailments on Enemies ailmentgloves 500
default 0
45ScourgeUpside(10–12)% increased Effect of Non-Damaging Ailments ailmentboots 500
default 0
68ScourgeUpside(13–15)% increased Effect of Non-Damaging Ailments ailmentboots 500
default 0
68ScourgeUpside(16–18)% increased Effect of Non-Damaging Ailments ailmentboots 500
default 0
45ScourgeDownside(21–25)% reduced Duration of Ailments on Enemies ailmentgloves 250
default 0
68ScourgeDownside(26–30)% reduced Duration of Ailments on Enemies ailmentgloves 250
default 0
45ScourgeDownside(17–19)% increased Elemental Ailment Duration on you elemental ailmentboots 250
default 0
68ScourgeDownside(20–22)% increased Elemental Ailment Duration on you elemental ailmentboots 250
default 0
45ScourgeDownsideCannot inflict Elemental Ailmentssceptre 500
wand 500
staff 500
default 0
45ScourgeDownside(30–40)% reduced Effect of Non-Damaging Ailments ailmentboots 500
default 0
68ScourgeDownside(50–60)% reduced Effect of Non-Damaging Ailments ailmentboots 500
default 0
75BlueImplicit(13–14)% increased Duration of Ailments on Enemies ailmentno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(15–16)% increased Duration of Ailments on Enemies ailmentno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(17–18)% increased Duration of Ailments on Enemies ailmentno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(19–20)% increased Duration of Ailments on Enemies ailmentno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(21–22)% increased Duration of Ailments on Enemies ailmentno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(23–24)% increased Duration of Ailments on Enemies ailmentno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (21–22)% increased Duration of Ailments on Enemiesno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (25–26)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–28)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (29–30)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemiesno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Duration of Ailments on Enemiesno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Duration of Ailments on Enemiesno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Duration of Ailments on Enemiesno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicit(14–16)% increased Effect of Non-Damaging Ailments ailmentno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(17–19)% increased Effect of Non-Damaging Ailments ailmentno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(20–22)% increased Effect of Non-Damaging Ailments ailmentno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(23–25)% increased Effect of Non-Damaging Ailments ailmentno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(26–27)% increased Effect of Non-Damaging Ailments ailmentno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicit(28–29)% increased Effect of Non-Damaging Ailments ailmentno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (23–25)% increased Effect of Non-Damaging Ailmentsno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (26–28)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (29–31)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (32–33)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (34–35)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (32–34)% increased Effect of Non-Damaging Ailmentsno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (35–37)% increased Effect of Non-Damaging Ailmentsno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (38–39)% increased Effect of Non-Damaging Ailmentsno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (40–41)% increased Effect of Non-Damaging Ailmentsno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicit(15–17)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_6_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(18–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_5_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(21–23)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_4_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(24–26)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_3_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(27–29)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_2_eldritch_implicit 0
boots 500
default 0
75BlueImplicit(30–32)% chance to Avoid Elemental Ailments elemental fire cold lightning ailmentno_tier_1_eldritch_implicit 0
boots 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailmentsno_tier_5_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–35)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (36–38)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0
boots 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0
boots 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0
boots 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0
boots 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0
boots 100
default 0
Enchantment Modifier /4

Enchantment Modifier /4

NameLevelPre/SufDescriptionWeight
Enchantment Lightning Trap Shock Effect 166Enchantment25% increased Lightning Trap Lightning Ailment Effect elemental_damage damage elemental lightning caster ailmenthelmet 100
default 0
Enchantment Lightning Trap Shock Effect 275Enchantment40% increased Lightning Trap Lightning Ailment Effect elemental_damage damage elemental lightning caster ailmenthelmet 100
default 0
83Enchantment20% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailmentbelt 1
default 0
83EnchantmentElemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration elemental fire cold lightning ailmentbelt 1
default 0
Monsters mods /21

Monsters mods /21

NameLevelPre/SufDescriptionWeight
1UniqueElemental Ailments
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
physical_damage elemental_damage bleed damage physical elemental ailment
rare 800
default 0
Frostwoven1Prefix50% increased Cold Damage
+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [-80]
default 5000
Freezing68Prefix25% increased Freeze Duration on Enemies
35% chance to Freeze
All Damage can Freeze
cold ailment effect on self +% [-80]
magic 0
default 2500
of Trickery68SuffixPrevent +10% of Suppressed Spell Damage
+100% chance to Suppress Spell Damage
Non-Damaging Ailments Reflection
moment of respite damage taken over time +% final [-50]
cannot_be_monolith 0
delve_monster 0
abyss_monster 0
breach_commander 0
immobile 0
blight_monster 0
magic 0
default 50
Flamewoven1Prefix50% increased Fire Damage
+50% to Fire Resistance
Gain 50% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
Inflict Fire Exposure on Hit
scorch ailment effect on self +% [-80]
default 5000
Stormwoven1Prefix50% increased Lightning Damage
+50% to Lightning Resistance
Gain 50% of Physical Damage as Extra Lightning Damage
25% of Physical Damage Converted to Lightning Damage
Inflict Lightning Exposure on Hit
lightning ailment effect on self +% [-80]
default 5000
Shocking13Prefix50% increased Shock Duration on Enemies
Hits always Shock
All Damage can Shock
25% increased Effect of Shock
lightning ailment effect on self +% [-80]
default 2500
of Frost-striding13Suffix30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
cold ailment effect on self +% [-80]
immobile 0
no_strider_mod 0
default 1000
Imprisoning18Prefix30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
0% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
default 800
of Flame-striding13Suffix30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-80]
immobile 0
no_strider_mod 0
default 1000
of Storm-striding13Suffix30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-80]
immobile 0
no_strider_mod 0
default 1000
of Siphoning34Suffix30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
magic 0
default 300
of Storms24Suffix30% increased Lightning Damage
+60% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
magic 0
default 800
Freezing68Prefix20% chance to Freeze
All Damage can Freeze
cold ailment effect on self +% [1]
rare 0
default 2500
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
physical_damage elemental_damage damage physical elemental
default 1000
1Unique45% increased Physical Damage taken
40% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
chance to be maimed when hit % [20]
curse count [1]
enemy damaging ailments deal damage +% faster against self [0]
caster curse
1Unique45% increased Physical Damage taken
20% increased Physical Damage taken over time
0% chance to be inflicted with Bleeding when Hit by an Attack
chance to be maimed when hit % [0]
curse count [1]
enemy damaging ailments deal damage +% faster against self [0]
caster curse
1UniqueEnemies Taunted by you deal 30% less Damage with Hits and
Ailments against other targets
1Uniqueailment threshold +% [-30] ailment
1Uniquebase ailment threshold [35000]
Abyss Jewel mods /4

Abyss Jewel mods /4

NameLevelPre/SufDescriptionWeight
1Corrupted(5–7)% increased Effect of Non-Damaging Ailments ailmentdefault 1000
of Chilling30Suffix(10–15)% increased Effect of Cold Ailments elemental cold ailmentabyss_jewel_summoner 0
default 500
of Shocking30Suffix(10–15)% increased Effect of Lightning Ailments elemental lightning ailmentabyss_jewel_summoner 0
default 500
of Escape84Suffix(8–10)% chance to Avoid Elemental Ailments while you have Elusive elemental fire cold lightning ailmentabyss_jewel_melee 100
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionWeight
of Tumult1SuffixAdded Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailmentaffliction_effect_of_non-damaging_ailments 350
default 0
of Turbulence68SuffixAdded Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailmentaffliction_effect_of_non-damaging_ailments 350
default 0
of Disturbance84SuffixAdded Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailmentaffliction_effect_of_non-damaging_ailments 250
default 0
Fossil mods /3

Fossil mods /3

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(30–40)% increased Damage with Ailments damage ailmentabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
of the Underground1Suffix(15–20)% increased Damage with Ailments damage ailmentjewel 1000
abyss_jewel 1000
default 0
of the Underground1Suffix(20–30)% reduced Elemental Ailment Duration on you elemental ailmentabyss_jewel 0
jewel 0
shield 2000
body_armour 2000
helmet 2000
gloves 2000
boots 2000
default 0
Map mods /10

Map mods /10

NameLevelPre/SufDescriptionWeight
of Insulation1SuffixMonsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Insulation1SuffixMonsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Insulation1SuffixMonsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Insulation1SuffixMonsters have 70% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Empowered1PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Empowered1PrefixMonsters have a 10% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Empowered1PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
elemental fire cold lightning ailment
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /6

Delve Area mods /6

NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have 30% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
default 1000
52DelveAreaMonsters have 40% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
default 1000
173DelveAreaMonsters have 50% chance to Avoid Elemental Ailments
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
elemental fire cold lightning ailment
default 1000
1DelveAreaMonsters have a (10–15)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
52DelveAreaMonsters have a (16–25)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
173DelveAreaMonsters have a (26–35)% chance to cause Elemental Ailments on Hit
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental fire cold lightning ailment
default 1000
Heist Area mods /5

Heist Area mods /5

NameLevelPre/SufDescriptionWeight
Empowered73PrefixMonsters have a 15% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
Empowered78PrefixMonsters have a 20% chance to cause Elemental Ailments on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
ailment
default 800
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
elemental fire cold lightning ailment
default 800
Veiled mods /5

Veiled mods /5

NameLevelPre/SufDescriptionWeight
Chosen1Prefix(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 0
default 0
of the Order60Suffix(33–40)% increased Effect of Non-Damaging Ailments ailmentboots 1500
amulet 1500
default 0
of the Order60Suffix(161–180)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
ailment
helmet 1000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
You are Immune to Ailments while Focused
grant focus skill [1]
ailment
boots 2000
default 0
Chosen60Prefix(30–35)% chance to Avoid Elemental Ailments
(30–35)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 2000
default 0
Crafting Bench /9

Crafting Bench /9

IDModRequireItemClassesUnlock
Helena(16–20)% chance to Avoid Elemental Ailments1x CurrencyRerollRareChaos OrbBoots, ShieldThe Ascent
Helena(21–25)% chance to Avoid Elemental Ailments2x CurrencyRerollRareChaos OrbBoots, ShieldOrchard Map
Jun(16–22)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeRandomlyOrb of ChanceBoots, AmuletUnveil
Jun(23–30)% increased Effect of Non-Damaging Ailments2x CurrencyUpgradeMagicToRareRegal OrbBoots, AmuletUnveil
Jun(81–100)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmetUnveil
Jun(101–120)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetUnveil
Jun(121–140)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
1x CurrencyModValuesDivine OrbHelmetUnveil
JunYou are Immune to Ailments while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBootsUnveil
Jun(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Misc mods /6

Misc mods /6

NameLevelDomainPre/SufDescriptionWeight
1JewelCorrupted(5–7)% increased Effect of Non-Damaging Ailments ailmentjewel 1000
default 0
1JewelUnique10% chance to Avoid Elemental Ailments elemental fire cold lightning ailment
Decrepifying1JewelPrefixDamaging Ailments deal damage (4–6)% faster ailmentdefault 250
1JewelUnique+3 Life gained for each Elemental Ailment on Enemies hit by your Attacks resource life attack
1JewelUnique+3 Life gained for each Elemental Ailment on Enemies hit by your Spells resource life caster
1PrimordialAltarUniqueNon-Damaging Ailments you inflict are reflected back to youprimordial_altar_upside 0
tangle_altar 1000
default 0
Item /2

Item /2

IconName
CorrodedFossilCorroded Fossil
Stack Size: 1 / 20
More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
PrismaticFossilPrismatic Fossil
Stack Size: 1 / 20
More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
Unique /57

Unique /57

NameShow Full Descriptions
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
AtzirisStepAtziri's Step Slink Boots
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
thunderclawThunderfist Murder Mitts
Socketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25–30) to maximum Energy Shield
10% increased Stun Duration on Enemies
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Staff6uniqueAgnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
MaloneysNightfallMaloney's Nightfall Vile Arrow Quiver
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
TheBloodThornThe Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
DoedresScornDoedre's Scorn Lunaris Circlet
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
20% increased Elemental Damage
(10–20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30–50)% increased Skill Effect Duration
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
DoryanisFistDoryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
GloomeyeSingularity Platinum Sceptre
30% increased Elemental Damage
Adds (30–40) to (60–70) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60–80)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HinekorasSightHinekora's Sight Onyx Amulet
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TheSnowblindGraceThe Snowblind Grace Coronal Leather
+20% chance to Suppress Spell Damage
+(30–40) to Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheGreenDreamUpgradeThe Green Nightmare Viridian Jewel
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
20% increased Movement Speed
30% of Physical Damage Converted to Lightning Damage
50% increased Duration of Lightning Ailments
(15–25)% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
WhiteWindWhite Wind Imperial Skean
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LepersAlmsLeper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ZenoGlovesOskarm Nubuck Gloves
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
CommunalFleshBloodbond Bone Armour
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
ElderSceptreAugyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TigerHelmetFarrul's Bite Harlequin Mask
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
+1% to Critical Strike Chance while affected by Aspect of the Cat
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
SpiderArmour%20GlovesFenumus' Weave Carnal Mitts
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
unique10Quickening Covenant Viridian Jewel
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
StarlightMarkWillowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourhelmetAssailum Sinner Tricorne
Grants Level 20 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Socketed Triggered Bow Skills deal 40% less Damage
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SharedUnsightRetaliation Charm Citrine Amulet
+(16–24) to Strength and Dexterity
(25–40)% increased Damage with Hits and Ailments against Blinded Enemies
(30–50)% increased Critical Strike Chance against Blinded Enemies
(40–50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AtzirisAcuityReplica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
scepter8unique2Replica Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
StrikeTrueMercenary's Lot Slink Gloves
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
CursedEyeRotblood Promise Unset Ring
Has 1 Socket
Socketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
AltChargeDexOlesya's Delight Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TheSuppressorThe Oppressor Elegant Round Shield
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
AshAndFrostPolaric Devastation Opal Ring
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
GloomeyeRoyale Singularity Darkwood Sceptre
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ElderSceptreRoyale Augyre Bronze Sceptre
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Passive /46

Passive /46

CategoryNameShow Full Descriptions
NotableSmashing Strikes
stunstaff
Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
NotableSkull Cracking
skullcracking
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
NotableBone Breaker
macedmg
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
12% increased Area of Effect
NotableHatchet Master
AxesandAttackSpeed
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill
NotableSlaughter
fellingtheweak
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
NotableStatic Blows
staticshield
30% increased Damage if you have Shocked an Enemy Recently
50% increased Duration of Lightning Ailments
30% increased Effect of Lightning Ailments
NotableFlaying
flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers
NotableClaws of the Magpie
ClawsOfTheMagpie
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
NotableFingers of Frost
breathofrime
30% chance to Freeze Enemies which are Chilled
30% increased Duration of Cold Ailments
30% increased Effect of Cold Ailments
NotableWrecking Ball
wreckingball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableBlade Master
blademaster
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
NotablePoisonous Fangs
ClawNotable2
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
NotableCleaving
hatchetmaster
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
NotableRazor's Edge
razorsedge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction
NotableButchery
butchery
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
NotableDestroyer
executioner
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableBrutal Blade
cruelblade
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
NotableCrystal Skin
diamondskin
+1% to all maximum Elemental Resistances
20% chance to Avoid Elemental Ailments
NotableSleight of Hand
swashbuckler
Attacks with One Handed Weapons deal 30% increased Damage with Ailments
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
NotableThick Skin
thickskin
10% increased maximum Life
8% chance to Avoid Elemental Ailments
NotableStrong Arm
strongarm
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
NotableMartial Experience
MartialExperience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction
NotableRibcage Crusher
BloodyBludgeon
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
NotableBreath of Lightning
BreathofLightening2
30% increased Lightning Damage
50% increased Effect of Lightning Ailments
NotableBreath of Rime
BreathofRime2
30% increased Cold Damage
50% increased Effect of Cold Ailments
NotableFlash Freeze
newcolddamage
25% increased Cold Damage
15% chance to Freeze
30% increased Effect of Cold Ailments
NotableElemental Focus
ElementalFocus
20% increased Duration of Elemental Ailments on Enemies
20% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
KeystoneElemental Overload
KeystoneElementalOverload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
NotableDirty Techniques
BleedPoison
+10% to Damage over Time Multiplier for Ailments
Damaging Ailments deal damage 10% faster
KeystonePerfect Agony
CritAilments
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
NotableArcane Sanctuary
ShieldNotable
30% increased Spell Damage while holding a Shield
25% chance to Avoid Elemental Ailments while holding a Shield
25% chance to Avoid being Stunned while holding a Shield
NotableFeller of Foes
AxeNotable2
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
NotableBlacksmith's Clout
MaceNotable1
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
NotableSpinecruncher
stunmace
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life
NotableBladedancer
SwordNotable1
Sword Attacks deal 30% increased Damage with Hits and Ailments
+3 to Melee Strike Range with Swords
NotableKinetic Impacts
2handeddamage
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
NotableAggressive Bastion
ShieldAttackDamage
+5% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
30% increased Physical Attack Damage while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
NotableSteelwood Stance
StaffNotable3
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff
NotableDeadly Draw
deadlydraw
30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% faster
NotableDire Torment
DireTorment
+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
NotableAnointed Flesh
ElementalAilmentResistance
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you
NotableHarvester of Foes
AxeNotable1
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
NotableMalicious Intent
CurseNotable
Hexes you inflict have +4 Doom
20% increased Damage with Hits and Ailments against Cursed Enemies
KeystoneSolipsism
Resilience
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
KeystoneLethe Shade
MomentofRespite
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you
Ascendancy Passive /10

Ascendancy Passive /10

CategoryNameShow Full Descriptions
NotableAvatar of the Veil
QuartzInfusion
50% chance to Avoid Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
NotableMaster Alchemist
MasterAlchemist
Removes Elemental Ailments when you use a Flask
20% chance to Freeze, Shock and Ignite during any Flask Effect
NotableVeteran Bowyer
MasterFletcher
Gain 15% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% Elemental Resistances
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
NotableShaper of Storms
ShockSpecialisation
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 15%
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
NotableShaper of Winter
ChillSpecialisation
All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
NotableBane of Legends
Headman
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
20% more Damage with Hits and Ailments against Unique Enemies
NotableConqueror
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
NotableFirst to Strike, Last to Fall
FirstStrikeLastFall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
NotableIlluminated Devotion
ItemAugment
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
NotableAmbush and Assassinate
Ambush
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Low Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
Critical Strikes have Culling Strike
Cluster Jewel Passive /30

Cluster Jewel Passive /30

CategoryNameShow Full Descriptions
NotableAstonishing Affliction
IncreasedNonDamageAilmentNotable
20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
NotableBattlefield Dominator
TwoHandedMeleeDamage
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
NotableBrutal Infamy
TwoHandedMeleeDamage
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
NotableCalamitous
IncreasedAttackDamageNotable
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
NotableCircling Oblivion
DamageOverTimeNotable
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
NotableCold Conduction
IncreasedNonDamageAilmentNotable
25% increased Effect of Cold Ailments you inflict on Shocked Enemies
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
NotableDeep Chill
IncreasedNonDamageAilmentNotable
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
NotableDevastator
IncreasedAttackDamageNotable
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
NotableDoedre's Apathy
CurseEffectNotable
10% reduced Elemental Ailment Duration on you
20% increased Temporal Chains Curse Effect
NotableElegant Form
DodgeAtksNotable
+6% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments
NotableExpansive Might
MaceandStaffDamage
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
While stationary, gain 10% increased Area of Effect every second, up to a maximum of 50%
NotableEye of the Storm
IncreaseCritChanceNotable
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
NotableFearsome Warrior
TwoHandedMeleeDamage
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
NotableSpiteful Presence
AuraEffectNotable
20% increased Effect of Cold Ailments
Hatred has 50% increased Mana Reservation Efficiency
NotableFlexible Sentry
BlockSpellDmgNotable
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
NotableFollow-Through
ProjectileDmgNotable
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain
NotableHaemorrhage
DamageOverTimeNotable
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
NotableHeavy Hitter
IncreasedAttackDamageNotable
30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
NotableHound's Mark
CurseEffectNotable
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy
NotableInspired Oppression
IncreasedNonDamageAilmentNotable
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
10% increased Effect of Non-Damaging Ailments
NotableMartial Prowess
IncreasedAttackDamageNotable
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
NotableNumbing Elixir
LifeManaFlasksrecovery
40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask
NotableOvershock
IncreasedNonDamageAilmentNotable
30% increased Lightning Damage
40% increased Effect of Lightning Ailments
NotableElectric Presence
AuraEffectNotable
20% increased Effect of Lightning Ailments
Wrath has 50% increased Mana Reservation Efficiency
NotableRun Through
AxeandSwordDamage
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
NotableVolatile Presence
AuraEffectNotable
Anger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments
NotableTempered Arrowheads
BowDamage
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
NotableWasting Affliction
DamageOverTimeNotable
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster
NotableWeight Advantage
MaceandStaffDamage
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
NotableWound Aggravation
AxeandSwordDamage
Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
Timeless Jewel Passive /4

Timeless Jewel Passive /4

FactionCategoryNameShow Full Descriptions
VaalPassiveAvoid Elemental Ailments
VaalDefensive
3% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
VaalNotableJungle Paths
VaalNotableDefensive
(8–10)% chance to Avoid Elemental Ailments
(8–10)% chance to Avoid being Stunned
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TemplarNotableCloistered
DevotionNotable
Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
EternalNotableSecret Tunnels
EternalEmpireDefensiveNotable
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Timeless Jewel Passive Additions /3

Timeless Jewel Passive Additions /3

FactionCategoryShow Full Descriptions
VaalNotable
3% chance to Avoid Elemental Ailments
MarakethNotable
10% increased Duration of Elemental Ailments on Enemies
MarakethNotable
10% increased Effect of Non-Damaging Ailments
Elevated modifier List /15

Elevated modifier List /15

NameLvModsElevated Mods
of Shaping68Socketed Gems are Supported by Level 16 Hypothermia
(8–12)% increased Effect of Cold Ailments

Group: HelmetAilmentUber
Socketed Gems are Supported by Level 18 Hypothermia
(13–16)% increased Effect of Cold Ailments
of Shaping75Socketed Gems are Supported by Level 18 Hypothermia
(13–16)% increased Effect of Cold Ailments

Group: HelmetAilmentUber
Socketed Gems are Supported by Level 20 Hypothermia
(17–20)% increased Effect of Cold Ailments
of Shaping80Socketed Gems are Supported by Level 20 Hypothermia
(17–20)% increased Effect of Cold Ailments

Group: HelmetAilmentUber
Socketed Gems are Supported by Level 25 Hypothermia
(17–20)% increased Effect of Cold Ailments
of Shaping68Socketed Gems are Supported by Level 16 Innervate
(8–12)% increased Effect of Lightning Ailments

Group: HelmetAilmentUber
Socketed Gems are Supported by Level 18 Innervate
(13–16)% increased Effect of Lightning Ailments
of Shaping75Socketed Gems are Supported by Level 18 Innervate
(13–16)% increased Effect of Lightning Ailments

Group: HelmetAilmentUber
Socketed Gems are Supported by Level 20 Innervate
(17–20)% increased Effect of Lightning Ailments
of Shaping80Socketed Gems are Supported by Level 20 Innervate
(17–20)% increased Effect of Lightning Ailments

Group: HelmetAilmentUber
Socketed Gems are Supported by Level 25 Innervate
(17–20)% increased Effect of Lightning Ailments
of Redemption68(6–8)% chance to Shock
(8–12)% increased Effect of Lightning Ailments

Group: ChanceToShock
(6–8)% chance to Shock
(13–15)% increased Effect of Lightning Ailments
of Redemption80(12–15)% Global chance to Blind Enemies on hit
Group: BlindOnHit
(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
(12–15)% Global chance to Blind Enemies on hit
Hunter's68(10–12)% increased Duration of Ailments on Enemies
Group: IncreasedAilmentDuration
(13–15)% increased Duration of Ailments on Enemies
Hunter's80(13–15)% increased Duration of Ailments on Enemies
Group: IncreasedAilmentDuration
(13–15)% increased Duration of Ailments on Enemies
(13–15)% increased Effect of Non-Damaging Ailments
of Shaping68(14–17)% chance to Avoid Elemental Ailments
Group: AvoidElementalStatusAilments
(18–21)% chance to Avoid Elemental Ailments
of Shaping75(18–21)% chance to Avoid Elemental Ailments
Group: AvoidElementalStatusAilments
(31–35)% chance to Avoid Elemental Ailments
of Shaping81(31–35)% chance to Avoid Elemental Ailments
Group: AvoidElementalStatusAilments
(36–45)% chance to Avoid Elemental Ailments
of Redemption68(30–34)% increased Effect of Non-Damaging Ailments
Group: IncreasedAilmentEffectOnEnemies
(35–40)% increased Effect of Non-Damaging Ailments
of Redemption73(35–40)% increased Effect of Non-Damaging Ailments
Group: IncreasedAilmentEffectOnEnemies
(41–60)% increased Effect of Non-Damaging Ailments
Ailments The Help Panel

Ailments The Help Panel

Ailments

Monsters throughout Wraeclast won't just hurt you -- they can also inflict ailments. Fortunately, you can too.

Ailments usually come from a specific kind of damage. Fire damage can 'Ignite', which deals further fire damage over time. Cold damage can 'Chill', slowing you down, or 'Freeze', causing you to stop moving entirely. Lightning damage can 'Shock', causing you to take a lot of extra damage from any source. Some enemies can also 'Poison' you or inflict 'Bleeding', both of which deal damage over time. If you move while you're bleeding, the bleeding will deal extra damage.

Each ailment typically comes from a specific type of damage, though some unique items can change this.

Dealing with Ailments:

Items, passive skills, support and skill gems, curses, and other things can each influence how likely it is that you'll suffer or inflict any of these ailments, as well as how effective these ailments are.

Unique items and passive skills can prevent you from suffering from specific ailments, or grant something beneficial when you're suffering from one.

Flasks are capable of removing each ailment if they have the right mods. Figuring out which ailments might be dangerous to you and getting flasks that will remove them can make a big difference to your journey.

Community Wiki

Wiki Edit

Ailment

An ailment is a detrimental effect associated with one or more damage types.

Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.

Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments.

Bleeding, poison, and ignite are damaging ailments.

Ailment Thresholds Changes 3.15

Now that player damage has been reduced, we've reviewed our Ailment Threshold calculations to compensate for the lower damage of fully-supported skills. It's now much easier to apply stronger non-damaging ailments on enemies with less damage, especially on skills less heavily-supported.

We've also lowered the Ailment Threshold of particularly tough endgame encounters so that Chill or Shock investment is worthwhile on these encounters. Their threshold is now only slightly higher than regular map bosses.

As a much requested quality of life change, players can now see the effect of non-damaging Elemental Ailments on enemies and themselves, so you can finally determine how powerful your Shocks are on enemies and thus know what benefit they are giving you. This also applies to ailments applied to you, and the buff granted to you by the Cruelty support.

1. Ailment Guides

Monsters throughout Wraeclast won’t just hurt you — they can also inflict ailments. Fortunately, you can too.

Ailments usually come from a specific kind of damage. Fire damage can ‘Ignite’, which deals further fire damage over time. Cold damage can ‘Chill’, slowing you down, or ‘Freeze’, causing you to stop moving entirely. Lightning damage can ‘Shock’, causing you to take a lot of extra damage from any source. Some enemies can also ‘Poison’ you or inflict ‘Bleeding’, both of which deal damage over time. If you move while you’re bleeding, the bleeding will deal extra damage.

What are the ailment thresholds formulas for Brittle, Scorch and Sap? How do I know the magnitude of the ailment applied?

  • Scorch is the same as shock and chill; the magnitude is given by the formula: 1/2 * (Damage % of ailment threshold)^0.4
  • Brittle is the same as above, but the multiplier fraction at the start is 1/4 instead of 1/2.
  • Sap is the same but with 1/3.

Do elemental ailments work if you one hit a mob? I tried out Cremator Cluster Node and realized many enemies didn't get destroyed even though I only had fire damage and high critical chance.

The Ignite is effectively simultaneous with the death - it will die and be ignited, but to be destroyed by Cremator it would need to be ignited before the hit that killed it.

2. List of Ailments

Ailment Associated with Effect
Bleeding Physical Bleed can only be inflicted by Physical damage from Attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
Poison Physical and Chaos Poison causes the affected target to take 30% of the combined Physical and chaos damage of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
Ignite Fire Ignite causes the affected target to burn] for 125% of the fire damage of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds.
Chill Cold Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.
Freeze Cold Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
Shock Lightning Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds.
Scorch Fire Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds.
Brittle Cold Brittle causes hits against enemies to have up to +15% Base Critical Strike Chance against them, based on the cold damage of the hit. The base duration is 4 seconds.
Sap Lightning Sapped enemies deal up to 20% less Damage, based on the lightning damage of the hit. The base duration is 4 Seconds.

Mechanics

Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with damage types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.

There is no limit on the number of different ailments a target can have at any given time.

Application by damage

Ailments can be applied by hits of damage.

Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.

The damage type associations for ailments may be changed by certain effects. As an example, ThreeDragonsThe Three Dragons changes which damage types have the potential to inflict elemental ailments.

A hit of damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill. Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from passive skills and equipment.

Targets may also have immunity or a chance to avoid certain ailments.

To summarize, an ailment is applied to the target if:

  • The hit of damage consists of damage types that have the potential to inflict the ailment
  • The chance to inflict the ailment is successful
  • The target fails to avoid the ailment
  • The target is not immune to the ailment
  • Any other conditions are met

Application by other means

Ailments can be applied in ways other than direct hits of damage.

Damage with ailments

Ignite, bleed and poison are damaging ailments. A damaging ailment deals damage over time based on the base damage of the skill that inflicts the ailment. Only the damage types that have the potential to inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.

Damage with hits and damage with ailments are calculated separately and have different modifiers. Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not contribute to damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances. Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments. Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage. Additionally, burning damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.

The damage multiplier for ailments from critical strikes exists independently from the critical strike multiplier used for hits. A character's base damage multiplier for ailments from critical strikes is 150%. The CritAilmentsPerfect Agony keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.


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