Crackling Lance
Spell, AoE, Lightning
Level: 1–20
Cost: 11–21 Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 165%
Requires Level 28
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Deals (28–458) to (84–1375) Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+2 to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity


Additional Effects From Quality:
(0–10)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% chance to Shock enemies50
Anomalous (0–20)% of Lightning Damage Converted to Chaos Damage20
Divergent Loses Intensity with (0–20)% reduced frequency while moving100
Phantasmal (0–10)% increased Cast Speed100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
is area damage [1]
+2 to Beam Width Per Intensity\n33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity
LevelRequires LevelIntelligenceCostDeals 28 to 84 Lightning DamageExperience
128671128, 84199,345
231731235, 105285,815
334791344, 131401,344
437851454, 162554,379
540921466, 199477,437
642961576, 228583,786
7441001587, 261710,359
84610416100, 2991,355,511
94810916114, 3411,138,877
105011317130, 3891,368,233
115211717148, 4431,638,338
125412118168, 5041,956,648
135612518191, 5733,655,184
145813019217, 6513,017,327
156013419246, 7397,759,995
166213820279, 83815,138,193
176414220316, 94926,083,825
186614620358, 107562,620,247
196815120405, 1216211,708,088
207015521458, 1375
217222518, 1554
227422585, 1755
237623660, 1980
247823745, 2234
258024839, 2518
268224946, 2838
2784251065, 3196
2886251199, 3598
2988261350, 4049
3090261518, 4554
3191261610, 4829
3292271707, 5121
3393271810, 5429
3494271919, 5756
3595272034, 6101
3696282155, 6466
3797282284, 6853
3898282421, 7263
3999282565, 7696
40100292718, 8154

Crackling Lance

Referencepoe.ninja, Community Wiki
AcronymHit, Ailment
DropLevel 28
BaseType Crackling Lance
Class Active Skill Gems
TargetTypesGround, Enemy
TypeSpell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
MetadataMetadata/Items/Gems/SkillGemCracklingLance
Crackling Lance Monster /1 ⍟

Crackling Lance Monster /1 ⍟

NameModifiersSpectre
Amarissa, Daughter of MerveilGain 25% of Physical Damage as Extra Lightning Damage
20% increased Spell Damage
Spells lose Intensity with 1000% increased frequency while moving
Y
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Automaton Crackling Lance Effect
Your Crackling Lance becomes an Automaton Effect.
Celestial Crackling Lance Effect
Your Crackling Lance becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Crackling Lance Damage 1Crackling Lance deals 25% increased Damage100
The Eternal LabyrinthEnchantment Crackling Lance Damage 2Crackling Lance deals 40% increased Damage100
The Merciless LabyrinthEnchantment Crackling Lance Cast Speed 1Crackling Lance has 8% increased Cast Speed100
The Eternal LabyrinthEnchantment Crackling Lance Cast Speed 2Crackling Lance has 16% increased Cast Speed100
The Merciless LabyrinthEnchantment Crackling Lance Beam Angle 1Crackling Lance has 24% increased branching angle100
The Eternal LabyrinthEnchantment Crackling Lance Beam Angle 2Crackling Lance has 36% increased branching angle100
Supported By /83 ⍟

Supported By /83 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Crackling Lance

DisentegrateGemCrackling Lance is a spell that fires a wide beam that deals lightning damage. Casting the spell while standing still builds intensity, increasing the damage of the beam and reducing its spread.

Skill functions and interactions

Despite being an Area of Effect skill, effects modifying Crackling Lance behave in a similar way to the beam fired by DivineTempestDivine Ire:

  • ConcentratedAOEConcentrated Effect Support: Neither the beam itself nor the branches have an area to modify, so their range is not reduced. However, their damage is properly multiplied.

  • IncreasedAOEIncreased Area of Effect Support: Same as above. The Awakened version of this gem properly multiplies the hit damage.

  • SpellFocusSupportIntensify Support: Damage of the skill's hits is modified, but effective range is unchanged.

  • All other passive effects which apply to AoE radius/etc do not apply to the beam or its branches.

As with all spells which can Intensify, the caster cannot gain a stack of Intensity when this spell is repeated (e.g. EchoSpell Echo Support), triggered, or cast by a totem.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.