This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+0.3 metres to Beam Width Per Intensity
33% less branching angle per Intensity
35% more Damage with Hits and Ailments per Intensity
Additional Effects From Quality:
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Witch |
3 | Sever the Right Hand | Clarissa | Scion · Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
+0.3 metres to Beam Width Per Intensity\n33% less branching angle per Intensity 35% more Damage with Hits and Ailments per Intensity This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3 |
Level | Requires Level | Int | Cost | Deals 28 to 84 Lightning Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 11 | 28, 84 | 199,345 |
2 | 31 | 73 | 12 | 35, 105 | 285,815 |
3 | 34 | 79 | 13 | 44, 131 | 401,344 |
4 | 37 | 85 | 14 | 54, 162 | 554,379 |
5 | 40 | 92 | 14 | 66, 199 | 477,437 |
6 | 42 | 96 | 15 | 76, 228 | 583,786 |
7 | 44 | 100 | 15 | 87, 261 | 710,359 |
8 | 46 | 104 | 16 | 100, 299 | 1,355,511 |
9 | 48 | 109 | 16 | 114, 341 | 1,138,877 |
10 | 50 | 113 | 17 | 130, 389 | 1,368,233 |
11 | 52 | 117 | 17 | 148, 443 | 1,638,338 |
12 | 54 | 121 | 18 | 168, 504 | 1,956,648 |
13 | 56 | 125 | 18 | 191, 573 | 3,655,184 |
14 | 58 | 130 | 19 | 217, 651 | 3,017,327 |
15 | 60 | 134 | 19 | 246, 739 | 7,759,995 |
16 | 62 | 138 | 20 | 279, 838 | 15,138,193 |
17 | 64 | 142 | 20 | 316, 949 | 26,083,825 |
18 | 66 | 146 | 20 | 358, 1075 | 62,620,247 |
19 | 68 | 151 | 20 | 405, 1216 | 211,708,088 |
20 | 70 | 155 | 21 | 458, 1375 | |
21 | 72 | 22 | 518, 1554 | ||
22 | 74 | 22 | 585, 1755 | ||
23 | 76 | 23 | 660, 1980 | ||
24 | 78 | 23 | 745, 2234 | ||
25 | 80 | 24 | 839, 2518 | ||
26 | 82 | 24 | 946, 2838 | ||
27 | 84 | 25 | 1065, 3196 | ||
28 | 86 | 25 | 1199, 3598 | ||
29 | 88 | 26 | 1350, 4049 | ||
30 | 90 | 26 | 1518, 4554 | ||
31 | 91 | 26 | 1610, 4829 | ||
32 | 92 | 27 | 1707, 5121 | ||
33 | 93 | 27 | 1810, 5429 | ||
34 | 94 | 27 | 1919, 5756 | ||
35 | 95 | 27 | 2034, 6101 | ||
36 | 96 | 28 | 2155, 6466 | ||
37 | 97 | 28 | 2284, 6853 | ||
38 | 98 | 28 | 2421, 7263 | ||
39 | 99 | 28 | 2565, 7696 | ||
40 | 100 | 29 | 2718, 8154 |
Attribute /9
Crackling Lance
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hinder |
DropLevel | 28 |
BaseType | Crackling Lance |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire |
ItemType | Metadata/Items/Gems/SkillGemCracklingLance |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance |
1000 (T5) | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance |
Crackling Lance Monster /1 ⍟
Name | Modifiers | Spectre |
---|---|---|
Amarissa, Daughter of Merveil | Gain 25% of Physical Damage as Extra Lightning Damage 20% increased Spell Damage Spells lose Intensity with 1000% increased frequency while moving | Y |
Microtransactions /2 ⍟
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Crackling Lance Damage 1 | Crackling Lance deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Crackling Lance Damage 2 | Crackling Lance deals 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Crackling Lance Cast Speed 1 | Crackling Lance has 8% increased Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Crackling Lance Cast Speed 2 | Crackling Lance has 16% increased Cast Speed | 100 |
The Merciless Labyrinth | Enchantment Crackling Lance Beam Angle 1 | Crackling Lance has 24% increased branching angle | 100 |
The Eternal Labyrinth | Enchantment Crackling Lance Beam Angle 2 | Crackling Lance has 36% increased branching angle | 100 |
Supported By /87 ⍟
Community Wiki
Crackling Lance
Crackling Lance is a spell that fires a wide beam that deals lightning damage. Casting the spell while standing still builds intensity, increasing the damage of the beam and reducing its spread.
Skill functions and interactions
Despite being an Area of Effect skill, effects modifying Crackling Lance behave in a similar way to the beam fired by Divine Ire:
Concentrated Effect Support: Neither the beam itself nor the branches have an area to modify, so their range is not reduced. However, their damage is properly multiplied.
Increased Area of Effect Support: Same as above. The Awakened version of this gem properly multiplies the hit damage.
Intensify Support: Damage of the skill's hits is modified, but effective range is unchanged.
All other passive effects which apply to AoE radius/etc do not apply to the beam or its branches.
As with all spells which can Intensify, the caster cannot gain a stack of Intensity when this spell is repeated (e.g. Spell Echo Support), triggered, or cast by a totem.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.