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Intensify Support
Level: (1—20)
Cost & Reservation Multiplier: 130%
Requires Level (31—70), (52—111) Int
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Supported Skills have (30—49)% increased Area of Effect
Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills deal (12—16)% more Area Damage with Hits per Intensity
Supported Skills have 15% less Area of Effect per Intensity

Additional Effects From Quality:
Supported Skills deal (0—10)% increased Area Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
Skills Tutorial /1
PurifyingFlame
Purifying Flame
Increases Purifying Flame's area of effect and grants Intensify stacks with each cast, reducing its area of effect and increasing its damage. This helps it damage tough enemies with repeated casts. When you move or teleport you gradually lose Intensity stacks.
Level Effect /40
Implicit
Mana: 130%
Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
LevelRequires LevelIntBase DamageSupported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills deal 12% more Area Damage with Hits per Intensity
Supported Skills have 15% less Area of Effect per Intensity
Supported Skills have 30% increased Area of EffectExperience
13152100%, 100%, 100%12, 1530285,815
23457100%, 100%, 100%12, 1531252,595
33660100%, 100%, 100%12, 1532314,394
43863100%, 100%, 100%12, 1533388,734
54066100%, 100%, 100%13, 1534477,437
64269100%, 100%, 100%13, 1535583,786
74472100%, 100%, 100%13, 1536710,359
84675100%, 100%, 100%13, 15371,355,511
94878100%, 100%, 100%14, 15381,138,877
105081100%, 100%, 100%14, 15391,368,233
115284100%, 100%, 100%14, 15401,638,338
125487100%, 100%, 100%14, 15411,956,648
135690100%, 100%, 100%15, 15423,655,184
145893100%, 100%, 100%15, 15433,017,327
156096100%, 100%, 100%15, 15447,720,126
166299100%, 100%, 100%15, 154515,058,455
1764102100%, 100%, 100%16, 154625,964,218
1866105100%, 100%, 100%16, 154762,460,771
1968108100%, 100%, 100%16, 1548211,508,743
2070111100%, 100%, 100%16, 1549
2172100%, 100%, 100%17, 1550
2274100%, 100%, 100%17, 1551
2376100%, 100%, 100%17, 1552
2478100%, 100%, 100%17, 1553
2580100%, 100%, 100%18, 1554
2682100%, 100%, 100%18, 1555
2784100%, 100%, 100%18, 1556
2886100%, 100%, 100%18, 1557
2988100%, 100%, 100%19, 1558
3090100%, 100%, 100%19, 1559
3191100%, 100%, 100%19, 1559
3292100%, 100%, 100%19, 1560
3393100%, 100%, 100%19, 1560
3494100%, 100%, 100%19, 1561
3595100%, 100%, 100%19, 1561
3696100%, 100%, 100%20, 1562
3797100%, 100%, 100%20, 1562
3898100%, 100%, 100%20, 1563
3999100%, 100%, 100%20, 1563
40100100%, 100%, 100%20, 1564
Attribute /9

Intensify Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit
IdSupportIntensify
DropLevel 31
BaseType Intensify Support
Class Support Gems
IconT
ItemTypeMetadata/Items/Gems/SupportGemHandcastSpellBoost
Referencepoe.ninja, Community Wiki
Version history /3
VersionChanges
3.13.0

Intensify Support
3.12.0

Intensify Support
3.6.0
  • Added a new Intelligence Support Gem - Intensify Support: Supported skills have less Area of Effect but deal more Area damage per Intensity. Supported skills gain Intensity when used, and lose Intensity while moving or upon teleporting.
  • Intensify Support is now available for the Witch, Shadow, Templar and Scion after completing A Fixture of Fate
  • Intensify Support
    Level: (1—20)
    Cost & Reservation Multiplier: 130%
    Requires Level (31—70), (52—111) Int
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Supported Skills have (30—49)% increased Area of Effect
    Supported Spells lose 1 Intensity every 0.5 seconds while moving, or immediately if you teleport
    Supported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills deal (12—16)% more Area Damage with Hits per Intensity
    Supported Skills have 15% less Area of Effect per Intensity

    Additional Effects From Quality:
    Supported Skills deal (0—10)% increased Area Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    Supported Gem /117
  • Allow Type: AreaSpell
  • Excluded Type: Trapped, RemoteMined, SummonsTotem, Channel, Instant, HasReservation, AuraAffectsEnemies, Triggered, InbuiltTrigger, Vaal, CreatesMinion
  • Punishment
    Punishment
    Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
    Vulnerability
    Vulnerability
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    BloodreapGem
    Reap
    A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
    DetonateDead
    Detonate Dead
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
    DetonateDead
    Detonate Dead of Scavenging
    Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
    DetonateDead
    Detonate Dead of Chain Reaction
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
    VolatileDead
    Volatile Dead
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    VolatileDead
    Volatile Dead of Confinement
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    VolatileDead
    Volatile Dead of Seething
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    BoneLance
    Unearth
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    TemporalChains
    Temporal Chains
    Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
    Desecrate
    Desecrate
    Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
    RainOfBlades
    Bladefall
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Volleys
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Impaling
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
    SpinningEtherealBladesGem
    Blade Vortex
    This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
    SpinningEtherealBladesGem
    Blade Vortex of the Scythe
    This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
    CorpseEruption
    Cremation
    A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    CorpseEruption
    Cremation of Exhuming
    A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
    CorpseEruption
    Cremation of the Volcano
    Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
    BladeBurst
    Blade Blast
    Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
    BladeBurst
    Blade Blast of Unloading
    Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
    BladeBurst
    Blade Blast of Dagger Detonation
    Deals spell damage in an area around you. Your equipped daggers add to this damage.
    TornadoGem
    Tornado
    Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
    TornadoGem
    Tornado of Elemental Turbulence
    Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
    AlchemistsMarkSkillGem
    Alchemist's Mark
    Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
    BurningArrow
    Dance in the White
    When commanded, this Graft will call forth a devastating tornado which rapidly deals cold damage to Enemies within it. When you Critically Strike with an Attack while the Tornado is active, it will fire off a nova of icicle projectiles.
    CobraLash
    Falling Crystals
    While equipped, this Graft will periodically fling icy mortars at Enemies in range that are Chilled or Frozen.
    Fireball
    Fireball
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    IceNova
    Ice Nova
    A circle of ice expands from the caster.
    IceNova
    Ice Nova of Frostbolts
    A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
    IceNova
    Ice Nova of Deep Freeze
    A circle of ice expands from the caster.
    ColdSnap
    Cold Snap
    Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
    ColdSnap
    Cold Snap of Power
    Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
    Discharge
    Discharge
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Discharge
    Discharge of Misery
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    ShockNova
    Shock Nova
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    ShockNova
    Shock Nova of Procession
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.
    ElementalWeakness
    Elemental Weakness
    Curses all targets in an area, lowering their elemental resistances.
    Enfeeble
    Enfeeble
    Curses all targets in an area, reducing their accuracy and making them deal less damage.
    Despair
    Despair
    Curses all targets in an area, lowering their chaos resistance.
    LightningWarp
    Lightning Warp
    Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
    Firestorm
    Firestorm
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Firestorm
    Firestorm of Meteors
    A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
    Firestorm
    Firestorm of Pelting
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    ArcticBreath
    Creeping Frost
    Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
    ArcticBreath
    Creeping Frost of Floes
    Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.
    Flammability
    Flammability
    Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
    FrostBite
    Frostbite
    Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
    Conductivity
    Conductivity
    Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
    Stormcall
    Storm Call
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
    Stormcall
    Storm Call of Trarthus
    Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
    BallLightning
    Ball Lightning
    Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
    BallLightning
    Ball Lightning of Orbiting
    Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
    BallLightning
    Ball Lightning of Static
    Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
    Flamewhip
    Flame Surge
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
    Flamewhip
    Flame Surge of Combusting
    Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
    Upheaval
    Glacial Cascade
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
    Upheaval
    Glacial Cascade of the Fissure
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    RetaliationHolySpellSkill
    Divine Retribution
    Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
    FireMortar
    Rolling Magma
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    FrostBomb
    Frost Bomb
    Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
    FrostBomb
    Frost Bomb of Instability
    Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
    FrostBomb
    Frost Bomb of Forthcoming
    Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
    StormCloudGem
    Orb of Storms
    Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
    StormCloudGem
    Orb of Storms of Squalls
    Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.
    ContagionGem
    Contagion
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
    ContagionGem
    Contagion of Subsiding
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
    ContagionGem
    Contagion of Transference
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
    SiphonGem
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    SiphonGem
    Essence Drain of Desperation
    Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
    SiphonGem
    Essence Drain of Wickedness
    Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
    FrostVortex
    Vortex
    An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
    FrostVortex
    Vortex of Projection
    An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
    SkeletalChains
    Dark Pact
    This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
    SkeletalChains
    Dark Pact of Trarthus
    This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.
    CorpseWarp
    Bodyswap
    Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
    CorpseWarp
    Bodyswap of Sacrifice
    Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
    ConduitSigil
    Storm Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
    ConduitSigil
    Storm Brand of Indecision
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
    ArmageddonBrand
    Armageddon Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
    ArmageddonBrand
    Armageddon Brand of Volatility
    Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
    ArmageddonBrand
    Armageddon Brand of Recall
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
    PurifyingFlame
    Purifying Flame
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
    PurifyingFlame
    Purifying Flame of Revelations
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
    Soulrend
    Soulrend
    Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
    Soulrend
    Soulrend of the Spiral
    Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
    DarkRitualGem
    Bane
    Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
    DarkRitualGem
    Bane of Condemnation
    Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
    Purge
    Wave of Conviction
    An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
    Purge
    Wave of Conviction of Trarthus
    An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time
    PenanceBrandGem
    Penance Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
    PenanceBrandGem
    Penance Brand of Dissipation
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
    PenanceBrandGem
    Penance Brand of Conduction
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
    WintertideBrandGem
    Wintertide Brand
    Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
    Ember
    Blazing Salvo
    Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
    BlackHole
    Void Sphere
    Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
    BlackHole
    Void Sphere of Rending
    Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
    DisentegrateGem
    Crackling Lance
    Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
    DisentegrateGem
    Crackling Lance of Branching
    Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
    DisentegrateGem
    Crackling Lance of Disintegration
    Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
    FrostGlobe
    Frost Shield
    Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
    CircleofPowerSkillGem
    Sigil of Power
    Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
    Firewall
    Flame Wall
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
    DoomBlastSkillGem
    Hexblast
    Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
    DoomBlastSkillGem
    Hexblast of Contradiction
    Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
    DoomBlastSkillGem
    Hexblast of Havoc
    Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
    Hydrosphere
    Hydrosphere
    Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
    VoidburstSkillGem
    Voltaxic Burst
    Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
    SoulfeastGem
    Forbidden Rite
    Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
    SoulfeastGem
    Forbidden Rite of Soul Sacrifice
    Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
    ManaVoidGem
    Manabond
    Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
    EnergyReleaseSkillGem
    Lightning Conduit
    Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
    EnergyReleaseSkillGem
    Lightning Conduit of the Heavens
    Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
    SpellDamageGem
    Wreathed in Light
    When commanded, this Graft will call down a ring of lightning bolts, dealing lightning damage and leaving behind Radiant ground.
    BoneOffering
    Glowing Silhouette
    While Enemies are nearby, this Graft will periodically bring Lightning-Imbued Clones of you into being. These Clones will move towards the nearest Enemy, detonating and leaving behind shocked ground.
    ArcanistBrandGem
    Enervating Grasp
    When commanded, this Graft will summon forth a field of grasping hands, each of which clutches an enervating orb of Lightning. When an Enemy is near a hand, the orb it clutches will detonate to deal Lightning Damage and Sap on Hit.
    Intensify Support Unique /1
    ReverberationRod
    Adds (1—2) to (9—11) Lightning Damage to Spells and Attacks
    +2 to Level of Socketed Gems
    Socketed Gems are Supported by Level 10 Intensify
    Socketed Gems are Supported by Level 10 Spell Echo
    Socketed Gems are Supported by Level 10 Controlled Destruction
    +(10—30) to Intelligence

    Community Wiki

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    Intensify Support

    Intensify Support is a Support gem which causes the supported Spell to have an increased area of effect. Consecutive casts will have less area of effect and deal more area damage per intensity stack.

    Skill functions and interactions

    • Gaining/Losing Stacks

      • Each cast of the supported spell adds one intensity stack

      • Using a movement skill removes one intensity stack

      • Moving will remove intensity stacks at a rate of 1 stack every 0.25 seconds by default

      • Stacks do not expire while standing still

    • Tips

      • Setting the supported active skill to Always Attack Without Moving can help avoid loss of stacks due to accidental movement

      • Maximum intensity can be increased by one stack by allocating the notable passive skill Intensity

    Version history

    {{Version history table row |3.13.0}}
  • No longer supports skills that create Minions. {{Version history table row |3.12.0}}
  • Intensify Support no longer the only source of Intensity. {{Version history table row |3.11.0}}
  • Fixed several bugs where skills were misbehaving when at 9 stacks of '''Intensify'''. {{Version history table row |3.6.0}}
  • Intensify Support has been added to the game.
  • VersionChanges
    3.15.0d
  • Intensify Support now has a Cost and Reservation Multiplier of 140% (previously 150%).
  • 3.15.0
  • Now has a 150% Cost and Reservation Multiplier (previously 140%).
  • Supported Skills now deal 10-14% more Area Damage with Hits per Intensity (previously 14-22%).
  • Supported Skills now have 30-49% increased Area of Effect (previously 35-54%).

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.