Frost Shield
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 5.00 sec
Cast Time: 0.50 sec
Requires Level (34–70), (35–68) Dex, (50–98) Int
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Base duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190–910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150–730) Energy Shield per second
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190–910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150–730) Energy Shield per second
Additional Effects From Quality:
(0–20)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
4 | Breaking the Seal | Quest Reward | Witch · Scion · Shadow · Templar |
4 | Breaking the Seal | Petarus and Vanja | Scion · Shadow · Templar · Witch |
Genus
Level Effect /40
Implicit |
---|
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield Maximum 4 Stages 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield Gains 1 Stage every 0.3 seconds while you are losing Energy Shield Base duration is 10 seconds |
Level | Requires Level | Int | Dex | Cost | Frost Shield has 190 maximum Life per Stage | You lose 150 Energy Shield per second | You gain +0.1% to Spell Critical Strike Chance per Stage while in Area | Experience |
---|---|---|---|---|---|---|---|---|
1 | 34 | 50 | 35 | 30 | 190 | 150 | 0.1 | 252,595 |
2 | 36 | 53 | 36 | 32 | 200 | 160 | 0.11 | 314,394 |
3 | 38 | 55 | 38 | 34 | 210 | 170 | 0.13 | 388,734 |
4 | 40 | 58 | 40 | 36 | 230 | 190 | 0.14 | 477,437 |
5 | 42 | 60 | 42 | 38 | 250 | 200 | 0.16 | 583,786 |
6 | 44 | 63 | 44 | 40 | 280 | 220 | 0.17 | 710,359 |
7 | 46 | 66 | 46 | 42 | 300 | 240 | 0.19 | 1,355,511 |
8 | 48 | 68 | 48 | 44 | 330 | 260 | 0.2 | 1,138,877 |
9 | 50 | 71 | 49 | 44 | 360 | 290 | 0.22 | 1,368,233 |
10 | 52 | 74 | 51 | 46 | 390 | 310 | 0.23 | 1,638,338 |
11 | 54 | 76 | 53 | 48 | 430 | 340 | 0.25 | 1,956,648 |
12 | 56 | 79 | 55 | 48 | 470 | 380 | 0.26 | 3,655,184 |
13 | 58 | 82 | 57 | 50 | 520 | 410 | 0.28 | 3,017,327 |
14 | 60 | 84 | 59 | 50 | 570 | 460 | 0.29 | 3,576,232 |
15 | 62 | 87 | 60 | 52 | 630 | 500 | 0.31 | 9,164,731 |
16 | 64 | 90 | 62 | 52 | 690 | 550 | 0.32 | 17,861,428 |
17 | 66 | 92 | 64 | 52 | 750 | 600 | 0.34 | 46,032,386 |
18 | 68 | 95 | 66 | 52 | 830 | 660 | 0.35 | 87,248,039 |
19 | 69 | 96 | 67 | 54 | 870 | 690 | 0.37 | 157,972,052 |
20 | 70 | 98 | 68 | 54 | 910 | 730 | 0.38 | |
21 | 72 | 56 | 1000 | 800 | 0.4 | |||
22 | 74 | 56 | 1090 | 870 | 0.41 | |||
23 | 76 | 58 | 1190 | 950 | 0.43 | |||
24 | 78 | 58 | 1290 | 1030 | 0.44 | |||
25 | 80 | 60 | 1400 | 1120 | 0.46 | |||
26 | 82 | 60 | 1530 | 1220 | 0.47 | |||
27 | 84 | 60 | 1660 | 1330 | 0.49 | |||
28 | 86 | 60 | 1800 | 1440 | 0.5 | |||
29 | 88 | 62 | 1940 | 1550 | 0.52 | |||
30 | 90 | 62 | 2100 | 1680 | 0.53 | |||
31 | 91 | 62 | 2180 | 1740 | 0.54 | |||
32 | 92 | 63 | 2260 | 1810 | 0.55 | |||
33 | 93 | 63 | 2350 | 1880 | 0.55 | |||
34 | 94 | 63 | 2440 | 1950 | 0.56 | |||
35 | 95 | 63 | 2530 | 2020 | 0.57 | |||
36 | 96 | 64 | 2620 | 2090 | 0.58 | |||
37 | 97 | 64 | 2720 | 2170 | 0.58 | |||
38 | 98 | 64 | 2820 | 2250 | 0.59 | |||
39 | 99 | 64 | 2920 | 2330 | 0.6 | |||
40 | 100 | 64 | 3020 | 2410 | 0.61 |
Attribute /10
Frost Shield
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Ailment |
DropLevel | 34 |
BaseType | Frost Shield |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cooldown, Cold, Totemable, ChillingArea, NonHitChill, ElementalStatus, TotemCastsAlone |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemFrostShield |
Reference | poe.ninja, Community Wiki |
Frost Shield
The Frost Shield will take some damage for you.
Attribute /4
frostglobe_absorb_damage
Key | Value |
---|---|
Acronym | Projectile, Chain, Armour, Evasion |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Frost Shield
Attribute /5
frostglobe_chill_enemies
Key | Value |
---|---|
Acronym | Projectile, Chain, Armour, Evasion |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Labyrinth Enchantment helmet /3 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Eternal Labyrinth | Enchantment Frost Shield Cooldown Count 1 | Frost Shield has +1 Cooldown Use | 100 |
The Merciless Labyrinth | Enchantment Frost Shield Health per Stage 1 | Frost Shield has +125 to maximum Life per Stage | 100 |
The Eternal Labyrinth | Enchantment Frost Shield Health per Stage 2 | Frost Shield has +180 to maximum Life per Stage | 100 |
Supported By /25 ⍟
Icon | Name |
---|---|
Increased Area of Effect Support Supports any skill with an area of effect. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Increased Duration Support Supports any skill with a duration. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Less Duration Support Supports any skill that has a duration. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Frost Shield
Frost Shield is a spell that creates a chilling field in an area around you when cast for a duration. The area drains your energy shield when initially cast, and uses the absorbed energy shield to redirect a percentage of the damage the user takes to itself while the user is within it. The user also gains increased spell critical strike chance while within the field.
Version history
Version | Changes |
---|---|
3.12.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.