Frost Shield
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 5.00 sec
Cast Time: 0.50 sec
Requires Level (34–70), (35–68) Dex, (50–98) Int
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Base duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190–910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150–730) Energy Shield per second

Additional Effects From Quality:
(0–20)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Genus
Level Effect /40
LevelRequires LevelIntDexCostFrost Shield has 190 maximum Life per StageYou gain +0.1% to Spell Critical Strike Chance per Stage while in AreaExperience
1345035301900.1252,595
2365336322000.11314,394
3385538342100.13388,734
4405840362300.14477,437
5426042382500.16583,786
6446344402800.17710,359
7466646423000.191,355,511
8486848443300.21,138,877
9507149443600.221,368,233
10527451463900.231,638,338
11547653484300.251,956,648
12567955484700.263,655,184
13588257505200.283,017,327
14608459505700.293,576,232
15628760526300.319,164,731
16649062526900.3217,861,428
17669264527500.3446,032,386
18689566528300.3587,248,039
19699667548700.37157,972,052
20709868549100.38
21725610000.4
22745610900.41
23765811900.43
24785812900.44
25806014000.46
26826015300.47
27846016600.49
28866018000.5
29886219400.52
30906221000.53
31916221800.54
32926322600.55
33936323500.55
34946324400.56
35956325300.57
36966426200.58
37976427200.58
38986428200.59
39996429200.6
401006430200.61
Attribute /10

Frost Shield

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit
DropLevel 34
BaseType Frost Shield
Class Skill Gems
TargetTypesAny
TypeSpell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cooldown, Cold, Totemable, ChillingArea, NonHitChill, ElementalStatus, TotemCastsAlone
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemFrostShield
Referencepoe.ninja, Community Wiki
Frost Shield
Level: (1–20)
Cost: (30–54) Mana
Cooldown Time: 5.00 sec
Cast Time: 0.50 sec
Requires Level (34–70), (35–68) Dex, (50–98) Int
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Base duration is 10 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1–0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190–910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150–730) Energy Shield per second

Additional Effects From Quality:
(0–20)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /25
  • Active Type: Spell, Area, Duration, Trappable, Mineable, Triggerable, AreaSpell, Cooldown, Cold, Totemable, ChillingArea, NonHitChill, ElementalStatus, TotemCastsAlone
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Frost Shield
    The Frost Shield will take some damage for you.
    Attribute /5

    frostglobe_absorb_damage

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Transmutation
    AcronymIgnite
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Frost Shield
    Attribute /6

    frostglobe_chill_enemies

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Transmutation
    AcronymIgnite
    IsInvisible1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3

    Community Wiki

    Edit

    Frost Shield

    Frost Shield is a spell that creates a chilling field in an area around you when cast for a duration. The area drains your energy shield when initially cast, and uses the absorbed energy shield to redirect a percentage of the damage the user takes to itself while the user is within it. The user also gains increased spell critical strike chance while within the field.

    Version history

    VersionChanges
    3.12.0
  • Frost Shield has been added to the game.

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