Cannot support triggered skills.
Supported Non-Instant Skills have +1 Cooldown Use
Additional Effects From Quality:
Genus
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 200% Supported Non-Instant Skills have +1 Cooldown Use |
Level | Requires Level | Int | Dex | Supported Skills have 24% reduced Cooldown Recovery Rate | Experience |
---|---|---|---|---|---|
1 | 31 | 23 | 33 | 24 | 285,815 |
2 | 34 | 25 | 36 | 23 | 252,595 |
3 | 36 | 26 | 38 | 22 | 314,394 |
4 | 38 | 27 | 40 | 21 | 388,734 |
5 | 40 | 29 | 41 | 20 | 477,437 |
6 | 42 | 30 | 43 | 19 | 583,786 |
7 | 44 | 31 | 45 | 18 | 710,359 |
8 | 46 | 33 | 47 | 17 | 1,355,511 |
9 | 48 | 34 | 49 | 16 | 1,138,877 |
10 | 50 | 35 | 51 | 15 | 1,368,233 |
11 | 52 | 37 | 53 | 14 | 1,638,338 |
12 | 54 | 38 | 55 | 13 | 1,956,648 |
13 | 56 | 39 | 57 | 12 | 3,655,184 |
14 | 58 | 40 | 58 | 11 | 3,017,327 |
15 | 60 | 42 | 60 | 10 | 7,720,126 |
16 | 62 | 43 | 62 | 9 | 15,058,455 |
17 | 64 | 44 | 64 | 8 | 25,964,218 |
18 | 66 | 46 | 66 | 7 | 62,460,771 |
19 | 68 | 47 | 68 | 6 | 211,508,743 |
20 | 70 | 48 | 70 | 5 | |
21 | 72 | 4 | |||
22 | 74 | 3 | |||
23 | 76 | 2 | |||
24 | 78 | 1 | |||
25 | 80 | ||||
26 | 82 | 1 | |||
27 | 84 | 2 | |||
28 | 86 | 3 | |||
29 | 88 | 4 | |||
30 | 90 | 5 | |||
31 | 91 | 5 | |||
32 | 92 | 6 | |||
33 | 93 | 6 | |||
34 | 94 | 7 | |||
35 | 95 | 7 | |||
36 | 96 | 8 | |||
37 | 97 | 8 | |||
38 | 98 | 9 | |||
39 | 99 | 9 | |||
40 | 100 | 10 |
Attribute /8
Second Wind Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Cooldown, Recovery |
DropLevel | 31 |
BaseType | Second Wind Support |
Class | Support Gems |
Icon | 8 |
ItemType | Metadata/Items/Gems/SupportGemSecondWind |
Reference | poe.ninja, Community Wiki |
Cannot support triggered skills.
Supported Non-Instant Skills have +1 Cooldown Use
Additional Effects From Quality:
Supported Gem /146
Icon | Name |
---|---|
Enduring Cry Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges. | |
Immortal Call Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills. | |
Vaal Immortal Call Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended. | |
Cold Snap Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. | |
Cold Snap of Power Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge. | |
Blood Rage Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. | |
Righteous Fire Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining. | |
Righteous Fire of Arcane Devotion Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining. | |
Vaal Righteous Fire Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect. | |
Discharge Discharge all the character's charges to deal elemental damage to all nearby monsters. | |
Flicker Strike Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. | |
Flicker Strike of Power Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge. | |
Frost Wall Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. | |
Phase Run Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration. | |
Summon Skeletons Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies. | |
Summon Skeletons of Archers Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration. | |
Summon Skeletons of Mages Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration. | |
Tempest Shield Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. | |
Molten Shell Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills. | |
Vaal Molten Shell Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill. | |
Haste Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies. | |
Vaal Haste Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies. | |
Purity of Elements Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies. | |
Vitality Casts an aura that grants life regeneration to you and your allies. | |
Discipline Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. | |
Vaal Discipline Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies. | |
Grace Casts an aura that grants evasion to you and your allies. | |
Vaal Grace Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you. | |
Determination Casts an aura that grants armour to you and your allies. | |
Anger Casts an aura that adds fire damage to the attacks and spells of you and your allies. | |
Hatred Casts an aura that grants extra cold damage based on physical damage to you and your allies. | |
Wrath Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage. | |
Clarity Casts an aura that grants mana regeneration to you and your allies. | |
Vaal Clarity Casts a temporary aura that lets you and your allies cast skills without paying their mana costs. | |
Detonate Mines Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it. | |
Conversion Trap Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. | |
Bear Trap Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. | |
Bear Trap of Skewers Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage. | |
Decoy Totem Summons a totem that taunts nearby monsters to attack it. | |
Arctic Armour Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary. | |
Incinerate Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite. | |
Incinerate of Expanse Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite. | |
Incinerate of Venting Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. | |
Smoke Mine Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. | |
Purity of Fire Casts an aura that grants fire resistance to you and your allies. | |
Vaal Impurity of Fire Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance. | |
Purity of Ice Casts an aura that grants cold resistance to you and your allies. | |
Vaal Impurity of Ice Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance. | |
Purity of Lightning Casts an aura that grants lightning resistance to you and your allies. | |
Vaal Impurity of Lightning Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance. | |
Flameblast Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion. | |
Flameblast of Celerity Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion. | |
Flameblast of Contraction Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area. | |
Ball Lightning of Static Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems. | |
Convocation Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. | |
Convocation Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. | |
Herald of Ash Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). | |
Herald of Ice Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage. | |
Herald of Thunder Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage. | |
Herald of Agony Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence. | |
Herald of Purity Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack. | |
Blink Arrow Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | |
Blink Arrow of Bombarding Clones Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | |
Blink Arrow of Prismatic Clones Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types. | |
Mirror Arrow Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. | |
Mirror Arrow of Bombarding Clones Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | |
Mirror Arrow of Prismatic Clones Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types. | |
Swordstorm Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons. | |
Eviscerate Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield. | |
Glacial Shield Swipe Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you. | |
Crushing Fist Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area. | |
Divine Retribution Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines. | |
Vengeful Cry Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage. | |
Summon Chaos Golem Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. | |
Summon Chaos Golem of Hordes Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. | |
Summon Chaos Golem of the Maelström Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack. | |
Summon Ice Golem Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. | |
Summon Ice Golem of Hordes Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. | |
Summon Ice Golem of Shattering Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle. | |
Summon Flame Golem Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile. | |
Summon Flame Golem of Hordes Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile. | |
Summon Flame Golem of the Meteor Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage. | |
Summon Lightning Golem Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. | |
Summon Lightning Golem of Hordes Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. | |
Rallying Cry Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon. | |
Infernal Cry Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area. | |
Flame Dash Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills. | |
Vigilant Strike Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon. | |
Frost Bomb Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. | |
Frost Bomb of Forthcoming Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. | |
Orb of Storms Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb. | |
Summon Stone Golem Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. | |
Summon Stone Golem of Hordes Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. | |
Summon Stone Golem of Safeguarding Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. | |
Siphoning Trap Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. | |
Flamethrower Trap Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. | |
Lightning Spire Trap Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Lightning Spire Trap of Overloading Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Seismic Trap Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. | |
Seismic Trap of Swells Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. | |
Consecrated Path of Endurance Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | |
Summon Holy Relic Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions. | |
Summon Holy Relic of Conviction Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy. | |
War Banner You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. | |
Dread Banner You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. | |
Brand Recall Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. | |
Zealotry Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies. | |
Malevolence Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies. | |
Steelskin Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills. | |
Dash Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. | |
Blood and Sand Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. | |
Berserk Consumes Rage at an accelerating rate to increase the effects of Rage. | |
Frostblink Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. | |
Precision Casts an aura that grants accuracy and critical strike chance to you and your allies. | |
Flesh and Stone Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance. | |
Pride Casts an aura that causes nearby enemies to take more physical damage. | |
Summon Carrion Golem Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it. | |
Summon Carrion Golem of Hordes Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes. | |
Summon Carrion Golem of Scavenging Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it. | |
Withering Step Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive. | |
Plague Bearer Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting. | |
Summon Skitterbots Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged. | |
Arcane Cloak Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills. | |
Spellslinger Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack. | |
Intimidating Cry Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed. | |
Seismic Cry Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold. | |
Ancestral Cry Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances. | |
General's Cry Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating. | |
Void Sphere Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. | |
Frost Shield Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. | |
Sigil of Power Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time. | |
Corrupting Fever Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires. | |
Petrified Blood Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana. | |
Defiance Banner You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. | |
Battlemage's Cry Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance. | |
Ambush Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. | |
Blade Trap of Greatswords Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through | |
Summon Reaper Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. | |
Temporal Rift Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then. | |
Energy Blade Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered. | |
Frozen Legion This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. | |
Frozen Legion of Rallying This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines. | |
Vaal Blade Flurry Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword. | |
Quickstep Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported. | |
Automation While this skill is active, supported spells will be repeatedly triggered. | |
Autoexertion Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered. |
Vendor recipe
Unique Item Recipe /1
Offer | Your Offer | Note |
---|---|---|
Endless Misery | 1x Discharge 20Q 1x Second Wind Support 20Q 1x Concentrated Effect Support 20Q | 3.23 Recipe removed |
Community Wiki
Second Wind Support
Second Wind Support is a Support gem that allows the linked skill with a cooldown to store an additional use and gives it increased cooldown recovery speed.
Skill functions and interactions
Second Wind Support support skills such as Attack, Spell and warcry that have cooldown.
Warcries supported by Second Wind will receive the +1 Cooldown Use, unless you have allocated the Call to Arms keystone passive, in which case only the (24-5)% reduced Cooldown Recovery Rate will apply.
Some pseudo-instant skills, such as Dash and Flame Dash, will also benefit from the +1 Cooldown Use.
Although instant skills such as Frostblink cannot have +1 Cooldown Use, instant skills can still be supported by Second Wind and have (24-5)% reduced Cooldown Recovery Rate (for gem level 1-20), as well as the mod from Divergent alternative gem quality: Regenerate 0.05% of Life over 1 second when you use Supported Skills (per 1% quality). Note that reduced Cooldown Recovery Rate is a bad mod (as part of the 3.15 gem nerf), unless player stack the gem level of this support to >26, which that mod start to become #% increased Cooldown Recovery Rate. Read Cooldown article for the full formula for the Cooldown Recovery Rate. Since it is impractical to stack to that gem level, it is not recommended to use this support gem for instant skill, unless player want to use the Divergent alternative quality to support the instant skill.
Version history
Version | Changes |
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3.15.0 |
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3.10.0 |
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