Buff grants 20% chance to Poison on Hit
Grants Virulence when you Poison an Enemy
Buff grants 10% more Damage with Poison
Maximum 40 Virulence
Agony Crawler has (2–4)% increased Attack Speed per Virulence you have
Agony Crawler deals (5–9)% increased Physical Damage per Virulence you have
Agony Crawler has (1–45) to (3–84) Added Physical Damage per Virulence you have
Minions cannot Taunt Enemies
Additional Effects From Quality:


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Minion Movement Speed | 50 |
Anomalous | Minions deal (0–40)% less Damage Agony Crawler has (0–20)% chance to inflict Withered for 2 seconds on Hit | 50 |
Divergent | Buff grants (0–20)% chance to Poison on Hit | 100 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
2 | Intruders in Black | Quest Reward | Ranger · Shadow |
2 | The Root of the Problem | Yeena | Duelist · Ranger · Scion · Shadow |
Weapon /6
Weight | Desc |
---|---|
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation |
150 (T3, T4) | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation |
Level Effect /40
Implicit |
---|
Reservation: 25% Buff grants 20% chance to Poison on Hit Buff grants 10% more Damage with Poison Maximum 1 Summoned Agony Crawler Maximum 40 Virulence Grants Virulence when you Poison an Enemy Minions cannot Taunt Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
Level | Requires Level | Dexterity | Agony Crawler has 1 to 3 Added Physical Damage per Virulence you have | Agony Crawler deals 5% increased Physical Damage per Virulence you have | Agony Crawler has 2% increased Attack Speed per Virulence you have | Experience |
---|---|---|---|---|---|---|
1 | 16 | 41 | 1, 3 | 5 | 2 | 49,725 |
2 | 20 | 50 | 2, 4 | 5 | 2 | 95,714 |
3 | 24 | 58 | 3, 5 | 5 | 2 | 169,595 |
4 | 28 | 67 | 3, 6 | 6 | 2 | 199,345 |
5 | 31 | 73 | 4, 8 | 6 | 3 | 285,815 |
6 | 34 | 79 | 5, 10 | 6 | 3 | 401,344 |
7 | 37 | 85 | 6, 12 | 6 | 3 | 554,379 |
8 | 40 | 92 | 8, 14 | 6 | 3 | 755,049 |
9 | 43 | 98 | 9, 17 | 7 | 3 | 1,016,533 |
10 | 46 | 104 | 11, 21 | 7 | 3 | 1,898,602 |
11 | 49 | 111 | 13, 25 | 7 | 3 | 1,964,019 |
12 | 52 | 117 | 16, 30 | 7 | 3 | 2,573,731 |
13 | 55 | 123 | 19, 35 | 8 | 4 | 4,676,439 |
14 | 58 | 130 | 23, 42 | 8 | 4 | 3,017,327 |
15 | 60 | 134 | 26, 47 | 8 | 4 | 7,823,001 |
16 | 62 | 138 | 29, 53 | 8 | 4 | 15,264,208 |
17 | 64 | 142 | 32, 60 | 8 | 4 | 26,272,845 |
18 | 66 | 146 | 36, 67 | 9 | 4 | 62,872,274 |
19 | 68 | 151 | 40, 75 | 9 | 4 | 212,023,122 |
20 | 70 | 155 | 45, 84 | 9 | 4 | |
21 | 72 | 51, 94 | 9 | 5 | ||
22 | 74 | 57, 105 | 9 | 5 | ||
23 | 76 | 63, 117 | 10 | 5 | ||
24 | 78 | 71, 131 | 10 | 5 | ||
25 | 80 | 79, 146 | 10 | 5 | ||
26 | 82 | 88, 163 | 10 | 5 | ||
27 | 84 | 98, 182 | 10 | 5 | ||
28 | 86 | 109, 203 | 11 | 5 | ||
29 | 88 | 122, 226 | 11 | 6 | ||
30 | 90 | 136, 252 | 11 | 6 | ||
31 | 91 | 143, 266 | 11 | 6 | ||
32 | 92 | 151, 280 | 11 | 6 | ||
33 | 93 | 159, 296 | 11 | 6 | ||
34 | 94 | 168, 312 | 12 | 6 | ||
35 | 95 | 177, 329 | 12 | 6 | ||
36 | 96 | 187, 347 | 12 | 6 | ||
37 | 97 | 197, 366 | 12 | 6 | ||
38 | 98 | 208, 386 | 12 | 6 | ||
39 | 99 | 219, 407 | 12 | 6 | ||
40 | 100 | 231, 429 | 12 | 6 |
Herald of Agony
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Minion, Buff, Taunt, Poison |
DropLevel | 16 |
BaseType | Herald of Agony |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Buff, HasReservation, Herald, Minion, Instant, Chaos, Physical, CreatesMinion, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemHeraldOfAgony |
Reference | ![]() |
Microtransactions /12 ⍟
Icon | Name |
---|---|
![]() | Invisible Buff Effect Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. |
![]() | Celestial Herald Effect Your Herald becomes a Celestial Effect. |
![]() | Blood Guard Herald Effect Your Herald becomes a Blood Guard Effect. |
![]() | Faith Guard Herald Effect Your Herald becomes a Faith Guard Effect. |
![]() | Demonic Herald Effect Your Herald becomes a Demonic Effect. |
![]() | Sunprism Herald Effect Your Herald becomes a Sunprism Effect. |
![]() | White Herald Effect Your Herald becomes a White Effect. |
![]() | Stygian Herald Effect Your Herald becomes a Stygian Effect. |
![]() | Dragon Hunter Herald Effect Your Herald becomes a Dragon Hunter Effect. |
![]() | Transcendence Herald Effect Your Herald becomes a Transcendence Effect. |
![]() | Darkwood Herald Effect Your Herald becomes a Darkwood Effect. |
![]() | Despair Herald Effect Your Herald becomes a Despair Effect. |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Herald Of Agony Mana Reservation 1 | Herald of Agony has 40% increased Mana Reservation Efficiency | |
The Eternal Labyrinth | Enchantment Herald Of Agony Mana Reservation 2 | Herald of Agony has 60% increased Mana Reservation Efficiency | |
The Merciless Labyrinth | Enchantment Herald Of Agony Mana Reservation 1 | Herald of Agony has 50% increased Mana Reservation Efficiency | 100 |
The Eternal Labyrinth | Enchantment Herald Of Agony Mana Reservation 2 | Herald of Agony has 75% increased Mana Reservation Efficiency | 100 |
The Eternal Labyrinth | Enchantment Herald Of Agony Num Of Secondary Projectiles 1 | Summoned Agony Crawler fires 2 additional Projectiles | 100 |
Supported By /13 ⍟
Icon | Name |
---|---|
![]() | Minion Damage Support Supports skills which create Minions. |
![]() | Minion Speed Support Supports skills which create Minions. |
![]() | Minion Life Support Supports skills which create Minions. |
![]() | Arrogance Support Supports any non-blessing skill with a reservation. |
![]() | Elemental Army Support Supports skills which create Minions. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Feeding Frenzy Support Supports skills which create Minions. |
![]() | Predator Support Supports skills which create Minions. |
![]() | Meat Shield Support Supports skills which create Minions. |
![]() | Awakened Minion Damage Support Supports skills which create Minions. |
![]() | Infernal Legion Support Supports skills which create Minions. |
![]() | Second Wind Support Supports skills with cooldowns. Cannot support triggered skills. |
![]() | Fresh Meat Support Supports skills that create minions. |
Herald of Agony Unique /1 ⍟
Icon | Name |
---|---|
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Agony modifier] (Attributes are Strength, Dexterity, and Intelligence) |
Cannot be Damaged
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement |




Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.3 Second
Cooldown Time: 7.5 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 60% less Attack Damage
Fires 5 additional Projectiles
35% less Attack Speed
active skill area of effect radius +% final [20]
base is projectile [1]
distribute additional projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1] , , , , , , , , ,
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.3 SecondFires 4 additional Projectiles
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1] , , , , , ,
Cleave
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.3 SecondThe character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]

Default Attack
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.3 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.3 Second
Cooldown Time: 7.5 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 60% less Attack Damage
Fires 5 additional Projectiles
35% less Attack Speed
active skill area of effect radius +% final [20]
base is projectile [1]
distribute additional projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1] , , , , , , , , ,
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.3 SecondFires 4 additional Projectiles
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1] , , , , , ,
Cleave
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.3 SecondThe character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]

Default Attack
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.3 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.3 Second
Cooldown Time: 7.5 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 60% less Attack Damage
Fires 5 additional Projectiles
35% less Attack Speed
active skill area of effect radius +% final [20]
base is projectile [1]
distribute additional projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1] , , , , , , , , ,
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.3 SecondFires 4 additional Projectiles
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1] , , , , , ,
Cleave
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.3 SecondThe character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]

Default Attack
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.3 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 604–906
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.3 Second
Cooldown Time: 7.5 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 60% less Attack Damage
Fires 5 additional Projectiles
35% less Attack Speed
active skill area of effect radius +% final [20]
base is projectile [1]
distribute additional projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1] , , , , , , , , ,
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.3 SecondFires 4 additional Projectiles
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1] , , , , , ,
Cleave
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.3 SecondThe character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]

Default Attack
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.3 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.3 Second
Cooldown Time: 7.5 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 60% less Attack Damage
Fires 5 additional Projectiles
35% less Attack Speed
active skill area of effect radius +% final [20]
base is projectile [1]
distribute additional projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1] , , , , , , , , ,
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.3 SecondFires 4 additional Projectiles
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1] , , , , , ,
Cleave
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.3 SecondThe character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]

Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.3 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Cleave | 20 | OnlyLastTarget TargetMediumNear |
Cleave | 3 | TargetNear |
#Cleave | 3 | TargetMediumNear |
#Melee | 33 | OnlyLastTarget TargetNear |
#Melee | 12 | OnlyLastTarget TargetMediumNear |
#Melee | 3 | TargetMediumNear |
MonsterMortarAttack 50 OnlyLastTarget IsNotOnCooldown | ||
MonsterMortarAttack 6 IsNotOnCooldown | ||
MonsterMortarAttack 600 OnlyLastTarget IsNotOnCooldown TargetIsUnique | ||
MonsterMortarAttack 300 OnlyLastTarget IsNotOnCooldown TargetIsRare | ||
MonsterMortarAttack 150 IsNotOnCooldown TargetIsUnique | ||
MonsterMortarAttack 75 IsNotOnCooldown TargetIsRare | ||
MonsterProjectileWeapon | 50 | OnlyLastTarget |
MonsterProjectileWeapon | 3 | TargetNotNear |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 set_cannot_die = 1 set_maximum_life_is_one = 1 untargetable_by_monster_ai = 1 cannot_taunt_enemies = 1 minion_aggro_range_scaled_by_distance_to_parent_target = 1 } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk" } Render { //turn_duration = 0.35 } Monster { } Targetable { no_highlight = true targetable = false } Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = { name = "Agony Crawler", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.3, attackRange = 12, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "HeraldOfAgonyMinionCleave", "Melee", "HeraldOfAgonyMinionMortar", "HeraldOfAgonyMinionTailSpike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionMortar"] = { name = "HeraldOfAgonyMinionMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeraldOfAgonyMinionTailSpike"] = { name = "HeraldOfAgonyMinionTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
40% of Physical Damage Converted to Chaos Damage
Id | MonsterConvertToChaosHeraldOfAgony1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Cannot be Damaged
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Buff | Cannot Be Damaged Immune to Damage Cannot be Damaged |
Stats |
Community Wiki
Herald of Agony
Herald of Agony is a herald skill gem. When activated it reserves mana and grants a buff that gives a chance to inflict poison on enemies. Whenever the user poisons an enemy, it grants Virulence and summons an Agony Crawler minion, which becomes stronger with more stacks of Virulence.
Skill functions and interactions
Virulence buff cannot go above 40 stacks.
Agony Crawler Minion has an implicit 40% Physical to Chaos damage conversion.
Minion damage can be increased through many methods, such as:
- Gem level boosts, such as The Coming Calamity, Cold Iron Point, and Empower Support.
- The Ring Circle of Nostalgia has modifiers that directly buff the skill
- Auras like Hatred supported by Generosity.
- Frenzy Charges also apply to minions at a significant bonus. These can be granted to minions through the Victario's Charity shield, Poacher's Mark, or an item providing it Gluttony.
- Support gems such as: Minion Damage, Point Blank, and Vile Toxins also offer a considerable boost to minion damage. The Crawler is also immune to any form of damage and cannot die, making Damage on Full Life a great option.
- Temporary effects such as Flesh Offering, Spirit Offering, Vaal Haste, and Vaal Lightning Trap can also be taken advantage of.
- Debuffs such as Intimidate from Belt of the Deceiver also increase minion damage.
- Curses like Sniper's Mark also work.
For faster clear speed consider supports such as Pierce, Greater Multiple Projectiles, Faster Attacks, and Minion Speed. There is also an Uber Labyrinth enchantment that grants 2 additional projectiles to your Minion Crawler: Summoned Agony Crawler fires 2 additional Projectiles
Consider using Convocation to quickly teleport the Crawler to your location. This is useful when dealing with Proximity Shield mobs.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.10.0 |
|
3.7.0 |
|
3.5.0 |
|
3.4.2 |
|
3.4.1 |
|
3.4.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.