Skill Gem /12
Skill Gem Quality /3
Item | Stats |
---|---|
Viper Strike | +(0–40)% more Damage with Poison |
Pestilent Strike | (0–20)% more Poison Duration |
Vaal Venom Gyre | (0–20)% increased Poison Duration |
Support Gem /4
Support Gem Quality /2
Item | Stats |
---|---|
Chance to Poison Support | Supported Skills deal (0–10)% increased Damage with Poison |
Vile Toxins Support | Supported Skills deal (0–10)% increased Damage with Poison |
Item mods /144
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
40 | Corrupted | Cannot be Poisoned poison chaos ailment | ring 1000 default 0 | |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Chance to Poison (20–25)% increased Damage with Poison poison damage chaos ailment gem | gloves_elder 800 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Chance to Poison (26–30)% increased Damage with Poison poison damage chaos ailment gem | gloves_elder 800 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Chance to Poison (31–35)% increased Damage with Poison poison damage chaos ailment gem | gloves_elder 800 default 0 |
of the Elder | 68 | Suffix | 15% chance to Poison on Hit (15–25)% increased Damage with Poison poison damage chaos ailment | quiver_elder 800 default 0 |
of the Elder | 75 | Suffix | 20% chance to Poison on Hit (26–30)% increased Damage with Poison poison damage chaos ailment | quiver_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance to Poison 15% chance to Poison on Hit poison chaos attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance to Poison 20% chance to Poison on Hit poison chaos attack ailment gem | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
of Shaping | 68 | Suffix | Socketed Gems are Supported by Level 18 Chance to Poison (19–23)% increased Damage with Poison poison damage chaos ailment gem | dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are Supported by Level 20 Chance to Poison (24–26)% increased Damage with Poison poison damage chaos ailment gem | dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Critical Strike Affliction (6–9)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Critical Strike Affliction (10–14)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 68 | Suffix | (80–100)% increased Critical Strike Chance against Poisoned Enemies critical | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Hunt | 75 | Suffix | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding bleed poison physical chaos attack ailment | boots_basilisk 1000 default 0 |
of the Hunt | 68 | Suffix | Poisons you inflict deal Damage (7–9)% faster poison damage chaos ailment | boots_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Poisons you inflict deal Damage (10–12)% faster poison damage chaos ailment | boots_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | 15% chance to Poison on Hit (15–25)% increased Damage with Poison poison damage chaos ailment | quiver_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | 20% chance to Poison on Hit (26–30)% increased Damage with Poison poison damage chaos ailment | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | (5–6)% increased Poison Duration (8–12)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (7–8)% increased Poison Duration (13–17)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | (9–10)% increased Poison Duration (18–22)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Poisons you inflict deal Damage (8–12)% faster poison damage chaos ailment | sword_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Poisons you inflict deal Damage (13–15)% faster poison damage chaos ailment | sword_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Poisons you inflict deal Damage (18–21)% faster poison damage chaos ailment | 2h_sword_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 73 | Suffix | Poisons you inflict deal Damage (22–25)% faster poison damage chaos ailment | 2h_sword_basilisk 500 bow_basilisk 500 default 0 |
1 | FlaskEnchantmentInjector | Used when you become Poisoned | flask 100 default 0 | |
45 | ScourgeUpside | (26–30)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (31–35)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% chance to Avoid being Poisoned poison chaos ailment | ring 500 default 0 | |
45 | ScourgeUpside | (12–14)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (15–17)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (18–20)% chance to Poison on Hit poison chaos ailment | gloves 500 default 0 | |
45 | ScourgeUpside | Poisons you inflict deal Damage (4–5)% faster poison damage chaos ailment | two_hand_weapon 0 sword 500 claw 500 dagger 500 default 0 | |
68 | ScourgeUpside | Poisons you inflict deal Damage (6–7)% faster poison damage chaos ailment | two_hand_weapon 0 sword 500 claw 500 dagger 500 default 0 | |
68 | ScourgeUpside | Poisons you inflict deal Damage (8–9)% faster poison damage chaos ailment | two_hand_weapon 0 sword 500 claw 500 dagger 500 default 0 | |
45 | ScourgeUpside | Poisons you inflict deal Damage (8–9)% faster poison damage chaos ailment | one_hand_weapon 0 sword 500 default 0 | |
68 | ScourgeUpside | Poisons you inflict deal Damage (10–11)% faster poison damage chaos ailment | one_hand_weapon 0 sword 500 default 0 | |
68 | ScourgeUpside | Poisons you inflict deal Damage (12–13)% faster poison damage chaos ailment | one_hand_weapon 0 sword 500 default 0 | |
68 | ScourgeDownside | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison | gloves 500 default 0 | |
75 | BlueImplicit | 5% chance to Poison on Hit poison chaos ailment | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 10% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 15% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 20% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 25% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | 30% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 20% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 25% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 30% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Poisons you inflict deal Damage 5% faster poison damage chaos ailment | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Poisons you inflict deal Damage 6% faster poison damage chaos ailment | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Poisons you inflict deal Damage 7% faster poison damage chaos ailment | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Poisons you inflict deal Damage 8% faster poison damage chaos ailment | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Poisons you inflict deal Damage 9% faster poison damage chaos ailment | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Poisons you inflict deal Damage 10% faster poison damage chaos ailment | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 9% faster poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 10% faster poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 11% faster poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 12% faster poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 13% faster poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 14% faster poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 15% faster poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | (33–35)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (36–38)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (39–41)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (42–44)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
28 | WeaponTree | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
44 | WeaponTree | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 default 0 | |
70 | WeaponTree | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 default 0 | |
85 | WeaponTree | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 default 0 | |
8 | WeaponTree | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
28 | WeaponTree | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
44 | WeaponTree | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
70 | WeaponTree | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
85 | WeaponTree | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 default 0 | |
8 | WeaponTree | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
28 | WeaponTree | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
44 | WeaponTree | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
70 | WeaponTree | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
85 | WeaponTree | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 default 0 | |
8 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
1 | WeaponTree | 5% reduced Attack Speed Allocates Poisonous Fangs | claw 100 default 0 | |
1 | WeaponTree | 10% increased Poison Duration 15% increased Poison Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 15% increased Poison Duration 20% increased Poison Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 18% increased Poison Duration 30% increased Poison Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 24% increased Poison Duration 40% increased Poison Duration on you | two_hand_weapon 300 default 0 | |
12 | WeaponTree | +20% chance to be Poisoned 60% chance to Avoid Bleeding | shield 750 default 0 | |
65 | WeaponTree | +20% chance to be Poisoned 100% chance to Avoid Bleeding | shield 750 default 0 | |
12 | WeaponTree | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
65 | WeaponTree | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
25 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chance to Poison | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chance to Poison | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chance to Poison | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Chance to Poison | two_hand_weapon 25 default 0 | |
1 | WeaponTree | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage | bow 1000 default 0 | |
1 | WeaponTree | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage | two_hand_weapon 0 shield 500 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage | one_hand_weapon 0 mace 1000 sceptre 1000 axe 1000 staff 1000 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
of Haunting | 24 | Suffix | (60–75)% reduced Poison Duration on you poison chaos ailment | necropolis_boots 350 default 0 |
of Haunting | 16 | Suffix | (15–25)% chance to Poison on Hit poison chaos ailment | necropolis_gloves 500 default 0 |
of Haunting | 38 | Suffix | (12–20)% increased Poison Duration poison chaos ailment | necropolis_gloves 250 default 0 |
Enchantment Modifier /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Poisonous Concoction Damage 1 | 66 | Enchantment | 25% increased Poisonous Concoction Damage damage attack | helmet 100 default 0 |
Enchantment Poisonous Concoction Damage 2 | 75 | Enchantment | 40% increased Poisonous Concoction Damage damage attack | helmet 100 default 0 |
Enchantment Poisonous Concoction Area Of Effect 1 | 66 | Enchantment | 16% increased Poisonous Concoction Area of Effect attack | helmet 100 default 0 |
Enchantment Poisonous Concoction Area Of Effect 2 | 75 | Enchantment | 24% increased Poisonous Concoction Area of Effect attack | helmet 100 default 0 |
Enchantment Poisonous Concoction Flask Charges 1 | 66 | Enchantment | Poisonous Concoction uses 8% reduced Flask Charges attack | helmet 100 default 0 |
Enchantment Poisonous Concoction Flask Charges 2 | 75 | Enchantment | Poisonous Concoction uses 12% reduced Flask Charges attack | helmet 100 default 0 |
Enchantment Scourge Arrow Chance To Poison 1 | 66 | Enchantment | Scourge Arrow has 6% chance to Poison per Stage poison chaos attack ailment | helmet 100 default 0 |
Enchantment Scourge Arrow Chance To Poison 2 | 75 | Enchantment | Scourge Arrow has 8% chance to Poison per Stage poison chaos attack ailment | helmet 100 default 0 |
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 1 | 66 | Enchantment | Plague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 2 | 75 | Enchantment | Plague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Monsters mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 33% chance to Poison on Hit poison chaos ailment | ||
Vile Touch | 4 | Nemesis | base attacks poison [1] poison chaos ailment | caster 0 rare 800 default 0 |
Vile Touch | 1 | Unique | base attacks poison [1] poison chaos ailment | |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
Entangling | 18 | Unique | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] | magic 0 default 200 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
1 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison | ||
1 | Unique | Cannot be Poisoned poison chaos ailment | ||
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | default 1000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
Clutching Talisman | 1 | Talisman | Poison on Hit Gain 10% of Maximum Life as Extra Maximum Energy Shield poison defences chaos ailment | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | Poison on Hit poison chaos ailment | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Poison on Hit % increased Rarity of Items Dropped Gain 25% of Non-Chaos Damage as extra Chaos Damage poison resource life damage chaos ailment | bestiary_caverns 100 default 0 |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
of Venom | 34 | Suffix | Poison on Hit | physical_affinity 2500 default 0 |
1 | Unique | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | default 1000 | |
of Venom | 60 | Suffix | Minions have (10–15)% chance to Poison Enemies on Hit poison chaos minion ailment | abyss_jewel_summoner 400 default 0 |
of Tolerance | 50 | Suffix | (31–40)% chance to Avoid being Poisoned poison chaos ailment | default 300 |
of Immunity | 70 | Suffix | (41–50)% chance to Avoid being Poisoned poison chaos ailment | default 150 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage poison damage chaos attack ailment | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
of the Underground | 1 | Suffix | 50% chance to Avoid being Poisoned poison chaos ailment | abyss_jewel 0 jewel 0 shield 1600 helmet 1600 boots 1600 body_armour 1600 default 0 |
Subterranean | 1 | Prefix | Adds (7–11) to (12–18) Physical Damage against Poisoned Enemies damage physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
Map mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Venom | 1 | Suffix | Monsters Poison on Hit 10% increased Quantity of Items found in this Area poison chaos ailment | uber_tier_map 0 secret_area 1000 default 0 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area poison chaos ailment | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 default 0 |
of Venom | 1 | Suffix | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | uber_tier_map 0 secret_area 0 expedition_logbook 1000 default 0 |
Impervious | 1 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 10% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 68 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Impervious | 1 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | default 1000 | |
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 | |
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | default 1000 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] bleed poison physical chaos attack ailment | default 800 |
of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] poison chaos ailment | default 1000 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit bleed poison damage physical chaos attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Misc mods /39
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
[UNUSED] Poison duration 1 | 16 | Flask | Suffix | (35–45)% reduced Poison Duration on you during Effect | utility_flask 0 default 0 |
1 | Flask | Unique | (50–75)% increased Duration of Poisons you inflict during Effect poison chaos ailment | ||
1 | Flask | Unique | 25% chance to Poison on Hit during Effect poison chaos ailment | ||
1 | Flask | Unique | +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment | ||
of the Antitoxin | 16 | Flask | Suffix | Grants Immunity to Poison for (6–8) seconds if used while Poisoned | utility_flask 0 default 750 |
of the Remedy | 38 | Flask | Suffix | Grants Immunity to Poison for (9–11) seconds if used while Poisoned | utility_flask 0 default 750 |
of the Cure | 60 | Flask | Suffix | Grants Immunity to Poison for (12–14) seconds if used while Poisoned | utility_flask 0 default 750 |
of the Antidote | 82 | Flask | Suffix | Grants Immunity to Poison for (15–17) seconds if used while Poisoned | utility_flask 0 default 750 |
of the Skunk | 16 | Flask | Suffix | (45–49)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Hedgehog | 46 | Flask | Suffix | (40–44)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Opossum | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
1 | Jewel | Corrupted | (20–25)% chance to Avoid being Poisoned poison chaos ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Poison Duration on you poison chaos ailment | jewel 1000 default 0 | |
of Neutralisation | 1 | Jewel | Suffix | (30–35)% reduced Poison Duration on you poison chaos ailment | default 250 |
of Poisoning | 1 | Jewel | Suffix | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment | not_dex 250 default 350 |
of Venom | 1 | Jewel | Suffix | (16–20)% increased Damage with Poison poison damage chaos ailment | not_dex 250 default 500 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy local jewel effect base radius [1200] damage attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment | ||
1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment | ||
1 | Jewel | Unique | Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment | ||
1 | Jewel | Unique | +1% to Chaos Resistance per Poison on you chaos resistance | ||
1 | Jewel | Unique | 15% chance to Avoid being Poisoned poison chaos ailment | jewel 1 default 0 | |
20 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | default 1000 | |
1 | PrimordialAltar | Unique | Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 0 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of Toxicity | 75 | SanctumSpecial | Suffix | (20–30)% chance to Poison on Hit poison chaos ailment | dex_special_relic 600 default 150 |
Heretical | 75 | SanctumSpecial | Prefix | Poisons you inflict deal Damage (7–10)% faster poison damage chaos ailment | dex_special_relic 200 default 50 |
of Constitution | 75 | SanctumSpecial | Suffix | (40–50)% chance to Avoid being Poisoned poison chaos ailment | dex_special_relic 600 default 150 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_low 400 default 0 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | 20% chance to Poison with Melee Weapons (60–90)% increased Damage with Poison from Melee Weapons poison damage chaos attack ailment | ||
Assassin's | 1 | Charm | Prefix | (1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | 3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 250 dex_animal_charm 250 default 0 |
9 | Necropolis | NecropolisHaunted | 20% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [40] | default 300 | |
38 | Necropolis | NecropolisHaunted | 50% chance to Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | Always Poison on Hit All Damage from Hits can Poison monster necropolis mod value +% [120] | default 100 | |
of Venom | 1 | UberMap | Suffix | Monsters Poison on Hit All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 50 default 0 |
Impervious | 1 | UberMap | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | has_uber_map_prefix 96 default 0 |
Essence /1
Item /4
(60–90)% increased Damage with Poison from Melee Weapons
Unique /53
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Passive /39
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
15% increased Area of Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Critical Strikes with Daggers Poison the Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% to Chaos Resistance
30% increased Damage with Poison
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
10% increased Attack Speed
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+0.3 metres to Melee Strike Range with Swords
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+800 Armour if you've Blocked Recently
+10% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Damaging Ailments deal damage 10% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Spell Skills have +12% to Damage over Time Multiplier for Poison
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
100% more Duration of Ailments on you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
50% reduced duration of Damaging Ailments on you
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy Passive /5
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /19
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 20% increased Damage with Poison | maraketh_notable_add_poison_damage |
Maraketh | Notable | Poisons you inflict deal Damage 10% faster | maraketh_notable_add_faster_poison |
Elevated modifier List /13
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 16 Chance to Poison (20–25)% increased Damage with Poison Group: 2004 | Socketed Gems are Supported by Level 18 Chance to Poison (26–30)% increased Damage with Poison |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Chance to Poison (26–30)% increased Damage with Poison Group: 2004 | Socketed Gems are Supported by Level 20 Chance to Poison (31–35)% increased Damage with Poison |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Chance to Poison (31–35)% increased Damage with Poison Group: 2004 | Socketed Gems are Supported by Level 25 Chance to Poison (31–35)% increased Damage with Poison |
of the Elder | 68 | Socketed Gems are Supported by Level 16 Chance to Poison (8–12)% increased Poison Duration Group: 2004 | Socketed Gems are Supported by Level 18 Chance to Poison (13–16)% increased Poison Duration |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Chance to Poison (13–16)% increased Poison Duration Group: 2004 | Socketed Gems are Supported by Level 20 Chance to Poison (17–20)% increased Poison Duration |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Chance to Poison (17–20)% increased Poison Duration Group: 2004 | Socketed Gems are Supported by Level 25 Chance to Poison (17–20)% increased Poison Duration |
The Elder's | 68 | Unaffected by Desecrated Ground Group: 1517 | Unaffected by Poison |
Hunter's | 68 | Unaffected by Desecrated Ground Group: 1517 | Unaffected by Poison |
of the Hunt | 68 | (21–25)% chance to Avoid being Poisoned (21–25)% chance to Avoid Bleeding Group: 2661 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding |
of the Hunt | 70 | (26–30)% chance to Avoid being Poisoned (26–30)% chance to Avoid Bleeding Group: 2661 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding |
of the Hunt | 75 | (41–50)% chance to Avoid being Poisoned (41–50)% chance to Avoid Bleeding Group: 2661 | (61–70)% chance to Avoid being Poisoned (61–70)% chance to Avoid Bleeding |
of the Hunt | 68 | Poisons you inflict deal Damage (7–9)% faster Group: 934 | Poisons you inflict deal Damage (10–12)% faster |
of the Hunt | 73 | Poisons you inflict deal Damage (10–12)% faster Group: 934 | (10–20)% increased Poison Duration Poisons you inflict deal Damage (11–15)% faster |
Community Wiki
Poison
Poison is an ailment that deals Chaos damage over time to the affected target.
Mechanics
A hit of damage that has a chance to poison is capable of inflicting poison. Only Physical and chaos damage are able to inflict poison.
Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course. There is no limit to the number of poison stacks a target can have. A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.
Damage
The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.
As an ailment modifier, stats modifying Spell damage and Attack damage do not apply to poison, nor damage modifers that are only affected by the skill.
The following modifiers will directly affect the damage of poison:
- Damage
- Damage over Time
- Damage over Time Multiplier
- Chaos Damage over Time Multiplier
- Chaos Damage
- Poison Damage
- Physical Damage (for poison caused by physical damage) because the poison DOT is based on and scaled by the value of the physical and chaos damage of the hit that inflicts the poison ailment
Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively.[better source needed]
Duration
The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 4 seconds.
Increasing poison duration results in a longer-lasting poison that deals damage at the same rate [citation needed]. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal Chains are means to increase the duration of poisons on enemies.
Removal, immunity, and unaffected by
- A flask with the of Curing suffix , grants immunity to poison for 4 seconds if used while poisoned
- Viper's Scales grants immunity to poison
- Boots crafted with Essence of Delirium grant immunity to poison
- Maw of Conquest has the modifier "Unaffected by Poison" meaning poison can still be inflicted upon the character, but the character will not take damage from it
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.