Skill Gem /59
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
Consumes Rage at an accelerating rate to increase the effects of Rage.
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
Skill Gem Quality /3
+(0–40)% more Damage with Poison
(0–20)% more Poison Duration
(0–20)% increased Poison Duration
Support Gem /18
Supports any skill that hits enemies, or can deal burning damage directly.
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Supports any skill that hits enemies.
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Supports attack skills. Cannot support skills which create minions.
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supports skills which throw Traps or Mines.
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Supports any skill that hits enemies, or can deal burning damage directly.
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
Supports aura skills that reserve life or mana to create auras around you.
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Support Gem Quality /2
Supported Skills deal (0–10)% increased Damage with Poison
Supported Skills deal (0–10)% increased Damage with Poison
Item mods /144
NameLevelPre/SufDescriptionWeight
40CorruptedCannot be Poisoned Chaos Ailmentring 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 16 Chance to Poison
(20–25)% increased Damage with Poison
Damage Chaos Ailment Gem
gloves_elder 800
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison
Damage Chaos Ailment Gem
gloves_elder 800
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison
Damage Chaos Ailment Gem
gloves_elder 800
default 0
of the Elder68Suffix(15–25)% increased Damage with Poison
15% chance to Poison on Hit
Damage Chaos Ailment
quiver_elder 800
default 0
of the Elder75Suffix(26–30)% increased Damage with Poison
20% chance to Poison on Hit
Damage Chaos Ailment
quiver_elder 800
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Chance to Poison
15% chance to Poison on Hit
Chaos Attack Ailment Gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Chance to Poison
20% chance to Poison on Hit
Chaos Attack Ailment Gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon Chaos Attack Ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon Chaos Attack Ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon Chaos Attack Ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Chance to Poison
(19–23)% increased Damage with Poison
Damage Chaos Ailment Gem
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Chance to Poison
(24–26)% increased Damage with Poison
Damage Chaos Ailment Gem
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Critical Strike Affliction
(6–9)% increased Poison Duration
Chaos Ailment Gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Critical Strike Affliction
(10–14)% increased Poison Duration
Chaos Ailment Gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder68Suffix(80–100)% increased Critical Strike Chance against Poisoned Enemies Criticaldagger_elder 1000
rune_dagger_elder 1000
default 0
of the Hunt75Suffix(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding
Physical Chaos Attack Ailment
boots_basilisk 1000
default 0
of the Hunt68SuffixPoisons you inflict deal Damage (7–9)% faster Damage Chaos Ailmentboots_basilisk 500
default 0
of the Hunt73SuffixPoisons you inflict deal Damage (10–12)% faster Damage Chaos Ailmentboots_basilisk 500
default 0
of the Hunt68Suffix(15–25)% increased Damage with Poison
15% chance to Poison on Hit
Damage Chaos Ailment
quiver_basilisk 500
default 0
of the Hunt75Suffix(26–30)% increased Damage with Poison
20% chance to Poison on Hit
Damage Chaos Ailment
quiver_basilisk 500
default 0
of the Hunt68Suffix(5–6)% increased Poison Duration
(8–12)% increased Damage with Poison
Damage Chaos Ailment
ring_basilisk 500
default 0
of the Hunt75Suffix(7–8)% increased Poison Duration
(13–17)% increased Damage with Poison
Damage Chaos Ailment
ring_basilisk 500
default 0
of the Hunt80Suffix(9–10)% increased Poison Duration
(18–22)% increased Damage with Poison
Damage Chaos Ailment
ring_basilisk 500
default 0
of the Hunt68SuffixPoisons you inflict deal Damage (8–12)% faster Damage Chaos Ailmentsword_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
default 0
of the Hunt73SuffixPoisons you inflict deal Damage (13–15)% faster Damage Chaos Ailmentsword_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
default 0
of the Hunt68SuffixPoisons you inflict deal Damage (18–21)% faster Damage Chaos Ailment2h_sword_basilisk 500
bow_basilisk 500
default 0
of the Hunt73SuffixPoisons you inflict deal Damage (22–25)% faster Damage Chaos Ailment2h_sword_basilisk 500
bow_basilisk 500
default 0
1FlaskEnchantmentInjectorUsed when you become Poisonedflask 100
default 0
45ScourgeUpside(26–30)% chance to Avoid being Poisoned Chaos Ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Poisoned Chaos Ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Poisoned Chaos Ailmentring 500
default 0
45ScourgeUpside(12–14)% chance to Poison on Hit Chaos Ailmentgloves 500
default 0
68ScourgeUpside(15–17)% chance to Poison on Hit Chaos Ailmentgloves 500
default 0
68ScourgeUpside(18–20)% chance to Poison on Hit Chaos Ailmentgloves 500
default 0
45ScourgeUpsidePoisons you inflict deal Damage (4–5)% faster Damage Chaos Ailmenttwo_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (6–7)% faster Damage Chaos Ailmenttwo_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (8–9)% faster Damage Chaos Ailmenttwo_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
45ScourgeUpsidePoisons you inflict deal Damage (8–9)% faster Damage Chaos Ailmentone_hand_weapon 0
sword 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (10–11)% faster Damage Chaos Ailmentone_hand_weapon 0
sword 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (12–13)% faster Damage Chaos Ailmentone_hand_weapon 0
sword 500
default 0
68ScourgeDownsideYour Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500
default 0
75BlueImplicit5% chance to Poison on Hit Chaos Ailmentno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit10% chance to Poison on Hit Chaos Ailmentno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit15% chance to Poison on Hit Chaos Ailmentno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit20% chance to Poison on Hit Chaos Ailmentno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit25% chance to Poison on Hit Chaos Ailmentno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit30% chance to Poison on Hit Chaos Ailmentno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 20% chance to Poison on Hit Chaos Ailmentno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% chance to Poison on Hit Chaos Ailmentno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% chance to Poison on Hit Chaos Ailmentno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% chance to Poison on Hit Chaos Ailmentno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% chance to Poison on Hit Chaos Ailmentno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit Chaos Ailmentno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit Chaos Ailmentno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit Chaos Ailmentno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit Chaos Ailmentno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitPoisons you inflict deal Damage 5% faster Damage Chaos Ailmentno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 6% faster Damage Chaos Ailmentno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 7% faster Damage Chaos Ailmentno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 8% faster Damage Chaos Ailmentno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 9% faster Damage Chaos Ailmentno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 10% faster Damage Chaos Ailmentno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 9% faster Chaos Ailmentno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 10% faster Chaos Ailmentno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 11% faster Chaos Ailmentno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 12% faster Chaos Ailmentno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster Chaos Ailmentno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 13% faster Chaos Ailmentno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 14% faster Chaos Ailmentno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 15% faster Chaos Ailmentno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster Chaos Ailmentno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicit(33–35)% chance to Avoid being Poisoned Chaos Ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(36–38)% chance to Avoid being Poisoned Chaos Ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(39–41)% chance to Avoid being Poisoned Chaos Ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(42–44)% chance to Avoid being Poisoned Chaos Ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(45–47)% chance to Avoid being Poisoned Chaos Ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(48–50)% chance to Avoid being Poisoned Chaos Ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned Chaos Ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned Chaos Ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned Chaos Ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned Chaos Ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned Chaos Ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned Chaos Ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned Chaos Ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned Chaos Ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned Chaos Ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
44WeaponTreeAdds 7 to 9 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
70WeaponTreeAdds 8 to 15 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 63
default 0
85WeaponTreeAdds 18 to 28 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
28WeaponTreeAdds 5 to 8 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
44WeaponTreeAdds 9 to 14 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
70WeaponTreeAdds 15 to 24 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 63
default 0
85WeaponTreeAdds 31 to 46 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
28WeaponTreeAdds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
44WeaponTreeAdds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
70WeaponTreeAdds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
85WeaponTreeAdds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
8WeaponTreeAdds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
44WeaponTreeAdds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
70WeaponTreeAdds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
85WeaponTreeAdds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
8WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
1WeaponTree5% reduced Attack Speed
Allocates Poisonous Fangs
claw 100
default 0
1WeaponTree10% increased Poison Duration
15% increased Poison Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree15% increased Poison Duration
20% increased Poison Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree18% increased Poison Duration
30% increased Poison Duration on you
two_hand_weapon 300
default 0
45WeaponTree24% increased Poison Duration
40% increased Poison Duration on you
two_hand_weapon 300
default 0
12WeaponTree+20% chance to be Poisoned
60% chance to Avoid Bleeding
shield 750
default 0
65WeaponTree+20% chance to be Poisoned
100% chance to Avoid Bleeding
shield 750
default 0
12WeaponTree60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
65WeaponTree100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
25WeaponTreeMinions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTreeMinions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisonone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisontwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisonone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisontwo_hand_weapon 25
default 0
1WeaponTreeAll Damage from Blast Rain and Artillery Ballista Hits can Poison
25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage
bow 1000
default 0
1WeaponTreePoisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damagetwo_hand_weapon 0
shield 500
mace 1000
sceptre 1000
axe 1000
staff 1000
default 0
1WeaponTreePoisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damageone_hand_weapon 0
mace 1000
sceptre 1000
axe 1000
staff 1000
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 1000
default 0
1WeaponTreeAll Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeAll Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
of Haunting24Suffix(60–75)% reduced Poison Duration on you Chaos Ailmentnecropolis_boots 350
default 0
of Haunting16Suffix(15–25)% chance to Poison on Hit Chaos Ailmentnecropolis_gloves 500
default 0
of Haunting38Suffix(12–20)% increased Poison Duration Chaos Ailmentnecropolis_gloves 250
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Poisonous Concoction Damage 166Enchantment25% increased Poisonous Concoction Damage Damage Attackhelmet 100
default 0
Enchantment Poisonous Concoction Damage 275Enchantment40% increased Poisonous Concoction Damage Damage Attackhelmet 100
default 0
Enchantment Poisonous Concoction Area Of Effect 166Enchantment16% increased Poisonous Concoction Area of Effect Attackhelmet 100
default 0
Enchantment Poisonous Concoction Area Of Effect 275Enchantment24% increased Poisonous Concoction Area of Effect Attackhelmet 100
default 0
Enchantment Poisonous Concoction Flask Charges 166EnchantmentPoisonous Concoction uses 8% reduced Flask Charges Attackhelmet 100
default 0
Enchantment Poisonous Concoction Flask Charges 275EnchantmentPoisonous Concoction uses 12% reduced Flask Charges Attackhelmet 100
default 0
Enchantment Scourge Arrow Chance To Poison 166EnchantmentScourge Arrow has 6% chance to Poison per Stage Chaos Attack Ailmenthelmet 100
default 0
Enchantment Scourge Arrow Chance To Poison 275EnchantmentScourge Arrow has 8% chance to Poison per Stage Chaos Attack Ailmenthelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 166EnchantmentPlague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting Damage Chaos Ailmenthelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 275EnchantmentPlague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting Damage Chaos Ailmenthelmet 100
default 0
Monsters mods /20
NameLevelPre/SufDescriptionWeight
1Unique33% chance to Poison on Hit Chaos Ailment
Vile Touch4Nemesisbase attacks poison [1] Chaos AilmentCaster 0
rare 800
default 0
Vile Touch1Uniquebase attacks poison [1] Chaos Ailment
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
magic 0
default 1500
Entangling18Unique+25% to Chaos Resistance
Poison on Hit
All Damage from Hits can Poison
dropped items are converted to jewels [1]
magic 0
default 200
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
rare 0
default 1500
1Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
1UniqueCannot be Poisoned Chaos Ailment
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
Chaos Resistance Ailment
default 1000
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
Damage Physical Chaos Resistance Ailment
default 1000
Clutching Talisman1TalismanPoison on Hit
Gain 10% of Maximum Life as Extra Maximum Energy Shield
Defences Energy Shield Chaos Ailment
1Unique200% increased Poison Duration
Poison on Hit
Chaos Ailment
1Unique100% increased Poison Duration
Poison on Hit
Chaos Ailment
1UniquePoison on Hit Chaos Ailment
1UniqueMelee Attacks Poison on Hit Chaos Attack Ailment
1Uniqueself bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Physical Elemental Fire Chaos Attack Ailment
Fenumal Presence20Bestiary50% increased maximum Life
Poison on Hit
% increased Rarity of Items Dropped
Gain 25% of Non-Chaos Damage as extra Chaos Damage
Life Damage Chaos Ailment
bestiary_caverns 100
default 0
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
Ailment
of Venom34SuffixPoison on Hitphysical_affinity 2500
default 0
1UniqueNon-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Abyss Jewel mods /4
NameLevelPre/SufDescriptionWeight
1Corrupted(20–25)% chance to Avoid being Poisoned Chaos Ailmentdefault 1000
of Venom60SuffixMinions have (10–15)% chance to Poison Enemies on Hit Chaos Minion Ailmentabyss_jewel_summoner 400
default 0
of Tolerance50Suffix(31–40)% chance to Avoid being Poisoned Chaos Ailmentdefault 300
of Immunity70Suffix(41–50)% chance to Avoid being Poisoned Chaos Ailmentdefault 150
Fossil mods /3
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix60% chance for Poisons inflicted with this Weapon to deal 100% more Damage Damage Chaos Attack Ailmentabyss_jewel 0
jewel 0
weapon 2000
default 0
of the Underground1Suffix50% chance to Avoid being Poisoned Chaos Ailmentabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Poisoned Enemies Damage Physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Map mods /14
NameLevelPre/SufDescriptionWeight
of Venom1SuffixMonsters Poison on Hit
10% increased Quantity of Items found in this Area
Chaos Ailment
uber_tier_map 0
secret_area 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
uber_tier_map 0
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Chaos Ailment
uber_tier_map 0
secret_area 0
maven_map 1000
primordial_map 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
uber_tier_map 0
secret_area 0
expedition_logbook 1000
default 0
Impervious1PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 10% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impervious68PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Physical Chaos Attack Ailment
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Venom1SuffixMonsters Poison on Hit
All Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
16% increased Quantity of Items found in this Area
36% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 50
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
has_uber_map_prefix 96
default 0
Delve Area mods /4
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Chaos Ailment
default 1000
1DelveAreaMonsters have a 30% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
default 1000
52DelveAreaMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
default 1000
173DelveAreaMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Physical Chaos Attack Ailment
default 1000
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical Chaos Attack Ailment
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical Chaos Attack Ailment
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical Chaos Attack Ailment
default 800
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
default 1000
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
Damage Physical Chaos Attack Ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
Misc mods /37
NameLevelDomainPre/SufDescriptionWeight
[UNUSED] Poison duration 116FlaskSuffix(35–45)% reduced Poison Duration on you during Effectutility_flask 0
default 0
1FlaskUnique(50–75)% increased Duration of Poisons you inflict during Effect Chaos Ailment
1FlaskUnique25% chance to Poison on Hit during Effect Chaos Ailment
1FlaskUnique+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Critical Ailment
of the Antitoxin16FlaskSuffixGrants Immunity to Poison for (6–8) seconds if used while Poisonedutility_flask 0
default 750
of the Remedy38FlaskSuffixGrants Immunity to Poison for (9–11) seconds if used while Poisonedutility_flask 0
default 750
of the Cure60FlaskSuffixGrants Immunity to Poison for (12–14) seconds if used while Poisonedutility_flask 0
default 750
of the Antidote82FlaskSuffixGrants Immunity to Poison for (15–17) seconds if used while Poisonedutility_flask 0
default 750
of the Skunk16FlaskSuffix(45–49)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Hedgehog46FlaskSuffix(40–44)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Opossum76FlaskSuffix(35–39)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
1JewelCorrupted(20–25)% chance to Avoid being Poisoned Chaos Ailmentjewel 0
default 0
1JewelCorrupted(20–25)% reduced Poison Duration on you Chaos Ailmentjewel 1000
default 0
of Neutralisation1JewelSuffix(30–35)% reduced Poison Duration on you Chaos Ailmentdefault 250
of Poisoning1JewelSuffix(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
Chaos Ailment
not_dex 250
default 350
of Venom1JewelSuffix(16–20)% increased Damage with Poison Damage Chaos Ailmentnot_dex 250
default 500
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local jewel effect base radius [1200]
Damage Attack
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit Attack
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground Chaos Attack Ailment
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit Chaos Ailment
1JewelUniquePoison you inflict is Reflected to you if you have fewer than 100 Poisons on you Chaos Ailment
1JewelUnique+1% to Chaos Resistance per Poison on you Chaos Resistance
1JewelUnique15% chance to Avoid being Poisoned Chaos Ailmentjewel 1
default 0
20ExpeditionRelicPrefixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
default 1000
1PrimordialAltarUniquePoison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 0
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
of Toxicity75SanctumSpecialSuffix(20–30)% chance to Poison on Hit Chaos Ailmentdex_special_relic 600
default 150
Heretical75SanctumSpecialPrefixPoisons you inflict deal Damage (7–10)% faster Damage Chaos Ailmentdex_special_relic 200
default 50
of Constitution75SanctumSpecialSuffix(40–50)% chance to Avoid being Poisoned Chaos Ailmentdex_special_relic 600
default 150
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
uber_tier_map 0
crucible_map_low 400
default 0
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
uber_tier_map 0
crucible_map_high 400
default 0
1TinctureUnique20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Damage Chaos Attack Ailment
Assassin's1CharmPrefix(1–2)% increased Poison Duration for each Poison you have inflicted Recently, up
to a maximum of 100%
int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix3% increased Poison Duration for each Poison you have inflicted Recently, up
to a maximum of 100%
int_animal_charm 250
dex_animal_charm 250
default 0
9NecropolisNecropolisHaunted20% chance to Poison on Hit
All Damage from Hits can Poison
monster necropolis mod value +% [40]
default 300
38NecropolisNecropolisHaunted50% chance to Poison on Hit
All Damage from Hits can Poison
monster necropolis mod value +% [80]
default 200
68NecropolisNecropolisHauntedAlways Poison on Hit
All Damage from Hits can Poison
monster necropolis mod value +% [120]
default 100
Item /4
Pneumatic Dagger
Physical Damage: 20-79
Critical Strike Chance: 8.8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
All Damage from Hits with This Weapon can Poison
Pressurised Dagger
Physical Damage: 18-71
Critical Strike Chance: 8.8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
All Damage from Hits with This Weapon can Poison
Hollowpoint Dagger
Physical Damage: 12-46
Critical Strike Chance: 8.8%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 30, 54 Dex, 54 Int
All Damage from Hits with This Weapon can Poison
Poisonberry Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Unique /54
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
20% reduced Attack Speed
(20–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Adds (23–31) to (37–47) Chaos Damage to Attacks while you have a Bestial Minion
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks Poison on Hit while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(400–500) to Accuracy Rating
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(60–80)% increased Spell Critical Strike Chance
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
(40–60)% increased Damage with Poison
25% chance to Poison on Hit
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(80–120)% increased Armour
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Adds (3–4) to (10–14) Physical Damage to Attacks
+(20–35) to Dexterity
(-30–-20)% to all Elemental Resistances
+(20–30)% to Chaos Resistance
5% increased Movement Speed
(25–40)% chance to inflict an additional Poison on the same Target when you inflict Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Cluster Jewel Passive /19
+1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
MarakethNotable
20% increased Damage with Poisonmaraketh_notable_add_poison_damage
MarakethNotable
Poisons you inflict deal Damage 10% fastermaraketh_notable_add_faster_poison
Elevated modifier List /13
NameLvModsElevated Mods
of the Elder68Socketed Gems are Supported by Level 16 Chance to Poison
(20–25)% increased Damage with Poison

Group: 2022
Socketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison
of the Elder75Socketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison

Group: 2022
Socketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison
of the Elder80Socketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison

Group: 2022
Socketed Gems are Supported by Level 25 Chance to Poison
(31–35)% increased Damage with Poison
of the Elder68Socketed Gems are Supported by Level 16 Chance to Poison
(8–12)% increased Poison Duration

Group: 2022
Socketed Gems are Supported by Level 18 Chance to Poison
(13–16)% increased Poison Duration
of the Elder75Socketed Gems are Supported by Level 18 Chance to Poison
(13–16)% increased Poison Duration

Group: 2022
Socketed Gems are Supported by Level 20 Chance to Poison
(17–20)% increased Poison Duration
of the Elder80Socketed Gems are Supported by Level 20 Chance to Poison
(17–20)% increased Poison Duration

Group: 2022
Socketed Gems are Supported by Level 25 Chance to Poison
(17–20)% increased Poison Duration
The Elder's68Unaffected by Desecrated Ground
Group: 1533
Unaffected by Poison
Hunter's68Unaffected by Desecrated Ground
Group: 1533
Unaffected by Poison
of the Hunt68(21–25)% chance to Avoid being Poisoned
(21–25)% chance to Avoid Bleeding

Group: 2687
(26–30)% chance to Avoid being Poisoned
(26–30)% chance to Avoid Bleeding
of the Hunt70(26–30)% chance to Avoid being Poisoned
(26–30)% chance to Avoid Bleeding

Group: 2687
(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding
of the Hunt75(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding

Group: 2687
(61–70)% chance to Avoid being Poisoned
(61–70)% chance to Avoid Bleeding
of the Hunt68Poisons you inflict deal Damage (7–9)% faster
Group: 940
Poisons you inflict deal Damage (10–12)% faster
of the Hunt73Poisons you inflict deal Damage (10–12)% faster
Group: 940
(10–20)% increased Poison Duration
Poisons you inflict deal Damage (11–15)% faster

Community Wiki

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Poison

Poison is an ailment that deals Chaos damage over time to the affected target.



Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only Physical and chaos damage are able to inflict poison.

Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course. There is no limit to the number of poison stacks a target can have. A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.

Damage

The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.

As an ailment modifier, stats modifying Spell damage and Attack damage do not apply to poison, nor damage modifers that are only affected by the skill.

The following modifiers will directly affect the damage of poison:

  • Damage
  • Damage over Time
  • Damage over Time Multiplier
  • Chaos Damage over Time Multiplier
  • Chaos Damage
  • Poison Damage
  • Physical Damage (for poison caused by physical damage) because the poison DOT is based on and scaled by the value of the physical and chaos damage of the hit that inflicts the poison ailment

Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively.[better source needed]

Duration

The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 4 seconds.

Increasing poison duration results in a longer-lasting poison that deals damage at the same rate [citation needed]. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal Chains are means to increase the duration of poisons on enemies.

Removal, immunity, and unaffected by

  • A flask with the of Curing suffix , grants immunity to poison for 4 seconds if used while poisoned
  • Viper's Scales grants immunity to poison
  • Boots crafted with Essence of Delirium grant immunity to poison
  • Maw of Conquest has the modifier "Unaffected by Poison" meaning poison can still be inflicted upon the character, but the character will not take damage from it

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