Skill Gem Quality /3
ItemStats
Viper Strike+(0–40)% more Damage with Poison
Pestilent Strike(0–20)% more Poison Duration
Vaal Venom Gyre(0–20)% increased Poison Duration
Support Gem Quality /2
ItemStats
Chance to Poison SupportSupported Skills deal (0–10)% increased Damage with Poison
Vile Toxins SupportSupported Skills deal (0–10)% increased Damage with Poison
Item mods /144
NameLevelPre/SufDescriptionWeight
40CorruptedCannot be Poisoned poison chaos ailmentring 1000
default 0
of Poison20Suffix(21–30)% increased Damage with Poison
20% chance to Poison on Hit
poison damage chaos attack ailment
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Venom40Suffix(31–40)% increased Damage with Poison
25% chance to Poison on Hit
poison damage chaos attack ailment
bow 1500
sword 1500
dagger 3000
claw 3000
default 0
of Virulence60Suffix(41–50)% increased Damage with Poison
30% chance to Poison on Hit
poison damage chaos attack ailment
bow 500
sword 500
dagger 1000
claw 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 16 Chance to Poison
(20–25)% increased Damage with Poison
poison damage chaos ailment gem
gloves_elder 800
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison
poison damage chaos ailment gem
gloves_elder 800
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison
poison damage chaos ailment gem
gloves_elder 800
default 0
of the Elder68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison
poison damage chaos ailment
quiver_elder 800
default 0
of the Elder75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison
poison damage chaos ailment
quiver_elder 800
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Chance to Poison
15% chance to Poison on Hit
poison chaos attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Chance to Poison
20% chance to Poison on Hit
poison chaos attack ailment gem
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
default 0
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Chance to Poison
(19–23)% increased Damage with Poison
poison damage chaos ailment gem
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Chance to Poison
(24–26)% increased Damage with Poison
poison damage chaos ailment gem
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Critical Strike Affliction
(6–9)% increased Poison Duration
poison chaos ailment gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Critical Strike Affliction
(10–14)% increased Poison Duration
poison chaos ailment gem
dagger_elder 1000
rune_dagger_elder 1000
default 0
of the Elder68Suffix(80–100)% increased Critical Strike Chance against Poisoned Enemies criticaldagger_elder 1000
rune_dagger_elder 1000
default 0
of the Hunt75Suffix(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding
bleed poison physical chaos attack ailment
boots_basilisk 1000
default 0
of the Hunt68SuffixPoisons you inflict deal Damage (7–9)% faster poison damage chaos ailmentboots_basilisk 500
default 0
of the Hunt73SuffixPoisons you inflict deal Damage (10–12)% faster poison damage chaos ailmentboots_basilisk 500
default 0
of the Hunt68Suffix15% chance to Poison on Hit
(15–25)% increased Damage with Poison
poison damage chaos ailment
quiver_basilisk 500
default 0
of the Hunt75Suffix20% chance to Poison on Hit
(26–30)% increased Damage with Poison
poison damage chaos ailment
quiver_basilisk 500
default 0
of the Hunt68Suffix(5–6)% increased Poison Duration
(8–12)% increased Damage with Poison
poison damage chaos ailment
ring_basilisk 500
default 0
of the Hunt75Suffix(7–8)% increased Poison Duration
(13–17)% increased Damage with Poison
poison damage chaos ailment
ring_basilisk 500
default 0
of the Hunt80Suffix(9–10)% increased Poison Duration
(18–22)% increased Damage with Poison
poison damage chaos ailment
ring_basilisk 500
default 0
of the Hunt68SuffixPoisons you inflict deal Damage (8–12)% faster poison damage chaos ailmentsword_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
default 0
of the Hunt73SuffixPoisons you inflict deal Damage (13–15)% faster poison damage chaos ailmentsword_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
default 0
of the Hunt68SuffixPoisons you inflict deal Damage (18–21)% faster poison damage chaos ailment2h_sword_basilisk 500
bow_basilisk 500
default 0
of the Hunt73SuffixPoisons you inflict deal Damage (22–25)% faster poison damage chaos ailment2h_sword_basilisk 500
bow_basilisk 500
default 0
1FlaskEnchantmentInjectorUsed when you become Poisonedflask 100
default 0
45ScourgeUpside(26–30)% chance to Avoid being Poisoned poison chaos ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Poisoned poison chaos ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Poisoned poison chaos ailmentring 500
default 0
45ScourgeUpside(12–14)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
68ScourgeUpside(15–17)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
68ScourgeUpside(18–20)% chance to Poison on Hit poison chaos ailmentgloves 500
default 0
45ScourgeUpsidePoisons you inflict deal Damage (4–5)% faster poison damage chaos ailmenttwo_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (6–7)% faster poison damage chaos ailmenttwo_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (8–9)% faster poison damage chaos ailmenttwo_hand_weapon 0
sword 500
claw 500
dagger 500
default 0
45ScourgeUpsidePoisons you inflict deal Damage (8–9)% faster poison damage chaos ailmentone_hand_weapon 0
sword 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (10–11)% faster poison damage chaos ailmentone_hand_weapon 0
sword 500
default 0
68ScourgeUpsidePoisons you inflict deal Damage (12–13)% faster poison damage chaos ailmentone_hand_weapon 0
sword 500
default 0
68ScourgeDownsideYour Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500
default 0
75BlueImplicit5% chance to Poison on Hit poison chaos ailmentno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit10% chance to Poison on Hit poison chaos ailmentno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit15% chance to Poison on Hit poison chaos ailmentno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit20% chance to Poison on Hit poison chaos ailmentno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit25% chance to Poison on Hit poison chaos ailmentno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicit30% chance to Poison on Hit poison chaos ailmentno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 20% chance to Poison on Hit poison chaos ailmentno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 25% chance to Poison on Hit poison chaos ailmentno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 30% chance to Poison on Hit poison chaos ailmentno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 35% chance to Poison on Hit poison chaos ailmentno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 40% chance to Poison on Hit poison chaos ailmentno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit poison chaos ailmentno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit poison chaos ailmentno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit poison chaos ailmentno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit poison chaos ailmentno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitPoisons you inflict deal Damage 5% faster poison damage chaos ailmentno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 6% faster poison damage chaos ailmentno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 7% faster poison damage chaos ailmentno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 8% faster poison damage chaos ailmentno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 9% faster poison damage chaos ailmentno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitPoisons you inflict deal Damage 10% faster poison damage chaos ailmentno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 9% faster poison chaos ailmentno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 10% faster poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 11% faster poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 12% faster poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 13% faster poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 14% faster poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 15% faster poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicit(33–35)% chance to Avoid being Poisoned poison chaos ailmentno_tier_6_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(36–38)% chance to Avoid being Poisoned poison chaos ailmentno_tier_5_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(39–41)% chance to Avoid being Poisoned poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(42–44)% chance to Avoid being Poisoned poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(45–47)% chance to Avoid being Poisoned poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 700
default 0
75BlueImplicit(48–50)% chance to Avoid being Poisoned poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned poison chaos ailmentno_tier_5_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned poison chaos ailmentno_tier_4_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned poison chaos ailmentno_tier_3_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned poison chaos ailmentno_tier_2_eldritch_implicit 0
boots 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned poison chaos ailmentno_tier_1_eldritch_implicit 0
boots 140
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
44WeaponTreeAdds 7 to 9 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
default 0
70WeaponTreeAdds 8 to 15 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 63
default 0
85WeaponTreeAdds 18 to 28 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 5 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
28WeaponTreeAdds 5 to 8 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
44WeaponTreeAdds 9 to 14 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
default 0
70WeaponTreeAdds 15 to 24 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 63
default 0
85WeaponTreeAdds 31 to 46 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 31
default 0
8WeaponTreeAdds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
28WeaponTreeAdds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
44WeaponTreeAdds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
70WeaponTreeAdds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
85WeaponTreeAdds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
default 0
8WeaponTreeAdds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
28WeaponTreeAdds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
44WeaponTreeAdds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
70WeaponTreeAdds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
85WeaponTreeAdds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
default 0
8WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTreeMinions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
1WeaponTree5% reduced Attack Speed
Allocates Poisonous Fangs
claw 100
default 0
1WeaponTree10% increased Poison Duration
15% increased Poison Duration on you
one_hand_weapon 300
shield 300
default 0
45WeaponTree15% increased Poison Duration
20% increased Poison Duration on you
one_hand_weapon 300
shield 300
default 0
1WeaponTree18% increased Poison Duration
30% increased Poison Duration on you
two_hand_weapon 300
default 0
45WeaponTree24% increased Poison Duration
40% increased Poison Duration on you
two_hand_weapon 300
default 0
12WeaponTree+20% chance to be Poisoned
60% chance to Avoid Bleeding
shield 750
default 0
65WeaponTree+20% chance to be Poisoned
100% chance to Avoid Bleeding
shield 750
default 0
12WeaponTree60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
65WeaponTree100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
shield 750
default 0
25WeaponTreeMinions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
25WeaponTreeMinions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
78WeaponTreeMinions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisonone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisontwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisonone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Chance to Poisontwo_hand_weapon 25
default 0
1WeaponTreeAll Damage from Blast Rain and Artillery Ballista Hits can Poison
25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage
bow 1000
default 0
1WeaponTreePoisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damagetwo_hand_weapon 0
shield 500
mace 1000
sceptre 1000
axe 1000
staff 1000
default 0
1WeaponTreePoisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damageone_hand_weapon 0
mace 1000
sceptre 1000
axe 1000
staff 1000
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeIf Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
crucible_unique_helmet 1000
default 0
1WeaponTreeAll Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeAll Damage from Hits with Freezing Pulse and Eye of Winter can Poison
25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
Enchantment Modifier /10
NameLevelPre/SufDescriptionWeight
Enchantment Poisonous Concoction Damage 166Enchantment25% increased Poisonous Concoction Damage damage attackhelmet 100
default 0
Enchantment Poisonous Concoction Damage 275Enchantment40% increased Poisonous Concoction Damage damage attackhelmet 100
default 0
Enchantment Poisonous Concoction Area Of Effect 166Enchantment16% increased Poisonous Concoction Area of Effect attackhelmet 100
default 0
Enchantment Poisonous Concoction Area Of Effect 275Enchantment24% increased Poisonous Concoction Area of Effect attackhelmet 100
default 0
Enchantment Poisonous Concoction Flask Charges 166EnchantmentPoisonous Concoction uses 8% reduced Flask Charges attackhelmet 100
default 0
Enchantment Poisonous Concoction Flask Charges 275EnchantmentPoisonous Concoction uses 12% reduced Flask Charges attackhelmet 100
default 0
Enchantment Scourge Arrow Chance To Poison 166EnchantmentScourge Arrow has 6% chance to Poison per Stage poison chaos attack ailmenthelmet 100
default 0
Enchantment Scourge Arrow Chance To Poison 275EnchantmentScourge Arrow has 8% chance to Poison per Stage poison chaos attack ailmenthelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 166EnchantmentPlague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailmenthelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 275EnchantmentPlague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailmenthelmet 100
default 0
Monsters mods /19
NameLevelPre/SufDescriptionWeight
1Unique33% chance to Poison on Hit poison chaos ailment
Vile Touch4Nemesisbase attacks poison [1] poison chaos ailmentcaster 0
rare 800
default 0
Vile Touch1Uniquebase attacks poison [1] poison chaos ailment
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
magic 0
default 1500
Entangling18Unique+25% to Chaos Resistance
Poison on Hit
All Damage from Hits can Poison
dropped items are converted to jewels [1]
magic 0
default 200
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
rare 0
default 1500
1Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
1UniqueCannot be Poisoned poison chaos ailment
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
poison chaos resistance ailment
default 1000
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
bleed poison damage physical chaos resistance ailment
default 1000
Clutching Talisman1TalismanPoison on Hit
Gain 10% of Maximum Life as Extra Maximum Energy Shield
poison defences chaos ailment
1Unique200% increased Poison Duration
Poison on Hit
poison chaos ailment
1Unique100% increased Poison Duration
Poison on Hit
poison chaos ailment
1UniquePoison on Hit poison chaos ailment
1UniqueMelee Attacks Poison on Hit poison chaos attack ailment
1Uniqueself bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
bleed poison physical elemental fire chaos attack ailment
Fenumal Presence20Bestiary50% increased maximum Life
Poison on Hit
Gain 25% of Non-Chaos Damage as extra Chaos Damage
monster dropped item rarity +% [0]
poison resource life damage chaos ailment
bestiary_caverns 100
default 0
of Venom34SuffixPoison on Hitphysical_affinity 2500
default 0
1UniqueNon-Damaging Elemental Ailments you inflict have 50% less Effect
self bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
Abyss Jewel mods /4
NameLevelPre/SufDescriptionWeight
1Corrupted(20–25)% chance to Avoid being Poisoned poison chaos ailmentdefault 1000
of Venom60SuffixMinions have (10–15)% chance to Poison Enemies on Hit poison chaos minion ailmentabyss_jewel_summoner 400
default 0
of Tolerance50Suffix(31–40)% chance to Avoid being Poisoned poison chaos ailmentdefault 300
of Immunity70Suffix(41–50)% chance to Avoid being Poisoned poison chaos ailmentdefault 150
Fossil mods /3
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix60% chance for Poisons inflicted with this Weapon to deal 100% more Damage poison damage chaos attack ailmentabyss_jewel 0
jewel 0
weapon 2000
default 0
of the Underground1Suffix50% chance to Avoid being Poisoned poison chaos ailmentabyss_jewel 0
jewel 0
shield 1600
helmet 1600
boots 1600
body_armour 1600
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Poisoned Enemies damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Map mods /12
NameLevelPre/SufDescriptionWeight
of Venom1SuffixMonsters Poison on Hit
10% increased Quantity of Items found in this Area
poison chaos ailment
secret_area 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
poison chaos ailment
secret_area 0
maven_map 1000
primordial_map 1000
default 0
of Venom1SuffixMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
secret_area 0
expedition_logbook 1000
default 0
Impervious1PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 10% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Impervious68PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Impervious1PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
bleed poison physical chaos attack ailment
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /4
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
default 1000
1DelveAreaMonsters have a 30% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
52DelveAreaMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
173DelveAreaMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
default 1000
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
bleed poison physical chaos attack ailment
default 800
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
poison chaos ailment
default 1000
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
bleed poison damage physical chaos attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Misc mods /37
NameLevelDomainPre/SufDescriptionWeight
[UNUSED] Poison duration 116FlaskSuffix(35–45)% reduced Poison Duration on you during Effectutility_flask 0
default 0
1FlaskUnique(50–75)% increased Duration of Poisons you inflict during Effect poison chaos ailment
1FlaskUnique25% chance to Poison on Hit during Effect poison chaos ailment
1FlaskUnique+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment
of the Antitoxin16FlaskSuffixGrants Immunity to Poison for (6–8) seconds if used while Poisonedutility_flask 0
default 750
of the Remedy38FlaskSuffixGrants Immunity to Poison for (9–11) seconds if used while Poisonedutility_flask 0
default 750
of the Cure60FlaskSuffixGrants Immunity to Poison for (12–14) seconds if used while Poisonedutility_flask 0
default 750
of the Antidote82FlaskSuffixGrants Immunity to Poison for (15–17) seconds if used while Poisonedutility_flask 0
default 750
of the Skunk16FlaskSuffix(45–49)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Hedgehog46FlaskSuffix(40–44)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
of the Opossum76FlaskSuffix(35–39)% less Duration
Immunity to Poison during Effect
utility_flask 1000
default 0
1JewelCorrupted(20–25)% chance to Avoid being Poisoned poison chaos ailmentjewel 0
default 0
1JewelCorrupted(20–25)% reduced Poison Duration on you poison chaos ailmentjewel 1000
default 0
of Neutralisation1JewelSuffix(30–35)% reduced Poison Duration on you poison chaos ailmentdefault 250
of Poisoning1JewelSuffix(6–8)% increased Poison Duration
(3–5)% chance to Poison on Hit
poison chaos ailment
not_dex 250
default 350
of Venom1JewelSuffix(16–20)% increased Damage with Poison poison damage chaos ailmentnot_dex 250
default 500
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local jewel effect base radius [1200]
damage attack
1JewelUniqueWith at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit attack
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground poison chaos attack ailment
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit poison chaos ailment
1JewelUniquePoison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment
1JewelUnique+1% to Chaos Resistance per Poison on you chaos resistance
1JewelUnique15% chance to Avoid being Poisoned poison chaos ailmentjewel 1
default 0
20ExpeditionRelicPrefixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
default 1000
1PrimordialAltarUniquePoison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 0
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
of Toxicity75SanctumSpecialSuffix(20–30)% chance to Poison on Hit poison chaos ailmentdex_special_relic 600
default 150
Heretical75SanctumSpecialPrefixPoisons you inflict deal Damage (7–10)% faster poison damage chaos ailmentdex_special_relic 200
default 50
of Constitution75SanctumSpecialSuffix(40–50)% chance to Avoid being Poisoned poison chaos ailmentdex_special_relic 600
default 150
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
crucible_map_low 400
default 0
of Venom1CrucibleMapSuffixAll Damage from Monsters' Hits can Poison
Monsters have 100% increased Poison Duration
Monsters Poison on Hit
map item drop quantity +% [12]
map item drop rarity +% [7]
crucible_map_high 400
default 0
1TinctureUniqueAll Damage can Poison poison chaos attack ailment
Potent45TincturePrefixPoisons you inflict on non-Poisoned Enemies deal (50–100)% increased Damagetincture 500
default 0
Virulent45TincturePrefixPoisons you inflict on non-Poisoned Enemies deal (101–200)% increased Damagetincture 500
default 0
Pestilent72TincturePrefixPoisons you inflict on non-Poisoned Enemies deal (201–300)% increased Damagetincture 250
default 0
Assassin's1CharmPrefix(1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60CharmPrefix3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%int_animal_charm 250
dex_animal_charm 250
default 0
Essence /1
Item /4
Hollowpoint Dagger
Physical Damage: 12-46
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 30, 54 Dex, 54 Int
All Damage from Hits with This Weapon can Poison
Pressurised Dagger
Physical Damage: 18-71
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 50, 86 Dex, 86 Int
All Damage from Hits with This Weapon can Poison
Pneumatic Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
All Damage from Hits with This Weapon can Poison
Poisonberry Tincture
All Damage can Poison
Unmodifiable
Unique /52
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds (10–15) to (20–25) Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
20% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
25% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(400–500) to Accuracy Rating
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
12% increased Elemental Damage
Adds (3–5) to (7–10) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(20–35)% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Passive /38
Staff Attacks deal 30% increased Damage with Hits and Ailments
30% increased Critical Strike Chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
12% increased Area of Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+25% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers Poison the Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Rune Daggers are considered Daggers)
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with One Handed Weapons deal 30% increased Damage with Ailments
8% increased Attack Speed with One Handed Weapons
20% increased Damage with One Handed Weapons
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance
30% increased Damage with Poison
Damaging Ailments deal damage 15% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+15% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+19% to Chaos Resistance
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
+14% to Damage over Time Multiplier for Poison
10% increased Attack Speed
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+5% Chance to Block Attack Damage while holding a Shield
30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy Passive /5
Ascendancy: Pathfinder
Character: Ranger
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
Ascendancy: Champion
Character: Duelist
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Assassin
Character: Shadow
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Ascendancy: Assassin
Character: Shadow
40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /19
+1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
20% increased Duration of Elemental Ailments on Enemies
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
(The Stun Threshold determines how much Damage can Stun something)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50%
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
30% increased Attack Damage
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
+20 to Strength
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
MarakethNotable
20% increased Damage with Poisonmaraketh_notable_add_poison_damage
MarakethNotable
Poisons you inflict deal Damage 10% fastermaraketh_notable_add_faster_poison
Elevated modifier List /13
NameLvModsElevated Mods
of the Elder68Socketed Gems are Supported by Level 16 Chance to Poison
(20–25)% increased Damage with Poison

Group: 1997
Socketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison
of the Elder75Socketed Gems are Supported by Level 18 Chance to Poison
(26–30)% increased Damage with Poison

Group: 1997
Socketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison
of the Elder80Socketed Gems are Supported by Level 20 Chance to Poison
(31–35)% increased Damage with Poison

Group: 1997
Socketed Gems are Supported by Level 25 Chance to Poison
(31–35)% increased Damage with Poison
of the Elder68Socketed Gems are Supported by Level 16 Chance to Poison
(8–12)% increased Poison Duration

Group: 1997
Socketed Gems are Supported by Level 18 Chance to Poison
(13–16)% increased Poison Duration
of the Elder75Socketed Gems are Supported by Level 18 Chance to Poison
(13–16)% increased Poison Duration

Group: 1997
Socketed Gems are Supported by Level 20 Chance to Poison
(17–20)% increased Poison Duration
of the Elder80Socketed Gems are Supported by Level 20 Chance to Poison
(17–20)% increased Poison Duration

Group: 1997
Socketed Gems are Supported by Level 25 Chance to Poison
(17–20)% increased Poison Duration
The Elder's68Unaffected by Desecrated Ground
Group: 1511
Unaffected by Poison
Hunter's68Unaffected by Desecrated Ground
Group: 1511
Unaffected by Poison
of the Hunt68(21–25)% chance to Avoid being Poisoned
(21–25)% chance to Avoid Bleeding

Group: 2654
(26–30)% chance to Avoid being Poisoned
(26–30)% chance to Avoid Bleeding
of the Hunt70(26–30)% chance to Avoid being Poisoned
(26–30)% chance to Avoid Bleeding

Group: 2654
(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding
of the Hunt75(41–50)% chance to Avoid being Poisoned
(41–50)% chance to Avoid Bleeding

Group: 2654
(61–70)% chance to Avoid being Poisoned
(61–70)% chance to Avoid Bleeding
of the Hunt68Poisons you inflict deal Damage (7–9)% faster
Group: 931
Poisons you inflict deal Damage (10–12)% faster
of the Hunt73Poisons you inflict deal Damage (10–12)% faster
Group: 931
(10–20)% increased Poison Duration
Poisons you inflict deal Damage (11–15)% faster

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Poison

Poison is an ailment that deals Chaos damage over time to the affected target.



Mechanics

A hit of damage that has a chance to poison is capable of inflicting poison. Only Physical and chaos damage are able to inflict poison.

Poison is a cumulatively stacking debuff. Each application—or 'stack'—of poison remains present on the target dealing chaos damage over time until it runs its course. There is no limit to the number of poison stacks a target can have. A single "hit" can apply a maximum of one poison stack, therefore having more than 100% chance to poison is redundant.

Damage

The base damage per second dealt by a given application of poison equals 30% of the combined physical and chaos damage of the base damage dealt which applied that particular instance of poison.

As an ailment modifier, stats modifying Spell damage and Attack damage do not apply to poison, nor damage modifers that are only affected by the skill.

The following modifiers will directly affect the damage of poison:

  • Damage
  • Damage over Time
  • Damage over Time Multiplier
  • Chaos Damage over Time Multiplier
  • Chaos Damage
  • Poison Damage
  • Physical Damage (for poison caused by physical damage) because the poison DOT is based on and scaled by the value of the physical and chaos damage of the hit that inflicts the poison ailment

Minion, trap, mine or totem damage modifiers will also affect the damage of poison if it is applied by a minion, a trap, a mine, or a totem respectively.[better source needed]

Duration

The default base duration of poison is 2 seconds. Viper Strike inflicts poison with a base duration of 4 seconds.

Increasing poison duration results in a longer-lasting poison that deals damage at the same rate [citation needed]. increased Poison Duration, increased Duration of Ailments on Enemies and Temporal Chains are means to increase the duration of poisons on enemies.

Removal, immunity, and unaffected by

  • A flask with the of Curing suffix , grants immunity to poison for 4 seconds if used while poisoned
  • Viper's Scales grants immunity to poison
  • Boots crafted with Essence of Delirium grant immunity to poison
  • Maw of Conquest has the modifier "Unaffected by Poison" meaning poison can still be inflicted upon the character, but the character will not take damage from it

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