Kongming's Stratagem

Kongming's Stratagem
Ivory Spirit Shield
Shields
Chance to Block: 22
Energy Shield: 33
Movement Speed: -3%
Requires Level 41, 100 Int
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
Those who are skilled in combat do not become angered.
Those who are skilled at winning do not become afraid.
Thus the wise win before they fight,
while the ignorant fight to win.
poe.ninjaKongming's Stratagem
Release Version2.1.0
BaseTypeIvory Spirit Shield
SkillFog of War
(15–20)% increased Spell Damage

(15–20)% increased Spell Damage

GroupSpellDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • spell damage +% Min: 15 Max: 20 Global
  • Tagscaster_damagedamagecaster
    Trigger Level 20 Fog of War when your Trap is triggered

    Trigger Level 20 Fog of War when your Trap is triggered

    GroupCreateSmokeCloudWhenTrapTriggered
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Granted SkillFog of War
    Creates a Smoke Cloud in an area, which blinds enemies within it.
    CreateSmokeCloud (Level 20)
    Cooldown: 1 Second
    +3 seconds to Base duration
    Trigger this Spell when one of your Traps is Triggered
    Stats
  • local display trigger level x smoke cloud on trap triggered Min: 20 Max: 20 Local
  • Tagsskill
    +(20–30) to Intelligence

    +(20–30) to Intelligence

    GroupIntelligence
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional intelligence Min: 20 Max: 30 Global
  • Tagsattribute
    (250–300)% increased Energy Shield

    (250–300)% increased Energy Shield

    GroupDefencesPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local energy shield +% Min: 250 Max: 300 Local
  • Tagsenergy_shielddefences
    (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies

    (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies

    GroupFireDamageToBlindEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • fire damage +% to blinded enemies Min: 30 Max: 50 Global
  • Tagselemental_damagedamageelementalfire
    30% reduced Spell Damage taken from Blinded Enemies

    30% reduced Spell Damage taken from Blinded Enemies

    GroupSpellDamageTakenFromBlindEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell damage taken +% from blinded enemies Min: -30 Max: -30 Global
  • Tagscaster
    No Chance to Block

    No Chance to Block

    GroupLocalShieldHasNoBlockChance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local no block chance Min: 1 Max: 1 Local
  • Tagsblock