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Quivers Unique /22
TriggerQuiverBase
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7—12)% increased Attack Speed
+(50—70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TriggerQuiverBase
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7—12)% increased Cast Speed
+(50—70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
QuiverUnique4
Adds 1 to 4 Physical Damage to Attacks
(20—25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140—200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
HryyisBite
Gain (6—8) Life per Enemy Hit with Attacks
+(15—25) to Strength
+(35—45) to Dexterity
+(15—25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7—10)% increased Attack Speed
Gain (2—3) Life per Enemy Hit with Attacks
10% increased Area of Effect
AhuanaQuiver
Gain (6—8) Life per Enemy Hit with Attacks
Adds (30—40) to (60—70) Cold Damage to Attacks
+(20—30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60—100)% more Damage
AsphyxiasWrath
(20—30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8—12)% increased Attack Speed
+(30—40)% to Cold Resistance
(30—40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7—10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
SeamusGift
(20—30)% increased Projectile Speed
+(30—40) to Dexterity
(8—12)% increased Cast Speed
+(30—60) to maximum Life
+(20—40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Drillneck
Arrows Pierce an additional Target
(8—12)% increased Attack Speed
+350 to Evasion Rating
+(40—50) to maximum Life
(10—14) to (19—24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Rearguard
Adds (7—9) to (13—16) Physical Damage to Attacks
(20—24)% Chance to Block Attack Damage
(12—15)% Chance to Block Spell Damage
+(400—450) to Armour
(20—30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15—20)% increased Projectile Damage
HarbingerQuiver
Adds (7—9) to (13—16) Physical Damage to Attacks
+(30—50) to Strength and Dexterity
Adds (19—22) to (30—35) Fire Damage to Spells and Attacks
Adds (19—22) to (30—35) Cold Damage to Spells and Attacks
+(15—25)% to Fire and Cold Resistances
HarbingerQuiverUpgraded
Adds (7—9) to (13—16) Physical Damage to Attacks
+(30—50) to Strength and Dexterity
Adds (19—22) to (30—35) Fire Damage to Spells and Attacks
Adds (19—22) to (30—35) Cold Damage to Spells and Attacks
+(15—25)% to Fire and Cold Resistances
RigwaldsQuills
(20—30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20—30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30—50)% increased Projectile Damage
Arrows Fork
TheSkirmish
(20—30)% increased Global Accuracy Rating
+(15—25) to Intelligence
+(30—50) to maximum Mana
(20—30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Soulstrike
(20—30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13—18) to (26—32) Chaos Damage to Attacks
(8—12)% increased Attack Speed
+(100—120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
Soulstrike
(20—30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13—18) to (26—32) Physical Damage to Attacks
(8—12)% increased Attack Speed
+(60—80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
QuiverUnique1
Adds (12—15) to (24—27) Fire Damage to Attacks
10% increased Attack Speed
+(80—100) to Evasion Rating
+(10—30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
ShardQuiver
(8—10)% increased Attack Speed
(30—60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 8 Steel Shards
MaloneysNightfall
Gain (10—15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50—70) to maximum Life
+(12—16)% to Chaos Resistance
(8—10) to (14—16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40—60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Spinehail
Gain (10—15)% of Physical Damage as Extra Chaos Damage
+(10—20) to Dexterity and Intelligence
(7—14)% increased Attack Speed
Minions deal (30—50)% increased Damage
(5—10) to (12—24) Added Physical Damage with Bow Attacks
Bow Attacks Sacrifice a random Damageable Minion to fire (1—3) additional Arrow
BloodSandQuiver
Adds (12—15) to (24—27) Physical Damage to Attacks
+(20—40) to Dexterity
Regenerate (150—200) Life per Second while in Blood Stance
(40—60)% increased Projectile Damage while in Blood Stance
+(700—1000) to Evasion Rating while in Sand Stance
(20—30)% increased Area of Effect while in Sand Stance
(25—30)% increased Attack Speed if you've changed Stance Recently
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
EldarQuiver
(20—30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30—40) to (80—100) Cold Damage to Attacks
+(80—120) to maximum Energy Shield
+(20—30)% to Cold Resistance
Gain (20—40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
PrismaticGleam
(20—30)% increased Elemental Damage with Attack Skills
+(15—25)% to Fire Resistance
+(15—25)% to Cold Resistance
+(15—25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Quivers Item /16
TriggerQuiverUnique
Ornate Quiver
Requires Level 45
Has 1 Socket
QuiverSerrated
Serrated Arrow Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
QuiverFire
Fire Arrow Quiver
Requires Level 9
Adds 3 to 5 Fire Damage to Attacks
QuiverSharktooth
Sharktooth Arrow Quiver
Requires Level 14
Gain (6—8) Life per Enemy Hit with Attacks
FeatheredArrowQuiver
Feathered Arrow Quiver
Requires Level 20
(20—30)% increased Projectile Speed
QuiverPenetrating
Penetrating Arrow Quiver
Requires Level 25
Arrows Pierce an additional Target
QuiverBlunt
Blunt Arrow Quiver
Requires Level 31
Adds (7—9) to (13—16) Physical Damage to Attacks
QuiverTwoPoint
Two-Point Arrow Quiver
Requires Level 36
(20—30)% increased Global Accuracy Rating
QuiverSpikePoint
Spike-Point Arrow Quiver
Requires Level 40
(20—30)% increased Critical Strike Chance with Bows
QuiverFire
Blazing Arrow Quiver
Requires Level 45
Adds (12—15) to (24—27) Fire Damage to Attacks
QuiverBroadhead
Broadhead Arrow Quiver
Requires Level 49
(8—10)% increased Attack Speed
VileArrowQuiver
Vile Arrow Quiver
Requires Level 55
Gain (10—15)% of Physical Damage as Extra Chaos Damage
QuiverBlunt
Heavy Arrow Quiver
Requires Level 61
Adds (12—15) to (24—27) Physical Damage to Attacks
RikerRinQuiver
Primal Arrow Quiver
Requires Level 66
(20—30)% increased Elemental Damage with Attack Skills
QuiverSerrated
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
ChiselQuiver
Artillery Quiver
Requires Level 74
(20—30)% increased Totem Placement speed
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Defences
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Drop
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Implicit /25
3752500Damage Elemental Cold Attack# to # Added Cold Damage with Bow Attacks
3752500Damage Elemental Fire Attack# to # Added Fire Damage with Bow Attacks
3752500Damage Elemental Lightning Attack# to # Added Lightning Damage with Bow Attacks
3752500Damage Physical Attack# to # Added Physical Damage with Bow Attacks
181250Damage Chaos Attack# to # Added Chaos Damage with Bow Attacks
175200AttackBow Attacks fire an additional Arrow
180200AttackArrows Chain # times
175200+#% chance to Suppress Spell Damage
1501000Life Elemental Cold#% of Cold Damage Leeched as Life
1501000Life Elemental Fire#% of Fire Damage Leeched as Life
1401000DamageProjectiles deal #% increased Damage with Hits and Ailments for each time they have Chained
1401000DamageProjectiles deal #% increased Damage with Hits and Ailments for each Enemy Pierced
1501000Life Elemental Lightning#% of Lightning Damage Leeched as Life
111000Damage Physical Elemental ColdGain #% of Physical Damage as Extra Cold Damage
111000Damage Physical Elemental FireGain #% of Physical Damage as Extra Fire Damage
111000Damage Physical Elemental LightningGain #% of Physical Damage as Extra Lightning Damage
111000Damage AttackPoint Blank
1985081Total
Quivers Synthesis Implicit Corrupted /1
Item ClassesMods
Quivers
  • (40—50)% increased Global Critical Strike Chance if Corrupted
  • (21—30)% increased Vaal Skill Critical Strike Chance
  • Quivers Synthesis Implicit
    16240Life#% increased maximum Life
    #% increased Armour
    #% increased Evasion Rating
    65600LifeRegenerate # Life per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    #% increased Energy Shield Recharge Rate
    Grace has #% increased Aura Effect
    #% increased Damage while Leeching Life
    #% increased Damage while Leeching Mana
    #% increased Global Critical Strike Chance if Corrupted
    84650LifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    +# to maximum Mana
    #% increased maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    Bow Attacks fire an additional Arrow
    #% increased Poison Duration
    #% of Physical Damage Converted to Fire Damage
    Gain #% of Physical Damage as Extra Fire Damage
    #% of Physical Damage Converted to Lightning Damage
    #% increased Chaos Damage
    Gain #% of Physical Damage as Extra Damage of a random Element
    #% increased Elemental Damage
    +# to Strength
    #% increased Strength
    +# to Dexterity
    +# to Intelligence
    #% increased Intelligence
    #% chance to Avoid Elemental Ailments
    #% chance to Avoid Fire Damage from Hits
    #% chance to Avoid Cold Damage from Hits
    #% chance to Avoid Lightning Damage from Hits
    #% increased Attack and Cast Speed
    #% increased Vaal Skill Critical Strike Chance
    28480Chaos Resistance+#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    23600Chaos Resistance#% to maximum Chaos Resistance
    #% increased Area of Effect if you have Stunned an Enemy Recently
    #% increased Damage with Poison
    #% of Physical Damage Converted to Cold Damage
    # to # Added Cold Damage per Frenzy Charge
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Movement Speed
    #% increased Attack Speed
    # Physical Damage taken from Attack Hits
    You and your Minions take #% reduced Reflected Damage
    3650AttackArrows Pierce an additional Target
    Arrows Pierce # additional Targets
    29550Damage Elemental Fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    #% chance to gain a Frenzy Charge on Kill
    14560Damage Elemental Attack#% increased Elemental Damage with Attack Skills
    #% increased Global Accuracy Rating
    #% increased Projectile Speed
    065Total
    Quiver Crafting Bench /114
    ModRequireUnlock
    +(15—25) to maximum Life1x CurrencyRerollMagicOrb of AlterationDefault
    +(16—20)% to Fire Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    +(16—20)% to Cold Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    +(16—20)% to Lightning Resistance1x CurrencyUpgradeToMagicOrb of TransmutationDefault
    +(15—20) to Strength1x CurrencyAddModToMagicOrb of AugmentationDefault
    +(15—20) to Dexterity1x CurrencyAddModToMagicOrb of AugmentationDefault
    +(15—20) to Intelligence1x CurrencyAddModToMagicOrb of AugmentationDefault
    Remove Crafted Mods1x CurrencyConvertToNormalOrb of ScouringDefault
    +(21—28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    +(29—35)% to Fire Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    +(21—28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    +(29—35)% to Cold Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    +(21—28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyThe Belly of the Beast Level 2
    +(29—35)% to Lightning Resistance3x CurrencyRerollRareChaos OrbDoedre's Cesspool
    +(10—12)% to Fire and Cold Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison
    +(13—16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial
    +(17—20)% to Fire and Cold Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial
    +(10—12)% to Cold and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison
    +(13—16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial
    +(17—20)% to Cold and Lightning Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial
    +(10—12)% to Fire and Lightning Resistances6x CurrencyUpgradeToMagicOrb of TransmutationLabyrinth Trial in The Lower Prison
    +(13—16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyCruel Aspirant's Trial
    +(17—20)% to Fire and Lightning Resistances3x CurrencyRerollRareChaos OrbMerciless Aspirant's Trial
    +(21—25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    +(26—30) to Strength2x CurrencyRerollRareChaos OrbTropical Island Map
    +(21—25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    +(26—30) to Dexterity2x CurrencyRerollRareChaos OrbTropical Island Map
    +(21—25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyThe Western Forest
    +(26—30) to Intelligence2x CurrencyRerollRareChaos OrbTropical Island Map
    +(6—9) to all Attributes3x CurrencyUpgradeRandomlyOrb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10—13) to all Attributes6x CurrencyUpgradeRandomlyOrb of ChanceLabyrinth Trial in The Tunnel
    +(26—40) to maximum Life6x CurrencyUpgradeToMagicOrb of TransmutationThe Beacon
    +(41—55) to maximum Life2x CurrencyUpgradeToRareOrb of AlchemyThe Feeding Trough
    (0.3—0.5)% of Physical Attack Damage Leeched as Life3x CurrencyUpgradeRandomlyOrb of ChanceCourthouse Map
    +(25—34) to maximum Mana3x CurrencyAddModToMagicOrb of AugmentationDefault
    +(35—44) to maximum Mana6x CurrencyAddModToMagicOrb of AugmentationThe Beacon
    +(45—54) to maximum Mana2x CurrencyRerollRareChaos OrbThe Feeding Trough
    (15—23)% increased Elemental Damage with Attack Skills6x CurrencyRerollMagicOrb of AlterationLabyrinth Trial in The Catacombs
    (24—32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyLava Chamber Map
    (7—12)% increased Attack Speed2x CurrencyRerollRareChaos OrbThe Dried Lake
    +(91—120) to Accuracy Rating4x CurrencyUpgradeToMagicOrb of TransmutationThe Reliquary
    +(121—150) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyThe Desecrated Chambers
    +(151—220) to Accuracy Rating2x CurrencyRerollRareChaos OrbDefiled Cathedral Map
    Adds (3—5) to (6—8) Physical Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationThe Sewers
    Adds (5—7) to (8—10) Physical Damage to Attacks2x CurrencyRerollRareChaos OrbThe Ossuary
    Adds (6—8) to (14—18) Chaos Damage to Attacks6x CurrencyUpgradeToMagicOrb of TransmutationThe Temple of Decay Level 2
    Adds (11—15) to (23—27) Chaos Damage to Attacks2x CurrencyRerollRareChaos OrbThe Ossuary
    (17—21)% increased Global Critical Strike Chance9x CurrencyRerollMagicOrb of AlterationOrchard Map
    (22—27)% increased Global Critical Strike Chance1x CurrencyRerollRareChaos OrbWharf Map
    Remove Enchantments3x CurrencyConvertToNormalOrb of ScouringDefault
    Moving while Bleeding doesn't cause you to take extra Damage2x CurrencyRerollRareChaos OrbThe Ascent
    Adds (9—11) to (16—21) Fire Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationThe Solaris Temple Level 2
    Adds (19—23) to (37—42) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyThe Dread Thicket
    Adds (9—11) to (16—21) Cold Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationThe Crystal Veins
    Adds (19—23) to (37—42) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyThe Causeway
    Adds (1—4) to (32—36) Lightning Damage to Attacks4x CurrencyUpgradeToMagicOrb of TransmutationThe Lunaris Temple Level 2
    Adds (3—6) to (52—70) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyThe Chamber of Sins Level 1
    +(10—15) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationTropical Island Map
    +(16—20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyTropical Island Map
    +(21—25) to Strength and Dexterity4x CurrencyRerollRareChaos OrbTropical Island Map
    +(10—15) to Dexterity and Intelligence6x CurrencyRerollMagicOrb of AlterationTropical Island Map
    +(16—20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyTropical Island Map
    +(21—25) to Dexterity and Intelligence4x CurrencyRerollRareChaos OrbTropical Island Map
    +(10—15) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationTropical Island Map
    +(16—20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyTropical Island Map
    +(21—25) to Strength and Intelligence4x CurrencyRerollRareChaos OrbTropical Island Map
    3% increased Attack and Cast Speed8x CurrencyRerollMagicOrb of AlterationMoon Temple Map
    4% increased Attack and Cast Speed4x CurrencyUpgradeToRareOrb of AlchemyMoon Temple Map
    (5—6)% increased Attack and Cast Speed3x CurrencyRerollRareChaos OrbMoon Temple Map
    +(105—150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationGrave Trough Map
    +(151—213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyGrave Trough Map
    +(214—285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbGrave Trough Map
    +(105—150) to Evasion Rating
    +(11—15) to maximum Energy Shield
    8x CurrencyRerollMagicOrb of AlterationGrave Trough Map
    +(151—213) to Evasion Rating
    +(16—20) to maximum Energy Shield
    2x CurrencyUpgradeToRareOrb of AlchemyGrave Trough Map
    +(214—285) to Evasion Rating
    +(21—25) to maximum Energy Shield
    4x CurrencyRerollRareChaos OrbGrave Trough Map
    (9—10)% increased Global Critical Strike Chance
    3% chance to gain a Frenzy Charge on Critical Strike
    6x CurrencyRerollMagicOrb of AlterationGraveyard Map
    (11—12)% increased Global Critical Strike Chance
    4% chance to gain a Frenzy Charge on Critical Strike
    2x CurrencyUpgradeToRareOrb of AlchemyGraveyard Map
    (13—14)% increased Global Critical Strike Chance
    5% chance to gain a Frenzy Charge on Critical Strike
    4x CurrencyRerollRareChaos OrbGraveyard Map
    (11—12)% increased Global Critical Strike Chance
    (14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently
    6x CurrencyRerollMagicOrb of AlterationFactory Map
    (13—14)% increased Global Critical Strike Chance
    (17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently
    2x CurrencyUpgradeToRareOrb of AlchemyFactory Map
    (15—16)% increased Global Critical Strike Chance
    (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently
    4x CurrencyRerollRareChaos OrbFactory Map
    (11—12)% increased Global Critical Strike Chance
    Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently
    6x CurrencyRerollMagicOrb of AlterationFactory Map
    (13—14)% increased Global Critical Strike Chance
    Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently
    2x CurrencyUpgradeToRareOrb of AlchemyFactory Map
    (15—16)% increased Global Critical Strike Chance
    Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently
    4x CurrencyRerollRareChaos OrbFactory Map
    +(28—33) to maximum Life
    Regenerate 2 Mana per second
    6x CurrencyRerollMagicOrb of AlterationCity Square Map
    +(34—40) to maximum Life
    Regenerate 3 Mana per second
    2x CurrencyUpgradeToRareOrb of AlchemyCity Square Map
    +(41—45) to maximum Life
    Regenerate 4 Mana per second
    4x CurrencyRerollRareChaos OrbCity Square Map
    Regenerate 15 Life per second
    +(28—33) to maximum Mana
    6x CurrencyRerollMagicOrb of AlterationCity Square Map
    Regenerate 20 Life per second
    +(34—40) to maximum Mana
    2x CurrencyUpgradeToRareOrb of AlchemyCity Square Map
    Regenerate 25 Life per second
    +(41—45) to maximum Mana
    4x CurrencyRerollRareChaos OrbCity Square Map
    Adds (6—7) to (9—10) Fire Damage
    Adds (6—7) to (9—10) Cold Damage
    8x CurrencyUpgradeToMagicOrb of TransmutationMineral Pools Map
    Adds (8—9) to (11—13) Fire Damage
    Adds (8—9) to (11—13) Cold Damage
    3x CurrencyUpgradeToRareOrb of AlchemyMineral Pools Map
    Adds (10—12) to (14—16) Fire Damage
    Adds (10—12) to (14—16) Cold Damage
    3x CurrencyRerollRareChaos OrbMineral Pools Map
    Adds (6—7) to (9—10) Fire Damage
    Adds 1 to (14—16) Lightning Damage
    8x CurrencyUpgradeToMagicOrb of TransmutationMineral Pools Map
    Adds (8—9) to (11—13) Fire Damage
    Adds 1 to (17—20) Lightning Damage
    3x CurrencyUpgradeToRareOrb of AlchemyMineral Pools Map
    Adds (10—12) to (14—16) Fire Damage
    Adds 1 to (21—24) Lightning Damage
    3x CurrencyRerollRareChaos OrbMineral Pools Map
    Adds (6—7) to (9—10) Cold Damage
    Adds 1 to (14—16) Lightning Damage
    8x CurrencyUpgradeToMagicOrb of TransmutationMineral Pools Map
    Adds (8—9) to (11—13) Cold Damage
    Adds 1 to (17—20) Lightning Damage
    3x CurrencyUpgradeToRareOrb of AlchemyMineral Pools Map
    Adds (10—12) to (14—16) Cold Damage
    Adds 1 to (21—24) Lightning Damage
    3x CurrencyRerollRareChaos OrbMineral Pools Map
    +(9—10)% to Fire and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBog Map
    +(11—12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBog Map
    +(13—15)% to Fire and Chaos Resistances3x CurrencyRerollRareChaos OrbBog Map
    +(9—10)% to Lightning and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBog Map
    +(11—12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBog Map
    +(13—15)% to Lightning and Chaos Resistances3x CurrencyRerollRareChaos OrbBog Map
    +(9—10)% to Cold and Chaos Resistances8x CurrencyUpgradeToMagicOrb of TransmutationBog Map
    +(11—12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBog Map
    +(13—15)% to Cold and Chaos Resistances3x CurrencyRerollRareChaos OrbBog Map
    Reroll the Rarity of a non-Unique item1x CurrencyUpgradeRandomlyOrb of ChanceDefault
    Prefixes Cannot Be Changed2x CurrencyModValuesDivine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x CurrencyModValuesDivine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x CurrencyModValuesDivine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x CurrencyModValuesDivine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x CurrencyModValuesDivine OrbWhakawairua Tuahu

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    Quiver

    A quiver is a type of Accessory that can be equipped in the offhand slot while using a Bows or going unarmed.


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