Vaal Orb Corrupted Implicit /25
3752500damage elemental cold attack# to # Added Cold Damage with Bow Attacks
3752500damage elemental fire attack# to # Added Fire Damage with Bow Attacks
3752500damage elemental lightning attack# to # Added Lightning Damage with Bow Attacks
3752500damage physical attack# to # Added Physical Damage with Bow Attacks
181250damage chaos attack# to # Added Chaos Damage with Bow Attacks
175200attackBow Attacks fire an additional Arrow
180200attackArrows Chain # times
175200+#% chance to Suppress Spell Damage
1501000resource life elemental cold#% of Cold Damage Leeched as Life
1501000resource life elemental fire#% of Fire Damage Leeched as Life
1401000damageProjectiles deal #% increased Damage with Hits and Ailments for each time they have Chained
1401000damageProjectiles deal #% increased Damage with Hits and Ailments for each Enemy Pierced
1501000resource life elemental lightning#% of Lightning Damage Leeched as Life
111000damage physical elemental coldGain #% of Physical Damage as Extra Cold Damage
111000damage physical elemental fireGain #% of Physical Damage as Extra Fire Damage
111000damage physical elemental lightningGain #% of Physical Damage as Extra Lightning Damage
111000damage attackPoint Blank
1985081Total
Quivers Unique /21 ⍟
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Quivers Item /16 ⍟
Ornate Quiver
Requires Level 45
Has 1 Socket
Serrated Arrow Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
Fire Arrow Quiver
Requires Level 9
Adds 3 to 5 Fire Damage to Attacks
Sharktooth Arrow Quiver
Requires Level 14
Gain (6–8) Life per Enemy Hit with Attacks
Feathered Arrow Quiver
Requires Level 20
(20–30)% increased Projectile Speed
Penetrating Arrow Quiver
Requires Level 25
Arrows Pierce an additional Target
Blunt Arrow Quiver
Requires Level 31
Adds (7–9) to (13–16) Physical Damage to Attacks
Two-Point Arrow Quiver
Requires Level 36
(20–30)% increased Global Accuracy Rating
Spike-Point Arrow Quiver
Requires Level 40
(20–30)% increased Critical Strike Chance with Bows
Blazing Arrow Quiver
Requires Level 45
Adds (12–15) to (24–27) Fire Damage to Attacks
Broadhead Arrow Quiver
Requires Level 49
(8–10)% increased Attack Speed
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Heavy Arrow Quiver
Requires Level 61
Adds (12–15) to (24–27) Physical Damage to Attacks
Primal Arrow Quiver
Requires Level 66
(20–30)% increased Elemental Damage with Attack Skills
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
Artillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
Quivers Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Quivers |
Quivers Synthesis Implicit
16240resource life#% increased maximum Life
#% increased Armour
#% increased Evasion Rating
#% increased Armour
#% increased Evasion Rating
65600resource lifeRegenerate # Life per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
#% increased Energy Shield Recharge Rate
Grace has #% increased Aura Effect
#% increased Damage while Leeching Life
#% increased Damage while Leeching Mana
#% increased Global Critical Strike Chance if Corrupted
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
#% increased Energy Shield Recharge Rate
Grace has #% increased Aura Effect
#% increased Damage while Leeching Life
#% increased Damage while Leeching Mana
#% increased Global Critical Strike Chance if Corrupted
86650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
+# to maximum Mana
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
Bow Attacks fire an additional Arrow
#% increased Poison Duration
#% of Physical Damage Converted to Fire Damage
Gain #% of Physical Damage as Extra Fire Damage
#% of Physical Damage Converted to Cold Damage
# to # Added Cold Damage per Frenzy Charge
#% of Physical Damage Converted to Lightning Damage
#% increased Chaos Damage
Gain #% of Physical Damage as Extra Damage of a random Element
#% increased Elemental Damage
+# to Strength
#% increased Strength
+# to Dexterity
+# to Intelligence
#% increased Intelligence
#% chance to Avoid Elemental Ailments
#% chance to Avoid Fire Damage from Hits
#% chance to Avoid Cold Damage from Hits
#% chance to Avoid Lightning Damage from Hits
#% increased Attack and Cast Speed
#% increased Vaal Skill Critical Strike Chance
Recover #% of Life on Kill
+# to maximum Mana
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
Bow Attacks fire an additional Arrow
#% increased Poison Duration
#% of Physical Damage Converted to Fire Damage
Gain #% of Physical Damage as Extra Fire Damage
#% of Physical Damage Converted to Cold Damage
# to # Added Cold Damage per Frenzy Charge
#% of Physical Damage Converted to Lightning Damage
#% increased Chaos Damage
Gain #% of Physical Damage as Extra Damage of a random Element
#% increased Elemental Damage
+# to Strength
#% increased Strength
+# to Dexterity
+# to Intelligence
#% increased Intelligence
#% chance to Avoid Elemental Ailments
#% chance to Avoid Fire Damage from Hits
#% chance to Avoid Cold Damage from Hits
#% chance to Avoid Lightning Damage from Hits
#% increased Attack and Cast Speed
#% increased Vaal Skill Critical Strike Chance
28480chaos resistance+#% to Chaos Resistance
#% increased Global Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
#% increased Global Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
21600chaos resistance#% to maximum Chaos Resistance
#% increased Area of Effect if you have Stunned an Enemy Recently
#% increased Damage with Poison
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Movement Speed
#% increased Attack Speed
# Physical Damage taken from Attack Hits
You and your Minions take #% reduced Reflected Damage
#% increased Area of Effect if you have Stunned an Enemy Recently
#% increased Damage with Poison
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Movement Speed
#% increased Attack Speed
# Physical Damage taken from Attack Hits
You and your Minions take #% reduced Reflected Damage
3650attackArrows Pierce an additional Target
Arrows Pierce # additional Targets
Arrows Pierce # additional Targets
29550damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% chance to gain a Frenzy Charge on Kill
#% increased Cold Damage
#% increased Lightning Damage
#% chance to gain a Frenzy Charge on Kill
14560damage elemental attack#% increased Elemental Damage with Attack Skills
#% increased Global Accuracy Rating
#% increased Projectile Speed
#% increased Global Accuracy Rating
#% increased Projectile Speed
065Total
Quiver Crafting Bench /113 ⍟
Mod | Require | Unlock |
---|---|---|
+(15–25) to maximum Life | 1x Orb of Alteration | Default |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x Orb of Transmutation | The Beacon |
+(41–55) to maximum Life | 2x Orb of Alchemy | The Feeding Trough |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
+(25–34) to maximum Mana | 3x Orb of Augmentation | Default |
+(35–44) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(45–54) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | Marshes Map |
(7–12)% increased Attack Speed | 2x Chaos Orb | The Dried Lake |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–150) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x Orb of Transmutation | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x Chaos Orb | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x Orb of Transmutation | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x Chaos Orb | The Ossuary |
(17–21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x Chaos Orb | Jungle Valley Map |
Remove Enchantments | 3x Orb of Scouring | Default |
Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | The Ascent |
Adds (9–11) to (16–21) Fire Damage to Attacks | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x Orb of Alchemy | The Dread Thicket |
Adds (9–11) to (16–21) Cold Damage to Attacks | 4x Orb of Transmutation | The Crystal Veins |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x Orb of Alchemy | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
+(10–15) to Strength and Dexterity | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x Chaos Orb | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x Orb of Alteration | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x Orb of Alchemy | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x Chaos Orb | Betrayal Unveil |
3% increased Attack and Cast Speed | 8x Orb of Alteration | Betrayal Unveil |
4% increased Attack and Cast Speed | 4x Orb of Alchemy | Betrayal Unveil |
(5–6)% increased Attack and Cast Speed | 3x Chaos Orb | Betrayal Unveil |
+(105–150) to Armour and Evasion Rating | 8x Orb of Alteration | Betrayal Unveil |
+(151–213) to Armour and Evasion Rating | 2x Orb of Alchemy | Betrayal Unveil |
+(214–285) to Armour and Evasion Rating | 4x Chaos Orb | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x Chaos Orb | Betrayal Unveil |
(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x Orb of Alteration | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x Orb of Alchemy | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x Chaos Orb | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Betrayal Unveil |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x Orb of Alteration | Betrayal Unveil |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x Orb of Alchemy | Betrayal Unveil |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x Chaos Orb | Betrayal Unveil |
+(28–33) to maximum Mana Regenerate 15 Life per second | 6x Orb of Alteration | Betrayal Unveil |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x Orb of Alchemy | Betrayal Unveil |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x Chaos Orb | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x Orb of Transmutation | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x Orb of Alchemy | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x Chaos Orb | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Betrayal Unveil |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Betrayal Unveil |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Betrayal Unveil |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | Whakawairua Tuahu |
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Quiver
A quiver is a type of accessory that can be equipped in the offhand slot while using a Bows or going unarmed.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.