Quivers Unique /21 ⍟
IconName
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Hexes from Auras or Cursed Ground cannot be Transferred)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
Regenerate (150–200) Life per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Vaal Orb Corrupted Implicit /25
3752500damage elemental cold attack# to # Added Cold Damage with Bow Attacks
3752500damage elemental fire attack# to # Added Fire Damage with Bow Attacks
3752500damage elemental lightning attack# to # Added Lightning Damage with Bow Attacks
3752500damage physical attack# to # Added Physical Damage with Bow Attacks
181250damage chaos attack# to # Added Chaos Damage with Bow Attacks
175200attackBow Attacks fire an additional Arrow
180200attackArrows Chain # times
175200+#% chance to Suppress Spell Damage
1501000resource life elemental cold#% of Cold Damage Leeched as Life
1501000resource life elemental fire#% of Fire Damage Leeched as Life
1401000damageProjectiles deal #% increased Damage with Hits and Ailments for each time they have Chained
1401000damageProjectiles deal #% increased Damage with Hits and Ailments for each Enemy Pierced
1501000resource life elemental lightning#% of Lightning Damage Leeched as Life
111000damage physical elemental coldGain #% of Physical Damage as Extra Cold Damage
111000damage physical elemental fireGain #% of Physical Damage as Extra Fire Damage
111000damage physical elemental lightningGain #% of Physical Damage as Extra Lightning Damage
111000damage attackPoint Blank
1985081Total
Quivers Synthesis Implicit Corrupted /1 ⍟
Item ClassesMods
Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Quivers Synthesis Implicit
    16240resource life#% increased maximum Life
    #% increased Armour
    #% increased Evasion Rating
    65600resource lifeRegenerate # Life per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    #% increased Energy Shield Recharge Rate
    Grace has #% increased Aura Effect
    #% increased Damage while Leeching Life
    #% increased Damage while Leeching Mana
    #% increased Global Critical Strike Chance if Corrupted
    92650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    +# to maximum Mana
    #% increased maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    Bow Attacks fire an additional Arrow
    #% increased Damage with Poison
    #% increased Poison Duration
    #% of Physical Damage Converted to Fire Damage
    Gain #% of Physical Damage as Extra Fire Damage
    #% of Physical Damage Converted to Cold Damage
    # to # Added Cold Damage per Frenzy Charge
    #% of Physical Damage Converted to Lightning Damage
    #% increased Chaos Damage
    Gain #% of Physical Damage as Extra Damage of a random Element
    #% increased Elemental Damage
    +# to Strength
    #% increased Strength
    +# to Dexterity
    +# to Intelligence
    #% increased Intelligence
    #% chance to Avoid Elemental Ailments
    #% chance to Avoid Fire Damage from Hits
    #% chance to Avoid Cold Damage from Hits
    #% chance to Avoid Lightning Damage from Hits
    #% increased Attack and Cast Speed
    You and your Minions take #% reduced Reflected Damage
    #% increased Vaal Skill Critical Strike Chance
    28480chaos resistance+#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    15600chaos resistance#% to maximum Chaos Resistance
    #% increased Area of Effect if you have Stunned an Enemy Recently
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Movement Speed
    #% increased Attack Speed
    # Physical Damage taken from Attack Hits
    3650attackArrows Pierce an additional Target
    Arrows Pierce # additional Targets
    29550damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    #% chance to gain a Frenzy Charge on Kill
    14560damage elemental attack#% increased Elemental Damage with Attack Skills
    #% increased Global Accuracy Rating
    #% increased Projectile Speed
    065Total
    Quiver Crafting Bench /113 ⍟
    ModRequireUnlock
    +(15–25) to maximum Life1x Orb of AlterationDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbTropical Island Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbTropical Island Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbTropical Island Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    +(26–40) to maximum Life6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyThe Feeding Trough
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceLookout Map
    +(25–34) to maximum Mana3x Orb of AugmentationDefault
    +(35–44) to maximum Mana6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbThe Feeding Trough
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyEstuary Map
    (7–12)% increased Attack Speed2x Chaos OrbThe Dried Lake
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–150) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(151–220) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationThe Sewers
    Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbThe Ossuary
    Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationThe Temple of Decay Level 2
    Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbThe Ossuary
    (17–21)% increased Global Critical Strike Chance9x Orb of AlterationCemetery Map
    (22–27)% increased Global Critical Strike Chance1x Chaos OrbCity Square Map
    Remove Enchantments3x Orb of ScouringDefault
    Moving while Bleeding doesn't cause you to take extra Damage2x Chaos OrbThe Ascent
    Adds (9–11) to (16–21) Fire Damage to Attacks4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyThe Dread Thicket
    Adds (9–11) to (16–21) Cold Damage to Attacks4x Orb of TransmutationThe Crystal Veins
    Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyThe Causeway
    Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyThe Chamber of Sins Level 1
    +(10–15) to Strength and Dexterity6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Dexterity4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Intelligence4x Chaos OrbBetrayal Unveil
    3% increased Attack and Cast Speed8x Orb of AlterationBetrayal Unveil
    4% increased Attack and Cast Speed4x Orb of AlchemyBetrayal Unveil
    (5–6)% increased Attack and Cast Speed3x Chaos OrbBetrayal Unveil
    +(105–150) to Armour and Evasion Rating8x Orb of AlterationBetrayal Unveil
    +(151–213) to Armour and Evasion Rating2x Orb of AlchemyBetrayal Unveil
    +(214–285) to Armour and Evasion Rating4x Chaos OrbBetrayal Unveil
    +(105–150) to Evasion Rating
    +(11–15) to maximum Energy Shield
    8x Orb of AlterationBetrayal Unveil
    +(151–213) to Evasion Rating
    +(16–20) to maximum Energy Shield
    2x Orb of AlchemyBetrayal Unveil
    +(214–285) to Evasion Rating
    +(21–25) to maximum Energy Shield
    4x Chaos OrbBetrayal Unveil
    (9–10)% increased Global Critical Strike Chance
    3% chance to gain a Frenzy Charge on Critical Strike
    6x Orb of AlterationBetrayal Unveil
    (11–12)% increased Global Critical Strike Chance
    4% chance to gain a Frenzy Charge on Critical Strike
    2x Orb of AlchemyBetrayal Unveil
    (13–14)% increased Global Critical Strike Chance
    5% chance to gain a Frenzy Charge on Critical Strike
    4x Chaos OrbBetrayal Unveil
    (11–12)% increased Global Critical Strike Chance
    (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
    6x Orb of AlterationBetrayal Unveil
    (13–14)% increased Global Critical Strike Chance
    (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
    2x Orb of AlchemyBetrayal Unveil
    (15–16)% increased Global Critical Strike Chance
    (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
    4x Chaos OrbBetrayal Unveil
    (11–12)% increased Global Critical Strike Chance
    Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
    6x Orb of AlterationBetrayal Unveil
    (13–14)% increased Global Critical Strike Chance
    Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
    2x Orb of AlchemyBetrayal Unveil
    (15–16)% increased Global Critical Strike Chance
    Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
    4x Chaos OrbBetrayal Unveil
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    4x Chaos OrbBetrayal Unveil
    Regenerate 15 Life per second
    +(28–33) to maximum Mana
    6x Orb of AlterationBetrayal Unveil
    Regenerate 20 Life per second
    +(34–40) to maximum Mana
    2x Orb of AlchemyBetrayal Unveil
    Regenerate 25 Life per second
    +(41–45) to maximum Mana
    4x Chaos OrbBetrayal Unveil
    Adds (6–7) to (9–10) Fire Damage
    Adds (6–7) to (9–10) Cold Damage
    8x Orb of TransmutationBetrayal Unveil
    Adds (8–9) to (11–13) Fire Damage
    Adds (8–9) to (11–13) Cold Damage
    3x Orb of AlchemyBetrayal Unveil
    Adds (10–12) to (14–16) Fire Damage
    Adds (10–12) to (14–16) Cold Damage
    3x Chaos OrbBetrayal Unveil
    Adds (6–7) to (9–10) Fire Damage
    Adds 1 to (14–16) Lightning Damage
    8x Orb of TransmutationBetrayal Unveil
    Adds (8–9) to (11–13) Fire Damage
    Adds 1 to (17–20) Lightning Damage
    3x Orb of AlchemyBetrayal Unveil
    Adds (10–12) to (14–16) Fire Damage
    Adds 1 to (21–24) Lightning Damage
    3x Chaos OrbBetrayal Unveil
    Adds (6–7) to (9–10) Cold Damage
    Adds 1 to (14–16) Lightning Damage
    8x Orb of TransmutationBetrayal Unveil
    Adds (8–9) to (11–13) Cold Damage
    Adds 1 to (17–20) Lightning Damage
    3x Orb of AlchemyBetrayal Unveil
    Adds (10–12) to (14–16) Cold Damage
    Adds 1 to (21–24) Lightning Damage
    3x Chaos OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Quivers Item /16 ⍟
    IconName
    Ornate Quiver
    Requires Level 45
    Has 1 Socket
    Serrated Arrow Quiver
    Requires Level 4
    Adds 1 to 4 Physical Damage to Attacks
    Fire Arrow Quiver
    Requires Level 9
    Adds 3 to 5 Fire Damage to Attacks
    Sharktooth Arrow Quiver
    Requires Level 14
    Gain (6–8) Life per Enemy Hit with Attacks
    Feathered Arrow Quiver
    Requires Level 20
    (20–30)% increased Projectile Speed
    Penetrating Arrow Quiver
    Requires Level 25
    Arrows Pierce an additional Target
    Blunt Arrow Quiver
    Requires Level 31
    Adds (7–9) to (13–16) Physical Damage to Attacks
    Two-Point Arrow Quiver
    Requires Level 36
    (20–30)% increased Global Accuracy Rating
    Spike-Point Arrow Quiver
    Requires Level 40
    (20–30)% increased Critical Strike Chance with Bows
    Blazing Arrow Quiver
    Requires Level 45
    Adds (12–15) to (24–27) Fire Damage to Attacks
    Broadhead Arrow Quiver
    Requires Level 49
    (8–10)% increased Attack Speed
    Vile Arrow Quiver
    Requires Level 55
    Gain (10–15)% of Physical Damage as Extra Chaos Damage
    Heavy Arrow Quiver
    Requires Level 61
    Adds (12–15) to (24–27) Physical Damage to Attacks
    Primal Arrow Quiver
    Requires Level 66
    (20–30)% increased Elemental Damage with Attack Skills
    Serrated Arrow Quiver
    1 to 4 Added Physical Damage with Bow Attacks
    Artillery Quiver
    Requires Level 74
    (20–30)% increased Totem Placement speed

    Community Wiki

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    Quiver

    A quiver is a type of accessory that can be equipped in the offhand slot while using a Bows or going unarmed.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.