Serrated Arrow Quiver
Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
Serrated Arrow Quiver QuiverNew1 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom · Magic: 2xScroll of Wisdom · Rare: 1xOrb of Alchemy · Unique: 5xChaos Orb |
DropLevel | 4 |
BaseType | Serrated Arrow Quiver |
Class | Quivers |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Quivers/QuiverNew1 |
Tags | quiver |
Icon | Art/2DItems/Quivers/QuiverSerrated |
Reference | Community Wiki |
Adds 1 to 4 Physical Damage to Attacks
Family | PhysicalDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 5 (Effective: 4) |
Stats | |
Craft Tags | physical_damage damage physical attack |
Serrated Arrow Quiver
Quiver
1 to 4 Added Physical Damage with Bow Attacks
Serrated Arrow Quiver QuiverDescent /8
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Serrated Arrow Quiver |
Class | Quivers |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Quivers/QuiverDescent |
Tags | not_for_sale, quiver |
Icon | Art/2DItems/Quivers/QuiverSerrated |
Reference | Community Wiki |
1 to 4 Added Physical Damage with Bow Attacks
Family | PhysicalDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage damage physical attack |
Unique /3
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)