Tinctures Unique /5
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
(15–25)% increased Stun Duration with Melee Weapons
Melee Strike Skills deal Splash Damage to surrounding targets
(15–25)% reduced Mana Burn rate
(60–90)% increased Damage with Ignite from Melee Weapons
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
(25–35)% increased Effect of Blind from Melee Weapons
(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Tinctures Item /10
(15–25)% increased Stun Duration with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Tincture Mods /89
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (100–150)% increased Critical Strike Chance with Melee Weapons attack critical | ||
1 | Unique | (70–100)% increased Elemental Damage with Melee Weapons damage elemental attack | ||
1 | Unique | 40% reduced Enemy Stun Threshold with Melee Weapons (15–25)% increased Stun Duration with Melee Weapons attack | ||
1 | Unique | 25% chance to Ignite with Melee Weapons (60–90)% increased Damage with Ignite from Melee Weapons damage elemental fire attack ailment | ||
1 | Unique | 25% chance to Freeze with Melee Weapons (25–35)% increased Effect of Chill from Melee Weapons damage elemental cold attack ailment | ||
1 | Unique | 25% chance to Shock with Melee Weapons (25–35)% increased Effect of Shock from Melee Weapons damage elemental lightning attack ailment | ||
1 | Unique | 20% chance to Poison with Melee Weapons (60–90)% increased Damage with Poison from Melee Weapons poison damage chaos attack ailment | ||
1 | Unique | 20% chance to cause Bleeding with Melee Weapons (60–90)% increased Damage with Bleeding from Melee Weapons bleed damage physical attack ailment | ||
1 | Unique | Gain 3 Rage on Melee Weapon Hit attack | ||
1 | Unique | 25% chance to Blind Enemies on Hit with Melee Weapons (25–35)% increased Effect of Blind from Melee Weapons attack | ||
Herbal | 1 | Prefix | (11–13)% increased effect | tincture 600 default 0 |
Natural | 35 | Prefix | (14–16)% increased effect | tincture 600 default 0 |
Medicinal | 64 | Prefix | (17–19)% increased effect | tincture 600 default 0 |
Horticultural | 85 | Prefix | (20–22)% increased effect | tincture 600 default 0 |
Sustained | 1 | Prefix | (15–17)% reduced Mana Burn rate | tincture 1000 default 0 |
Tenacious | 30 | Prefix | (18–20)% reduced Mana Burn rate | tincture 1000 default 0 |
Persistent | 58 | Prefix | (21–23)% reduced Mana Burn rate | tincture 1000 default 0 |
Persevering | 80 | Prefix | (24–26)% reduced Mana Burn rate | tincture 1000 default 0 |
Lucid | 1 | Prefix | (13–17)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Perceptive | 30 | Prefix | (18–22)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Insightful | 58 | Prefix | (23–27)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Astute | 82 | Prefix | (28–32)% increased Cooldown Recovery Rate | tincture 800 default 0 |
Potent | 1 | Prefix | 35% increased effect (47–51)% increased Mana Burn rate | tincture 400 default 0 |
Concentrated | 49 | Prefix | 35% increased effect (42–46)% increased Mana Burn rate | tincture 400 default 0 |
Enriched | 84 | Prefix | 35% increased effect (37–41)% increased Mana Burn rate | tincture 400 default 0 |
Thin | 1 | Prefix | (31–35)% reduced effect 50% reduced Mana Burn rate | tincture 400 default 0 |
Diluted | 49 | Prefix | (26–30)% reduced effect 50% reduced Mana Burn rate | tincture 400 default 0 |
Measured | 84 | Prefix | (21–25)% reduced effect 50% reduced Mana Burn rate | tincture 400 default 0 |
of the Wild | 1 | Suffix | (25–35)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of the Untamed | 42 | Suffix | (36–45)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of the Savage | 60 | Suffix | (46–55)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of the Beast | 82 | Suffix | (56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of Acrimony | 1 | Suffix | +(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Dispersion | 34 | Suffix | +(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Liquefaction | 58 | Suffix | +(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Melting | 70 | Suffix | +(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Dissolution | 84 | Suffix | +(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack | tincture 500 default 0 |
of Catalysing | 1 | Suffix | Melee Weapon Damage Penetrates (5–7)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Infusing | 32 | Suffix | Melee Weapon Damage Penetrates (8–10)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Empowering | 60 | Suffix | Melee Weapon Damage Penetrates (11–13)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of the Unleashed | 73 | Suffix | Melee Weapon Damage Penetrates (14–16)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Overpowering | 85 | Suffix | Melee Weapon Damage Penetrates (17–19)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Ire | 1 | Suffix | +(9–13)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |
of Anger | 32 | Suffix | +(14–18)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |
of Rage | 60 | Suffix | +(19–23)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |
of Fury | 73 | Suffix | +(24–28)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |
of Ferocity | 85 | Suffix | +(29–33)% to Melee Weapon Critical Strike Multiplier damage attack critical | tincture 500 default 0 |
of Skill | 1 | Suffix | (15–19)% increased Melee Weapon Attack Speed attack speed | tincture 800 default 0 |
of Ease | 65 | Suffix | (20–24)% increased Melee Weapon Attack Speed attack speed | tincture 800 default 0 |
of Mastery | 85 | Suffix | (25–29)% increased Melee Weapon Attack Speed attack speed | tincture 800 default 0 |
of Execution | 1 | Suffix | (40–47)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack | tincture 600 default 0 |
of Elimination | 28 | Suffix | (48–55)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack | tincture 600 default 0 |
of Termination | 47 | Suffix | (56–63)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack | tincture 600 default 0 |
of Extermination | 65 | Suffix | (64–71)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack | tincture 600 default 0 |
of Assassination | 80 | Suffix | (72–79)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack | tincture 600 default 0 |
of Success | 1 | Suffix | Gain (11–15) Life per Enemy Killed with Melee Weapons resource life attack | tincture 1000 default 0 |
of Victory | 35 | Suffix | Gain (16–20) Life per Enemy Killed with Melee Weapons resource life attack | tincture 1000 default 0 |
of Triumph | 62 | Suffix | Gain (21–25) Life per Enemy Killed with Melee Weapons resource life attack | tincture 1000 default 0 |
of Conquest | 80 | Suffix | Gain (26–30) Life per Enemy Killed with Melee Weapons resource life attack | tincture 1000 default 0 |
of Absorption | 38 | Suffix | Gain (2–3) Mana per Enemy Killed with Melee Weapons | tincture 1000 default 0 |
of Osmosis | 50 | Suffix | Gain (4–5) Mana per Enemy Killed with Melee Weapons | tincture 1000 default 0 |
of Consumption | 68 | Suffix | Gain (6–8) Mana per Enemy Killed with Melee Weapons | tincture 1000 default 0 |
of Assimilation | 82 | Suffix | Gain (9–11) Mana per Enemy Killed with Melee Weapons | tincture 1000 default 0 |
of Rejuvenation | 1 | Suffix | Gain (2–3) Life per Enemy Hit with Melee Weapons resource life attack | tincture 500 default 0 |
of Restoration | 50 | Suffix | Gain (3–4) Life per Enemy Hit with Melee Weapons resource life attack | tincture 500 default 0 |
of Regrowth | 77 | Suffix | Gain (5–7) Life per Enemy Hit with Melee Weapons resource life attack | tincture 500 default 0 |
of Enveloping | 45 | Suffix | Gain 1 Mana per Enemy Hit with Melee Weapons resource mana attack | tincture 500 default 0 |
of Siphoning | 68 | Suffix | Gain 2 Mana per Enemy Hit with Melee Weapons resource mana attack | tincture 500 default 0 |
of Devouring | 84 | Suffix | Gain 3 Mana per Enemy Hit with Melee Weapons resource mana attack | tincture 500 default 0 |
of Restocking | 1 | Suffix | (11–15)% increased Flask Charges gained from Kills with Melee Weapons | tincture 800 default 0 |
of Replenishing | 40 | Suffix | (16–20)% increased Flask Charges gained from Kills with Melee Weapons | tincture 800 default 0 |
of Pouring | 72 | Suffix | (21–25)% increased Flask Charges gained from Kills with Melee Weapons | tincture 800 default 0 |
of Overflowing | 85 | Suffix | (26–30)% increased Flask Charges gained from Kills with Melee Weapons | tincture 800 default 0 |
of Battering | 40 | Suffix | Melee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Crushing | 62 | Suffix | Melee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Overwhelming | 80 | Suffix | Melee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
1 | Unique | (15–25)% reduced Mana Burn rate | ||
1 | Unique | (-35–35)% reduced Mana Burn rate | ||
1 | Unique | (20–40)% increased Cooldown Recovery Rate | ||
1 | Unique | Melee Strike Skills deal Splash Damage to surrounding targets Melee Strike Skills deal Splash Damage to surrounding targets attack | ||
1 | Unique | (20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit attack | ||
1 | Unique | Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds chaos attack | ||
1 | Unique | Does not inflict Mana Burn over time Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon attack | ||
1 | Unique | (1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100% | ||
1 | Unique | Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% attack | ||
1 | Unique | Melee Weapon Attacks have Culling Strike attack | ||
1 | Unique | Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit elemental fire attack | ||
1 | Unique | (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit | ||
1 | Unique | -1 Fire Damage taken from Hits per Mana Burn elemental fire |
Item /1
Unique /1
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Passive /9
Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
(Recently refers to the past 4 seconds)
Tinctures applied to you have 10% reduced Mana Burn rate
(Tinctures periodically inflict Mana Burn on you while active)
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Enemy with a Melee Weapon, no more than once every second
Enemy with a Melee Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when
used if you've Hit an enemy with a Weapon Recently
(Recently refers to the past 4 seconds)
Effects that interact with Mana Burn interact with Weeping Wounds instead
(Weeping Wounds cause you to lose 1% of your maximum Life per second per stack. Tinctures deactivate when you have 1 life remaining)
Ascendancy Passive /3 ⍟
Enchant Enkindling Orb /5
Level | Description | Weight |
---|---|---|
1 | (60–70)% increased effect Gains no Charges during Effect | flask 250 default 0 |
1 | (80–100)% increased Duration Gains no Charges during Effect | flask 100 default 0 |
1 | (60–80)% increased Charge Recovery Gains no Charges during Effect | flask 100 default 0 |
1 | (25–35)% reduced Charges per use Gains no Charges during Effect | flask 100 default 0 |
1 | +(40–60) to Maximum Charges Gains no Charges during Effect | flask 100 default 0 |
Enchant Instilling Orb /16
Level | Description | Weight |
---|---|---|
1 | Used when an adjacent Flask is used | flask 100 default 0 |
1 | Reused at the end of this Flask's effect | flask 100 default 0 |
1 | Used when Charges reach full | flask 100 default 0 |
1 | Used when you Use a Guard Skill | flask 100 default 0 |
1 | Used when you Use a Travel Skill | flask 100 default 0 |
1 | Used when you lose a Guard Skill Buff | flask 0 default 0 |
1 | Used when you Hit a Rare or Unique Enemy, if not already in effect | flask 100 default 0 |
1 | Used when you become Frozen | flask 100 default 0 |
1 | Used when you become Chilled | flask 100 default 0 |
1 | Used when you become Shocked | flask 100 default 0 |
1 | Used when you become Ignited | flask 100 default 0 |
1 | Used when you start Bleeding | flask 100 default 0 |
1 | Used when you become Poisoned | flask 100 default 0 |
1 | Used when you Block | flask 100 default 0 |
1 | Used when you take a Savage Hit | flask 100 default 0 |
1 | Used when you use a Life Flask | flask 100 default 0 |
Community Wiki
Tincture
A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to hits with weapons. Unarmed skills, shield skills, and non-attack hits like spells are unable to benefit from tincture effects.
- Tinctures will only apply to attacks with your weapon.
- The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks.
- Tinctures will also work with remote skills that use your weapon, such as Ballistas and Blade Trap.
- While dual wielding, Tinctures will apply to attacks made with either weapon.
- Tinctures do not work on minions that are based on your weapon, such as Dancing Dervish.
Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery Belt equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.
Types
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