Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Tinctures Unique /5
(70–100)% increased Elemental Damage with Melee Weapons
Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200%
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Melee Strike Skills deal Splash Damage to surrounding targets
Melee Strike Skills deal Splash Damage to surrounding targets
(15–25)% reduced Mana Burn rate
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Gain 3 Rage on Melee Weapon Hit
Does not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
Tinctures Item /10
Prismatic Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(70–100)% increased Elemental Damage with Melee Weapons
Rosethorn Tincture
Inflicts Mana Burn every 0.70 Seconds
8 Second Cooldown when Deactivated
Requires Level 18
(100–150)% increased Critical Strike Chance with Melee Weapons
Ironwood Tincture
Inflicts Mana Burn every 0.90 Seconds
10 Second Cooldown when Deactivated
Requires Level 18
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Ashbark Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Borealwood Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Fulgurite Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
Poisonberry Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Blood Sap Tincture
Inflicts Mana Burn every 0.70 Seconds
6 Second Cooldown when Deactivated
Requires Level 45
20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
Oakbranch Tincture
Inflicts Mana Burn every 0.50 Seconds
8 Second Cooldown when Deactivated
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Sporebloom Tincture
Inflicts Mana Burn every 0.90 Seconds
8 Second Cooldown when Deactivated
Requires Level 52
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Tincture Mods /89
NameLevelPre/SufDescriptionWeight
1Unique(100–150)% increased Critical Strike Chance with Melee Weapons attack critical
1Unique(70–100)% increased Elemental Damage with Melee Weapons damage elemental attack
1Unique40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
attack
1Unique25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
damage elemental fire attack ailment
1Unique25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
damage elemental cold attack ailment
1Unique25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
damage elemental lightning attack ailment
1Unique20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
poison damage chaos attack ailment
1Unique20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
bleed damage physical attack ailment
1UniqueGain 3 Rage on Melee Weapon Hit attack
1Unique25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
attack
Herbal1Prefix(11–13)% increased effect tincture 600
default 0
Natural35Prefix(14–16)% increased effect tincture 600
default 0
Medicinal64Prefix(17–19)% increased effect tincture 600
default 0
Horticultural85Prefix(20–22)% increased effect tincture 600
default 0
Sustained1Prefix(15–17)% reduced Mana Burn rate tincture 1000
default 0
Tenacious30Prefix(18–20)% reduced Mana Burn rate tincture 1000
default 0
Persistent58Prefix(21–23)% reduced Mana Burn rate tincture 1000
default 0
Persevering80Prefix(24–26)% reduced Mana Burn rate tincture 1000
default 0
Lucid1Prefix(13–17)% increased Cooldown Recovery Rate tincture 800
default 0
Perceptive30Prefix(18–22)% increased Cooldown Recovery Rate tincture 800
default 0
Insightful58Prefix(23–27)% increased Cooldown Recovery Rate tincture 800
default 0
Astute82Prefix(28–32)% increased Cooldown Recovery Rate tincture 800
default 0
Potent1Prefix35% increased effect
(47–51)% increased Mana Burn rate
tincture 400
default 0
Concentrated49Prefix35% increased effect
(42–46)% increased Mana Burn rate
tincture 400
default 0
Enriched84Prefix35% increased effect
(37–41)% increased Mana Burn rate
tincture 400
default 0
Thin1Prefix(31–35)% reduced effect
50% reduced Mana Burn rate
tincture 400
default 0
Diluted49Prefix(26–30)% reduced effect
50% reduced Mana Burn rate
tincture 400
default 0
Measured84Prefix(21–25)% reduced effect
50% reduced Mana Burn rate
tincture 400
default 0
of the Wild1Suffix(25–35)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment tincture 700
default 0
of the Untamed42Suffix(36–45)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment tincture 700
default 0
of the Savage60Suffix(46–55)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment tincture 700
default 0
of the Beast82Suffix(56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment tincture 700
default 0
of Acrimony1Suffix+(9–13)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack tincture 500
default 0
of Dispersion34Suffix+(14–18)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack tincture 500
default 0
of Liquefaction58Suffix+(19–23)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack tincture 500
default 0
of Melting70Suffix+(24–28)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack tincture 500
default 0
of Dissolution84Suffix+(29–33)% to Damage over Time Multiplier with Melee Weapon Attacks damage attack tincture 500
default 0
of Catalysing1SuffixMelee Weapon Damage Penetrates (5–7)% Elemental Resistances damage elemental attack tincture 500
default 0
of Infusing32SuffixMelee Weapon Damage Penetrates (8–10)% Elemental Resistances damage elemental attack tincture 500
default 0
of Empowering60SuffixMelee Weapon Damage Penetrates (11–13)% Elemental Resistances damage elemental attack tincture 500
default 0
of the Unleashed73SuffixMelee Weapon Damage Penetrates (14–16)% Elemental Resistances damage elemental attack tincture 500
default 0
of Overpowering85SuffixMelee Weapon Damage Penetrates (17–19)% Elemental Resistances damage elemental attack tincture 500
default 0
of Ire1Suffix+(9–13)% to Melee Weapon Critical Strike Multiplier damage attack critical tincture 500
default 0
of Anger32Suffix+(14–18)% to Melee Weapon Critical Strike Multiplier damage attack critical tincture 500
default 0
of Rage60Suffix+(19–23)% to Melee Weapon Critical Strike Multiplier damage attack critical tincture 500
default 0
of Fury73Suffix+(24–28)% to Melee Weapon Critical Strike Multiplier damage attack critical tincture 500
default 0
of Ferocity85Suffix+(29–33)% to Melee Weapon Critical Strike Multiplier damage attack critical tincture 500
default 0
of Skill1Suffix(15–19)% increased Melee Weapon Attack Speed attack speed tincture 800
default 0
of Ease65Suffix(20–24)% increased Melee Weapon Attack Speed attack speed tincture 800
default 0
of Mastery85Suffix(25–29)% increased Melee Weapon Attack Speed attack speed tincture 800
default 0
of Execution1Suffix(40–47)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack tincture 600
default 0
of Elimination28Suffix(48–55)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack tincture 600
default 0
of Termination47Suffix(56–63)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack tincture 600
default 0
of Extermination65Suffix(64–71)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack tincture 600
default 0
of Assassination80Suffix(72–79)% increased Melee Weapon Damage against Enemies that are on Low Life damage attack tincture 600
default 0
of Success1SuffixGain (11–15) Life per Enemy Killed with Melee Weapons resource life attack tincture 1000
default 0
of Victory35SuffixGain (16–20) Life per Enemy Killed with Melee Weapons resource life attack tincture 1000
default 0
of Triumph62SuffixGain (21–25) Life per Enemy Killed with Melee Weapons resource life attack tincture 1000
default 0
of Conquest80SuffixGain (26–30) Life per Enemy Killed with Melee Weapons resource life attack tincture 1000
default 0
of Absorption38SuffixGain (2–3) Mana per Enemy Killed with Melee Weapons tincture 1000
default 0
of Osmosis50SuffixGain (4–5) Mana per Enemy Killed with Melee Weapons tincture 1000
default 0
of Consumption68SuffixGain (6–8) Mana per Enemy Killed with Melee Weapons tincture 1000
default 0
of Assimilation82SuffixGain (9–11) Mana per Enemy Killed with Melee Weapons tincture 1000
default 0
of Rejuvenation1SuffixGain (2–3) Life per Enemy Hit with Melee Weapons resource life attack tincture 500
default 0
of Restoration50SuffixGain (3–4) Life per Enemy Hit with Melee Weapons resource life attack tincture 500
default 0
of Regrowth77SuffixGain (5–7) Life per Enemy Hit with Melee Weapons resource life attack tincture 500
default 0
of Enveloping45SuffixGain 1 Mana per Enemy Hit with Melee Weapons resource mana attack tincture 500
default 0
of Siphoning68SuffixGain 2 Mana per Enemy Hit with Melee Weapons resource mana attack tincture 500
default 0
of Devouring84SuffixGain 3 Mana per Enemy Hit with Melee Weapons resource mana attack tincture 500
default 0
of Restocking1Suffix(11–15)% increased Flask Charges gained from Kills with Melee Weapons tincture 800
default 0
of Replenishing40Suffix(16–20)% increased Flask Charges gained from Kills with Melee Weapons tincture 800
default 0
of Pouring72Suffix(21–25)% increased Flask Charges gained from Kills with Melee Weapons tincture 800
default 0
of Overflowing85Suffix(26–30)% increased Flask Charges gained from Kills with Melee Weapons tincture 800
default 0
of Battering40SuffixMelee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attack tincture 500
default 0
of Crushing62SuffixMelee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attack tincture 500
default 0
of Overwhelming80SuffixMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attack tincture 500
default 0
1Unique(15–25)% reduced Mana Burn rate
1Unique(-35–35)% reduced Mana Burn rate
1Unique(20–40)% increased Cooldown Recovery Rate
1UniqueMelee Strike Skills deal Splash Damage to surrounding targets
Melee Strike Skills deal Splash Damage to surrounding targets
attack
1Unique(20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit attack
1UniqueMelee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds chaos attack
1UniqueDoes not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
attack
1Unique(1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
1UniqueMelee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% attack
1UniqueMelee Weapon Attacks have Culling Strike attack
1UniqueCover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit elemental fire attack
1Unique(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
1Unique-1 Fire Damage taken from Hits per Mana Burn elemental fire
Item /1
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask or tincture
Unique /1
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Passive /9
25% increased Tincture Cooldown Recovery Rate
Tinctures applied to you have 15% increased Effect
Tinctures applied to you have 15% increased Effect if you've used a Life Flask Recently
(Recently refers to the past 4 seconds)
15% chance for Tinctures to not inflict Mana Burn
Tinctures applied to you have 10% reduced Mana Burn rate
(Tinctures periodically inflict Mana Burn on you while active)
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Recover 15% of Mana when you activate a Tincture
Flasks adjacent to active Tinctures gain 2 charges when you Hit an
Enemy with a Melee Weapon, no more than once every second
Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn
Flasks adjacent to active Tinctures gain 3 charges when you Hit an
Enemy with a Melee Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when
used if you've Hit an enemy with a Weapon Recently
(Recently refers to the past 4 seconds)
Tinctures applied to you have 75% increased Effect per empty Flask Slot
Tinctures inflict Weeping Wounds instead of Mana Burn
Effects that interact with Mana Burn interact with Weeping Wounds instead
(Weeping Wounds cause you to lose 1% of your maximum Life per second per stack. Tinctures deactivate when you have 1 life remaining)
Ascendancy Passive /3
Ascendancy: Warden
Character: Ranger
You can have an additional Tincture active
Ascendancy: Warden
Character: Ranger
Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
Tinctures applied to you have 30% less Mana Burn rate
(Tinctures periodically inflict Mana Burn on you while active)
Ascendancy: Warden
Character: Ranger
Tincture Effects also apply to Ranged Weapons
Enchant Enkindling Orb /5
LevelDescriptionWeight
1(60–70)% increased effect
Gains no Charges during Effect
flask 250
default 0
1(80–100)% increased Duration
Gains no Charges during Effect
flask 100
default 0
1(60–80)% increased Charge Recovery
Gains no Charges during Effect
flask 100
default 0
1(25–35)% reduced Charges per use
Gains no Charges during Effect
flask 100
default 0
1+(40–60) to Maximum Charges
Gains no Charges during Effect
flask 100
default 0
Enchant Instilling Orb /16
LevelDescriptionWeight
1Used when an adjacent Flask is usedflask 100
default 0
1Reused at the end of this Flask's effectflask 100
default 0
1Used when Charges reach fullflask 100
default 0
1Used when you Use a Guard Skillflask 100
default 0
1Used when you Use a Travel Skillflask 100
default 0
1Used when you lose a Guard Skill Buffflask 0
default 0
1Used when you Hit a Rare or Unique Enemy, if not already in effectflask 100
default 0
1Used when you become Frozenflask 100
default 0
1Used when you become Chilledflask 100
default 0
1Used when you become Shockedflask 100
default 0
1Used when you become Ignitedflask 100
default 0
1Used when you start Bleedingflask 100
default 0
1Used when you become Poisonedflask 100
default 0
1Used when you Blockflask 100
default 0
1Used when you take a Savage Hitflask 100
default 0
1Used when you use a Life Flaskflask 100
default 0

Community Wiki

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Tincture

A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character's weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to hits with weapons. Unarmed skills, shield skills, and non-attack hits like spells are unable to benefit from tincture effects.

  • Tinctures will only apply to attacks with your weapon.
  • The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks.
  • Tinctures will also work with remote skills that use your weapon, such as Ballistas and Blade Trap.
  • While dual wielding, Tinctures will apply to attacks made with either weapon.
  • Tinctures do not work on minions that are based on your weapon, such as Dancing Dervish.

Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery Belt equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.

Types


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