Ashbark Tincture
Your melee weapons have additional ignite chance and damage
chance_to_ignite_%_with_tinctured_weapons
ignite_damage_+%_with_tinctured_weapons
Attribute /5

tincture_ashbark

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance · Magic: 2xOrb of Chance · Rare: 3xOrb of Chance · Unique: 10xChaos Orb
AcronymIgnite
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
Codechance to ignite % with tinctured weapons
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeignite damage +% with tinctured weapons
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Ashbark Tincture
Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
Ashbark Tincture Tincture4 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 2xOrb of Alchemy · Magic: 3xOrb of Alchemy · Rare: 3xChaos Orb · Unique: 5xChaos Orb
DropLevel 32
BaseType Ashbark Tincture
Class Tinctures
FlagsAlwaysAllocate
TypeMetadata/Items/Tinctures/Tincture4
Tagstincture
IconArt/2DItems/Flasks/IgniteSap
ReferenceCommunity Wiki
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
FamilyChanceToIgnite
DomainsTincture (34)
GenerationTypeUnique (3)
Req. level1
Stats
  • ignite damage +% with tinctured weapons Min: 60 Max: 90 Global
  • chance to ignite % with tinctured weapons Min: 25 Max: 25 Global
  • Craft Tagselemental_damage damage elemental fire attack ailment
    Unique /1
    25% chance to Ignite with Melee Weapons
    (60–90)% increased Damage with Ignite from Melee Weapons
    -1 Fire Damage taken from Hits per Mana Burn
    (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
    Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)